Junk as an archetype is less about building up your own Power, and more about ruining your opponent’s day. Many of their cards have negative Power, which would normally be a fairly significant downside. But when they end up in slots on your opponent's side of a Location, it suddenly becomes a major asset.

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It’s a strategy that plays almost completely differently from any other in Marvel Snap, which means you’ll need to build your deck in a pretty specific way for it to work. Let’s take a look at the best cards for what might be the game’s most rage-inducing archetype.

10 Black Widow

On Reveal: Add A Widow’s Bite To Your Opponent’s Hand

Black Widow provides a different sort of disruption than most Junk cards do, but she’ll likely annoy your opponents just as much. Most Junk cards need to move (or be moved) to give your opponent negative Power; Black Widow forces them to do it themselves if they want to draw cards again.

Her ability effectively holds their deck hostage, keeping them from drawing until they play the Widow’s Bite. Of course, the downside is that, if your opponent is already happy with their hand, they never need to play the Widow’s Bite at all.

9 Nebula

Each Turn Your Opponent Doesn’t Play A Card Here, +2 Power (Except The Turn You Play This)

Nebula is generally a powerful card, and as such fits reasonably well into a wide variety of deck archetypes. The same is true of Junk decks, but there are certain synergies that make her a particularly good fit for them.

Nebula’s ability forces your opponent to play at a specific location or risk her growing out of control. In a Junk deck, you can use cards like Green Goblin to lock your opponent out of the location Nebula is at, then win it with her ability alone.

8 Galactus

On Reveal: If You’re Winning This Location And This Is Your Only Card Here, Destroy All Other Locations

You don’t need Galactus to make a Junk deck work, and the reverse is also true, but the two fit together naturally. The idea is pretty simple; you fill your opponent's sides of the Locations with negative Power cards, slam down Galactus, and win on the spot.

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It’s not a strategy that will make you a lot of friends, but you were already playing a Junk deck, so that probably wasn’t what you were going for anyway. If all you care about is winning, then this strategy just might be perfect for you.

7 Alioth

On Reveal: Destroy All Unrevealed Enemy Cards Here

Junk is a lot of things; powerful, disruptive, and often annoying, but one thing it isn’t is nice. Which is why it shouldn’t be all that surprising that the archetype pairs naturally with what might be the meanest card in Marvel Snap: Alioth.

By using your other disruption tools to get Priority, you can slam down Alioth and close the game out. There will certainly be times when that doesn't happen and Alioth ends up as a dead card, but in the right scenario, playing him basically amounts to checkmate.

6 Selene

On Reveal: Afflict The Lowest-Power Card In Each Player’s Hand With -3 Power

The purpose of Selene is to make the rest of your Junk deck more effective. Cards like Green Goblin and Hobgoblin, along with The Hood and Sentry if you force them to move with Annihilus, hurt your opponent even more when Selene is involved.

Selene also just generally makes your opponent’s cards worse, forcing them into extremely awkward plays. She isn’t exactly a powerhouse, so some Junk decks cut her in order to fit other packages, but if you have the space, she's a natural inclusion for the archetype.

5 Green Goblin

On Reveal: Switch Sides

Green Goblin is one of the most basic cards in the Junk toolbox. You pay two Energy, and in return, your opponent is down three power and a spot at one of their locations.

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Playing Green Goblin can be a bit of a gamble, since if your opponent fills the location on the same Round, you’ll be stuck with him on your side. Still, that’s usually only a problem in the later Rounds, when your opponent has Energy to spare; on Round 2, it usually won’t be an issue.

4 Hobgoblin

On Reveal: Switch Sides

Hobgoblin is basically a bigger Green Goblin (or smaller, depending on how you think of them). There’s more risk associated with playing him than his green counterpart, since there’s a higher chance your opponent will be able to fill the spot you want him to land in once you’re at five Energy than two.

However, the upside when Hobgoblin’s effect successfully lands is much higher. Playing him doesn’t win the location completely, but it does make your opponent’s life much, much harder, disincentivizing them from contesting it.

3 The Hood

On Reveal: Add A Demon To Your Hand

Combining both The Hood and the Demon he creates results in a total of three Power for two Energy, which would normally be a pretty bad deal. However, being able to choose where the six Power and the negative Power go is a pretty significant advantage, as it allows you to focus on a specific Location.

And the Hood gets even better with the inclusion of Annihilus, which turns him into a nine-power swing in your favor. You’d pay two Energy for that any day of the week.

2 Sentry

You Can’t Play This At The Right Location. On Reveal: Add A -10 Power Void To The Right Location

Spending four Energy to get ten Power is a pretty sweet deal, even if it means the Sentry does end up in Shang Chi range. Of course, that much Power has to come with a fairly substantial downside, and the Sentry’s Void largely negates the main card’s effectiveness.

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In a Junk deck, though, that downside becomes a massive bonus thanks to Annihilus being able to move the Void to your opponent’s side of the Location. As a result, Sentry can amount to an absurd 20 Power if you can manage to pull off the combo.

1 Annihilus

On Reveal: Your Cards With Power Below 0 Switch Sides. Destroy Those That Can’t

Annihilus is the main card you need for any Junk deck, and is really the main reason to play one. Some of your cards with less than zero Power, like Green Goblin and Hobgoblin, will move themselves to your opponent’s side of the location by themselves.

But others need a little help, and Annihilus’ ability turns several of the other cards on this list from mediocre to exceptional. Without him, The Hood and Sentry wouldn’t be half as powerful. With him, they become absolute world-beaters.

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