Summary

  • Mondstadt lacks specificity, and character balance issues are reiterated.
  • Inazuma faced conflicting opinions. Players admired the visuals, but some thought puzzles were dull.
  • Natlan offers improved terrain, NPCs, matches, and buff mechanics, promising a standout region.

Genshin Impact is one of the most globally popular RPGs to date, and for good reason. The game follows you as the Traveller, who explores Teyvat to uncover the mysteries of the world and find your twin. Since much of the focus is on exploration, Hoyoverse has given us some of the most beautifully crafted regions seen in any open-world game.

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From the nostalgic starting town of Mondstadt to the war-struck region of Natlan, here's what the best and most memorable region in Teyvat is!

There will not be any spoilers for Natlan, but quests in earlier regions may be mentioned.

6 Mondstadt

Land Of Freedom, Wind, And Exquisite Wine

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Mondstadt, the Land of the Wind, is the place where you start your journey. It's your first look at the scenic beauty of Teyvat, as well as your introduction to the story.

However, beyond the wondrous wine and the glorious Windblume festival, the region has little else. Mondstadt isn't bad, it's just a product of Hoyo testing out what works and what doesn't. The character balance and kits aren't the best, and the bosses and stories in the initial quests are relatively basic.

An expansion to Mondstadt is currently in the works, but there isn't any information on when it comes out.

Mondstadt also seems to lack its own specific identity, an issue that early Genshin didn't have to think about due to the lack of competitors. This shows in Mondstadt's character as well, the worst case being Venti being an Energy Recharge focused character, despite Anemo's identity being linked to Elemental Mastery.

One problem that many forget is how much of a chore traversing a terrain filled with mountains was before Sumeru and Fontaine introduced alternative ways to travel. This, coupled with how most of the land was uninteresting, with only trees and mountains as far as the eye can see, made for very boring exploration.

5 Inazuma

Swordsmiths And Dango Milk

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Inazuma, like its Archon, has some very conflicting opinions surrounding it. Fans of the beautiful Japanese aesthetic and flashy character designs praise it, while some call the puzzles repetitive, boring, and too difficult.

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Another problem many fans have is with the Vision Hint Decree's resolution, as well as the Raiden Shogun's portrayal as the main antagonist. Many Genshin fans also believe that the game immediately forgave Raiden after her defeat and didn't hold her accountable for the things done.

Inazuma improved greatly after the initial expansion, with various memorable events taking place, such as Arataki Itto's various Beetle Battle events. However, as these were time-limited, players who missed them had no way of experiencing the events.

4 Liyue

Rich With Lore

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Liyue is what made fans truly fall in love with the grand world of Teyvat. Compared to the stories told in Mondstadt, Liyue provided a lot more history of Teyvat and its Archons. Your first introduction to it is extremely memorable as well, with Rex Lapis being killed and the Traveller being framed for it.

The region also shows players the true danger of the Fatui, with Childe, one of the Harbingers, being the leading antagonist. Overall, Liyue improved on everything that Genshin Impact made you fall in love with and solidified Genshin's identity for future updates. However, it still faced many issues with its terrain, requiring you to climb or run around for hundreds of meters with no way to quicken the pace.

3 Natlan

Plenty More To Explore

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Natlan is the most recently introduced area, so it isn't fair to compare it to already established regions. It's shaping up to be an easy contender for the best region in the game. Everything from the terrain to the NPCs have drastically improved, and the story flows more seamlessly. Natlan already has its own identity as well with the Nightsoul system.

The Nightsoul mechanic gives Natlan characters various buffs and makes their traveling skills last longer.

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They've also made traversal even easier by not only releasing characters that can fast-travel for extremely long durations of time, such as Kachina and Mualani but also by letting you transform into various Saurians that can replicate these abilities. With only Act One of the Archon Quest and only a single part of Natlan available for us to explore, even despite its qualities, Natlan fails to overcome the upcoming entries.

2 Sumeru

Fast Travel But Long Quests

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Up until Sumeru's release, Genshin Impact was still testing new grounds. Sumeru was the culmination of its efforts, fixing many problems that the game's fans faced. Not only did the region introduce an entirely new element with it, but it also improved on stuff like gameplay, game balance, and quality of life changes that made the game a lot better.

Sumeru is when Genshin fully finalized its identity and its plan going forward, figuring out what stats and mechanics what elemental archetypes represent and focusing on team synergies when releasing new characters.

The quests in Sumeru were a lot more thought out and provided information regarding the game's often-forgotten main plot, finding the other twin. They also experimented with new mechanics as shown with the Speculation feature in the Archon Quest and the quests that follow, something that the Genshin team was previously afraid to do.

Sumeru would've been a solid contender for the top spot, but the Desert region seemingly forgot about a lot of what made Sumeru so great. Although the Four-Leafed Sigils allow for faster travel, you still have to walk for hundreds of meters with only mounds of sand in all directions. It didn't help that on release, there were no underground maps, making navigating through the various tombs very inconvenient.

1 Fontaine

Full Of Theatrics

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After Sumeru, the Genshin team had a lot to live up to. Fontaine, fortunately, managed to go beyond all expectations. It introduced completely new mechanics that made exploration fun. Everything from the commissions to the puzzles were worked on to be more immersive rather than repetitive.

Fontaine also found its identity in HP-draning and Bond Of Life mechanics fairly early on. It welcomed players with one of the most intriguing quests Genshin has ever seen with Act One of Archon Quest Chapter IV, complete with a deduction mini-game.

Fontaine is also the only reason that had no complaints from players in regards to character balance. Neuvillette and Furina took each of their respective archetypes to the next level without making any older units obsolete, and even less popular characters such as Lyney or Writhiolesley weren't bad by any means.

Fontaine learned from the problems faced by its predecessors and fixed them, securing its place as the best region in Genshin Impact.

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