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  • Saving Harper From The Cage
  • Daisy Danger's Final Puzzle Walkthrough
  • Riley Ruckus' Final Puzzle Walkthrough
  • Nick Nack's Final Puzzle Walkthrough
  • The Final Mortimer Challenge

At the start of Hello Puppets: Midnight Show, you'll see Owen use a magic book on Mortimer, his favorite handeemen. Eventually, the puppet will get out of control and trap Owen inside his office where he has complete control. Your job is to go through various puzzle rooms and find the pieces of the book again.

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After you've finished Nick Nack's, Daisy Danger's, and Riley Ruckus' realms four times with varying difficulties, you will be able to start the final puzzle where you'll use everything you've learned to attempt and save Harper's life. This is a challenging puzzle that gives you limited chances, and you have to start all over again if you fail.

Saving Harper From The Cage

Once you finish every realm four times, you'll be taken back to Owen's office but Mortimer won't be in the cage. Harper will be lying down on the floor, and Owen will wake her up in a cutscene. Once she's awake and done scolding you, the game will ask you to find a key to the cage.

You can find the key in the little hidden area behind the cabinet that holds all your collectibles. This area is directly in front of Riley Ruckus' door. When you get there, a yellow lamp will light up, and the key will be right where the light shines. You can unlock Harper's cage with this key where the cutscene to start the final puzzle will begin.

You will be taken back to the realms you've already gone through and get three lives for every puppet's realm. If you lose all your lives at any point, the game will spawn you back in the office and you have to do it all over again.

After saving Harper, you'll be taken through a bunch of obvious paths and cutscenes to lead you back to Daisy Danger's realm, except you'll be at a hidden portion of it.

Daisy Danger's Final Puzzle Walkthrough

Once you've spawned in Daisy Danger's realm, you'll see a bunch of green doors in the room you spawn in. Only one of these doors leads you to the correct room, and you'll be going into a trap. The green door right behind your spawn point is the correct one, and you'll see something similar to the picture above when you open it.

Go to the room in front and pay no attention to the puppets' dialogues. Mortimer will keep asking his fellow handeemen to go inside and kill you, but they'll hardly ever do that.

In this room, you'll find a locker beside another colorful door. This locker will contain a button that will open both doors in the room upon activation. Head through the hallway and turn left to reach the next trap room where you need to find three AA batteries for the next door.

Here's where you'll find all of these batteries:

  • The first one is on a table with mirrors on the right side as soon as you enter the room. This is sitting right on top of the table, hard to miss.
  • Next, head over to the door in front of you, and the second battery will be on the book cabinet on the left side.
  • The third and final battery will be tucked inside the brown cabinet on the right side of the door.

Place all three of these batteries on the slots beside the door and it'll open. You need to align the side of the battery that's sticking out with the positive terminal of the compartment. Once it's done, head through the doorway and you'll see a red light guarding the next part you're supposed to go to.

There's no way to avoid triggering the red light, but this will also alert Daisy and send her right after you. Sprint through the light and open the door in front. Keep following the path until you see some lockers without doors like in the picture above and hide inside these until Daisy goes by.

Somehow, the puppet won't be able to detect or catch you in these lockers even though they don't have a door.

Wait for around a minute after Daisy goes to the left. This will give her enough time to get far away from you. Now, simply get out of the locker and follow the path on the left side until you reach another hallway. This will lead you to the final room of Daisy Danger's realm where you need to solve a melody puzzle.

This melody puzzle will start with five buttons that you have to memorize, and go up to seven. Once you finish this, you can activate the button inside the glass panel and brace yourself for the final chase. Head through the door and walk in the hallway until you reach a part where the path is going straight and dividing to the left.

You're supposed to go straight from here, but Daisy Danger will break out of the wall on the left side. As soon as you reach the division, start sprinting and turn right to see green double doors. Head through the door and turn right once again to find the exit door. Going through this before Daisy catches you will continue to Riley Ruckus' realm.

You cannot hide in lockers or closets once this final chase begins. The puppets will head to your locker and open it without giving you any puzzles or chances to escape.

Riley Ruckus' Final Puzzle Walkthrough

You'll have three ways you can go from the spawning location in Riley's realm: a brown door, an open door, and a green door. This puzzle can quickly get annoying if you don't follow the proper path. Head inside the open door first and it'll close behind you. At the end of the room, you'll find a math puzzle.

After solving this, you can click the button to open the door right behind you. Make sure you also collect the 9V battery inside the glass panel. Here, you have to activate another red light and let the puppet come and search the area. Once she's gone, pick up all the AA Batteries in the room and head toward the green door in the spawn area.

Before heading out of the spawn room, make sure you have at least two AA Batteries and one 9V Battery from the math puzzle in your inventory.

Head to the left side after going through the green door and you'll see a dark room on your left. You need to enter this room and press the green button right in front of you as soon as possible. Once you enter, Riley will start a wall of blades that will get close to you rapidly.

Pressing the button will lead you to a room that has three AA Batteries in it. There will also be a puzzle where you need to guess five animals correctly to get another 9V Battery. This puzzle will require two AA Batteries to power as well. Once you have the second 9V Battery, you can power the main door.

As soon as you get through the door, there'll be a yellow door on your left with a red light on the other side. Activating this red light will start the final chase with Riley. Keep following the path to the exit to reach Nick Nack's realm.

Nick Nack's Final Puzzle Walkthrough

Upon reaching Nick Nack's realm, you'll see a room with three green buttons right in front. Head inside this room and open the locker in the middle beside these buttons. Simply activate them in the order shown in the picture above and the door beside the buttons will open.

Head through the door to the next part where you need to solve a puzzle to select the correct painting that resembles the art on the big tab. Finishing this puzzle will grant you a 9V Battery. After getting the battery, activate the button behind you sitting on a bunch of drums.

Vengeance might trigger anytime throughout this process. Use a locker nearby whenever it triggers to avoid getting detected by Nick Nack.

Head back to the spawn area while you avoid getting caught by the puppet and you'll see another red light with a closet in front. Trigger the light and get into the closet quickly to wait for the puppet to check the area. Get out of the locker and enter the room on your right once you're sure that the puppet is far enough.

In this room, there'll be a Test Your Memory puzzle on the left side that will give you another 9V Battery. Claim that and open the locker on the other end of the room to see another green activate button. This will open the door on your left leading you to an area with a huge red stage.

After crossing the stage, there'll be a path on the left and the right side. You have to head to the path on the right, but it'll have you trigger another red light that will make Nick Nack patrol around the area. You can use the locker right beside the exit door to hide, and you have to place the batteries to open the door without getting caught.

Once the door is open, head out and go into the first locker you find. Nick Nack will come to the area and open the door on your left, at which point you can go through as well.

Across the door, you will find the final red light that will start the final chase. Turn right and run straight until you pass another doorway, and then turn left to run straight for a bit longer.

The Final Mortimer Challenge

As soon as you enter the doorway shown in the picture above, your final challenge will start where Mortimer will take things into his own hands. You can find three Bronze Coins on different shelves in this area to unlock the face puzzle where you need to make the face dangling above.

After you finish the puzzle, the 9V Battery can be used on the door near Mortimer at the end of the hallway. When you enter this door, a time-limited challenge will start where all four handeemen will come together to destroy you. There will only be a couple of minutes left until Mortimer can open the doors.

Start solving the Whack-A-Puppet puzzle on the left side of the door as soon as you get in. Once that is done, head over to the other puzzle on the right side of the room and turn the crank until the red bar is gone. Both of these puzzles will give you a 9V Battery each, and you'll get two AA Batteries from the jukebox in the middle.

You can use all these batteries on the hidden door behind the structure right beside the turning crank puzzle before the timer runs out. Once the door is open, you can head right through to witness a cute cutscene with Harper where Owen realizes what was truly happening.

After the cutscene finishes, take the eye from Mortimer's poster to open a door behind it. Go inside this door and keep following the path until you reach Owen's office once again. Here, you can interact with different things but you have to enter a code to the door on the right at the end. The code for this door is 2324.

Enjoy the finale of the game once you enter through the door.

NEXT: Hello Puppets: Midnight Show - Complete Guide To Common Puzzles