Frostpunk 2’s Frostlands are huge and full of things to discover, but if you’re trying to decide which regions to explore first to find the resources you need most, it can be useful to have a guide to what exactly you’ll find in the wilderness.

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For the purpose of this guide, we’ll separate markers into Resources, Deposits, Outposts, and Settlements. Resources require a one-time collection and no trails. Deposits will require Frostland Teams to be present to get a continuous supply, but don’t require Outposts or trails. Outposts and Settlements require more set-up – refer to our Settlement guide for more information.

These regions are listed in alphabetical order, but you will have to explore nearby regions to access them. Refer to our guide to Frostlands Exploration for more details.

The Approach

The Approach is adjacent to New London.

Name

Type

Notes

Crashed Transport

Resource

50,000 Coal Stockpile. Requires 5 Frostland Teams.

Whale Mine

Outpost/Resource

You can choose to Take the Machines or Build a Food Outpost. The Outpost has a deposit of 100,000 Food and will increase your Food supply by 100. This Outpost can be upgraded to a Settlement.

Ashtop Mountains

The Ashtop Mountains are mountains south of The Meadow and The Graveyard.

Name Type Notes IEC Storage Resource 2 Cores and 100 Prefabs. Required 5 Frostland Teams. Winter Palace Outpost/Resource You have two options.
  • Take the Goods: 60,000 Goods Stockpile. Requires 15 Frostland teams.
  • Establish a Manufacturing Outpost: Has a deposit of 169,000, and increases Good Supply by 40.
The Outpost can be upgraded into a Settlement.

Barren Plains

The Barren Plains are east of the Cursed Valley and the valley with the Fortitude Base.

Name

Type

Notes

The Lovers

Resource

You have two options.

  • Repair the Automatons: Receive 800 Workforce. Requires 150 Prefabs and 5 Frostland teams.
  • Take the Cores: Receive 2 Cores. Requires 5 Frostland teams.

Staging Area

Resource

50,000 Materials Stockpile. Requires 5 Frostland teams.

Hunting Camp

Deposit

Has a Food Deposit of 29,400, and increases Food supply by 70. Requires 5 Frostland teams.

Battered Foothills

The Battered Foothills are adjacent to New London.

Name

Type

Notes

Rusted Engine

Resource

2 Cores. Requires 5 Frostland teams.

Old Observatory

Resource

You'll get about 3,500 Frostlanders if you take all of them in, and about 2,200 Frostlanders if you only take the willing ones.

Abandoned Coal Mine

Outpost/Resource

If you Keep the Prefabs for Trail Maintenance, using the Coal Mine will require fewer Frostland teams. This Outpost can be turned into a Settlement.

Cursed Valley

The Cursed Valley is east of The Gorge.

Name

Type

Notes

Dreadnought Husk

Resource

Get about 2,200 Frostlanders. Requires 5 Frostland Teams.

Ruins of Winterhome

Colony

You will have to Explore The Site and set up a colony here to finish Chapter 3 of the Story Mode. Refer to our Chapter 3 guide.

Dead End Crags

The Dead End Crags are the hills south of the Windward Moor valley.

Name

Type

Notes

Site of Conflict

Resource

You have two options.

  • Repair the Transports: Exploration Time will be extremely reduced. Requires 5 Frostland teams.
  • Take the Cores: Receive 2 Cores. Requires 5 Frostland Teams.

Fishing Spot

Deposit

Has a 77,000 deposit of Food, and increases Food supply by 90.

Desolate Coast

The Desolate Coast is adjacent to New London.

Name

Type

Notes

Mangled Cart

Resource

3 Cores. Requires 5 Frostland teams.

Oil Cistern

Resource

You have two options.

  • Regular Workers: 50,000 Oil Stockpile. Requires 5 Frostland teams. Some workers may die.
  • Send Mountaineers: 50,000 Oil Stockpile. Requires an operational Scouts' Headquarters building.

Old Dreadnought

Colony

You will set this Colony up in Chapter 1 of the Story Mode.

Endless Plains

The Endless Plains are northwest of the Purification Pass, and northeast of Steam Valley.

Name

Type

Notes

Bone Traders

Resource

-5,000 Food Stockpile, +5,000 Goods Stockpile. Requires 5 Frostland teams.

Hot Springs Mushroom Cave

Deposit/Resource

You have two options.

  • Take the Mushrooms: Food production efficiency is increased. Requires 5 Frostland teams.
  • Repair the Heating Systems: Creates a Food harvesting site. The Hot Springs will be pleased. Requires 200 Prefabs. Has a deposit of 250,000 Food and increases Food supply by 260.

Far Reach

The Far Reach are the hills east of Rowett Ridge, and south of the Barren Plains.

Name

Type

Notes

An Explorer's Grave

Resource

1 Core. Requires 5 Frostland teams.

Frozen Grove

Outpost

Has a 358,400 Materials deposit and increases supply by 320.

Frozen Bay

The Frozen Bay is adjacent to New London.

Name

Type

Notes

Fishing Village

Deposit

Escorting the Frostlanders to New London will require 5 Frostland teams and increase the population by about 2,000. After they've been escorted, you can access the Food deposit of 100,000, and increase Food supply by 100.

Frozen Ocean

The Frozen Ocean is west of The Approach.

Name

Type

Notes

Crashed Hulk

Resource

50,000 Materials Stockpile, 50,000 Coal Stockpile. Requires 5 Frostland teams.

Reverberating Wreck

Resource

You have two options.

  • Cut the Machine Free: Receive 400 Workforce. Requires 5 Frostland teams.
  • Salvage Its Core: Receive 1 Core and 100 Prefabs. Requires 5 Frostland teams.

Thin Ice

Deposit

Access a Food deposit of 77,000 and increase Food supply by 90.

Frozen Sea

The Frozen Sea is north of The Approach.

Name

Type

Notes

Fishing Trawler

Resource

75,000 Food Stockpile, Disease significantly increased. Requires 5 Frostland teams.

Nomad Exiles

Resource

Add about 1,300 Frostlanders to population. Requires 5 Frostland teams.

Ghostless Wastes

The Ghostless Wastes are the mountains east of the Purification Pass, and north of the Barren Plains.

Name

Type

Notes

Breakdown Point

Resource

150 Prefabs. Requires 5 Frostland teams.

Slavers Camp

Resource

Free 913 Frostlanders and add to New London's population. Requires 10 Frostland teams and 20 Guard Squads.

Buried Village

Outpost

Access a Materials deposit of 201,600 and increase supply by 200.

The Gorge

The Gorge is east of New London.

Name

Type

Notes

Weather Station

Outpost

Increases population growth.

The Graveyard

The Graveyard is southwest of the Desolate Coast.

Name

Type

Notes

The Royal Navy

Resource

50,000 Coal Stockpile. Requires 5 Frostland teams.

Imperial Freighter

Outpost

Access a Materials deposit of 2,440,000, and increase Materials supply by 200.

High Pass

The High Pass is north of the Battered Foothills.

Name

Type

Notes

Hot Springs Refuge

Outpost/Resource

You have two options.

  • Dismantle the Loading Station
  • Rebuild the Loading Station

To rebuild the Station you must first establish contact with the Hot Springs and build a Trail to the city.

Highlands

The Highlands are south of New London.

Name

Type

Notes

Abandoned Research Station

Resource

You have two options.

  • Salvage the Remains
  • Ignore the Remains: This will increase your relationship with the Stalwarts.

Abandoned Lazaret

Resource

300 Prefabs, slightly increases Tension. Required 5 Frostland teams.

Wise Women Camp

Resource

3 Cores, 557 Population. Requires 5 Frostland teams. Relations with the Stalwarts will worsen slightly.

Howling Shore

The Howling Shore is northeast of The Approach and east of the Frozen Sea.

Name

Type

Notes

Cursed Circle

Resource

2 Cores, Trust falls slightly. Requires 5 Frostland teams.

Mossy Caves

Deposit

Access a Food Deposit of 77,000 Food and increase Food supply by 60.

Last Hope Mountain

Last Hope Mountain is east of the Endless Plains and north of the Purification Pass.

Name

Type

Notes

Dried Oil Well

Resource

300 Prefabs. Received 5 Frostland teams.

Makeshift Mine

Outpost

You have two options, both will extract Coal.

  • Send Food: -10,000 Food Stockpile. Requires 10 Frostland teams.
  • Enter By Force: Requires 10 Frostland teams and 15 Guard Squads.

The Meadow

The Meadow is west of the Mysterious Towers and south of the Old Dreadnought.

Name

Type

Notes

Plague Shacks

Resource

You have two options.

  • Take the Sick People In: 1,121 Frostlanders, Disease significantly increased. Requires 5 Frostland teams.
  • First Inoculate Our People: 1,121 Frostlanders. Experimental Treatment Law must be in force. Requires 5 Frostland teams.

Silver Automatons

Resource

You have two options.

  • Repair the Automatons: 1,200 Workforce. Requires 300 Prefabs and 4 Frostland teams.
  • Take the Cores: 4 Cores. Requires 5 Frostland teams.

Miracle Valley

The Miracle Valley is east of the Ghostless Wastes. Name Type Notes Ice Sailer Families Resource You have two options.
  • Take Some of the Families: 1,331 population. Requires 5 Frostland teams.
  • Take All of the Families: 2,187 population. Requires 5 Frostland teams. You must send the Ice Sailers home to choose this option.
Ice Sailers Deposit You have two options.
  • Help Them Search: Access to a Harvesting Site supplying more Food.
  • Force Them to Return To Their Families: Access to a Harvesting Site supplying less Food. Bring more people to New London.

Mountains

This mountainous region is southwest of New London and west of the Highlands.

Name

Type

Notes

Captain's Mine

Outpost

Access to a Coal deposit of 210,000, and increase Coal supply by 250.

Mysterious Towers

Outpost

Requires 30 Frostland teams to explore. After exploration, you can set up an Outpost for Prefabs+1/1weeks, 400 Prefab deposit.

Ruins of Tesla City

Outpost/Resource

You have two options.

  • Salvage the Coal-to-Oil Converter
  • Create a Research Outpost: Increase Research Speed. This Outpost can be upgraded to a Settlement.

Mountains

This mountainous region is east of the High Pass, northwest of the Cursed Valley, and west of the Purification Pass. Name Type Notes Crashed Dirigible Resource 3 Cores. Requires 5 Frostland teams. Familiar Hero Deposit Access to a Food deposit of 77,000 and increases Food supply by 90.

Mountains

This mountainous region is north of the Howling Shore and northeast of the Frozen Sea. Name Type Notes Ice Caves Resource Receive sketches that slightly decrease Cold. You can enter peacefully if you gave the Nomads a stockpile of Oil earlier in Story Mode. Timber Kiln Outpost You have two options.
  • Share the Site: Share Oil output with nomads.
  • Gain Access by Force: Access to all the Oil output, but requires 10 Frostland teams and 15 Guard Squads. This Outpost can be upgraded to a Settlement.

Pioneer Ridge

Pioneer Ridge is the mountainous region west of the High Pass and east of the Howling Shore.

Name

Type

Notes

Nansen's Storm Watch

Outpost

Increases Exploration Speed.

Outpost 11

Outpost/Resource

You have two options.

  • Salvage the Outpost: 100,000 Materials Stockpile. Requires Frostland teams.
  • Re-establish Outpost 11: Increases all Stockpile Limits. Outpost can be upgraded to a Settlement.

Rowett Ridge

Rowett Ridge is the valley south of The Gorge.

Name

Type

Notes

Discovery Station

Resource

Disassemble the Structure for 100 Prefabs. Requires 5 Frostland teams.

Last Camp

Resource

If you Bring Them Home, you receive 3 Cores, 100,000 Coal Stockpile, and 2,187 New Londoners. Requires 5 Frostland teams.

Purification Pass

Purification Pass is north of the Cursed Valley.

Name

Type

Notes

Ghost Town

Resource

You have two options.

  • Take Only the Core: 1 Core. Requires 5 Frostland teams.
  • Take Everything: 1 Core, 500 Prefabs. Requires 30 Frostland teams.

Musk Ox Herd

Deposit

Access a Food supply of 77,000 and increase Food supply by 90.

Ridgeline

The Ridgeline is north of the Baron's Cave.

Name

Type

Notes

Textiles Factory

Resource

You have two options.

  • Take the Uniforms: 25,000 Goods Stockpile. Requires 5 Frostland teams.
  • Use As Scrap Fabric: 50,000 Materials Stockpile. Requires 5 Frostland teams.

The Woodsmen

Outpost

You have two options. Both will give you access to a Materials deposit of 358,400 and increase your Materials supply by 250.

  • Receive Sawmills: Reinstate Woodsmen as leaders of the Shipwreck Camp to unlock this option.
  • Take By Force: Requires 10 Frostland teams and 15 Guard Squads.

Shifting Coast

The Shifting Coast is south of The Graveyard.

Name

Type

Notes

Seal Colony

Resource

You have two options.

  • Hunt the Seals: Access to a Food deposit of 29,400 and increase Food supply by 70.
  • Protect the Seals: Let the seals breed, don't establish a Hunting Site.

A Fragrant Find

Resource

2,500 Goods Stockpile. Requires 5 Frostland teams.

Steam Valley

The Steam Valley is west of the Purification Pass.

Name

Type

Notes

Nameless Cliff

Resource

If you offer to take the infants, Population Growth is marginally increased and the percentage of Active Workers is slightly decreased.

Hot Springs

Outpost

You have two options.

  • Access The Spring: You'll have to rebuild the Loading Station at High Pass as well as fix the Mushroom Experiment in Endless Plains.
  • Force Access and Integrate the Settlement: Requires 10 Frostland teams and 30 Guard Squads.

Valley 1

This valley region is south of the Cursed Valley and east of the Highlands.

Name

Type

Notes

Dreamers' Mine

Outpost

Access a Materials deposit of 2,440,000 and increase Materials supply by 200.

Fortitude Base

Outpost/Resource

You have two options.

  • Take the Supplies: Reconstructing the base will be more difficult. You'll receive 3 Cores and 300 Prefabs. Requires 5 Frostland teams.
  • Leave the Supplies: Decreases Exploration cost. This Outpost can be upgraded to a Settlement.

Valley 2

This valley region is south of the Highlands.

Name

Type

Notes

IEC Smelter

Outpost/Resource

You have two options.

  • Salvage: 500 Prefabs, 4 Cores. Requires 10 Frostland teams.
  • Create an Outpost: Access a Materials deposit of 2,440,000 and increase Materials supply by 250. This Outpost can be upgraded to a Settlement.

Valley 3

This valley region is southwest of the Highlands.

Name

Type

Notes

Wrecked Warehouse

Resource

3 Cores. Requires 5 Frostland teams.

Languid Hero

Deposit

Access a Food deposit of 29,400 and increase Food supply by 90.

Valley 4

This valley is east of the Kiln Settlement and north of the Howling Shore.

Name

Type

Notes

Shipwreck Camp

Settlement

You have three options. The camp will become a Settlement.

  • Reinstate Old Leaders: Find them in the nearby Ridgeline.
  • Support New Leadership: Arm the men at Baron's Cave.
  • Bring These People to New London: Required 30 Guard Squads.

Baron's Cave

Outpost/Resource

You have two options.

  • Send materials: You must be Merit-aligned. These men will take over the Shipwreck Camp.
  • Shut It Down: Requires 10 Frostland teams and 20 Guard Squads.

If you choose the latter, you have two options.

  • Take Everything to New London: 25,000 Goods Stockpile, 913 Frostlanders. Requires 5 Frostland teams.
  • Establish Our Own Operation: 2 Heatstamps Income, increased Production efficiency. Requires 10 Guard Squads and 10 Frostland teams.
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