"An Absolute Line In The Sand": RPG Fans Want The Industry To Learn From Clair Obscur: Expedition 33

Summary
- RPG fans are calling Clair Obscur: Expedition 33 a "line in the sand", and that the rest of the industry should learn from its example.
- There are hopes that Clair Obscur forces a "change in the philosophy of many studios in the gaming industry", when it comes to pricing and development costs.
- It's also pointed out that Clair Obscur is the next in a long line of AA and indie success stories, such as Lies of P and Schedule 1.
It's becoming increasingly bleak for the games industry as time goes on, with industry figures like Alanah Pearce claiming the whole thing is "pretty much screwed" unless we see substantial changes. It's hard to argue too, with mass layoffs happening almost every week, and game/console prices rising so much that it's difficult to imagine how we're all going to be able to keep up in a few years.
It's making games like Clair Obscur: Expedition 33 exceedingly rare these days, but the fact that the game exists and is seemingly extremely successful is proof that maybe there's hope yet. With a small development team and budget, Clair Obscur has become a smash hit in just a few days, and now gamers are pointing to it as a "line in the sand" for the industry.
Clair Obscur: Expedition 33 Is A "Line In The Sand" For The Industry, Says RPG Fans
A Reddit user called 8118dx was the first to make this bold claim, as they explain that they hope Clair Obscur causes a "change in the philosophy of many studios in the gaming industry", and that studios realize they can make popular games with small teams and sensible budgets, rather than the massive titles that cost hundreds of millions to make that we're seeing so regularly these days.
In a similar post on the gaming subreddit, a user called Shawng7777 calls Clair Obscur a "$50 masterpiece in an $80 industry", and claims that the cost of making a game doesn't mean it will be good. Others bring up low-budget success stories that have been made in the past too, such as Lies of P and - more recently - Schedule 1.
Sure, big-budget blockbusters like The Witcher 4 and GTA 6 on the horizon will likely launch, and be incredibly successful, but games like Clair Obscur make you realize that all it can take sometimes is a bunch of talented, passionate developers, a cool idea, and a little bit of luck to make a true smash hit, and it's not like we're lacking in those. As 8118dx says, a "return to form from not just the RPG genre, but many others" is needed, and Clair Obscur seems to be proof we can have it.
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Turn-Based RPG Fantasy Systems 32 9.4/10 OpenCritic Reviews Top Critic Avg: 92/100 Critics Rec: 97% Released April 24, 2025 ESRB Mature 17+ // Blood and Gore, Strong Language, Suggestive Themes, Violence Developer(s) Sandfall Interactive Publisher(s) Kepler Interactive Engine Unreal Engine 5WHERE TO PLAY
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