Final Fantasy 7 Rebirth: 7 Locations Compared To The Original

Summary
- Final Fantasy 7 Rebirth enhances familiar locations with more detail and exploration opportunities for players to enjoy.
- From Gold Saucer to Nibelheim, iconic scenes and areas maintain their essence while offering fresh perspectives in this updated version.
- The PS5 version adds depth and complexity to the world of Final Fantasy 7, giving players a richer and more immersive gaming experience.
The original Final Fantasy 7 was groundbreaking for its time by transitioning the series to the 3D space. The game still utilized 2D backgrounds, though, so the world didn't have as much depth as it could have, but it still did a great job of making the world feel big and alive.
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PostsFinal Fantasy 7 Rebirth goes all the way in filling the world with as much detail as possible. What changes and what doesn't when comparing the PS5 version of this world to the original? You'd be surprised to see just how much is a one-to-one match despite all the changes.
7 The Gold Saucer
CloseYou still reach the Gold Saucer by bording a cable car from Corel, but the actual location is more detailed. There is a bigger hub area where you can walk around instead of transporting directly to the different areas, known as squares.
It's still a minigame hub, though it lacks Mog's House and instead has a Queen's Blood area. The strangest thing is from below, the theme park is not actually gold, making us wonder why it's even called the Gold Saucer anymore.
6 Temple Of The Ancients
CloseFinal Fantasy 7 Rebirth doesn't have as many dungeons as you'd expect in a traditional JRPG. Temple of the Ancients, where the party goes to get the Black Materia, is one of the few and it is easily the biggest.
In both games, you are there at the same time as Shinra, but in Rebirth, they have a much larger presence. You see them traverse the dungeon as Shinra grunts are killed by the various traps and changes to the laws of physics. You also encounter the injured Tseng much earlier. The bosses are familiar, though, including the iconic Demon's Gate.
5 Kalm
CloseKalm is just a few houses in the original game, serving as a harsh juxtaposition to the gigantic metropolis of Midgar. In Rebirth the town is still relatively small compared to where the entirety of Final Fantasy 7 Remake takes place, but it is significantly more populated and layered.
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PostsIt even has a stream running through its center. You kind of just pass through it in the 1997 game where here you have to make a run for it as Shinra soldiers descend on the place looking for Cloud and the party. It's easy to return to afterward, though.
4 Marshes
CloseIn the original game, you simply catch a Chocobo and cross the Marshes to avoid the Midgar Zolom, now called the Midgarsormr. You then pass through the Mythril Mines swiftly before heading to the next area.
Rebirth makes the swamp much larger and complex and turns the Mythril Mines into a whole chapter. On top of that, you also have to fight the Midgarsormr, who in the original is killed by Sephiroth off-camera and you happen upon its corpse. It makes sense for the cave to be a bigger part of this game since it breaks up two open-world areas.
3 Cosmo Canyon
CloseComo Canyon always had a distinct look to it, but with the higher detail of the PS5 it stands out even more from the other locations players visit. The population especially acts a lot different and the whole place feels more like a commune than just a regular old town.
In the original game Cosmo Canyon still has a lot of verticality to it just like in Rebirth. Rebirth is able to really hit home the sense of scale, however, as you are at the top of the observatory and can look down at everything below. It's truly awe-inspiring.
2 Costa Del Sol
CloseYou spend a lot more time in Costa del Sol in Final Fantasy 7 Rebirth than in the original. Like every other town, it is bigger and more detailed, but it is expanded upon in other ways, too. Firstly, you can cruise around the town on a segway.
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PostsSecondly, there is a whole series of minigames to partake in while relaxing in the resort town, including a shooting range and a soccer game where you hit balls into the goal as Red XIII. The hotel you stay in is run by Johnny from Final Fantasy 7 Remake and is much more ramshackle than the one you use in the PS1 game.
Coincidentally, you also ride a segway a lot in Like a Dragon: Infinite Wealth, which came out the month before Final Fantasy 7 Rebirth.
1 Nibelheim
CloseNibelheim is a surprsingly faithful recreation of the PS1 version. It's bigger, but the entrance to the town, its layout, and the mansion all feel very familiar to the original game's look. Even if you directly compare the flashback sequences, it goes through almost all the same steps.
The same goes for the mako reactor. The room with all the test subjects looks the same and even the room housing Jenova is familiar. The one thing better in the original is the human test subject that falls out of the container. It looks a lot scarier in the CG cutscene of the 1997 game than in Rebirth.
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