
Healers and support casters are among the most famous RPG archetypes that players have come to acknowledge over the years. That applies to the modern classic Baldur's Gate 3 as well, with the surprisingly powerful and versatile class Cleric. Everybody's favorite romance option, the Trickery Domain Cleric Shadowheart, may have something to do with that, too, to be honest.
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PostsWhether you want to be a reliable tank for your party and send out healing spells left and right or just want to barbeque enemies in holy light, the Cleric is an immensely enjoyable class. Here are some of the best feats you can grab to make your holy servant even more effective.
Updated on September 24, 2024, by Britt Poteet: This article has been updated to reflect information learned from recent game updates and patches, including new images.
11 Sentinel
Be The Target
CloseSentinel is among the most powerful feats in the game, no matter what class or build you're playing as. It's versatile and gives you plenty of bonuses. Sentinel mostly focuses on your opportunity attacks, giving you additional triggers, advantages, and extra effects upon hits.
As a cleric, you'll likely be one of the characters in the party with the highest Armour Class(AC) and will thus have an easier time blanking incoming attacks. With that being the case, it's very useful to keep dangerous enemies near you and prevent them from leaving your vicinity to hurt your other party members. Sentinel is the perfect feat to do just that.
10 Tough
Maximize Health
CloseIt's hard to heal your hurt party mates if you're bleeding out on the ground yourself. While Clerics traditionally have high ACs, a decent HP is also invaluable. Luckily, Tough is a great help with that. It's a very simple feat, giving you two additional HP per your level.
While that may seem inconsequential, it's actually great in the long run. By level ten, you're going to have an extra twenty HP, which can be enough to live three to four extra hits. That can practically be the difference between victory or death, making Tough so worth it.
9 Ritual Caster
Spell Versatility
CloseWhile Clerics may be seen as any party's dedicated healers, they are surprisingly versatile. They are capable of shooting incredibly powerful spells and utility magic all the same. Ritual Caster adds yet another dimension to their versatility, which is always welcome.
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PostsWith this feat, you get access to two Ritual Spells from a list of very useful spells. These are all quality-of-life spells and include great ones like Speak with Dead, Disguise Self, and Find Familiar. While not as game-warping as some other feats on this list, Ritual Caster can be incredibly helpful.
8 War Caster
Concentration Is Key
CloseWar Caster is a great pick for those who are less concerned about utility and want to blast your enemies back to where they come from. It both gives advantage to Concentration Saving Throws and allows you to use the Shocking Grasp spell as an opportunity attack.
Clerics have some of the best concentration spells on their list, so War Caster feels like the perfect fit. With options such as Shield of Faith, Silence, Spirit Guardians, Banishment, and more, Clerics can be unbelievably powerful if they can keep their concentration on a specific spell at a specific time.
This feat does not add the spell Shocking Grasp to your spell list. So you won't be able to use it, barring the reaction.
7 Resilient: Constitution
Saving Throw Proficiency
CloseSpeaking of concentration, another way to buff that is to grab the feat Resilient and pick Constitution as your stat. This feat increases the relevant ability by one and gives proficiency in its Saving Throw. Clerics, unlike Sorcerers, don't naturally have proficiency in their Constitution Saving Throws, so this is a perfect pick for them.
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PostsThis feat could also help you round up your Constitution score up to an even number if it's sitting on an odd number. While it's a hard pick between War Caster and Resilient most of the time, Clerics can benefit from both.
Your Ability Score modifiers only increase on each even number. Try to round all stats to the nearest even number to maximize bonuses.
6 Heavily Armoured
Impossible To Hit
CloseWhile feats related to Armours in Baldur's Gate 3, and D&D for that matter, are usually overlooked, there are certain cases where they can be very useful. Clerics are the prime examples of that. Normally, a Cleric begins the game with only a Light and Medium Armour proficiency, which is not even that bad.
However, Clerics work best when they are nearly impossible to hit, as they keep their party healthy. Thus, upgrading to heavy armor with this feat can be absolutely worth it. Clerics can also wield shields, so once you don full-plate armor or similar, you can easily push your AC beyond 20. After this, you can simply cast spells each turn and watch as incoming attacks fail to hit you.
5 Shield Master
Perfect Defense For Area Spells
CloseSpeaking of being tanky, Shield Master also goes really well with a defensive Cleric build. This feat adds a +2 bonus to your Dexterity Saving Throws when wielding a shield. It also lets you take no damage on a Dexterity Saving Throw success or half damage on a fail.
With the typical AC of Clerics being so high, a common way they may get hit is through area spells and AoE attacks. Shield Master is the perfect remedy for that, making your Cleric even harder to take out. The fact that there are so many amazing shields to use in the game is the icing on the cake.
Assuming you are proficient, use a shield even if you don't take this feat. The +2AC is worth it by far.
4 Mobile
Increased Movement Speed
CloseMobile is one of the best feats for clerics in Baldur's Gate 3. Increasing your movement speed allows you to quickly avoid attacks and heal allies on the other side of the battlefield.
Difficult terrain won't slow you down if you Dash, so you can maneuver across the combat zone quicker than your enemies. After making an attack, the targeted enemy cannot use Opportunity Attack against you, further benefiting your cleric during combat.
3 Spell Sniper
Increased Critical Hit Range
CloseWhile playing as an unkillable tank can be immensely fun, Clerics are capable of so much more. In fact, they can rival Sorcerers or Warlocks with their damaging spells under certain circumstances. So why not double down on your offense and grab the Spell Sniper feat? This feat gives you an additional cantrip but, more importantly, increases your critical hit range with spells.
This means you're doubly likely to land a critical hit with your offensive spells, which you have tons of. Spells such as Fire Bolt, Guiding Bolt, and Inflict Wounds are good enough reasons to pick this feat up, and this feat even works with spells you may get from items or other sources, which is lovely.
2 Elemental Adept
Ignoring Resistances
CloseElemental Adept is a feat that's more geared towards blasting classes; classes such as Sorcerers or Wizards whose primary job is to deal high damage through spells. However, a tailored Cleric can be just as effective at dealing magical damage, and they can absolutely take advantage of Elemental Adept.
With this feat, you pick a damage type and ignore resistances to that type of damage that your enemies may have. Your damage with said type also gains a slight boost on top of that. Clerics have some great damaging spells, such as Glyph of Warding and Flame Strike, on top of other spells you receive from your Subclass.
This feat only allows you to ignore resistances, not immunities.