
Summary
- Humblewood-specific monsters like the Ashsnake and Wakewyrm add depth to campaigns with unique abilities and challenges.
- The Aspect of Fire is a legendary boss creature with resistances, legendary actions, and is a formidable foe to face in the Humblewood.
- Creatures like the Hedge Witch and the Cobblefright offer interesting dynamics for low-level encounters in the Humblewood world.
If you're planning to run a Dungeons & Dragons campaign in the Humblewood campaign setting, in which players take on the role of cute and cuddly woodland creatures, you're going to want to make sure you have Humblewood-specific monsters to use against them in combat. While you can, of course, use regular DND monsters too, the sourcebook has a ton of fun options for combat.
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PostsBut, which of these creatures (NPC or otherwise) are the best to use against your players in Humblewood? If you're wondering where to start, look no further than this list, which has all the best creatures from Humblewood.
10 Ashsnake
Ashsnake by Lauren HendersonCreature Type
Monstrosity
AC
14
HP
67
CR
4
The Ashsnake is a terrifying creature from the Humblewood that is, in all essence, blind and deaf. However, they are very attuned to vibrations, meaning that they can track their enemies through feel rather than sight, sound, or smell.
These creatures are great for Humblewood campaigns as they really capture that sense of woodland fantasy. Plus, their stat block is not to be trifled with. They have a breath ability, like dragons do, as well as the ability to constrict their foes, thus inflicting the grapple and restrained conditions on their foes.
9 Aspect Of Fire
Aspect of Fire by Leesha HanniganCreature Type
Elemental
AC
15
HP
174
CR
12
The Aspect of Fire is an elemental creature that is made out of molten lava, rocks, and fire. It is a legendary creature, and only one of them that lurks in the Humblewood. This creature is perfect for a climactic boss battle in the Humblewood and is not to be taken lightly by players.
Not only does the Aspect of Fire boast a wide array of damage and condition immunities and resistances, but it also has Legendary Resistances, a recharge ability in the form of its Magma Throw, and can't be touched or damaged by melee attacks unless the player making the attack takes damage themselves. Ranged combat is the best way to take the Aspect down, but even then, this fight will still prove formidable.
8 Forest Prowler
Forest Prowler by Leesha HanniganCreature Type
Beast
AC
16
HP
75
CR
4
Forest prowlers resemble large beasts like cats, jaguars, lions, and more. In the Humblewood, they are known simply as prowlers and are easily spotted by their glowing eyes. These creatures are also naturally stealthy and can often get surprise rounds on their foes.
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PostsThe stat block for these creatures is pretty tame, but good for mid-level encounters in the Humblewood. Their pounce ability allows them to knock enemies prone, and they can dash or hide as a bonus action, much like rogues. Ultimately, speed is the name of the game when it comes to these beasts.
7 Shifting Slime
Slime by Leesha HanniganCreature Type
Ooze
AC
9
HP
31
CR
1/2
The Humblewood hosts a variety of different slimes and oozes, the most interesting of which is the Shifting Slime. Though relatively easy to defeat, the slime has a ton of condition immunities, and can become immune to a damage type done by a spell for one hour at will. Ultimately, this won't be game-breaking, but can prove to be an interesting wrinkle at low levels.
Plus, as a reaction, the Shifting Slime can split into two when hit with slashing damage. When it does so, it has half the HP, and reduces in size by one. While this definitely won't send your players running, the reveal of this ability is sure to at least catch them off guard.
6 Wakewyrm
Wakewyrm by Crystal SullyCreature Type
Beast
AC
16
HP
136
CR
6
Wakewyrms are extremely large beasts that can grow to be over 100 feet long. They live in oceans and large bodies of water, resembling a combination of serpents and eels. They are also very stealthy, despite their size.
The Wakewrym's stat block offers a lot of fun utility for DMs. First, the Wakewyrm has your standard suite of bite and tail attacks, as well as a multiattack feature. However, they can also swallow enemies, blinding and restraining the target. Plus, creatures who are swallowed take acid damage. If players can't find a way out, they'll die relatively fast, so be sparing with this creature.
5 Hedge Witch
Susan the Hedge by Tiffany TurrillCreature Type
Humanoid (Hedge)
AC
14
HP
21
CR
1
In the Humblewood, there is an institution of magic known as the Avium, which many magic users seek out to learn their craft. However, some are turned away. When this happens, sometimes, these creatures turn to become self-taught and act outside of the normal rules of magic in the wood. Hedge Witches are one such creature.
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PostsThese humanoids are hedges, one of the playable species in Humblewood. They have their own spellcasting list and the ability to curl up into a tiny ball that can protect them from incoming attacks. A coven of Hedge Witches can prove to be extremely fun for a low-level Humblewood encounter.
4 Oakheart
The Adventure Begins by Sarah WebbCreature Type
Plant
AC
16
HP
69
CR
8
An Oakheart is a huge tree that has burnt bark that sometimes can be seen smoldering or smoking. This creature is very similar to a Treant from the 2025 Monster Manual in Dungeons & Dragons. While they are chaotic-good aligned, and likely not to strike first, they can prove for an interesting encounter should players try their hand at fighting it.
These creatures look like non-sentient plants at first glance, so they blend right into the foliage. Plus, they're a siege monster, meaning they deal double damage to structures. Plus, surprisingly, they are resistant to fire damage, thanks to their magical smoldering, so players won't be able to get the same drop on them as they would with other plants.
3 Cervan Bandit General
Cervan Bandit General by Lauren HendersonCreature Type
Humanoid (Cervan)
AC
15
HP
65
CR
2
Cervans are another playable species in Humblewood that resemble elks, moose, and deer. While their standard array of species features is interesting from a player perspective, as an enemy, these abilities can prove even more fun to use for DMs.
The Cervan Bandit General has a great stat block that's perfect for lower-level encounters. First, they can regain hit points if an attack deals over half of their current remaining hit points. They can also long jump 30 feet, meaning they'll be highly mobile on the battlefield. Beyond that, they can also parry melee attacks, increasing their AC by two.
2 Corvum Assassin
Dusk Corvum by Paul Scott CanavanCreature Type
Humanoid (Corvum)
AC
15
HP
54
CR
5
Like many of the NPC stat blocks in the Humblewood campaign setting, Corvum assassins also borrow from another playable species. Corvum resemble crows or ravens, and make for great rogues and other stealthy characters. That's why they also make great assassins, and can make for a great encounter.
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Posts 3First off, Corvum Assassins have a sneak attack and can turn attacks against surprised creatures into auto-critical hits. Plus, they have multiattack, the ability to glide, and have advantage on Stealth checks. Despite their relatively low challenge rating, be careful throwing too many of these creatures into one combat encounter, as it can prove overwhelming.
1 Cobblefright
Cobblefright by Emily HareCreature Type
Undead
AC
15
HP
102
CR
5
If you're looking to run a horror campaign, Humblewood also has you covered when it comes to creatures to use against your players. The Cobblefright is an eclectic, reanimated combination of various animal bones, typically birdfolk. They function almost like a cobbled-together Frankenstein.
This creature's stat block is very solid with multiattack, and a claw and grab attack. Plus, when reduced to below 40 hit points, it can go berserk, meaning that it attacks only the nearest creature it can see, which can be a fun mechanic. Lastly, this undead menace can also grapple creatures and reduce the HP maximum for creatures it has in its grip.
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Like Follow FollowedDungeons and Dragons
9.0/10 Franchise Dungeons & Dragons Original Release Date 1974 Publisher Wizards of the Coast Designer E. Gary Gygax, Dave Arneson Player Count 2+ Expand Collapse