Metal Gear Solid Delta: Snake Eater - Best Settings For PC Players

Metal Gear Solid Delta: Snake Eater retains a lot of the charm of the classic entry in the Metal Gear Solid series, while also updating it so that it falls more in line with modern games. It gives people who missed the original a chance to play it without feeling like they've entered a time machine, and old-school fans a chance to enjoy it all over again.
But with a modern game comes modern performance issues. Getting a solid framerate in Snake Eater can be rough, particularly without turning the visuals down so far that it pulls you out of the experience.
Best Graphics Settings
There aren't many graphics options in MGS Delta: Snake Eater, and because of that, you don't really have a wealth of ways that you can improve your performance if you're having issues.
There are three graphics presets: Quality, Balanced, and Performance. Obviously, if you're having a lot of trouble with performance, the Performance preset is going to be a good place to start, though it does significantly reduce the quality. From there, you can tweak settings to squeeze as much quality as you can without suffering too much in the frame department.
If you're looking for the most balanced settings that should get playable frames without looking like mud, this is a good place to start:
Setting
Explanation
Windowed Mode
Borderless Windowed and Fullscreen are going to vary; either of these could be a good fit for your setup.
V-Sync
On
Maximum Frame Rate
60 (If the framerate cap eventually lifts, you can feel free to increase this.)
Anti-Aliasing
Use whichever is default for your hardware, either DLSS or FSR.
Upscaling Quality
Balanced. You can tweak this if you'd like, but a lot of machines are going to dip in performance if you increase this.
Graphics Quality
Medium. This has three settings nestled inside; start with these at Medium. This will keep things from looking too rough, but it won't push your machine too hard.
The rest of the settings aren't going to have much influence on performance, and are strictly going to come down to visual preference. These are things like Depth of Field and Motion Blur. There are also visual filters you can apply, which will change the color palette of the game.