Final Fantasy 7 Rebirth: Complete Guide To Status Effects

Final Fantasy 7 Rebirth takes an already exhilarating and phenomenal combat system from its predecessor and nearly perfects it, making each encounter feel rewarding and intense. However, with such a deep and robust system, it can be easy to overlook many crucial aspects that would otherwise help you secure a victory if you had that knowledge.
RelatedFinal Fantasy 7 Rebirth: Chapter 8 Main Quest Walkthrough
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PostsCase in point, Status Effects are crucial in Rebirth, as you will constantly be getting hit by them and must use them against specific enemies to Pressure and Stagger them. And, to nobody's surprise, there are MANY Status Effects to keep an eye out for during combat!
All Basic Battle Status Effects In Final Fantasy 7 Rebirth
Basic Battle Status Effects refer to the fundamentals of the overall combat system. Things such as Physical Attacks, Ranged Attacks, Magic Attacks, and more will be found in this section. Think of it as the base properties of your actions without any added Buffs or Debuffs.
The table below will cover all ten Basic Battle Status Effects in Final Fantasy 7 Rebirth, explaining what they are, how they work, and so on. There are many more Status Effects in the game, which we will cover in the other sections of this guide!
Every Basic Battle Status Effect
Status Effect
Description
Physical
Action deals Physical Damage to the target on contact.
Items: Grenade, Armor-Piercing Grenade, and Hazardous Material.
Magic
Action deals Magic Damage to the target on contact.
Physical/Magic
Action deals Physical and Magic Damage to the target on contact.
Direct Attack
Action is a melee-based attack, hitting its target directly.
Ranged Attack
Action is a long-range attack, hitting its target from a distance.
Fixed Damage
Action deals a guaranteed amount of damage, no matter its target's Buffs or protections.
Proportional Damage
Action scales based on its target's current HP. Making it useful against opponents with large amounts of HP and generally useless against ones near death.
Silenceable
This action can be Silenced by an opponent, making it risky to use against opponents who can inflict Silence.
Unblockable
Action cannot be Blocked or Guarded against, making it a guaranteed hit.
Irreversible
Status Effect cannot be purged via Consumables or Spells, remaining for a set period or the remainder of the encounter.
Quicklinks
- All Elemental Status Effects
- All Buffs
- All Debuffs/Status Ailments
All Elemental Status Effects In Final Fantasy 7 Rebirth
Next up are Elemental Status Effects, which are arguably the most crucial of the bunch, as many enemies will be weak to specific Elements, enabling you to deal mass amounts of damage to them when exploited and even Pressure and Stagger them.
Final Fantasy 7 Rebirth has four Elements in total, all of which can be casted onto your opponent via Materia or even linked with Elemental Materia to make your basic attacks deal the Elemental Damage of its paired Materia!
Every Elemental Status Effect
Status Effect
Description
Materia & Items
Fire
Action deals Fire Elemental Damage to its target.
- Fire Materia
- Molotov Cocktail
Ice
Action deals Ice Elemental Damage to its target.
- Ice Materia
Lightning
Action deals Lightning Elemental Damage to its target.
- Lightning Materia
Wind
Action deals Wind Elemental Damage to its target.
- Wind Materia
Quicklinks
- All Basic Battle Status Effects
- All Buffs
- All Debuffs/Status Ailments
All Buffs In Final Fantasy 7 Rebirth
Buffs in Final Fantasy 7 Rebirth enable you, or your opponent, to apply potent enhancements to allies currently on the field, granting them things such as stronger Physical Attacks, better Defensive or Regerative properties, and much more.
You can apply a whopping 15 Buffs to yourself or your teammates or have your opponent do the same for themselves or their allies. The table below will cover each of these Buffs and the best methods of applying their effects!
Every Buff
Buff
Description
Materia & Items
Protect
Raises Physical Defense.
- Fortification Materia
- Armor
Shell
Raises Magical Defense.
- Fortification Materia
- Armor
Bravery
Increases Physical Damage.
- Empowerment Materia
- Genji Earrings
Faith
Increases Magical Damage.
- Empowerment Materia
- Genji Earrings
Haste
ATB Gauge recharges at a faster rate.
- Time Materia
Shield
Become immune to all incoming Physical Damage.
- N/A
Barrier
Lowers the damage received from incoming Physical Attacks.
- Barrier Materia
Manaward
Lowers the damage received from incoming Magic Attacks.
- Barrier Materia
Resist
Become less likely to receive Status Ailments from opponents.
- Cleansing Materia
Reflect
Bounce incoming Magic Damage back at its initial caster.
- N/A
Reprieve
Receiving otherwise fatal damage will leave the impacted user with 1 HP remaining.
- N/A
Regen
Impacted user will have their HP Gauge slowly regenerate over time.
- Healing Materia
Auto-Life
If the impacted user's HP is fully depleted, they will automatically be revived.
- Reraise Materia
- Revival Earrings
Darkness
Makes it harder to be hit by incoming attacks.
- N/A
Critical Hit Rate Up
Raises the likelihood of landing Critical Hits.
- N/A
Quicklinks
- All Basic Battle Status Effects
- All Elemental Status Effects
- All Debuffs/Status Ailments
All Debuffs/Ailments In Final Fantasy 7 Rebirth
Lastly, we have the Debuffs and Ailments that can make your life easier or much, much worse when used against you. Due to their ability to derail your offensive flow, this table will not only cover how to inflict these Ailments on your enemy but also how to get rid of them if you find yourself impacted by them.
With a staggering 19 Status Ailments in Final Fantasy 7 Rebirth, the table below will be quite extensive. Still, it will have all the information you need to deal with them appropriately when trying to use them or purge them from your party members!
Every Debuff/Status Ailment
Buff
Description
How To Use
Counter
Berserk
Inflicted targets will deal increased Physical Damage but have their overall Defense decreased.
- N/A
- Sedative
- Remedy
Fury
Raises the impacted user's Limit Break Gauge accumulation while also having them receive 50 percent more damage.
- N/A
- Sedative
- Remedy
Sedate
Slows the impacted user's Limit Break Gauge accumulation but enhances their overall Defense.
- N/A
- Sedative
- Remedy
Deprotect
Lowers impacted the target's Physical Defense.
- Enervation Materia
- Cleansing Materia
- Remedy
Deshell
ATB Gauge recharges at a faster rate.
- Enervation Materia
- Cleansing Materia
- Remedy
Debrave
Become immune to all incoming Physical Damage.
- Disempowerment Materia
- Cleansing Materia
- Remedy
Defaith
Lowers the damage received from incoming Magic Attacks.
- Disempowerment Materia
- Cleansing Materia
- Remedy
Slow
ATB Gauge regenerates slower for the impacted user.
- Time Materia
- Warding Materia + Time Materia
- Protective Boots
- Ribbon
Poison
Impacted users have their HP slowly deplete over time.
- Poison Materia
- Warding Materia + Poison Materia
- Cleansing Materia
- Star Pendant
- Ribbon
- Antidote
- Remedy
Venom
Impacted users have their HP deplete substantially over time, at a much greater rate than Poison.
- N/A
- Cleansing Materia
- Antidote
- Remedy
Silence
Makes the impacted user unable to perform Spells or use any sort of Magic Attacks.
- Binding Materia
- Warding Materia + Binding Materia
- Ribbon
Sleep
Places impacted users in a deep sleep, making them unable to move for a set time.
- Binding Materia
- Warding Materia + Binding Materia
- Cleansing Materia
- Remedy
- Physical Attacks
Stop
Halts the impacted user's movement and ATB Gauge build-up for a prolonged period.
- Time Materia
- Warding Materia + Time Materia
Toad
Turns inflicted users into a Toad for a set period.
- N/A
- Cleansing Materia
- White Cape
- Maiden's Kiss
- Remedy
Stun
Locks impacted users into place for a short period, halting their ATB build-up.
- N/A
- Cleansing Materia
- Remedy
Stone
Turns impacted users into Stone, making it so one hit instantly kills them.
- N/A
- Cleansing Materia
- Gold Needle
- Remedy
Petrify
Gradually, targets turn into Stone after being exposed to Petrify's effects for long periods.
- N/A
- Cleansing Materia
- Gold Needle
- Remedy
Instant Death
Kills the target instantly on contact.
- N/A
- Reraise Materia
- Revival Earrings
Morphable Items
Target is immune to the effects of Morphing.
- N/A
- N/A
Quicklinks
- All Basic Battle Status Effects
- All Elemental Status Effects
- All Buffs
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