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- Hunter Morality Balance Basics
- Light/Dark Balance Rewards
In Marvel's Midnight Suns, you will take on the role as the Hunter, the resurrected child of the game's antagonist, Lilith. As the child of the Demon Mother, you will have the option of using the powers of dark, light, or a balance of the two to build your character.
Related: Marvel's Midnight Suns: Suit Passives, Ranked
Midnight Sun's morality system is based around Light and Dark, with a third option, Power, offering a balance between the two. Below, we'll take a look at how to change your Light and Dark points, and what the effects are of doing so.
Hunter Morality Balance Basics
The Hunter's morality system is represented by a wheel that starts at zero points. When you gain Light or Dark points, the meter will move in the corresponding direction. For example, if you have 15 Light points, then gain three Ddark points, your balance meter will shift to a total of 12 points, with Light still being favored.
There are two main ways to change your balance points. The first is by choosing corresponding dialogue options in story cutscenes. You can tell which option will increase which point by the handy icon next to the dialogue option.
The second way you can increase your Light or Dark points is by using cards of the corresponding type in combat. For example, using a certain number of Light-based cards in combat will change your total balance points when you return from the mission. After completing the main story, this will be the only way to change your Light/Dark balance, outside of starting new game+.
Light/Dark Balance Rewards
By changing your balance points to the Light or Dark, you will be rewarded with a variety of items, detailed below.
Light Balance Rewards
Item
Points Needed
Description
Ivory Collar
20 Light
- Grants the Ivory Collar Card in combat after playing 3 Light cards. The next Hunter attack card played is not discarded.
Paragon Collar
60 Light
- Grants the Paragon Collar Card in combat after playing 5 Light cards. The next Hunter Light card is free.
Light Suit
150 Light
- Grants the Defender of the Light combat passive. Hunter Light cards have an increased chance to be critical when drawn.
Summon Charlie Card
100 Light, 200 Light
- Summons Charlie to the mission for 2 turns and draws 2 Charlie cards.
Dark Balance Rewards
Item
Points Needed
Description
Obsidian Collar
20 Dark
- Grants the Obsidian Collar Card in combat after playing 3 Dark cards. The next Hunter attack card deals double damage.
Renegade Collar
60 Dark
- Grants the Renegade Collar Card in combat after playing 5 Dark cards. THe next Hunter Dark card is free.
Dark Suit
150 Dark
- Grants the Dark Champion combat passive. Hunter Dark attacks have an increased chance to be critical when drawn.
Annihilation Card
100 Dark, 200 Dark
- Consume all heroism to deal damage to each enemy in an area.
Next: Marvel’s Midnight Suns: How To Complete The Standing Stones Mystery