Final Fantasy 7 Rebirth takes an already exhilarating and phenomenal combat system from its predecessor and nearly perfects it, making each encounter feel rewarding and intense. However, with such a deep and robust system, it can be easy to overlook many crucial aspects that would otherwise help you secure a victory if you had that knowledge.

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Case in point, Status Effects are crucial in Rebirth, as you will constantly be getting hit by them and must use them against specific enemies to Pressure and Stagger them. And, to nobody's surprise, there are MANY Status Effects to keep an eye out for during combat!

All Basic Battle Status Effects In Final Fantasy 7 Rebirth

Basic Battle Status Effects refer to the fundamentals of the overall combat system. Things such as Physical Attacks, Ranged Attacks, Magic Attacks, and more will be found in this section. Think of it as the base properties of your actions without any added Buffs or Debuffs.

The table below will cover all ten Basic Battle Status Effects in Final Fantasy 7 Rebirth, explaining what they are, how they work, and so on. There are many more Status Effects in the game, which we will cover in the other sections of this guide!

Every Basic Battle Status Effect

Status Effect

Description

Physical

Action deals Physical Damage to the target on contact.

Items: Grenade, Armor-Piercing Grenade, and Hazardous Material.

Magic

Action deals Magic Damage to the target on contact.

Physical/Magic

Action deals Physical and Magic Damage to the target on contact.

Direct Attack

Action is a melee-based attack, hitting its target directly.

Ranged Attack

Action is a long-range attack, hitting its target from a distance.

Fixed Damage

Action deals a guaranteed amount of damage, no matter its target's Buffs or protections.

Proportional Damage

Action scales based on its target's current HP. Making it useful against opponents with large amounts of HP and generally useless against ones near death.

Silenceable

This action can be Silenced by an opponent, making it risky to use against opponents who can inflict Silence.

Unblockable

Action cannot be Blocked or Guarded against, making it a guaranteed hit.

Irreversible

Status Effect cannot be purged via Consumables or Spells, remaining for a set period or the remainder of the encounter.

Quicklinks

  • All Elemental Status Effects
  • All Buffs
  • All Debuffs/Status Ailments

All Elemental Status Effects In Final Fantasy 7 Rebirth

Next up are Elemental Status Effects, which are arguably the most crucial of the bunch, as many enemies will be weak to specific Elements, enabling you to deal mass amounts of damage to them when exploited and even Pressure and Stagger them.

Final Fantasy 7 Rebirth has four Elements in total, all of which can be casted onto your opponent via Materia or even linked with Elemental Materia to make your basic attacks deal the Elemental Damage of its paired Materia!

Every Elemental Status Effect

Status Effect

Description

Materia & Items

Fire

Action deals Fire Elemental Damage to its target.

  • Fire Materia
  • Molotov Cocktail

Ice

Action deals Ice Elemental Damage to its target.

  • Ice Materia

Lightning

Action deals Lightning Elemental Damage to its target.

  • Lightning Materia

Wind

Action deals Wind Elemental Damage to its target.

  • Wind Materia

Quicklinks

  • All Basic Battle Status Effects
  • All Buffs
  • All Debuffs/Status Ailments

All Buffs In Final Fantasy 7 Rebirth

Buffs in Final Fantasy 7 Rebirth enable you, or your opponent, to apply potent enhancements to allies currently on the field, granting them things such as stronger Physical Attacks, better Defensive or Regerative properties, and much more.

You can apply a whopping 15 Buffs to yourself or your teammates or have your opponent do the same for themselves or their allies. The table below will cover each of these Buffs and the best methods of applying their effects!

Every Buff

Buff

Description

Materia & Items

Protect

Raises Physical Defense.

  • Fortification Materia
  • Armor

Shell

Raises Magical Defense.

  • Fortification Materia
  • Armor

Bravery

Increases Physical Damage.

  • Empowerment Materia
  • Genji Earrings

Faith

Increases Magical Damage.

  • Empowerment Materia
  • Genji Earrings

Haste

ATB Gauge recharges at a faster rate.

  • Time Materia

Shield

Become immune to all incoming Physical Damage.

  • N/A

Barrier

Lowers the damage received from incoming Physical Attacks.

  • Barrier Materia

Manaward

Lowers the damage received from incoming Magic Attacks.

  • Barrier Materia

Resist

Become less likely to receive Status Ailments from opponents.

  • Cleansing Materia

Reflect

Bounce incoming Magic Damage back at its initial caster.

  • N/A

Reprieve

Receiving otherwise fatal damage will leave the impacted user with 1 HP remaining.

  • N/A

Regen

Impacted user will have their HP Gauge slowly regenerate over time.

  • Healing Materia

Auto-Life

If the impacted user's HP is fully depleted, they will automatically be revived.

  • Reraise Materia
  • Revival Earrings

Darkness

Makes it harder to be hit by incoming attacks.

  • N/A

Critical Hit Rate Up

Raises the likelihood of landing Critical Hits.

  • N/A

Quicklinks

  • All Basic Battle Status Effects
  • All Elemental Status Effects
  • All Debuffs/Status Ailments

All Debuffs/Ailments In Final Fantasy 7 Rebirth

Lastly, we have the Debuffs and Ailments that can make your life easier or much, much worse when used against you. Due to their ability to derail your offensive flow, this table will not only cover how to inflict these Ailments on your enemy but also how to get rid of them if you find yourself impacted by them.

With a staggering 19 Status Ailments in Final Fantasy 7 Rebirth, the table below will be quite extensive. Still, it will have all the information you need to deal with them appropriately when trying to use them or purge them from your party members!

Every Debuff/Status Ailment

Buff

Description

How To Use

Counter

Berserk

Inflicted targets will deal increased Physical Damage but have their overall Defense decreased.

  • N/A
  • Sedative
  • Remedy

Fury

Raises the impacted user's Limit Break Gauge accumulation while also having them receive 50 percent more damage.

  • N/A
  • Sedative
  • Remedy

Sedate

Slows the impacted user's Limit Break Gauge accumulation but enhances their overall Defense.

  • N/A
  • Sedative
  • Remedy

Deprotect

Lowers impacted the target's Physical Defense.

  • Enervation Materia
  • Cleansing Materia
  • Remedy

Deshell

ATB Gauge recharges at a faster rate.

  • Enervation Materia
  • Cleansing Materia
  • Remedy

Debrave

Become immune to all incoming Physical Damage.

  • Disempowerment Materia
  • Cleansing Materia
  • Remedy

Defaith

Lowers the damage received from incoming Magic Attacks.

  • Disempowerment Materia
  • Cleansing Materia
  • Remedy

Slow

ATB Gauge regenerates slower for the impacted user.

  • Time Materia
  • Warding Materia + Time Materia
  • Protective Boots
  • Ribbon

Poison

Impacted users have their HP slowly deplete over time.

  • Poison Materia
  • Warding Materia + Poison Materia
  • Cleansing Materia
  • Star Pendant
  • Ribbon
  • Antidote
  • Remedy

Venom

Impacted users have their HP deplete substantially over time, at a much greater rate than Poison.

  • N/A
  • Cleansing Materia
  • Antidote
  • Remedy

Silence

Makes the impacted user unable to perform Spells or use any sort of Magic Attacks.

  • Binding Materia
  • Warding Materia + Binding Materia
  • Ribbon

Sleep

Places impacted users in a deep sleep, making them unable to move for a set time.

  • Binding Materia
  • Warding Materia + Binding Materia
  • Cleansing Materia
  • Remedy
  • Physical Attacks

Stop

Halts the impacted user's movement and ATB Gauge build-up for a prolonged period.

  • Time Materia
  • Warding Materia + Time Materia

Toad

Turns inflicted users into a Toad for a set period.

  • N/A
  • Cleansing Materia
  • White Cape
  • Maiden's Kiss
  • Remedy

Stun

Locks impacted users into place for a short period, halting their ATB build-up.

  • N/A
  • Cleansing Materia
  • Remedy

Stone

Turns impacted users into Stone, making it so one hit instantly kills them.

  • N/A
  • Cleansing Materia
  • Gold Needle
  • Remedy

Petrify

Gradually, targets turn into Stone after being exposed to Petrify's effects for long periods.

  • N/A
  • Cleansing Materia
  • Gold Needle
  • Remedy

Instant Death

Kills the target instantly on contact.

  • N/A
  • Reraise Materia
  • Revival Earrings

Morphable Items

Target is immune to the effects of Morphing.

  • N/A
  • N/A

Quicklinks

  • All Basic Battle Status Effects
  • All Elemental Status Effects
  • All Buffs
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