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  • Fire Emblem Engage Weapon Capacity
  • How To Augment Engage Emblem Weapons
  • Best Engage Weapons To Augment

Fire Emblem Engage features a robust weapon upgrading system for your standard weapons and Engage-exclusive weapons, like Marth's Falchion, which you can use while engaging with specific Emblems. With so many weapons to unlock, it makes sense that you can also empower them throughout your journey!

Related: Fire Emblem Engage: Ingot Farming Guide

These Engage weapons can't be upgraded using regular materials like typical weapons. Instead, they are Augmented with stat-increasing Crystals and type-effective bonuses. Every Engage weapon can be upgraded, but they limit how many Crystals are allowed in one weapon.

Fire Emblem Engage Weapon Capacity

Engage weapons are the unique weapons held by each of the 12 Emblem Rings you can use while you are Synced with them. By Augmenting these weapons, you can increase their various stats and give them bonuses. With that in mind, eachEngage weapon has a capacity limiting how many times you can upgrade your Engage Weapons.

Capacity can only be increased by levelling up your Bond Rank with the Emblem. The capacity will go up commensurate with the number of units that have a Bond Rank of ten or more with them. That means if you have 15 units with a Bond Rank of ten with Marth, his Engage weapons will have a capacity of 15. This is the case for all Emblem Rings and Engage Weapons, incentivising you to level up your Bond Ranks with several characters.

Until you complete an Emblem's specific Paralogue, you will be capped at Bond Rank ten. Clearing the Paralogues is how you unlock that cap and increase it to 20. If you want to raise your Bond Rank in a hurry, spend Bond Fragments in the Arena against Emblems to gain Bond levels quickly. You can also Polish the rings to get a bump toward a Bond Rank.

More Engage weapons are unlocked by increasing your Bond Rank with that Emblem.

How To Augment Engage Emblem Weapons

To Augment an Engage weapon, go to the Ring Chamber in Somniel and interact with the pedestal in the middle of the room. Select Engage Weapons from the menu and then choose the Augment option. This will bring you to a page where you can see every Emblem Ring and each Engage weapon you have unlocked.

Select the weapon you want to upgrade, and it will bring up a new menu showing various Crystals you need to upgrade corresponding stats tiedtotheequipment.Each Crystal will take up one slot in the weapon's capacity, and you need ten, 15, 20, or 25 of each Crystal to slot into the weapon. The capacity and crystal cost will go up every time you invest more than once in one stat.

If you use an Mt Crystal in one of the weapons, the cost for the second level of upgrade to Mt will increase, as will the number of capacity slots it takes up.

Capacity slots increase by one each time, while the Crystal cost varies depending on the weapon.

The number of Crystals required changes between each weapon. To demonstrate this point, we'll look at Corrin's available Engage weapons at Bond Rank 20. She has the Dual Katana, Wakizashi, and the Yato. These are the cost of the first upgrade:

  • Dual Katana requires ten Crystals to upgrade.
  • Wakizashi requires 15 Crystals to upgrade.
  • Yato requires 25 Crystal to upgrade.

Crystals are solely available from the Tower of Trials in Somniel. To obtain one, you must complete three consecutive battles in the Tempest Trials game mode or finish an online-only Relay Trial. Setting the difficulty higher in the Tempest Trials will net you more Crystals if you get through all three maps, but it is random.

After you complete the final chapter in the game, you'll receive ten of each upgrade Crystal and three Armour Bane books.

Best Engage Weapons To Augment

Spoiler alert: Before we get into which Engage weapons you should invest in, you should know that Chapter 11 is a turning point. If you don't want to know, don't read on.

Due to various story-related events, you will no longer have access to any Emblem Rings you gathered up to this point. This means you won't have Emblem Rings for Marth, Sigurd, Celica, Micaiah, Roy, and Leif.

From Chapter 11 onwards, you'll get access to Lucina, Lyn, Ike, Byleth, Corrin, and Eirika. Once you reach Chapter 23, you'll have regained all of your previously lost Emblems. In order, this is when they will rejoin you:

  • Chapter 17 - Leif and Sigurd
  • Chapter 19 - Roy And Micaiah
  • Chapter 20 - Celica
  • Chapter 23 - Marth

For this reason, we advise you don't invest in any of the Engage weapons for the first six Emblem Rings at the start of the game, simply because they will be gone for a significant portion of the story. Instead, you should focus on the other six Emblems you'll collect. As a general rule, you should invest more in the final weapon for each Emblem since that is their best one. However, they also cost the most amount of Crystals, so it's up to you which you prefer.

Ike's Ragnell

We recommend putting Hit Crystals into Ragnell, to increase the overall hit chance of the weapon which sometimes sits in the 65 to 75 range, which you'll understand is notoriously unreliable in Fire Emblem Engage.

Since Ragnell already increases your Defence by five and does decent damage on its own, you should consider adding a Resistance Crystal or two. Furthermore, if you have any Bane Books, consider adding Corrupted Effectiveness since it would be a great addition.

Lyn's Mulagir

Mulagir is one of the strongest bows you'll get, and it comes with an innate effectiveness against Dragons and Fliers. This makes it perfect to invest in. Increasing Mulagir's Mt will be greatly beneficial to you, as well as giving it a few points into Crit.

In the hands of Alcryst or Fogado, Mulagir will rarely miss, so increasing the Hit rate isn't the most vital thing. The main reason you want more damage is that the game throws so many flier-type enemies at you in the later stages that being able to one-shot them with an archer is crucial to success.

Eirika's Sieglinde

Since this is another weapon with innate unit effectiveness, meaning it is significantly easier to invest in. The main priority here is to put Speed and Mt Crystals into Sieglinde, to increase your damage and the likelihood of getting two hits.

Byleth's Failnaught

Failnaught is the only Emblem bow that has three ranges, which means it's a much better version of the Longbow and its only alternative. The Failnaught will need some Hit Crystals to ensure that it has enough to cover the distance you're firing. Adding Mt and Crit would be the next best choice, focusing more on the Mt due to it having an innate crit of 20.

Eirika's Wind Sword

Thanks to this sword's flier effectiveness, it can be extremely powerful at taking out wyvern riders and griffin knights. The two things that let it down are its damage and hit rate.

Focus first on putting more Hit Crystals in, and then when you're around the 75 or 80 percent mark, switch to adding Mt Crystals to up its damage. You'll need all the tools you can to deal with the never-ending nightmare that is flier enemies.

Corrin's Yato

The Yato is surprisingly strong, coming in at the same Mt value as Ike's Ragnell. Better yet, it already has an incredible stat spread with 85 Hit, ten Crit, ten Avoid, and ten Dodge.

All you need to do with the Yato is increase its Speed and Mt, to make it one of the stronger weapons in the game if you've got it in the right hands.

Marth's Falchion (When You Get Him Back)

Despite being Marth's signature weapon, the Engage Falchion is fairly average. All it needs is an increase to Mt and Crit, and you'll turn it into a dragon-slaying sword fit for any Hero-King or Queen.

As we mentioned, Marth will be unavailable from Chapter 11, but you'll get him back by Chapter 23, which is perfect for all the dragon-type enemies you're going to face. Only invest in this weapon after Chapter 23.

Celica's Ragnarok (When You Get Her Back)

When you're Synced with Celica, you can use her special attack Warp Ragnarok. When you use this skill, you use her specific Engage weapon Ragnarok tome, which means increasing its damage will ultimately increase the destructive power of Warp Ragnarok.

It has 100 Hit by default, so you'll want to invest in Mt alone. If you have some Bane Books, add adding Cavalry effectiveness to the tome will help you out to no end. Celica rejoins you in Chapter 20, so this is when you'll want to invest in her Engage weapons.

Roy's Binding Blade

Roy's signature sword is incredibly powerful, coming with an innate plus five to Defence and Resistance, as well as being able to hit two spaces away. It has decent Hit and Mt, so you could go down two routes with the Binding Blade.

Either double down on the Resistance and Defence bonus by adding more, or pump it all into Mt and Crit to decimate your foes. If you have enough patience with the Tempest Trials and farming Crystals, you could do both but that would require a lot of runs. Once again, only invest in Roy when you get his Emblem Ring back.

Stripping Augments from your weapons doesn't refund them, meaning they are lost forever.

Make sure you're certain about which stat you want to increase, otherwise it is a waste of hard-earned Crystals.

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