Baldur's Gate 3 has a whole bunch of classes you can choose that will dramatically affect how you play your game. You can be anything from a meathead Barbarian who throws their enemies around for fun, to a patient Cleric who ensures their allies are always fully healed with a range of support skills. One class that seems to have a love/hate relationship with Baldur's Gate 3 fans, and the wider Dungeons & Dragons community in general, is the Bard.

Baldur's Gate 3 creative director Swen Vincke seems to be on the hate side of the relationship, as he recently revealed in an interview with Wizard of the Coast reporter Todd Kenreck that he would "never would play a Bard in [his] life". Vincke talks about how much effort Larian put into making the Bard class viable in Baldur's Gate 3, and that he's very happy the class is in there, but admits that he "wouldn't even be close" to touching it.

Related: Playing A Bard In Baldur's Gate 3 Put Me Off It For Good

"The Bard also, if you see how much effort went into the Bard," said Vincke. "I never would play a Bard in my life, I wouldn't even be close to touching it." He then goes on to tell the story of how the Bard class was dropped from Divinity: Original Sin 2 in favor of the Polymorph class because it's what fans wanted, but also because he thought that "nobody likes playing a Bard". Vincke admits that his mindset has changed since then, and loves all the options Bards have in Baldur's Gate 3, but you still won't catch him playing as one.

As for what kind of character Vincke actually enjoys playing as, it's Wizard all day every day, mostly due to the complexity of the class. Specifically, Vincke explains that he enjoys playing as an Evocation Wizard thanks to its access to all of the elemental spells and its resistances, but admits that Neromancy is a close second. Who doesn't enjoy raising an army of the dead to their bidding?

Elsewhere in the same video, Vincke also revealed some tricks that Larian used to try and keep some of Baldur's Gate 3's more ambitious spells from getting out of hand for the development team, specifically Speak with Animals and Speak with Dead. Having every single corpse be an NPC with their own dialogue would be a ridiculously tough task to try and conquer, so Larian simply decapitated characters it doesnt want you to talk to from beyond the grave. It's a pretty simple trick, but it's effective since you definitely need your head to talk to someone.

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