Fallout 4 features many different weapons, each with unique advantages. While some weapons are best for short-range combat, others are better for fighting from a distance. Although most of the guns in the game are from the Commonwealth, the rest come directly from far-off locations, such as outer space.

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The Alien Blaster is one of the most unique energy weapons in Fallout 4 for many reasons. You can even change which ammo type it shoots. There are two Alien Blasters in the game, so here's a guide to get both of them.

Updated August 8, 2024, by Andrew Scariati: Fallout 4's Alien Blaster continues the tradition of including this fantastic hidden weapon in the series. This alien gun in Fallout 4 spices up the gameplay and is much easier to acquire in this game, though it's still very limited in overall availability. We've updated this guide with further details about Fallout 4's Alien Blaster, including its value.

What Is The Alien Blaster?

The Alien Blaster is a unique energy weapon present in the Commonwealth and the outskirts of Nuka-World. As its name suggests, this weapon is of Alien origin.

Damage

Ammo Types

Magazine Size

Range

Accuracy

Fire Rate

Weight

Value

50

  • Alien Blaster Rounds
  • Fusion Cels (mod required)

42

119

79

100

2.5

1,551

The Alien Blaster deals 50 base damage and can carry 42 rounds in its clip by default, making it a great option if you like pistols with large ammo magazines.

Although the Alien Blaster is an energy pistol that can only shoot Alien Blaster Rounds by default, you can craft a Fusion Magazine attachment onto it, which allows it to shoot Energy Cells instead.

To craft this attachment, you need to unlock the fourth rank of the Science! perk and the following materials:

  • Five Aluminum
  • Four Adhesive
  • Three Fiber Optics
  • Three Screws
  • Five Circuitry
  • Three Gold
  • Four Nuclear Materials

How To Get The Alien Blaster

The first Alien Blaster you can get in Fallout 4 is the only variant available in the base game, and it doesn't have a legendary effect.

After you reach level 20, a spaceship will crash into the Commonwealth, leaving you with an opportunity to find it and the Alien Blaster.

The Alien Blaster is great at shooting explosives, like grenades, out of the air.

Its projectiles are also silent, so you can fire this weapon in stealth without attracting too much attention.

The crash will have a unique event in the sky while you're walking outside, but it's easy to miss.

After you reach level 20 and the ship crashes, travel to the location on the map above and enter the small cave entrance.

The crash site is directly north of Vault 81.

You'll find a single Alien enemy inside the cave, and you have to defeat it to loot the Alien Blaster off its body.

You can also loot a few hundred Alien Blaster Rounds from the Alien; the number of rounds varies on each save file.

The Alien likely won't put up much of a fight because it's alone and only has an Alien Blaster.

Bring a powerful weapon, and equip armor that protects against energy weapons, since the Alien Blaster deals energy damage.

How To Get The Hub's Alien Blaster

The Hub's Alien Blaster is a legendary variant of the Alien Blaster in the Nuka-World DLC.

This version of Fallout 4's Alien Blaster is the same as the base weapon, except that your critical hits deal twice as much damage, and your critical meter fills 15 percent faster while using it.

Before you can get Fallout 4's Hub Alien Blaster, you need to install the Nuka-World DLC and travel to Nuka-World.

You gain access to the entire world space after you defeat Overboss Colter.

Once you have access to the entire Nuka-World open area, you need to travel to the Hubologist's Camp at the location above.

This camp is home to a group called the Hubologists, and they have a unique belief system that isn't present in any other part of the Commonwealth.

Talk to Dara at the camp, and she'll instruct you to bring her five Spacesuits, which you can find inside the Galactic Zone in Nuka-World.

This will start the "Trip To The Stars" mission.

The "Vault-Tec: Among The Stars" attraction, which you can find at the spot on the map above, has all the Spacesuits you need.

Speak to Dara once you have all five Spacesuits, and she'll tell you to travel to the Nuka-World Junkyard and defeat the robot enemies that reside there.

The Hubologists may help you fight the robots, but make sure not to accidentally hit any of them during the battle; otherwise, it may interfere with quest completion.

After you defeat the robots, Dara will give you Hub's Alien Blaster as a reward for helping the Hubologists.

This Legendary Alien Blaster boasts the Lucky legendary perk, which adds 15 percent extra to your critical meter per hit.

However, you still need to finish one more step before Dara gives you extra Alien Blaster Rounds. Follow your quest marker to find the Power Distributor and search for a few Fusion Cores at the Nuka-World Junkyard before continuing.

Travel to the Spaceship Ride at your quest marker and place either three or four Fusion Cores into the ride.

Adding four Fusion Cores will kill the Hubologists; however, adding three Fusion Cores will keep them alive during the ride.

You should add the correct amount of Fusion Cores, then enter the ride and start it up. If the Hubologists are alive after the ride is over, then Dara will give you 100 Alien Blaster Rounds, and the quest will be complete.

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