There are five NPCs that you can unlock in Enshrouded. The first one that you can obtain is the Blacksmith; once this NPC is in your base, you will be prompted to find the rest. Each of these NPCs is found within a vault that may pose a challenge to enter.

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One of the final NPCs that you will probably unlock is Cade Hawthorn the Carpenter. Cade is the only NPC whose vault lies completely within the Shroud, which can make it quite difficult to reach. Here, we are going to go over how to find and complete this vault.

Enshrouded is currently in Early Access on Steam and as such, the content is subject to change. We will update these articles as required.

Where Is The Carpenter's Vault?

The Carpenter's Vault can be found to the east of the Cinder Vault that you spawn in. On the map above, you can see this area highlighted. The Marker itself lies on top of a mountain; the entrance to the vault is a bit different though.

The pink flag marker on the map denotes where you can find the entrance to the vault, which is in the Shroud.

How To Reach The Carpenter's Vault

Since the vault is in the Shroud, you will need to work quickly! If you have access to Shroud Survival Flasks, we suggest bringing one or two.

Getting here can be quite a trek, so we recommend preparing some food, bandages, and healing potions before you set out. To reach this location, we took the route shown above. This path takes you north up Braelyn Bridge, and curves to the right, south of the expanse below the Hunter's vault.

The large plane can be glided down, as it lies at a slight angle. Once you reach the southern rim of this open area, head east into the Shroud.

The vault itself is very close to the bottom of the map, slightly south of the Low Meadows Ancient Spire.

Reaching The Vault From The Low Meadows Ancient Spire

The Low Meadows Ancient Spire lies slightly north of the Carpenter's Vault. To get here, you can take the same route as you did for the vault, but curve north up the hill that the spire sits on. If you visit this location before completing the vault, you can fast-travel here and then glide down.

Above, you can see a Flame Altar located north of the vault marker. This Flame Altar sits on top of the mountain that holds the vault. We suggest putting a Flame Altar down to serve as a fast travel point.

There are a lot of enemies within the Carpenter's Vault; rather than making the trek here again after dying, you can simply fast-travel to the altar and then take a quick glide down to the vault.

How To Navigate Through The Carpenter's Vault

Entrance Chamber

Once you are through the doors of the vault, you will come across a large clearing with several glowing formations. From the entrance, it may be hard to see, but this area is crawling with bugs. There are small and large bugs that will start attacking when you are close.

While one or two bugs aren't a big deal, it's easy to become overwhelmed and take a lot of damage. We suggest using a melee weapon like an axe to deal with these bugs. The sweeping attack will deal damage to multiple bugs at a time, allowing you to take them out quickly.

Defeating the bugs isn't necessary; you can also run through the chamber into the next, which is down a ledge. After dropping down the ledge, the bugs from the entrance chamber will not follow you. Instead, you will be facing new enemies.

Second Chamber

In the second chamber, you will find flying wraith-like enemies that shoot several magical projectiles at you. With a strong ranged weapon, you can deal damage to these enemies.

Again, this isn't necessary; you can run straight through this area to the back, where you will find a winding path. The enemies will stop following you here once you climb up to a new ledge.

Destroying Rocks To The Final Chamber

Finally, you are almost there. Eventually, you will come to a dead end with a light. Directly in front of you, there will be a wall that looks extra breakable. If you don't have any bombs, don't worry. You can use a pickaxe to break a small hole into the rock.

On the other side is the final chamber with the Carpenter, as well as one more flying enemy. If you made a small hole in the rock, you will be able to pop out, deal ranged attacks, and then go back through to take cover. If not, then you will need to keep your distance, use a shield, and attack when the moment is right.

After the flying enemy is down, you can head to the Carpenter to unlock him. Once this is done, a new door will open that connects directly to the entrance chamber. To leave, glide down and head to the door.

Outside of the vault, you can take an immediate left and run straight to leave the Shroud. When you make it to a Shroud-free area, you can then teleport home to place your new Carpenter.

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