
Overwatch 2's Season 18 doesn’t just shuffle the meta, it takes Perks and rebuilds them from the ground up. Every single hero got at least one new Perk, while some older ones got tossed to make space, and the result feels like a whole 'lotta experimentation. These aren’t just little stat boosts either; a few of these Perks can completely flip how you play a hero.
After digging through all 60 changes, testing them out, and seeing which ones actually make a difference, we’ve pulled together the ten Perks that stand head and shoulders above the rest this season.
Best Season 18 Perks
Here are the ten Perks that stand out as the strongest, most game-changing additions in Season 18.
Hero/Perk
What It Does
Why It's Great
Cassidy - Silver Bullet (Major)
Replaces fan-the-hammer with a piercing bleed shot. Roll and Deadeye reset its cooldown.
Turns Cassidy into a tank-buster with bleeding sustain damage and resets if you're looking for more high-pressure plays.
Junkrat - Bomb Voyage (Major)
After mine launching, Junkrat gains 35% attack speed for 3 seconds.
Supercharges his spam damage, letting him flood choke points and burst tanks faster.
Pharah - Sky Spy (Major)
Concussive Blast reveals enemies for 3 seconds. Next rocket on each target deals +30% damage.
Provides wallhack-level info and makes rockets hit hard.
Sojourn - Friction Generators (Major)
Power Slide generates up to 50 energy while sliding.
Fixes her biggest weakness by making sure she has consistent Railgun charge, keeping her one-shot threat active.
Zenyatta - Dual Harmony (Major)
Grants a second Harmony Orb at 70% effectiveness each.
Allows Zen to heal two allies at once while still applying Discord. Overall boosts his flexibility.
Moira - Reversal (Major)
Reactivating Biotic Orb reverses its direction.
No more wasted orbs! This gives precise healing or damage control, which makes Moira far more adaptable.
Reinhardt - Ignited Fury (Major)
Each Fire Strike hit grants 25% attack speed for 2 seconds (stackable).
Turns Rein into a high-DPS bruiser, especially in brawls where Fire Strike hits multiple targets.
Roadhog - Pulled Pork (Major)
Gain overhealth scaling with hook distance (up to 250 HP).
Rewards long hooks with pretty good survivability, which gives Hog real frontline staying power.
Symmetra - Hovering Barrier (Major)
Teleporter can become a forward-moving barrier.
Provides mobile cover, blocks snipers, and creates new ways to push objectives.
Brigitte - Inspiring Strike (Major)
Shield Bash grants 30% movespeed and triggers instant Inspire healing.
Smooths out Brig’s healing while adding tempo buffs and mobility to her frontlineutility.