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  • Cloak of Elvenkind
  • Boots of Elvenkind
  • Gloves of Thievery
  • Ring of Invisibility
  • Ring of Evasion
  • Dagger of Venom
  • Hat of Disguise
  • Bag of Holding
  • Cape of the Mountebank

The rogue class has been around almost as long as Dungeons and Dragons. It’s a mainstay of the game and can be an important skill-based member of most adventuring parties. They’re a versatile class, excelling in a variety of tasks, including stealth, lock picking, and sleight of hand.

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Dungeons & Dragons Fifth Edition provides a number of magic items that can be particularly useful for rogues. Most of the best items will improve the rogue’s most important skills, focusing largely on boosting Dexterity or improving their chances of sneaking around unnoticed. Discover the secrets of maximizing the rogue's potential through these selected magic items

Cloak of Elvenkind

Concept Art from Keys From the Golden Vault via Wizards of the Coast

Stealth is vital for rogues and having advantage on stealth checks can be invaluable. The Cloak of Elvenkind, when worn with the hood up, grants just that.

Not only will you gain advantage on Dexterity (Stealth) checks, but it also imposes disadvantage on Wisdom (Perception) checks on anyone who might be trying to spot you. For a character who wants to skulk around, it doesn’t get much better than the Cloak of Elvenkind.

Boots of Elvenkind

Concept Art from Keys From the Golden Vault via Wizards of the Coast

Like the Cloak of Elvenkind, these boots grant advantage on Dexterity (Stealth) checks, and a smart rogue will take any opportunity to boost their success on stealth. They lack the ability to impose disadvantage, but the wearer makes no sound when moving, regardless of the terrain, making them perfect for a rogue who needs to stay hidden.

Gloves of Thievery

Concept Art from Keys From the Golden Vault via Wizards of the Coast

While rogues may not always be thieves, they certainly seem to gravitate towards it. The gloves of Thievery grant a boost to Dexterity (Sleight of Hand) and Dexterity (Lockpicking) skill checks, which are important features to most rogues. They’re invisible when worn, as well, which makes your thievery even less conspicuous.

Ring of Invisibility

Concept Art from Keys From the Golden Vault via Wizards of the Coast

What better way to be stealthy, than to be completely invisible? A classic choice for any rogue, this ring, which requires attunement, can be used to turn the wearer invisible. Everything the character is holding or wearing is invisible too, until the character attacks or removes the ring.

It’s a legendary item, but the rogue lucky enough to get one can be next to unstoppable.

Ring of Evasion

Concept Art from Keys From the Golden Vault via Wizards of the Coast

Sometimes things don’t go according to plan, and stealth isn’t enough, sometimes even the most talented of rogues will need to make a dexterous escape. This ring allows the wearer to succeed on failed saving throws, which could make the difference between a daring exit and a night spent locked up.

If your rogue fails a Dexterity saving throw, you can use your reaction to expend a charge to succeed instead. The ring has three charges and every day at dawn, the ring can regain 1d3 of the expended charges.

Dagger of Venom

Rogue Via Wizards of the Coast

The Dagger of Venom can be a handy tool for combat, granting a +1 bonus to attack and damage rolls. Since rogues are proficient with daggers, they can also add their proficiency bonus to the attack rolls.

Covered by a thick, black poison, anyone struck by the dagger has to make a Constitution saving throw, taking 2d10 poison damage if they fail. The feature resets every day at dawn.

Hat of Disguise

Concept Art from Keys from the Golden Vault by Anna Pavleeva

It’s not uncommon for rogues to be called on for infiltrating restricted areas, and sometimes it takes more than just stealth. The Hat of Disguise can be perfect for just such an occasion. The Hat of Disguise allows the wearer to cast the Disguise Self spell at will, and the spell continues until the hat is removed, so rogues can slip by in plain sight.

Bag of Holding

Concept Art from Keys from the Golden Vault via Wizards of the Coast

A classic D&D item, which is useful for most adventurers, the Bag of Holding is particularly useful for rogues who might need to hide a large amount of ill-gotten loot. They’re practical and efficient, able to hold up to 500 pounds of weight.

The Bag of Holding has a volume of 64 cubic feet, though, so even the greediest of rogues might need to leave a little bit behind.

Cape of the Mountebank

Keys From the Golden Vault cover art by Anna Podedworna

This wondrous item is great for rogues in a tight spot who need to make a quick escape. The wearer can cast the Dimension Door spell, allowing your rogue to disappear into a cloud of smoke and reappear at the intended destination, leaving nothing behind but confused guards and an empty treasure room.

Looking to leverage this even further? Hone the skill of surprise by employing the Dimension Door spell creatively, strategically appearing in unexpected locations to bewilder pursuers and smoothly evade detection.

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