Dungeons & Dragons: How To Build A Circle Of Dreams Druid

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- Circle Of Dreams Druid Features
- Best Species For A Circle Of Dreams Druid
- Best Ability Scores For A Circle Of Dreams Druid
- Best Starting Equipment For A Circle Of Dreams Druid
- Best Spells For A Circle Of Dreams Druid
Every Dungeons & Dragons party should have a healer. Druids make great healers, but no druid subclass heals quite like members of the Circle of Dreams. Being part of this druidic circle gives you access to powerful healing magics courtesy of the Feywild's dreamlike realms. You act as a guardian for the waking world, bringing the healing power of nature to all those in need.
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PostsBut healing isn't all you do as a Circle of Dreams druid. You'll also make it easier for your party members to find rest and respite. Read on to learn how to become a druidic healer through the power of dreams.
Circle Of Dreams Druid Features
Pollenbright Druid by Matt StewartJoining the Circle of Dreams at level two first provides you with the Balm of the Summer Court. This provides you with a number of d6s equal to your druid level that can be used to heal allies within 120 feet as a bonus action. You can only spend dice equal to half your druid level (rounded down) and each die spent provides one temporary hit point as well. Dice are restored after a long rest.
Balm of the Summer Court isn't a spell, so you can combine it with healing spells like Cure Wounds or Healing Word to double up on your healing per turn.
At level six, Hearth of Moonlight and Shadow lets you summon an invisible 30-foot bubble during a short or long rest. Although invisible, the bubble provides full cover and blocks light from open flames. It also provides a +5 to stealth and perception checks.
Hidden Paths at level 10 lets you teleport up to 60 feet as a bonus action. You can also teleport an unwilling creature 30 feet away. You can use this a number of times equal to your Wisdom modifier, and you regain uses after a long rest.
Walker in Dreams at level 14 lets you cast Dream, Scrying, or Teleportation Circle without expending a spell slot or using materials after completing a short rest. Additionally, Teleportation Circle opens a portal to the last location where you finished a long rest rather than another teleportation circle location. Once this feature is used, it can't be used again until you finish a long rest.
Best Species For A Circle Of Dreams Druid
Primal Druid by Tomasz JedruszekAny of D&D's species can become one with nature. Feel free to play your Circle of Dreams druid as any species you prefer, but there are a few species that offer some benefits to druids. Here are a few suggestions.
Autognome
Druids can learn Mending, which can heal you without using a spell slot. Your Armored Casing will offer a base armor class of 13 when you're not wearing armor, although you'll have to be made of something other than metal. You're immune to poison and disease, and Built for Success is useful at every level.
Elf
You'll mostly want to take the high-elf subclass to gain access to a wizard cantrip. Produce Flame is your best damage cantrip as a druid, but you can do better with a quick dip into another class's spell list. Darkvision and perception proficiency are nice too.
Fairy
Faerie Fire and Enlarge/Reduce are great spells to have on hand, but the real draw here is being able to fly. Keep in mind you can't fly while wearing medium armor.
Firbolg
A classic choice for a reason. Disguise Self and Detect Magic are great spells to have, and Hidden Step lets you become invisible for short periods. Speech of Beast and Leaf will let you talk to plants and animals, saving you a few spell slots.
Fire Genasi
Produce Flame is already your best damage cantrip as a druid, which frees up a cantrip slot. Burning Hands and Flame Blade are more situational. Darkvision and fire damage resistance are always useful.
Goblin
Fury of the Small works on spells and can go a long way toward improving your damage output. Darkvision is great, and so is being able to hide and disengage as a bonus action.
Half-Elf
Same as with elf, being a high half-elf gives you access to a more potent wizard cantrip like Fire Bolt. Darkvision and three stat boosts are also good to have.
Harengon
Hare-Trigger places you earlier in the turn order, perception proficiency is good to have, and Rabbit Hop gets you out of sticky situations as a bonus action. Lucky Footwork is good to have, but you'll hopefully avoid Dexterity saving throws entirely by playing in the back line.
Human
Variant human lets you start the game with a free feat, like Magic Initiate, which will give you access to a more potent cantrip than Produce Flame.
Kobold
Draconic Sorcery gives you a sorcerer cantrip like Fire Bolt. Draconic Cry is nice to do in a crowd, but you should be letting your tanks deal with monsters. Darkvision is always a plus.
Loxodon
Loxodon's Natural Armor lets you use your Constitution modifier to improve your armor instead of Dexterity, allowing you to completely dump Dex to improve your hit points, and concentration, and still be hard to hit. Loxodon Serenity prevents charm and fear effects, and Keen Smell provides three skill advantages so long as you can argue your nose is involved.
Owlin
Darkvision, stealth proficiency, and being able to fly are all you'll ever need.
Thri-Kreen
Secondary Arms means you can hold a wand, and a shield, and still have a hand free to cast the somatic components of spells. Chameleon Carapace provides extra armor class and advantage on hide checks, and both Darkvision and Telepathy are great for any character.
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PostsBest Ability Scores For A Circle Of Dreams Druid
Llanowar Visionary by Cristi BalanescuYou'll need two things to be an effective Circle of Dreams druid: Wisdom and Constitution. Wisdom empowers your spellcasting, and Constitution ensures you can maintain concentration on your spells and provides those all-important hit points.
Most druid spells require concentration, making Constitution doubly important compared to other spellcasting classes.
Dexterity is nice to have to shore up your armor class, but Strength, Intelligence, and Charisma can all be ignored.
If you're using D&D's point buy system, a decent starting ability score spread for a Circle of Dreams druid might look something like this.
Strength
Dexterity
Constitution
Intelligence
Wisdom
Charisma
8(-1)
14(+2)
16(+3)
10(0)
17(+3)
8(-1)
Best Starting Equipment For A Circle Of Dreams Druid
Lifespring Druid by Willian MuraiEverything you do should center around spells, so much of your starting equipment won't matter. Choose a wooden shield over your first simple weapon, and then pick either a quarterstaff or a sling if you want to use either the Shillelagh or Magic Stone cantrips. Otherwise, pick a sword or a dagger to at least cut annoying branches.
Shillelagh or Magic Stone aren't ideal cantrips. They both require the use of your bonus action, and Shillelagh requires you to be in melee combat, which is not where a spellcasting druid should be. Produce Flame is your best damage cantrip, so feel free to pick whatever weapons you want since you won't be using them anyway.
Leather armor, an explorer's pack, and a druidic focus round out your adventuring arsenal.
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PostsBest Spells For A Circle Of Dreams Druid
Ley Weaver by Livia PrimaAs a pure spellcasting class, your spells are everything. You've got a lot of spells to choose from, so here are a few suggestions at each spell level.
Spell Level
Spell
Cantrip
- Guidance
- Produce Flame
- Shape Water
- Thorn Whip
First Level
- Absorb Elements
- Cure Wounds
- Detect Magic
- Entangle
- Faerie Fire
- Goodberry
- Healing Word
Second Level
- Enhance Ability
- Lesser Restoration
- Pass Without Trace
- Spike Growth
- Summon Beast
Third Level
- Aura of Vitality
- Conjure Animals
- Dispel Magic
- Revivify
Fourth Level
- Dominate Beast
- Polymorph
- Stone Shape
- Wall of Fire
Fifth Level
- Greater Restoration
- Mass Cure Wounds
- Summon Draconic Spirit
- Wall of Stone
Sixth Level
- Heal
- Investiture of Wind
- Sunbeam
- Transport via Plants
Seventh Level
- Plane Shift
- Regenerate
- Reverse Gravity
- Whirlwind
Eighth Level
- Earthquake
- Feeblemind
- Incendiary Cloud
Ninth Level
- Foresight
- Shapechange
- True Resurrection
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