Yes, You’re The Villain: Deliciously Evil Decisions You Can Make In Baldur’s Gate 3

Baldur’s Gate 3 is a game where you make plenty of important decisions. The consequences of these choices play a big part in shaping how the narrative unfolds and the relationship you have with other characters.
A nice version of Tav (the main character) will save many people and make some close friends. That’s fine, but there is also an option to be a truly horrible person by making all sorts of cruel decisions. Here are some notable examples.
Force Minsc To Kill Jaheira
One Friend Murdering Another
Most of the main crew meet one another during the course of the game. However, Jaheira and Minsc have fought alongside each other for years. They share a very close bond. In fact, they're like family. Yet, if you're the Dark Urge, you can force Minsc to kill her.
This can occur if you accept the offer to become Bhaal's chosen. In the aftermath, Jaheira and Minsc confront you, ready to eliminate you like the heroes they are. But you can choose to take control of Minsc's parasite and force him to literally stab Jaheira in the back, killing her instantly. When you release his mind, he is devastated and angry that you've just forced him to kill the person he loves the most.
Throw Barcus Wroot From The Windmill
A Unique Way of Freeing Him
During Act One, you can find some cruel goblins torturing a gnome named Barcus Wroot, who is tied to the blade of a windmill. There is a lever inside the windmill that can stop the mechanism, allowing you to free the guy.
Alternatively, there is another lever that makes the blades spin much faster. If you use this one, Barcus will be free, but only because he has been flung across the world. Unsurprisingly, this kills him, making it the far more evil way to ‘free’ him. It is funny, though.
Kick Timber
Technically, It's Self-Defense
Timber is the name of a squirrel you can meet in Act One. It’s a territorial little critter, so it will bite you as you approach it. Since it’s just a small squirrel, the bite doesn’t actually remove any of your HP.
Yet, if you want the world to know you’re evil, you can respond by booting the poor thing into a rock. It’s a brutal kick as blood goes everywhere. Naturally, the squirrel dies afterward, and you can take pride in your evil deed.
Betraying The Grove And Siding With The Goblins
Minthara Needed Help
Early in the game, you find yourself in the middle of the conflict between the Emerald Grove and a group of goblins fighting on behalf of the Cult of the Absolute. The goblins are clearly the villains of the situation, and they want to raid the Grove.
You can begin to bond with the people of the Grove, gain their trust, and then inform the goblins of their location. Then, you can enter the Grove and start the attack from within. This raid will make you lose a few potential companions that aren't suited to an evil run anyway. Plus, loads of innocent lives will be lost.
Break Minthara’s Mind
A Cruel Form Of Torture
By Act Two, Minthara finds herself in trouble with the Cult of Absolute for not acquiring the artifact. They attempt to punish her by breaking her mind. You can get involved and stop them. Another option is to take over the breaking of her mind. To do so, you get inside her head using the parasite.
Initially, this can bring her a bit of hope, as you’ve alleviated some of the pain in her mind. Then, you can dash that hope by breaking her mind yourself, turning her into a mindless servant of the absolute. She might not be the kindest companion, but this still seems a bit harsh.
Kill People To Impress The Murder Tribunal
You Need To Reach Orin Somehow
One of the ways to reach Orin in Act Three is to become an Unholy Assassin of Bhaal. This isn't a title you get by being nice. You get it by murdering a few of the people on a list you find. You don't get to know the victims that well, but they seem to be fairly innocent civilians.
Yet, that simply makes them easier to kill, as they aren't much of a physical threat. Of course, you don't have to kill them, as there are other ways to reach Orin. However, if you delight in being evil, then this is the way to go.
Keep Mayrina’s Zombie Husband
Get Some Use Out Of Him
When you battle the Hag in Act One, you’re doing so to help a young woman named Mayrina. Eventually, you discover that Mayrina was dealing with the Hag for a reason. She wanted the Hag to use her powers to revive her dead husband. With the Hag gone, though, it’s up to you to revive the guy, and you can do so with a handy wand you find. However, there is a twist: the man comes back as an undead creature.
Naturally, she is mortified. But if you have an evil mind, you should be able to see the benefits of a zombie that is under your control. So, you can choose to keep him. Mayrina isn’t too happy that you’re taking her decayed husband away to do your bidding. In fact, she breaks down in tears—nothing for an evil Tav to worry about, though.
Let Shadowheart Kill The Nightsong
Helping A Friend Achieve Their Dreams
During Shadowheart’s excellent companion quest, she can finally achieve her dream of becoming a Dark Justiciar. To accomplish that, she must ruthlessly kill the innocent Nightsong. That alone is bad. To make matters worse, though, if the Nightsong dies, her beloved Isobel isn’t able to protect the Last Light Inn anymore. So, all of its inhabitants will fall victim to the Shadow Curse.
Now, this sounds like a Shadowheart decision, but actually, you can convince her either way. The previously mentioned scenario is clearing the evil path since you eliminate the Nightsong, doom the people at the Inn, and have Shadowheart further commit to an abusive cult.