
As you develop your skills as an overseer of your Vault in Fallout Shelter, you'll eventually need to venture outside your perfect society to find more resources than Power, Food, and Water. The wasteland holds many dangers, but rewards those who can survive its harsh environment.
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PostsThere's a lot that can happen when your Vault Dwellers go exploring, and the consequences can be fatal if they are unprepared. Thankfully, a bit of planning can help improve their odds of success and bring more rewards to you upon their return. Here's everything you need to know about exploring in Fallout Shelter!
How Do You Send Dwellers To Explore?
To send Vault Dwellers out into the Wasteland, you'll need to select them and drag them outside the Vault Door. Then, you'll have the opportunity to equip them with gear, Stimpaks, and RadAways before they embark.
The better gear you equip them with, the more likely they are to survive and succeed in the wasteland!
From there, it's just a matter of time. While they're out, you can still oversee your Vault and other Dwellers. Any Dwellers who leave the Vault to explore will not return unless called back or upon reaching the maximum carrying capacity.
How Long Does It Take To Explore?
There is no set time for how long it takes to explore. Once you send your Dwellers out, they will explore indefinitely, until you recall them or until they pick up 100 items, at which point they will turn around.
You can recall your Dwellers at any time by tapping on the wasteland, selecting the Dweller, and selecting the red Recall buttom.
Generally, this takes 2-5 days if they are fully equipped and trained to survive. When out exploring, your Dwellers will encounter various threats and challenges that will reward them with more bottle caps, weapons, outfits, and plenty of experience.
Dwellers can die in the wasteland if poorly equipped or left out for too long! They cannot be revived in a Survival mode Vault.
Fixed-Time Events When Exploring
While out exploring, there are certain events that are bound to happen. While they won't necessarily happen the exact minute, they will happen within a few minutes of the trigger time.
Below is a table of the events your Dweller should prepare for:
Time
Event
00:00
Fugitive Slave
00:00
Broadcast Tower
00:15
Raiders
00:30
Wounded Sheriff
00:45
Abandoned Shack
01:15
Traveling Ghoul
01:15
Locked safe
02:30
Wandering Merchant
02:30
Super Duper Mart
05:00
Talon Company Mercs
05:00
Escaped Slaves
10:00
Hunter Help
15:00
Liberate Slave Camp
20:00
Drunken Drifter
20:00
Gas Station
30:00
Abandoned Diner
40:00
Lost Farmer
60:00
National Guard Depot
75:00
Wandering Merchant
75:00
Encounter a Mr. Handy
Random encounters can happen as well, which engage your Dwellers and offer more rewards!
What Happens If A Dweller Dies While Exploring?
CloseIf a Dweller dies while exploring, you have two options: revive them or remove them. If you remove them, the Dweller will be permanently removed from the Vault, and anything they found while exploring will be lost to the wasteland. This is not ideal, so don't do it.
Instead, revive them. This costs a fair amount of caps, but it's worth it to have your Dwellers continue exploring or return to you. In Survival mode, the revive option is unavailable – so keep a close eye on exploring Dwellers.
You can continually revive your Dwellers when they die, though it will quickly become expensive. Try training toincrease Dweller Endurance and HP!
What SPECIAL Stats Affect Exploring?
SPECIAL stats impact how efficient your Dwellers are in the Vault, but they are equally important in the wasteland. Below is a table that explains how each stat is beneficial for exploring:
Stat Initial
Stat Name
Stat Description
S
Strength
Increases the chances for Dwellers to open locked things and inflict more damage when attacking.
P
Perception
Increases the chances for Dwellers to find better quality items.
E
Endurance
Increases a Dweller's HP, enabling them to take more damage and radiation before dying.
C
Charisma
Increases the chances for Dwellers to meet non-hostile NPCs in the wasteland.
I
Intelligence
Increases the chances for Dwellers to help NPCs and earn rewards from them.
A
Agility
Increases the chances for Dwellers to run away from enemies they can't fight and increases the rate of fire in combat.
L
Luck
Increases the chances for Dwellers to find caps more frequently and in higher quantities, as well as increasing the odds for landing a critical hit.
Is Exploring the Wasteland Worth It?
Exploring the wasteland is worth all the effort! Ideally, you want to have well-trained and equipped Dwellers leave the Vault, but if you're just starting out, it's okay to send unprepared Dwellers out for a short time. Make sure to keep an eye on them!
Dwellers can also return with junk for crafting!
The gear they bring back will help you conduct longer excursions outside the Vault over time. Don't forget to bring them back toincrease Dweller happiness between trips.
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