Quick Links

  • Mission: Destroy The Vampire Nests
  • Boss Fight: Vampire Horde

Seems things have gone from bad to worse in Evil West. After the carnage of the last level, it seems that Felicity has escaped, Jessie is alone and in a town filled with Vampires, with no reinforcements coming he’ll have to deal with them himself. Chapter eleven is a pretty simple one and unlike the constant corridors the previous ones have been, this area’s pretty sprawling.

RELATED: Evil West: Chapter Ten: Bats In The Belfry Walkthrough

Though you can’t go too far, there are a lot of collectibles tucked away in the various buildings and corners of the map that can be easily overlooked. There’s also no boss fight this time, it’s just a Vampire Highborn and a big group of Undead. Which is a calm change of pace for those that might have been struggling with the Bruch fight and it breaks up the run toward the end of the game pretty nicely. To make sure you don’t miss anything, here’s a handy walkthrough of Chapter 11: A Man Of The People in Evil West.

Mission: Destroy The Vampire Nests

Mission

Boss Fight

Destroy The Vampire Nests

Vampire Horde

Fresh off being clocked in the head by a roided-up Felicity, our hero Jessie Rentier waks up in a church run by a Reverend Stravinsky. Seems the good Reverend is the one who saved him from the carnage at Dickerson, and has heard rumors of a nearby Rentier Institute Cell in the mountains that could hold the secrets to upgrading Jessies Gauntlet. Unfortunately, before Jessie can chase up that lead he’ll have to deal with more pressing issues. Seems the town he’s holed up in is currently overrun with Vampires, and he’ll need to exterminate this pest problem before he can leave.

The Undead are pouring into the town from holes in the ground and it’s your job to shore them up. To do that you’ll be using a new weapon, the Explosive Bundles. These hand-tossed pipe bombs have a short range, but they do a lot of damage and despite being on a cooldown, are infinite. Plus, the cooldown timer only kicks in if you get a kill with one or deal damage, so you can toss them around freely if you just want to see things go boom.

The Explosive Bundles are one of the best weapons in the game. Especially fully upgraded. They can instantly kill packs of smaller minions and decimate the health bars of bigger Undead.

The goal here is to take your new toy around Vampire Nest entrances around the town, and then toss in Explosive Bundles to close them by causing a cave-in. Each one is defended by a wave of monsters, and you can tackle them in pretty much any order you want. For the sake of efficiency in collectible hunting, we’ll be running you through a specific path to make sure every valuable is hoovered up along the way.

From the starting point, go down the street to the right and look to the left. There’s the first bag of Bucks you’ll be collecting for this chapter. Opposite this cash is a fence and hopping over it will trigger the first arena fight as well, it’s a slightly tricky one, but it’s a chance to test out the effectiveness of the Explosive Bundles. Although, don’t use them on the exploding Infected Wasters that appear as it’s just a waste, save it for the Hive Crone that spawns immediately after them as it’s the bigger threat.

Along with the Crone you’ll be dealing with a decently sized crowd of Infected Vessels. After the Hive Crone drops, some Jengu Giants will appear and once they’re dispatched you can blow up the nest entrance. Hop the fence on the right when you’re done, break open the glowing box for the Bucks inside and follow the path down to the Water Wheel. Hop over the gap when there’s space between the wheels and go left at the top of the stairs.

Hop back through the gap and follow the path, there’s Bucks on top of a barrel, and around the corner is a glowing box on the ground with another hidden cache of Bucks. Retrace your path back to the big wheel and hop over the gap, there’s another glowing box just on your right, smash it and take the Bucks it drops. Also, get ready for a fight as a bunch of Vampires will spawn the second you enter this new area.

The fight is pretty straightforward and it dumps everything on you from the start, so adapt and move. There’s going to be Boo-Hags, Screeching Devils, Jengu Giants, a medium-sized group of Infected Vessels, and a Leecher to top it all off and keep you on your toes. Also, at the back left of this area from where you came in is another bag of Bucks, so grab it as you’re dodging around. Monsters disposed of, time to move on.

Hop the chain at the back right side of the arena and follow the path around to the Graveyard, this is where the next Vampire Nest is. As you enter the Graveyard, go to the far right side as there’s Bucks on the ground in front of a grave. Hopping into here also triggers another fight, so make sure you’re ready to rumble. Thankfully, this one is a little easier, it’s just some Jengu Giants and a few large waves of Infected Vessels, so it’s good for farming Energy or Health at least. Once they’re dead, chuck an Explosive Bundle into the hole and move on.

Dropping down into this next area, look to your left by the shacks close to the bridge. There’s a bag of Bucks tucked away in there, and if you go across the bridge, there’s a wagon with some TNT behind it.

Although you’ll need to deal with some Infected Vessels, Wasters, Proteus, and Boo-Hags first. It’s a small group, so it’s not too tough. Detonate the explosives and you’ll find a chest with 244 Bucks inside. From here you’ll be grabbing quite a bit of cash as opposite this chest is a shed and within is a glowing box right at the back with Bucks to collect.

Across from this collectible cash is your next nest, all you need to do is go through the doorway and chuck an Explosive Bundle down the hole. But do it fast as a couple of Boo-Hags will pop out every now and then to ambush you. Once the problems are dealt with, go up the stairs of this building, hop over the barricade and look left. There’s a collectible lore note called Seven-Year-Olds Drawing and a chest with 570 Bucks, quite the reward. There’s also a door to smash open, but it will loop you back around to the main street. Stay in this building for now.

Inside the windmill and across from the chest is a ladder, climb up it and at the top will be one of this levels Hidden Chests with the reward of the Work-Life Balance perk inside. Jump on the Zipline to get back to the arena from before that’s just across from the Water Wheel. From there, go back down to the bridge again, but instead of going across, go to the right. There’s a barricade to hop that will take you into some caves.

When it’s activated, Work-Life Balance will convert 25 percent of all pickups to Health and Energy bars respectively. It’s a very useful way to keep everything topped up and balanced. Highly recommended perk to have.

Outside of the cave entrance on the left is a collectible lore note titled Grey Oaks Resident Letter, it’s one of a pair, but we’ll get to that. Shoot the TNT inside the Mine entrance and after the big red box goes boom, the way ahead will be cleared. Slide through the gap and get ready for a big brawl with a Carrion Husk, it’ll have back-up from Infected Vessels, Infected Proteus and Screeching Devils, but just focus on the big boy. The Explosive Bundles are worth using here as it’s a pretty tight area so it’s easy to get the smaller Ghouls all clumped together for a bit of high-explosive crowd control.

After they’re turned into paste, make sure to smash open the glowing box at the back for more Bucks before detonating another Vampire Nest and climbing the chain up to the next small area for more rewards. Up here is another collectible lore note, this time it’s the second piece of the Grey Oaks Resident letter. There’s also another Hidden Chest with the Ghost Skin for the Rentier Revolver. Drop down into the arena from before again and head all the way back to the main street where you started.

At the main street, go down the left-hand side, there’s a Perk Reset Machine to use if you need a respec or didn’t see it earlier. There’s also a barricade a bit further down and behind that is another bag of Bucks. Keep going down this street and take your first right down the hill, there’s Bucks down this slope. Go back up it and turn right towards the TNT, blow it to smithereens and you’ll be able to open a chest with 591 Bucks. With all those collected, time to head to the Water Wheel building again.

From the front door, go right along the wooden walkway into the small clearing. There’s a barricade to smash open for Bucks and if you go up onto the ledge above then follow it around to the front, there’s more Bucks out on the balcony. After grabbing the cash, go back to where you came in and go over the small bridge. At the end of it is the last Vampire Nest to destroy, this one is an easy one. It’s just some Infected Vessels, exploding Infected Wasters, and a handful of Boo-Hags. After they’re killed you can grab the Bucks next to the grinding stone, chuck an Explosive Bundle in the hole and wind down this chapter of Evil West.

You can instantly kill everything in this group in one shot. Just funnel them onto the bridge next to the TNT box and it should vaporize all of them. Especially if you have the perk that increases explosion sizes by 50 percent.

Once the last of the nests are destroyed (regardless of order), your next objective will be to get back to the Church and survive the monster onslaught. The brawl that follows is pretty brutal, so it’s highly recommended that you take a moment to clean the area for pickups and opportunities to get all your bars filled for the fight that’s about to follow.

RELATED: Evil West: The Best Perks

Boss Fight: Vampire Horde

To trigger this fight, just run up the Church. There’ll be a big horde waiting for you and Jessie’s only option is to just chew through them as they come. At first it’ll be quite an easy start to the battle as it’s just a large group of Infected Vessels and Boo-Hags. So they’re quick to put down, plus it’s worth using them to farm any Health or Energy you might be short on as the battle is about to escalate substantially once they’re dead.

As soon as they drop a Vampire Highborn will drop into the fight, followed by two Leechers to stop you from focusing too much damage on their powerful friend. Take down the two shield boys first as they can’t regenerate but the Highborn can. Boo-Hags and exploding Infected Wasters will also sporadically jump in to annoy you, but just use them as resource farms whilst dodging around the larger lads.

Once they’re dead the chapter ends, Reverend Stravinsky comes out and gives Jessie a telegram from headquarters. The message confirms the theory about the Institute Cell in the mountains that could upgrade his Gauntlet, so off he goes to find it.

NEXT: Evil West: All Hidden Perk Locations