Final Fantasy 7: Ever Crisis is an RPG developed by Square Enix and Applibot for both Android and iOS. As you have probably guessed already, this Final Fantasy 7 spin-off is a gacha game, as is the case with pretty much every mobile game.

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As with all gacha games, obtaining weapons will depend on a set Random Number Generator (RNG), which will decide the set of weapons you will be able to get with every gacha pull. This means that the process for getting your hands on the best weapons in the game won’t be as clear-cut as it usually is. Final Fantasy 7: Ever Quest features a whopping 80+ weapons, and figuring out the top tier is imperative to help you narrow down your wish list.

10 Fairy Tale

Attack

384

Magic Attack

449

Heal

280

Core Ability

Heals all allies at 67% heal strength.

Secondary Ability 1

Physical Attack +100/50%

Secondary Ability 2

Earth Resistance +50%

The Fairy Tale is a staff that excels in healing magic; as such, it is the best weapon for Aerith if your plan is to focus on her support capabilities. What the Fairy Tale lacks in stopping power, it more than makes up for with healing ability.

In addition to its S-tier healing capabilities, the Fairy Tale also gives Aerith a decent defense boost against Earth-based attacks and spells.

9 Gold Collar

Attack

415

Magic Attack

458

Heal

268

Core Ability

Deals 350% magical non-elemental damage to all enemies with a 10% chance of a critical hit. Magical defense is increased.

Secondary Ability 1

Magic Attack +100/50%

Secondary Ability 2

Increases Earth resistance by 50%.

Red XIII is an excellent support character with some fantastic healing spells that can help the party out of a pinch. As such, the Gold Collar perfectly accentuates all of Red XIII’s strengths due to its healing buffs and enhanced magical damage protection.

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If ever you find yourself against a considerably tough opponent that deals AoE damage, having Red XIII equipped with the Gold Collar can easily counter the problem with its AoE healing capabilities.

8 The Three Elemental Staffs

Wizer

Attack

415

Magic Attack

540

Heal

229

Core Ability

Deal 540% Magic Earth damage to all enemies.

Secondary Ability 1

HP +250/100%

Secondary Ability 2

The Earth ability's potency increased by 120%.

Silver

Attack

410

Magic Attack

561

Heal

221

Core Ability

Deal 540% Magic Ice damage to all enemies.

Secondary Ability 1

Physical Attack +50/25%, Magic Attack +50/25%.

Secondary Ability 2

Ice ability potency increased by 120%.

Wizard

Attack

420

Magic Attack

528

Heal

233

Core Ability

Deal 540% Lightning damage to all enemies.

Secondary Ability 1

Magic Attack +100/50%

Secondary Ability 2

The Lightning ability's potency is increased by 120%.

If you want to turn Aerith into a magical destructive force of nature, equipping any of the three elemental staffs, depending on the enemy, will deliver exactly what you want. The Wizer, Silver, and Wizard Staff all have the best AoE magic attacks in the game. You can easily wipe out a group of enemies with these bad boys, and having all three in your inventory is essential to putting the curb stomp on most enemy encounters.

Additionally, since all three elemental staffs have outstanding AoE damage, clearing a group of enemies can be done in a jiffy, which is an important factor if you are farming for experience, gold, or crafting materials in any RPG.

7 Serpent Eater

Attack

458

Magic Attack

528

Heals

214

Core Ability

Deals 790% physical and water damage to a single enemy.

Secondary Ability 1

HP +250/100%

Secondary Ability 2

Water ability potency up by 120%.

The Serpent Eater is a unique long-range AoE weapon in the game, as it is the only one that packs additional water elemental damage.

In terms of properties, this rifle used by Lucia is pretty much the equivalent of the Murasame sword; both have impeccable damage and are designed for handling tough enemies.

6 Mythril Saber

Attack

475

Magic Attack

518

Heals

210

Core Ability

Deals 940% Magic non-elemental damage to a single enemy with a 10% critical hit chance.

Secondary Ability 1

Magic Attack +100/50%

Secondary Ability 2

Physical and magical ability potency is up by 40%.

The Mythril Saber is an astounding non-elemental magic weapon for Cloud that deals high magical damage. It is another fantastic weapon for taking down enemies mano a mano, which in turn makes it a good option for dealing with bosses.

If you want to turn Cloud into a hybrid physical and magical damage dealer, the Mythril Saber is the best weapon for the job.

5 Falchion

Attack

508

Magic Attack

420

Heals

242

Core Ability

Deals 520% physical wind damage to all enemies.

Secondary Ability 1

Physical Attack +100/50%

Secondary Ability 2

Increase wind ability potency by 120%.

The Falchion is a weapon for Zack, and it complements his energetic personality with its relentless physical wind AoE attacks. It also holds the top spot for the best wind AoE-dealing weapon in the game, bar none.

RELATED: Cloud Strife Vs. Zack Fair - Who Is The Better Final Fantasy 7 Protagonist?

As such, the Falchion in Zack’s hands can easily deal with a mob of enemies in a flash. It is also quite reliable against bosses.

4 Motor Drive

Attack

523

Magic Attack

458

Heals

217

Core Ability

Deals 790% physical and wind damage to a single enemy.

Secondary Ability 1

Physical Attack +100/50%

Secondary Ability 2

Increase wind ability potency by 120%.

Tifa is known for her aggressive hand-to-hand fighting style, and a great weapon that will complement her style is the Motor Drive. This is a pure damage-dealing weapon designed for brutalizing single enemies. Additionally, you can further boost the damage to ridiculous levels by equipping the right Materia.

In terms of damage, the Motor Drive is undeniably among the upper ranks in a one-versus-one scenario. Its outstanding damage output, which is further enhanced by its innate wind elemental damage, makes it a fearsome weapon in Tifa’s hands.

3 Apocalypse

Attack

526

Magic Attack

432

Heal

220

Core Ability

Deals 940% non-elemental physical damage to a single enemy with a 10% critical hit chance.

Secondary Ability 1

Physical Attack +50/25%, Magic Attack +50/25%.

Secondary Ability 2

Increase wind ability potency by 120%.

The Apocalypse Sword not only looks terrifying, it is also vicious when it comes to inflicting pain. This weapon delivers non-elemental damage and can handle a lot of the bosses in the game with relative ease.

This weapon has a decent chance of getting a critical hit, and its secondary ability allows it to boost wind abilities. All in all, the Apocalypse is true to its moniker, as it can effortlessly bring ruin to any enemy that crosses its blades.

2 Enemy Launcher

Attack

549

Magic Attack

436

Heal

214

Core Ability

Deal 650% physical (non-elemental) damage to all enemies with a 10% critical hit chance.

Secondary Ability 1

Physical Attack +50/25%, Magic Attack +50/25%.

Secondary Ability 2

Physical ability potency is up by 80%.

Turn Barret into a one-man army with this powerful AoE weapon. While it lacks elemental damage, its superior physical damage more than makes up for that drawback.

Another weapon that is perfect for clearing out mobs of enemies, the Enemy Launcher is a great farming weapon that will make short work of ordinary enemies.

1 Murasame

Attack

573

Magic Attack

422

Heal

208

Core Ability

Deals 750% physical and lightning damage to a single enemy.

Secondary Ability 1

Physical Attack +100/50%

Secondary Ability 2

Lightning ability potency up by 120%.

The Murasame is the most damaging sword in the game if we are talking about elemental damage, specifically. This beautiful katana is a powerhouse in a one-on-one fight with its one-two combo of inflicting high physical devastation, enhanced further by lightning damage.

The already impressive lightning elemental damage can also be enhanced by the weapon’s secondary ability. Due to its powerful lightning damage, the Murasame can make quick work of tech-based and armored enemies.

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