
Dungeonborne has a large selection of heroes, from melee specialists to ranged combatants. Some even dabble in spells and witchcraft. However, the Fighter stands out as someone who isn't afraid of stepping into new challenges and fighting enemies head-on.
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PostsDue to slow and heavy attacks blended with hard-hitting abilities, the Fighter is a choice for those who act first and think later. This isn't your typical strategist. Rather, the Fighter is someone who leads their squad rather than being at the back as a supporting character. Even though their abilities are straightforward, certain tips can help you master this class.
Fighter's Abilities
As a master of melee combat, the Fighter shines at the front line. There are two main abilities that the character harnesses, along with five passives that aid you in battle. It's essential to keep all of these in mind when choosing your gear for your progress.
Active Abilities
Description
Whirlwind (Q)
For a short duration, spin your sword and deal AOE damage.
Rush (E)
Dash forward (up to five meters) without changing directions.
Passive Abilities
Description
Proficiency
With 50 Strength, Whirlwind's spin boosts your movement speed for a short while.
Fired Up
With 87 Strength, Rush's cooldown will reset the moment you kill an opponent.
Vengeful Riposte
With 33 Dexterity, your next attack will be a critical strike the moment you parry/block an incoming attack.
Weapon Mastery
With 42 Stamina, Whirlwind can gain a shield once activated.
Restraint
With 27 Will, you no longer inflict or receive damage from allies.
Even though Restraint can save you from the trouble of unintended damage, certain attacks can still cause visual interference.
As you may have noticed already, the Fighter's build is centered around Strength and Dexterity. Going forward, take note of abilities and tools that will help you max out these stats.
How To Play Fighter
The Fighter's two main skills are quite contrasting to one another. While the Whirlwind (Q) protects you from hordes of enemies and deals AOE damage, Rush (E) propels you forward in a frantic manner that can be cleverly used in tricky situations. But how do you make the best of both?
- A key gameplay tactic here is to first Rush in or out of situations. If you're planning on attacking an enemy, don't think much before leaping into the fight. On the flip side, simply look around and Rush out of a situation if things become a bit more difficult.
- Save Whirlwind for fights instead of defending yourself. The attack is immensely powerful, and its AOE can kill multiple enemies at once. This may take a while to get used to, but it is certainly worth practicing.
If you're trying out the Fighter for the first time, it'll be helpful to stay aware of your role. Fighters are best played as tanks or damage-dealers, so you'll be expected to lead the battle when playing in a group.
When playing solo, managing your health and stamina becomes a priority. There's no ally to rely on, so using Rush to get out of fights occasionally is your best chance at survival.
Fortunately, a Fighter is equipped with plate armor, which can be very powerful, making it a class that beginners can pick when playing solo.
You need to use a sword (dual-handed) in order to execute a Whirlwind attack. It's best to equip it before you head into a match.
Best Gear And Weapons For Fighter
One of the best features of a Fighter is how versatile their toolkit is. You can choose to wield almost any weapon of your choice, but certain weapons are better than others when it comes to making the best of a Fighter's abilities.
For instance, using a long sword with both your hands lets you use Whirlwind at its best capacity. Alternatively, you can let go of the sword and dual-wield short swords instead.
If you wish to have a more balanced approach, consider equipping a shield in your left hand and a sword in your right. This traditional style of gameplay will feel easier and safer but comes at the cost of lighter attacks.
For a few players, using a crossbow can be useful for medium to long range attacks. Unfortunately, this isn't the best choice when it comes to defensive abilities and ensuring your safety.
While having a long sword equipped, press and hold the attack button to charge your attack.
Must-Have Consumables
Like any other class in Dungeonborne, relying on consumables is part of the learning curve. Using these before or after a fight can shift the journey in your favor, giving you an advantage over time. Most of these can be purchased from the Merchant before entering a dungeon.
In the case of Fighters, focusing on your Strength and Dexterity becomes crucial as you progress, since you're likely going to deal a lot of damage and act as the tank for your team. Moreover, you should also keep an eye on your Stamina.
- Healing Potion: While this can take a backseat, considering how much damage you can take, it's always great to carry at least two or three Healing Potions in your inventory before entering any dungeon. One Healing Potion grants you ten HP for 30 seconds.
- Flask of Shielding: You know what's better than being a tank? Being an indestructible Fighter. For 15 seconds, you can take 250 damage when consuming a Flask of Shielding. Drink this before fighting a challenging enemy.
- Thunderclap Flask: Using this flask before or after doing your Whirlwind attack lets you form a powerful synergy. This flask deals 80 damage to any enemy within a two-meter radius. It also reduces their movement speed by 75 percent for three seconds.
- Incendiary Flask: Another great addition to AOE attack is the Incendiary Flask, which inflicts 16 damage every 0.5 seconds. This effect lasts for 2.5 seconds, but the flames on the ground stay for ten seconds.
Creating an effective playstyle for a Fighter largely depends on how you use these consumables and how often you use them. It's not advisable to keep using them over and over again, but only when necessary.
Sometimes, it's better to use throwables instead of using weapons. This helps your character save the Strength needed for attacks later in the dungeon, especially for larger and deadlier enemies.
Finally, there are certain armor types to take note of that will favor a Fighter's stats.
- Knight's Armor: This armor grants you up to 10% increase in physical damage and 16% maximum HP.
- Knight's Gauntlets: These gauntlets can give a 10% increase in overall damage and 16% maximum HP.
- Knight's Chausses: With this protective gear, expect to gain up to 10% increase in physical resistance and 16% maximum HP.
- Knight's Boots: These help you inflict more damage, with increased damage up to 10% and 16% maximum HP.
Even though some of this armor may appear bulky, it's important to focus on your mobility by interacting with certain points in the game that give your speed a boost and using Rush as soon as you can. If you're a solo player, things can appear a bit difficult at first. Many dungeons have an overwhelming number of enemies.
During such times, remember that your AOE attacks (combination of consumables and Whirlwind attacks) mixed with the Rush ability form a perfect synergy you can rely on. Once you get the hang of this playing solo, you can unleash the same strategy as part of a squad. After all, you're the one team members count on when it comes to aggressive gameplay. No pressure!
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