Dungeons & Dragons: 10 Backstory Ideas For A Sorcerer

A powerful and simpler class to use, at least compared to other spellcasters, is the Sorcerer. They can be straightforward, chaotic, and fun to use, thanks to their spells and Metamagic. However, whenever you get ready to play Dungeons & Dragons with our character, it's important to give them a backstory.
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No matter how basic, a backstory helps to give you some notion of how to portray their character and what drives you forward. To inspire your backstory, you'll see some ideas here that you can pick and even mix together to make your beautiful Sorcerer shine brighter than a Fireball.
10 Royal Family
Party At Paliset Hall Chapter Art Via Wizards of the CoastSorcerers usually get their powers from a special bloodline. That said, your bloodline has a chance of being famous due to this power, and they can even have political power because of it. You can be a descendant of royalty, traveling to prove yourself or watch over the realm that could be yours one day — if you are the rightful heir.
It's fun to play with a Noble character, and having a pull on politics gives you more ways of solving problems than just fighting, in case your party enjoys these types of solutions.
9 Fallen From Grace
A Knight of the Circle Summons Ancestors via Wizards of the CoastTake the previous backstory, and give it a dark twist. Your powerful bloodline has fallen. Maybe you were the sole survivor of an overthrown family who used to rule the land. Maybe this happened centuries ago, and you, a simple peasant, just found out your powers and discovered you're the descendant of a long-lost noble family with special powers.
You can journey to figure out more about your origins and past, and maybe take back what once belonged to your family. Now it's up to you to give meaning to your family name once more.
8 Bad Blood
Zevlor, Elturel Exile by David RapozaAn idea that can mix well with one of the previous backstories is having a complicated or bad relationship between you and the rest of your bloodline. Maybe they're evil; maybe you're evil. But the idea here is to use your inherited powers to take the rest of the family down.
This is very effective from a dramatic standpoint; having a BBEG that, along with being the supreme evil of the world, is also your dad? That's a nice way to make things more intense, and it gives your DM things to add to the plot.
7 Avatar
Gale, Waterdeep Prodigy by Cristi BalanescuBeing an Avatar will make you a bit similar to Warlocks, Clerics, or Paladins, but hey, they're all fun too. Essentially, a powerful entity or deity is responsible for giving you the power you have for whatever reason they have. They like you, you are their descendant — to keep the special bloodline part of Sorcerers still going — or maybe they don't want to risk themselves with their objective, and you're disposable.
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Regardless, representing a powerful being and getting a taste of their power is not only a fun backstory, but it also gives you an interesting motivation by having a constant "quest giver" and guide with you, helping whenever you feel lost.
6 Reborn
A Ghost via 5e Monster ManualA 'reborn' backstory takes the powerful entity a step further — maybe you are them. But, to avoid your character from being overpowered, especially if the campaign will start at a low level, you can be a powerful magical being who died decades, centuries, or eons ago who is now reborn — you even have the Reborn lineage in Van Richten's Guide to Ravenloft which you can use as 'species.'
Whether you're trying to discover who you were, and who you are now, or you still remember things, and you're trying to accomplish a goal that you've failed before, your character is back from the dead, and they're ready to roll.
5 Artificial Creation
Xanathar's Guide To Everything Cover Art by Jason RainvilleAnother way to give your character ancient power is the idea that they weren't born, but created instead. Whoever made you used the remains of some old and powerful being, and they created you with a specific purpose in mind.
It falls to you whether your character will be the faithful servant or rebel against their creator. And it doesn't remove the curiosity of figuring out more about the entity whose remains were used to create your character.
4 Powerful Item
The Book of Exalted Deeds by Daniel LjunggrenRather than having your character be born special, maybe all your powers come from some legendary artifact, one that can even work as your arcane focus. Your goal can be learning about it, or making sure it won't fall into the wrong hands.
It also gives you the dread of not being able to lose this item, because you'd lose your powers if that happens. This is also a good way to add more drama to the story — if you don't mind giving yourself such a risk.
3 Blessing Or Curse
Guardian of Faith by Matthew StawickiTo be fair, this idea will be a lot more fitting if you choose to be a Wild Magic Sorcerer, as it revolves around uncontrollable power. The idea here is that you were blessed with amazing powers, but your character lacks the willpower to fully control them, hence the wild magic mayhem going on with your character.
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Alternatively, this can be a fake blessing, and whoever gave you the powers already knew your character wouldn't be able to handle them, thus ending up being a curse. And now, your job is to get a hold of this curse and show it who's boss. It's a good mix with the Avatar backstory mentioned earlier.
2 Analyze Your Species
Dungeons & Dragons - Dungeon Master's Screen - Wilderness Kit 3 by Greg RutkowskiThe idea of most Sorcerer backstories is to explain how you got these powers in the first place. However, depending on what species you chose for your character, no explanation is required. After all, some playable species already are magical beings.
For instance, you can give yourself a backstory that you were born in a Fey-like community in a magical forest, now exploring the world outside it. And it works for many species, such as Elves, Faeries, Satyrs, and many others. You can even say you're a Human with Fey grandparents or something, in case you really want that variant-Human-level-one feat. Or just get Tasha's custom Lineage.
1 Blast Your Origins
Fleeing Escapees In The Night by Brian ValezaYou were born with magnificent powers. Why? Where did they come from? And more importantly, who the hell cares? Just because you're born with magic, doesn't mean you care about it. Why search for these mysteries when you can just take the spoils of your luck?
Perfect for chaos, you can just go rampant using and misusing your powers, and get yourself in a lot of trouble for that. Plus, the DM can give you the option to search for your origins, but they don't need to work on it if they see you're not interested in finding out.
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