Hearthstone: 10 Best Cards From Dr. Boom's Incredible Inventions

Summary
- Dr. Boom's mini-set brings new cards like Foamrender, Overgrown Beanstalk, and Murloc Growfin with Gigantify mechanic.
- Powerful options like Helm of Humiliation, Toysnatching Geist, Bargain Bin, and Malfunction can improve or create strong decks.
- INFERNAL! provides a 6/6 with Taunt for 4 mana but dropping to 15 Health; can quickly play Molten Giants and heal with taunt ability.
The mini-set for Hearthstone's Whizbang’s Workshop expansion, Dr. Boom’s Incredible Inventions, introduced new cards and a new mechanic, Gigantify. As you would probably expect from a set themed around mad scientists creating toys, some of the new cards are extremely silly (including a minion that forces your opponent to play rock, paper, scissors with you).
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PostsThere are, however, some exceptionally powerful options as well. The mini-set contains hyper-efficient draw options, new Weapons and Secrets, and some strong removal options. These cards can either improve already-dominant decks or create new ones. Let’s look at which of them you should be rushing to craft.
Gigantify puts an eight-mana 8/8 version of the card into your hand.
10 Foamrender
You Wouldn't Think A Foam Axe Would Hurt So Much
In theory, Foamrender is a weapon that never runs out of Durability. If you have enough ways to generate Corpses, you’ll be able to have a permanent source of five damage. There will be times when you either need to hold your attack or just bite the bullet or use the last charge, but Foamrender will usually stick around for a while.
However, since the idea is to keep it equipped for a long time, it may not make sense to run two copies in many decks. That said, that does make it an easy inclusion in a Highlander Death Knight deck.
9 Overgrown Beanstalk
This Is What Happens When You don't Trim Your Plants
Treant decks have gone in and out of the meta throughout Hearthstone’s history. Prior to this expansion, it was definitely out, but regardless of whether or not Overgrown Beanstalk is enough to bring it back, it is an extremely potent card in that archetype.
It summons a Treant and draws a card, but that’s probably not enough value for three mana. However, having even one other Treant on board makes it a significantly better card, and its power only gets higher the more of them you have.
8 Murloc Growfin
Murlocs Were Already Problematic Enough Before They Grew
A pair of 1/1s, one of which has Rush, isn’t all that impressive, though it does give you some ability to compete in the early game. However, the Gigantify keyword gives Murloc Growfin a ton of extra flexibility.
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Posts16/16 in stats is strong for eight mana, and the eight Rush damage will be enough to kill many threats. That’s a solid amount of value for a single card. The Growfin also has additional synergy with Shudderblock, which triples the Battlecry to provide you with even more stats.
7 Helm Of Humiliation
What's Better Than Humiliating Your Opponents?
In an ideal scenario, Helm of Humiliation can create a massive tempo swing. You can use it to kill an opposing minion, then give a significant boost to a minion in your hand, resulting in a total of 10/10 in stats in your favor.
This effect gets significantly better if you land the buff on a minion that benefits from extra stats (more than most minions do, anyway). For example, Shambling Zombietank or Nerubian Swarmguard, which summon extra copies of themselves, or Toysnatching Geist, which is also on this list.
Helm of Humiliation requires two Blood Gems, which means you can’t run it in Rainbow Death Knight.
6 Toysnatching Geist
It's Like A Reverse Santa Claus
Even without any buffs, Toysnatching Geist is already a minion you might consider putting into your deck. Cheating mana has basically always been good in Hearthstone (and card games generally), and between its two bodies, the Geist can potentially cheat a lot of it.
However, what really pushes Toysnatching Geist into meta-playability is the many tools available to Death Knights for buffing minions in their hand. This both makes the Geist stronger as a play and increases the amount of mana you can reduce.
5 Bargain Bin
Sometimes You Can Find Great Value In A Bargain Bin
If you’re playing a Secret Hunter, you’re going to need good secrets. And one that draws you two cards after meeting an extremely common condition definitely fits the bill.
Sure, you have to be playing a deck with at least a few weapons in order for the Secret to actually get you two draws consistently (unless your opponent plays a weapon into it). Still, having the potential to draw two cards for two mana makes it one of the better Secrets, and if you are playing a Secret-focused deck, it is going to be worth considering.
4 Malfunction
Your Opponents Will Be The One's Malfunctioning When You Play This Card
Spell Mage was already an archetype before Dr. Boom’s Incredible Inventions released, but it was far from dominating the meta. However, Malfunction gives it an extra weapon for its arsenal, one that helps shore up one of its most significant weaknesses.
Before, these decks struggled in the early game, and Malfunction is extremely helpful against decks that try to rush you down. Six damage is going to kill most early boards, allowing you to survive until you can play your more powerful midgame cards, like Spot the Difference.
3 INFERNAL!
YELLING IS FUN!
Dropping yourself down to fifteen Health is a hefty price to pay, even if it gets you a 6/6 with Taunt for just four mana. However, if you are playing a deck that wants to lose Health, INFERNAL! goes from being potentially playable to a necessary inclusion.
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PostsThe primary advantage it gives you is the ability to cheat out Molten Giants extremely quickly; even with no other health-loss effects, you’ll be able to play an 8/8 for five mana on your next turn. Beyond that, you can also use INFERNAL! to heal yourself if your health is too low and protect yourself with its taunt ability.
2 Product 9
A Fun Twist that Maintains The Original's Strength
Aggressive Hunter decks were already at the top of Hearthstone’s Standard format when this mini-set released, so the idea that a Secret-focused version of that deck featuring Product 9 would work isn’t all that surprising. You just need to add a few Secrets and some synergy cards, and you’re good to go.
With the right setup, Product 9 will spam a bunch of Secrets onto the board at once. And even though your opponent will know which Secrets they are (assuming they’ve been paying attention), navigating that many at the same time can be easy to mess up, even for relatively experienced players.
Product 9 can re-cast secrets from other classes as well if you generate them.
1 Mass Production
Destroy Your Opponents With Industrial Efficiency
Drawing two cards for one mana is a great deal, no matter what you have to pay for it. The cost of three health is extremely minor for that effect, and in decks that want to damage themselves (such as Pain Warlock) Mass Production’s main downside turns into a significant advantage.
You can shred your health and churn through your deck at the same time. It will also shuffle more Mass Productions into your deck, which you can then use to repeat the process over and over again.
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