With Visions of Mana, the series has been brought into the limelight again after a long hiatus from brand-new entries. While all of the games have used some variation of a real-time system, Visions of Mana goes even deeper into this real-time action while still retaining some of those telltale tactical elements.

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To really let this system shine, Visions of Mana has plenty of bosses too. Though the game won't always push you to your limits during many of these battles, some of them will truly force you to think if you want to make it out alive. Here are a few that we think are the hardest there is in the game.

8 Kraken

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Kraken is one of the earliest bosses you'll fight in the game, not too long after Mantis Ant. While they're not an absurdly hard boss in the grand scheme of things, they prove a pretty significant jump for the point in the game in which they're battled.

While Mantis Ant had a circular arena where they would hop around, Kraken takes control of the environment entirely. They can tilt the ship to move you around, wrap their tentacles around the port and starboard to block your access, and plenty more. Getting an eye for weak points is the key to victory here.

7 Selaphia

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As the story progresses, you will come face-to-face with the Benevodons, eight beings representing each of the elements and in turn have the power to control and upset the balance of their respective element. In this instance, we have Selaphia, the Benevodon of Light.

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Selaphia is the third Benevodon you will fight, though the real difficulty of their fight comes in the classes you have equipped. She can move quickly and strike just as fast, though if you don't have the Shade Sight equipped to rip away her armour, you'll be in for a much longer fight due to her increased defence.

6 Zable Fahr

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The second Benevodon you fight in Visions of Mana is Zable Fahr, Benevodon of Darkness. Found at the very top of the Passagean Tomespire in Log'grattzo, they're a rather significant challenge, even over many of the bosses that come later, and a large part of that is due to them being three bosses in one.

Zable Fahr is a trio of heads, each with an independent health bar of each other. Initially, only two of the heads are present with the third appearing later. Except despite having separate health bars, they also continue regenerating until the central head is taken out. Without the Lumina Lantern, this battle is made that much harder.

Benevodons are actually recurring bosses in the series, having previously appeared in Trials of Mana and Children of Mana.

5 Manipulated Bruiser

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Bosses in Visions of Mana, like most games, are signified by the presence of a rather large health bar that appears across the screen. In most instances, this holds true, though some optional encounters are filled with extremely difficult enemies that do not have the typical styling of a boss battle.

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This is mainly true of the Nemeses in the game, though the Manipulated Bruiser of the Fallow Steppe Ancient Ruins is another. Weak to Darkness yet surrounded by knights weak to Light, you need a balanced team to even survive, let alone win.

Because of the boss's immunity to Light, the Lumina Lantern can't be used to link them with their knights.

4 Extant Miasopia

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Rather than relying purely on flashy moves and tactical button presses, important planning has to go into many of the harder fights in Visions of Mana. It's all well and good that you can time your presses, but they're no good if the enemy doesn't take damage from them.

That's what makes Extant Miasopia, the boss of the Zawhak Desert Ancient Ruins, so difficult. They are completely immune to physical attacks and only have one elemental weakness. If you don't have someone specialising in some high-powered magic, this fight is next to impossible.

You can, however, cast an Elemental Saber on your weapon to deal partial physical damage that way.

3 Daelophos

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While they are not even introduced to the story until about halfway through the game, Daelophos becomes a recurring battle for the party of Alms. His motivations are what pulls the story along, and by no means is he letting you stop him easily.

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Indeed, you fight Daelophos plenty of times during your journey, but it is the very final encounter with him at the Mana Tree that proves most difficult. He dashes around, firing off every element of magic there is. Meanwhile, his own elemental affinity continually changes, meaning you can't rely on one tactic. He's a high bar to clear, but never unfair either.

2 Aeve Zalaha

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Upon completing the main story of Visions of Mana, you will instead be greeted with a new Chapter to the story, one that takes place before your grand finale with Daelophos. This extra Chapter revolves around the revival of an ancient dragon, Aeve Zalaha, who wishes to subjugate humanity. A tall order before Daelophos.

Aeve Zalaha is fought at the very end of this Chapter, and is far and away one of the hardest battles in the game. They're at a high level already and can suspend themselves in the air at will, leaving only magic able to reach them. They hit like a truck too, so you better hope you have revival items handy. This is the real final boss of the story.

1 Black Rabite

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Of course, no game like this is complete without a secret boss, is it? And Visions of Mana has a treat for you in that regard. While you can only battle this secret superboss in the post-game Chapter Ten, that's for the best. You'll need the best items and the highest level you can get if you want to stand a chance.

Black Rabite, despite the unassuming appearance. is a real monster. They can destroy you with arena-wide magic attacks, stunlock you with physical ones, split themselves into three, summon more enemies, and freeze you in place. And as if that wasn't enough, they'll probably take 30 minutes to defeat, so make sure you have some time spare.

Black Rabite is a recurring boss, having also appeared as a superboss in Trials of Mana and its remake.

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