What does it mean to be a Hero? For Gamma 2, the android created by an evil corporation to fulfil their selfish needs, it’s about doing what is necessary to save the world. That is why he chose to give his life in a last-ditch effort to defeat Cell Max.

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Gamma 2 makes his heroic return in Dragon Ball: Sparking Zero. This in-depth guide will go over everything you need to know about his kit. This includes his combos, skills and special moves as well as giving you some useful tips to help guide you to become a true superhero.

Gamma 2

Combos

Move Name

Input

Description

Ki Burst

Melee Button + Ki Button

Unleash a spherical pulse around Gamma 2, pushing the opponent away.

Gut Punch

2x Melee Button + Ki Button

A quick attack that will stun the opponent for a short moment and prevent them from countering follow-up attacks.

Spin Kick

3x Melee Button + Ki Button

Forces the enemy to spin around, making it much more difficult to defend against further melee attacks.

Bicycle Kick

4x Melee Button + Ki Button

Delivers a flurry of kicks in quick succession, dealing moderate damage.

Skills And Special Moves

Move Name

Input

Cost

Description

Gamma Superhero Pose 2

R2/RT + Up on the D-Pad

2 Skill Points

Boosts all damage output for a short duration after activation.

Android Shield

R2/RT + Left on the D-Pad

2 Skill Points

Creates a protective barrier around Gamma 2 that guards against both blast and melee attacks, knocking the opponent away if they are close enough.

Gamma Blaster

R2/RT + Melee Button

3 Ki Gauges

Fires a ball of energy towards the opponent, dealing moderate damage when connected.

Gamma Impact

R2/RT + Ki Button

3 Ki Gauges

Rush directly at the opponent, dealing moderate damage and knocking them away.

Core Breaker

R2/RT + Perception Button

Sparking Mode

Gamma 2 overloads his core, causing a large unblockable static field to appear around him. Should the opponent be caught in the field, Gamma 2 will self-destruct and deal major damage.

Gamma 2 In Versus And Online Matches

Gamma 2 stats are pretty standard and aren't much to look at. With a DP cost of seven, it will limit the amount of characters you can select in DP Battles. Whilst this may seem bad, he makes up for it with his quick attacks and quicker passive Ki regeneration, which allow him to keep his opponent on the defensive before unleashing a devastating combo.

Gamma 2's first skill is Gamma Superhero Pose 2, which boosts all of his damage output. This skill is a must-use as it can greatly increase your combos damage and put you at an advantage. It's best used before engaging the opponent but, be sure to have an extra Skill Point on standby for his second skill.

Android Shield, simply put, creates a protective barrier around Gamma 2 that prevents him from receiving any damage. This includes Special Moves as well as Ultimate Moves. However, its best use is to break out of an opponent's attack combo.

Android Barrier can also protect Gamma 2 from unavoidable/unblockable special and ultimate moves.

Gamma 2 has access to both Blast and Rush Special Moves, both costing three Ki Gauges. Gamma Blasterfires a ball of energy towards the opponent and deals moderate damage. To land Gamma Blaster effectively, end your combo with either a launch or a smash attack.

Gamma Impact causes Gamma 2 to rush directly at the opponent and deals moderate damage on impact. Gamma Impact must also be used at the end of a launch or smash attack to land it. However, if the opponent's launch trajectory is too high or too low, it may cause Gamma Impact to miss.

Core Breakercreates an unblockable large static field around Gamma 2. If the opponent is within range, it will trigger Gamma 2 to self-destruct, dealing major damage to both the opponent and himself. This move should only be used as a last resortto finish a fight and can be easily landed by simply getting as close as possible to the opponent before initiating the ultimate.

If Core Breaker misses, Gamma 2 will still receive the damage and bring him to one health.

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