Baldur's Gate 3: Best Clothes And Where To Find Them

Not everyone needs armor to be protected on the battlefield. Or at least, not everyone can wear armor. Many classes in Dungeons & Dragons benefit from lack of armor, such as barbarians and monks, or can't wear them without clever character building, like wizards and sorcerers. However, Baldur's Gate 3 has these classes covered by adding simple clothes with many unique features for their wearer.
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PostsUnless stated otherwise, all these clothes have a base AC (Armor Class) of ten, meaning you'll have to rely on your dexterity to reach good numbers. Still, some of these clothes offer powerful features that make them worth the trade-off. Or just cast Mage Armor on yourself.
Updated on October 12, 2024, by Lucas Olah: If your character can't wear armor, fear not, as there are great options here for you to choose from. From spellcasters to armorless martials, there's a bit here for everyone. To help you out with your choices, we created quick rundowns of the item's effects and locations so you can make sure you won't miss them during your first, second, third, or 100th playthrough of the game.
Unless it is stated that the clothes have an armor class increase, assume that they do not have an armor class bonus, meaning your AC will be ten plus your dexterity bonus (plus whatever else your character has going on).
12 The Graceful Cloth
For The Dexterous
Act
Act 2.
Where To Find
You can buy it from Lady Esther, who stays near the Githyanki Crèche (the woman who wants the egg). Alternatively, you can kill her and loot her.
Effects
- Your dexterity increases by two (it won't go beyond 20, though).
- You gain the effects of the spell Cat's Grace as a passive (resistance to fall damage and advantage on dexterity checks).
- +1 to your dexterity saving throws.
- Jumping distance increased by 1.5m/5ft.
If your dexterity is not up-to-date, the Graceful Cloth will help you out. First, it increases your dexterity by two — though it won't let you pass 20 — and it permanently gives you the Cat's Grace effect from the spell Enhance Ability as long as you're wearing the cloth.
Cat's Grace gives you an advantage on any dexterity ability check, such as Stealth or Sleight of Hand. A rogue wearing this will probably never fail at lock-picking ever again. Lastly, it gives you a +1 to dexterity saving throws and a 1,5m boost to your jumps. You can get this one from Lady Esther in Act 2, on the road to the Githyanki Crèche. You can either buy from her or take from her corpse; it's up to you.
11 The Mighty Cloth
For the Strong
Act
Act 2.
Where To Find
Sold by Quartermaster Talli at the Last Light Inn.
Effects
- Your strength increases by two (it won't go beyond 20, though).
- You gain the effects of the spell Bull's Strength as a passive (doubled carry capacity and advantage on strength checks).
- You can't be pushed against your will.
- You have advantage on saving throws against being restrained.
- Exclusive ability Bull Charge: With your action, you charge toward someone, possibly pushing them away.
The Mighty Cloth favors those who prefer strength to dexterity. It increases your strength by two, without passing 20, and gives you the Bull's strength effect from Enhance Ability, which gives you an advantage on strength ability checks and doubles your carrying capacity.
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PostsYou're also immune from being pushed against your will, and you'll have an advantage in saving throws against being restrained. Lastly, you get an action called Bull Rush, where you charge forward and potentially knock enemies away. The Mighty Cloth is also in Act 2, but you can buy it from Talli at the Last Light Inn. We haven't tested if killing her works because we're not that evil - plus, it'd be quite a headache to start a fight there.
10 Moon Devotion Robe
Kill That Sweet Cleric!
Act
At least Act 2.
Where To Find
You can loot it from Isobel on several moments you meet her throughout the game.
Effects
- The free-use spell Lunar Bulwark (it's just Mage Armor), which you can use once per long rest.
- When you have Mage Armor on and succeed in any saving throw, your attacker takes 1d4 radiant damage.
- Advantage on constitution saving throws.
- +1 for all saving throws.
- You get the cantrip Produce Flame.
The Moon Devotion Robe lets you cast Produce Flame for free and Mage Armor once per long rest. That said, whenever you pass a saving throw while you have Mage Armor on yourself, whoever forced you to make the throw will receive a d4 of radiant damage.
Lastly, you'll have a +1 on all your Saving Throws and an advantage on the Constitution ones. Being evil occasionally pays off, as you can get this powerful robe from Isobel's corpse.
9 Infernal Robe
Kill That Sweet Barbarian!
Act
Act 1
Where To Find
Rewarded by Mizora for killing Karlach.
Effects
- +1 to your armor class.
- Resistance to fire damage.
- You can cast Fire Shield: Warm as a bonus action once per long rest. It gives you resistance to cold damage and causes fire damage to those who attack you.
Another case of being evil paying off is the Infernal Robe. It gives you a +1 to your AC and resistance to fire damage.
It also lets you cast a version of Fire Shield that makes you resistant to cold damage and causes 2d8 fire damage to anyone who hits you with a melee weapon. You'll have to kill Karlach to get this robe (and Wyll needs to be in the party, by the way). Mizora will give it to you as a reward for killing her. Good luck.
8 Potent Robe
Warlocks, Rejoice!
Act
Act 2.
Where To Find
Save Lakrissa and the other tieflings in Moonrise Towers (Alfira needs to be alive to reward you with the robe).
Effects
- +1 to your armor class.
- All your cantrips will receive an additional damage bonus equal to your charisma modifier.
- At the beginning of your character's turn, they'll get temporary hit points equal to your charisma modifier.
The Potent Robe is particularly useful for warlocks and sorcerers, as its benefits rely on your charisma.
Your cantrips will cause additional damage equal to your charisma bonus, and at the start of your turn, you'll get temporary hit points, also equal to your charisma bonus. Lastly, it gives you a +1 to your AC. You'll get this one from Alfira after rescuing the tieflings in Moonrise. We advise you not to kill Alfira, then.
If you combine that with warlock's Agonizing Blast, your Eldritch Blasts will cause a d10 plus double your charisma bonus per blast!
7 Robe Of Supreme Defences
The Game Uses British English, So It's Defences
Act
Act 3.
Where To Find
Sold by Ferg Drogher in Rivington.
Effects
- +1 to your armor class when you're concentrating on a spell.
- When rolling any saving throw while concentrating on a spell, you'll add your spell modifier to the roll.
If your character build relies on concentration, this robe is for you. You'll get a +1 to your AC, and whenever you're concentrating on a spell, every saving throw you'll do (not just concentration ones) will have a bonus equal to your spellcasting modifier bonus - so it doesn't matter if your spells use intelligence, charisma, or wisdom.
You can buy it from Ferg Drogher in Rivington. He's a Shar devotee, so don't take Shadowheart with you, depending on your previous choices with her.
6 Robe Of The Weave
One Of The Best Choices For A Spellcaster
Act
Act 3.
Where To Find
At the bottom of Ramazith's Tower, protected by a spell.
Effects
- +2 to your armor class.
- +1 to your spell attack bonus and your spells' difficulty class.
- Whenever you succeed in a saving throw against a spell, you're healed by 1d6.
Extra protection never hurts — that's the point of protection, after all. This robe gives you a +2 bonus to your AC and a +1 to your spell attack rolls and their saving throws DC.
Lastly, every time you succeed in a saving throw against any spell, you'll be healed by a d6 hit points. Getting it is a bit tricky. It's inside a Globe of Invulnerability in Ramazith's Tower, and you'll need to pass a high intelligence check to undo it. You'll also need the ability to see invisible things to get there.
5 Shelter of Athkatla
Lorroakan Won't Need It Anymore
Act
Act 3.
Where To Find
Loot Lorroakan's corpse at Ramazith's Tower.
Effects
- Advantage against spell saving throws.
- Gives you Mirror Image, which you can use once per long rest.
Compared to the previous option, this robe won't be nearly as good, but it might be a worthwhile choice for a companion if you have multiple spellcasters in the party or you just don't want the trouble to get the other robe.
This robe will give you an advantage against spell saving throws and let you cast Mirror Image for free once per long rest. These effects also make this robe surprisingly decent for barbarians or monks, as these help them absorb damage. You can get this robe by looting Lorroakan.
4 Garb Of The Land And Sky
Monks, Rejoice!
Act
Act 3.
Where To Find
Sold by Entharl Danthelon at his store, next to Sharess' Caress.
Effects
- +1 to your armor class.
- When you use Patient Defense, you get the effects of Blade Ward (resistance to bludgeoning, piercing, and slashing damage).
- When you use Step of The Wind, your next attack will have advantage and cause an extra 1d8 force damage.
Monks received a lot of love in this game, with upgrades to their class features and a plethora of items that make them function better than normal.
This Garb gives you the benefits of Blade Ward (temporary resistance to bludgeoning, piercing, and slashing damage) whenever you use Patient Defense and an advantage to your next attack after you use Step of The Wind, as well as adding a d8 of Force damage to said attack. Your AC gets a +1, too. You can buy it from Entharl Danthelon at the Danthelon's Dancing Axe, next to Sharess' Caress.
3 Vest Of Soul Rejuvenation
Monks, Rejoice Even More!
Act
Act 3.
Where To Find
Sold in Sorcerous Sundries from Lorroakan or Rolan.
Effects
- +2 to your armor class.
- You recover 1d4 hit points whenever you succeed a saving throw against spells.
- If someone misses an attack against you, you can perform an unarmed strike as a reaction.
Another good option for Monks is this vest, which increases your survivability — your d8 hit die thanks you — and lets you attack even more.
Whenever you succeed in a saving throw against a spell, you recover d4 hit points, and whenever someone attacks and misses you, you can use your reaction to perform an unarmed strike against them. It's a free fighter maneuver, just for your fists. You'll also get a +2 to your AC. You can buy it from either Rolan or Lorroakan in Sorcerous Sundries, depending on which characters are alive by this point. We recommend purchasing it before dealing with the Wizard, depending on what you want to do to him.