In Dead By Daylight, there are a lot of strategies in play for both the Killers and the Survivors they hunt down. But in the end, it mostly comes down to how quickly a chase ends, usually with a Survivor helpless on the ground. With that in mind, the perk Save the Best For Last, taken from the Killer The Shape (AKA Michael Myers), is a potent tool in a lot of Killers’ hands since it can drastically cut the delay after a successful hit, allowing you to get back in the action and minimizing how much ground a Survivor can cover before you can catch up to them.

Related: The Best Chase Perks For Killers

Of course, the diverse cast of Killers means that not all of them can use this perk effectively. Killers who primarily deal damage at range, like Huntress or Trickster, or Killers with a special attack that induces a fatigue state get little use out of this perk. However, for many other Killers, this perk can be a game-changer. Here are those Killers.

11 Deathslinger

Deathslinger is an interesting case for this perk since, like other ranged Killers, he moves at 4.4 m/s, but unlike them, he doesn’t directly damage Survivors with his power. Ideally, he damages Survivors by harpooning them, reeling them in, and then hitting them with a normal attack. He can damage Survivors by having them break the chain, but this can never down them.

Hitting Survivors while they’re harpooned gives him tokens for STBFL (or drops them if they’re the Obsession). He benefits from the cooldown reduction when he lands a hit in this manner, allowing him to reload quicker or even land an unexpected melee hit. Conversely, if a Survivor allows you to hit them in melee, you’ll be in a much better position to sight them, shoot them, and reel them in for the down.

10 Pig

The Pig is perhaps one of the most oppressive control Killers in the game, with her Reverse Bear Traps slowing the game to a crawl while Survivors struggle to remove their unwanted headgear. Conversely, she’s not so great at chasing; landing hits with her Ambush Dash can be difficult, and her stealth ability is also mediocre.

However, with STBFL, she’s far more likely to follow up successful hits with takedowns. As a bonus, her dash attack doesn’t count as a basic attack, allowing her a semi-reliable way to deal damage to the Obsession without losing tokens.

9 Onryo

Unless you’re playing a Condemn-heavy playstyle, Onryo is not in the best place right now. Her playstyle is based on control and hit-and-run, but even with the current balancing to the game, Generators can fly fast before you ever find your footing, meaning quick chases are vital against the most efficient Survivors.

Related: Dead By Daylight - Tips For Playing The Onryo

STBFL can give her the edge she needs. When combined with her ability to teleport and cut Survivors off, as well as using her Demanifest/Manifest ability at loops to catch them off-guard, she can be a force to be reckoned with.

8 Trapper And Hag

Both of these Killers suffer from a weak chase since they’re all about catching Survivors off guard with their traps. They both have limited success to their powers in chase, with the Trapper having a slight edge because of his ability to lock down a loop with a bear trap and force Survivors to find another tile.

STBFL makes both Killers more dangerous in chase, forcing Survivors to think about both the Killer chasing them and what traps might spring as they take flight.

7 Oni

STBFL doesn’t vastly improve the performance of Killers with one-shot downs like the Chainsaw Boys or Ghost Face because they don’t need to recover quickly to get that second hit if their target is already downed by the first. Special abilities are mostly unaffected by STBFL anyways.

Oni is an interesting exception, however, because while he does have a one-shot down power, he has to charge it up while playing as a normal M1 Killer. In that time, STBFL makes him more effective in chase, allowing him to gather the needs to transform quickly and often, and as a bonus, he’s not likely to lose track of his prey because of the blood drops they leave behind. Also, if you use Demon Strike to down the Obsession, you don’t lose tokens for STBFL.

6 Shape

Since it’s the Shape’s own perk, it’s natural that STBFL works well with Myers. Unless you’re playing the game in Evil Within Tier 1 or Tier 3 the whole time with add-ons, chances are, you’ll be spending most of your time in a match in Tier 2, essentially a normal M1 Killer who can occasionally one-shot down people for 60 seconds at a time by going into Tier 3.

In times when you’re not an instant-killing beast or giving Survivors the jumpscare of their lives, STBFL allows you some easier chases between bouts of getting back-to-back instant-downs.

5 Nightmare/Doctor

Both The Nightmare Killer and The Doctor Killer have abilities that help out in a chase but don’t do direct damage. This means basic attacks are still their main way of downing their prey. Nightmare has a bit of an edge here since his traps are a direct slowdown (if the Survivor is asleep). Doctor requires precise timing in landing hits with his Shock Therapy in time to stop Survivors from vaulting or dropping pallets.

Either way, STBFL allows them to land a hit and recover quickly enough to resume the chase.

4 Nemesis

The Nemesis’ Tentacle Strike is a powerful tool in ideal conditions, but those conditions are hard-won, and some are easily lost. Survivors are only harmed by it when they’re infected, and hitting them while uninfected only infects them. Besides that, you have to spend a good chunk of the match leveling it up to max power.

Related: Dead By Daylight - Tips For Playing The Nemesis

Meanwhile, Survivors can cleanse themselves of the infection a set number of times per match, and whenever they do, you’re stuck in the cycle of infecting them again to have a usable power. The answer is that sometimes, in lieu of something fancy, you just have to hit them with your normal attack when you don’t have the time to line up back-to-back tentacle hits. In those times, STBFL comes in clutch, allowing you to land back-to-back hits when you need to. And you can even preserve your STBFL tokens by only using your tentacles to hit the Obsession.

3 Artist

The Artist is a good all-around Killer whose crows give her a range of abilities, like information gathering, ranged damage, delay, and most importantly, the ability to shut down loops. Setting up a Dire Crow in a loop puts a Survivor in a bad 50/50, having to choose between getting damaged by staying in the loop or running into open ground to try and find another loop.

STBFL makes the latter an even more painful decision since you’re likely to land a hit if they run away, and the perk will make it easier to land another.

2 Clown

Like Nightmare or Doctor, the Clown Killer has a power that helps him in chase but does not directly deal damage. Unlike them, the Clown’s power is much more reliable, able to slow down Survivors in a loop or even at range, if your aim is true.

STBFL just plays to his strengths: to run at Survivors and hit them. Since you have to hit Survivors to hurt them, including the Obsession, you’ll be juggling the act of gaining and losing tokens, which is pretty fitting for a clown.