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It's been a few years since we last saw Magic: The Gathering's Innistrad. The eternal night almost allowed Werewolves and Vampires to take over the plane, but while they were beaten back, there are always other evils lurking in the dark.

Innistrad Remastered revisits Magic's gothic horror world with a full reprint set bringing together the best of the Innistrad and Shadows Over Innistrad blocks, as well as 2021's Midnight Hunt and Crimson Vow. Expect monsters, Eldrazi, the occult, and lots of tricorn hats when it launches on January 25, 2025.

As a remastered set, Innistrad Remastered doesn't include Commander preconstructed decks.

Updated Wednesday, January 9 at 09:11AM by Joe Parlock: Innistrad Remastered's breezy spoilers are coming to an end with an avalanche of cards.

Latest Reveals - January 9, 2025

Abrade by Valera Lutfullina

Today is the final day of Innistrad Remastered's previews, where we'll be seeing everything the set has to offer. We've got the Slow Lands, excellent reprints in Cryptolith Rite and Cathar's Crusade, and even the Chandra planeswalker from Crimson Vow to spice things up.

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Name And Description

Ambitious Farmhand // Seasoned Cathar

Ambitious Farmhand

One generic, one white creature - Human Peasant - 1/1 - Uncommon

When this creature enters, you may search your library for a basic Plains card, reveal it, put it into your hand, then shuffle.

Coven — One generic, two white: Transform this creature. Activate only if you control three or more creatures with different powers.

Seasoned Cathar

Three generic creature - Human Knight - 3/3 - Uncommon

Lifelink

Apothecary Geist

Three generic, one white creature - Spirit - 2/3 - Common

Flying

When this creature enters, if you control another Spirit, you gain 3 life.

Close

Angelic Purge

Two generic, one white sorcery - Common

As an additional cost to cast this spell, sacrifice a permanent.

Exile target artifact, creature, or enchantment.

Close

Avacynian Priest

One generic, one white creature - Human Cleric - 1/2 - Common

One generic, tap: Tap target non-Human creature.

Close

Bound by Moonsilver

Two generic, one white enchantment - Aura - Common

Enchant creature

Enchanted creature can’t attack, block, or transform.

Sacrifice another permanent: Attach this Aura to target creature. Activate only as a sorcery and only once each turn.

Cathar's Call​​​​​​​

Two generic, one white enchantment - Aura - Uncommon

Enchant creature

Enchanted creature has vigilance and "At the beginning of your end step, create a 1/1 white Human creature token."

Close

Cathar Commando

One generic, one white creature - Human Soldier - 3/1 - Common

Flash

One generic, sacrifice this creature: Destroy target artifact or enchantment.

Close

Cathars' Crusade

Three generic, two white enchantment - Rare

Whenever a creature you control enters the battlefield, put a +1/+1 counter on each creature you control.

Close

Crusader of Odric

Two generic, one white creature - Human Soldier - */ *- Common

Crusader of Odric's power and toughness are each equal to the number of creatures you control.

Close

Dauntless Cathar

Two generic, one white creature - Human Soldier - 3/2 - Common

One generic, one white, Exile this card from your graveyard: Create a 1/1 white Spirit creature token with flying. Activate only as a sorcery.

Drogskol Shieldmate

Two generic, one white creature - Spirit Soldier - 2/3 - Common Flash

When this creature enters the battlefield, other creatures you control get +0/+1 until end of turn.

Close

Fiend Hunter

One generic, two white creature - Human Cleric - 1/3 - Uncommon

When this creature enters the battlefield, you may exile another target creature.

When this creature leaves the battlefield, return the exiled card to the battlefield under its owner's control.

Faith Unbroken

Three generic, one white enchantment - Aura - Uncommon Enchant creature you control

When this Aura enters the battlefield, exile target creature an opponent controls until this Aura leaves the battlefield.

Enchanted creature gets +2/+2.

​​​ ​​​​​

Close

Gryff's Boon

One white enchantment - Aura - Uncommon

Enchant creature

Enchanted creature gets +1/+0 and has flying.

Three generic, one white: Return this card from your graveyard to the battlefield attached to target creature. Activate only as a sorcery.

Guardian of Pilgrims

One generic, one white creature - Spirit Cleric - 2/2 - Common

When this creature enters the battlefield, target creature gets +1/+1 until end of turn.

Close

Gather the Townsfolk

One generic, one red, one white sorcery - Rare

Put two +1/+1 counters on target creature. It gains vigilance, trample, lifelink, indestructible, and haste until end of turn.

Flashback two generic, one red, one white (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Close

Hopeful Initiate

One white creature - Human Warlock - 1/2 - Rare

Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.)

Two generic, one white, Remove two +1/+1 counters from among creatures you control: Destroy target artifact or enchantment.

Inspiring Captain

Three generic, one white creature - Human Knight - 3/3 - Common

When this creature enters the battlefield, creatures you control get +1/+1 until end of turn.

Intangible Virtue

One generic, one white enchantment - Uncommon

Creature tokens you control get +1/+1 and have vigilance.

Close

Lunarch Mantle

One generic, one white enchantment - Aura - Common

Enchant creature

Enchanted creature gets +2/+2 and has "One generic, sacrifice a permanent: This creature gains flying until end of turn."

Close

Lunarch Veteran // Luminous Phantom

Lunarch Veteran

One white creature - Human Cleric - 1/1 - Common

Whenever another creature you control enters the battlefield, you gain 1 life.

Disturb one generic, one white (You may cast this card from your graveyard transformed for its disturb cost.)

Luminous Phantom

One white creature - Spirit Cleric - 1/1 - Common

Flying

Whenever another creature you control leaves the battlefield, you gain 1 life.

If Luminous Phantom would be put into a graveyard from anywhere, exile it instead.

Close

Mausoleum Guard

Three generic, one white creature - Human Scout - 2/2 - Uncommon

When this creature dies, create two 1/1 white Spirit creature tokens with flying.

Close

Mentor of the Meek

Two generic, one white creature - Human Soldier - 2/2 - Uncommon

Whenever another creature you control with power 2 or less enters the battlefield, you may pay one generic. If you do, draw a card.

Close

Niblis of the Urn

One generic, one white creature - Spirit - 1/1 - Uncommon

Flying

Whenever this creature attacks, you may tap target creature.

Close

Odric, Lunarch Marshal

Three generic, one white legendary creature - Human Soldier - 3/3 - Rare

At the beginning of each combat, creatures you control gain first strike until end of turn if a creature you control has first strike. The same is true for flying, deathtouch, double strike, haste, hexproof, indestructible, lifelink, menace, reach, skulk, trample, and vigilance.

Close

Restoration Angel

Three generic, one white creature - Angel - 3/4 - Rare

Flash

Flying

When this creature enters, you may exile target non-Angel creature you control, then return that card to the battlefield under your control.

Close

Rally the Peasants

Two generic, one white instant - Uncommon

Creatures you control get +2/+0 until end of turn.

Flashback two generic, one red (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Close

Slayer of the Wicked

Three generic, one white creature - Human Soldier - 3/2 - Uncommon

When this creature enters, you may destroy target Vampire, Werewolf, or Zombie.

Soul-Guide Gryff

Four generic, one white creature - Hippogriff Spirit - 3/4 - Common

Flying

When this creature enters, exile up to one target card from your graveyard.

Close

Spectral Shepherd

Two generic, one white creature - Spirit - 2/2 - Uncommon

Flying

One generic, one blue: Return target Spirit you control to its owner's hand.

Strength of Arms

One white instant - Common

Target creature gets +2/+2 until end of turn. If you control an Equipment, create a 1/1 white Human Soldier creature token.

Close

Subjugator Angel

Four generic, two white creature - Angel - 4/3 - Uncommon

Flying

When this creature enters, tap all creatures your opponents control.

Close

Twinblade Geist//Twinblade Invocation

Twinblade Geist

One generic, one white creature - Spirit Warrior - 1/1 - Uncommon

Double strike

Disturb two generic, one white (You may cast this card from your graveyard transformed for its disturb cost.)

Twinblade Invocation

(White) Enchantment - Aura

Enchant creature

Enchanted creature has double strike.

If Twinblade Invocation would be put into a graveyard from anywhere, exile it instead.

Close Close

Valorous Stance

One generic, one white instant - Uncommon

Choose one -

Target creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

Destroy target creature with toughness 4 or greater.

Close

Vanquish the Horde

Six generic, two white sorcery - Rare

This spell costs one generic less to cast for each creature on the battlefield.

Destroy all creatures.

Voice of the Blessed

Two white creature - Spirit Cleric - 2/2 - Rare

Whenever you gain life, put a +1/+1 counter on this creature.

As long as this creature has four or more +1/+1 counters on it, it has flying and vigilance.

As long as this creature has ten or more +1/+1 counters on it, it has indestructible.

Close

Wedding Announcement//Wedding Festivity

Wedding Announcement

Two generic, one white enchantment - Rare

At the beginning of your end step, put an invitation counter on this enchantment. If you attacked with two or more creatures this turn, draw a card. Otherwise, create a 1/1 white Human creature token. Then if this enchantment has three or more invitation counters on it, transform it.

Wedding Festivity

(White) Enchantment

Creatures you control get +1/+1.

Close

Battleground Geist

Four generic, one blue creature - Spirit - 3/3 - Common

Flying

Other Spirit creatures you control get +1/+0.

Close

Biolume Egg//Biolume Serpent

Biolume Egg

Two generic, one blue creature - Serpent Egg - 0/4 - Uncommon

Defender

When this creature enters, scry 2.

When you sacrifice this creature, return it to the battlefield transformed under its owner's control at the beginning of the next end step.

Biolume Serpent

(Blue) Creature - Serpent - 4/4

Sacrifice two Islands: This creature can't be blocked this turn.

Close

Cobbled Lancer

One blue creature - Zombie Horse - 3/3 - Uncommon

As an additional cost to cast this spell, exile a creature card from your graveyard.

Three generic, one blue, Exile this card from your graveyard: Draw a card.

Compelling Deterrence

One generic, one blue instant - Uncommon

Return target nonland permanent to its owner's hand. Then that player discards a card if you control a Zombie.

Close

Covetous Castaway//Ghostly Castigator

Covetous Castaway

One generic, one blue creature - Human - 1/3 - Uncommon

When this creature dies, mill three cards. (Put the top three cards of your library into your graveyard.)

Disturb three generic, two blue (You may cast this card from your graveyard transformed for its disturb cost.)

Ghostly Castigator

(Blue) creature - Spirit - 3/4

Flying

When this creature enters, you may shuffle up to three target cards from your graveyard into your library.

If Ghostly Castigator would be put into a graveyard from anywhere, exile it instead.

Close

Drunau Corpse Trawler

Three generic, one blue creature - Zombie - 1/1 Uncommon

When this creature enters, create a 2/2 black Zombie creature token.

Two generic, one black: Target Zombie gains deathtouch until end of turn.

Close

Essence Flux

One blue instant - Common

Exile target creature you control, then return that card to the battlefield under its owner's control. If it's a Spirit, put a +1/+1 counter on it.

Close

Geistlight Snare

Two generic, one blue Instant - Uncommon

This spell costs one generic less to cast if you control a Spirit. It also costs one generic less to cast if you control an enchantment.

Counter target spell unless its controller pays three generic.

Close

Grizzled Angler//Grisly Anglerfish

Grizzled Angler

Two generic, one blue creature - Human - 2/3 - Uncommon

Tap: Mill two cards. Then if there is a colorless creature card in your graveyard, transform this creature. (To mill two cards, put the top two cards of your library into your graveyard.)

Grisly Anglerfish

Creature - Eldrazi Fish - 4/5

Six generic: Creatures your opponents control attack this turn if able.

Close Close

Hullbreaker Horror

Five generic, two blue creature - Kraken Horror - 7/8 - Rare

Flash

This spell can’t be countered.

Whenever you cast a spell, choose up to one —

Return target spell you don’t control to its owner’s hand.

Return target nonland permanent to its owner’s hand.

Close

Imprisoned in the Moon

Two generic, one blue enchantment - Aura - Common

Enchant creature, land, or planeswalker

Enchanted permanent is a colorless land with "tap: Add one colorless mana" and loses all other card types and abilities.

Jace, Unraveler of Secrets

Three generic, two blue Legendary Planeswalker - Jace - 5 Starting Loyalty - Mythic Rare

+1: Scry 1, then draw a card.

-2: Return target creature to its owner's hand.

-8: You get an emblem with "Whenever an opponent casts their first spell each turn, counter that spell."

Close

Laboratory Maniac

Two generic, one blue creature - Human Wizard - 2/2 - Uncommon

If you would draw a card while your library has no cards in it, you win the game instead.

Makeshift Mauler

Three generic, one blue creature - Zombie Horror - 4/5 - Uncommon

As an additional cost to cast this spell, exile a creature card from your graveyard.

Close

Memory Deluge

Two generic, two blue Instant - Rare

Look at the top X cards of your library, where X is the amount of mana spent to cast this spell. Put two of them into your hand and the rest on the bottom of your library in a random order.

Flashback five generic, two blue (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Close

Mist Raven

Two generic, two blue creature - Bird - 2/2 - Uncommon

Flying

When this creature enters, return target creature to its owner's hand.

Mystic Retrieval

Three generic, one blue sorcery - Uncommon

Return target instant or sorcery card from your graveyard to your hand.

Flashback: two generic, one red (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Nebelgast Herald

Two generic, one blue creature - Spirit - 2/1 - Uncommon

Flash

Flying

Whenever this creature or another Spirit you control enters, tap target creature an opponent controls.

Necroduality

Three generic, one blue enchantment - Mythic Rare

Whenever a nontoken Zombie you control enters, create a token that's a copy of that creature.

Overcharged Amalgam

Two generic, two blue creature - Zombie Horror - 3/3 - Rare

Flying

Flash

Exploit (When this creature enters, you may sacrifice a creature.)

When this creature exploits a creature, counter target spell, activated ability, or triggered ability.

Reckless Scholar

Two generic, one blue creature - Human Wizard - 2/1 - Common

Tap: Target player draws a card, then discards a card.

Close

Rooftop Storm

Five generic, one blue enchantment - Rare

You may pay zero generic rather than pay the mana cost for Zombie creature spells you cast.

Close

Silent Departure

One blue sorcery - Common

Return target creature to its owner's hand.

Flashback: four generic, one blue (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Close

Soulcipher Board//Cipherbound Spirit

Soulcipher Board

One generic, one blue artifact - Uncommon

This artifact enters with three omen counters on it.

One generic, one blue, Tap: Look at the top two cards of your library. Put one of them into your graveyard.

Whenever a creature card is put into your graveyard from anywhere, remove an omen counter from this artifact. Then if it has no omen counters on it, transform it.

Cipherbound Spirit

(Blue) Creature - Spirit - 3/2

Flying

This creature can block only creatures with flying.

Three generic, one blue: Draw two cards, then discard a card.

Close

Spontaneous Mutation

One blue enchantment - Aura - Common

Flash

Enchant creature

Enchanted creature gets -X/-0, where X is the number of cards in your graveyard.

Stitched Mangler

Two generic, one blue creature - Zombie Horror - 2/3 - Common

This creature enters tapped.

When this creature enters, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.

Close

Summary Dismissal

Two generic, two blue instant - Common

Exile all other spells and counter all abilities.

Syncopate

X generic, one blue instant - Common

Counter target spell unless its controller pays X. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.

Tower Geist

Three generic, one blue creature - Spirit - 2/2 - Common

Flying

When this creature enters, look at the top two cards of your library. Put one of them into your hand and the other into your graveyard.

Close

Temporal Mastery

Five generic, two blue sorcery - Mythic Rare

Take an extra turn after this one. Exile Temporal Mastery.

Miracle one generic, one blue (You may cast this card for its miracle cost when you draw it if it’s the first card you drew this turn.)

Wretched Throng

One generic, one blue creature - Zombie Horror - 2/1 - Common

When this creature dies, you may search your library for a card named Wretched Throng, reveal it, put it into your hand, then shuffle.

Close

Archghoul of Thraben

Two generic, one black creature - Zombie Ceric - 3/2 - Uncommon

Whenever this creature or another Zombie you control dies, look at the top card of your library. If it's a Zombie card, you may reveal it and put it into your hand. If you don't put the card into your hand, you may put it into your graveyard.

Close

Asylum Visitor

One generic, one black creature - Vampire Wizard - 3/1 - Uncommon

At the beginning of each player's upkeep, if that player has no cards in hand, you draw a card and you lose 1 life.

Madness one generic, one black (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Close

Butcher Ghoul

One generic, one black creature - Zombie - 1/1 - Common

Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)

Close

Collective Brutality

One generic, one black sorcery - Rare

Escalate—Discard a card.

Choose one or more —

Target opponent reveals their hand. You choose an instant or sorcery card from it. That player discards that card.

Target creature gets -2/-2 until end of turn.

Target opponent loses 2 life and you gain 2 life.

Close

Crawl from the Cellar

One black sorcery - Common

Return target creature card from your graveyard to your hand. Put a +1/+1 counter on up to one target Zombie you control.

Flashback three generic, one black (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Deadly Allure

One black sorcery - Uncommon

Target creature gains deathtouch until end of turn and must be blocked this turn if able.

Flashback one green (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Desperate Farmer // Depraved Harvester

Desperate Farmer

Two generic, one black creature - Human Peasant - 2/2 - Common

Lifelink

When another creature you control dies, transform this creature.

Depraved Harvester

Creature - Human Knight - 4/3

Lifelink

Close

Demonic Taskmaster

Three generic, one blue creature - Spirit - 2/2 - Common

Flying

When this creature enters, look at the top two cards of your library. Put one of them into your hand and the other into your graveyard.

Eaten Alive

One black sorcery - Common

As an additional cost to cast this spell, sacrifice a creature or pay three generic, one black.

Exile target creature or planeswalker.

Close

Ecstatic Awakener // Awoken Demon

Ecstatic Awakener

Two generic, one black creature - Human Wizard - 1/1 - Common

Two black mana, Sacrifice another creature: Draw a card, then transform this creature. Activate only once each turn.

Awoken Demon

Creature - Demon - 4/4

Close

Edgar’s Awakening

Three generic, two black sorcery - Uncommon

Return target creature card from your graveyard to the battlefield.

When you discard this card, you may pay one black. When you do, return target creature card from your graveyard to your hand.

Falkenrath Torturer

Two generic, one black creature - Vampire - 2/1 - Common

Sacrifice a creature: This creature gains flying until end of turn. If the sacrificed creature was a Human, put a +1/+1 counter on this creature.

Close

Gisa’s Bidding

Two generic, two black sorcery - Uncommon

Create two 2/2 black Zombie creature tokens.

Madness Two generic, one black (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Gluttonous Guest

Two generic, one black creature - Vampire - 1/4 - Common

When this creature enters, create a Blood token. (It’s an artifact with “One generic, tap, discard a card, sacrifice this token: Draw a card.”)

Close

Ghoulish Procession

One generic, one black enchantment - Uncommon

Whenever one or more nontoken creatures die, create a 2/2 black Zombie creature token with decayed. This ability triggers only once each turn. (A creature with decayed can’t block. When it attacks, sacrifice it at end of combat.)

Garruk Relentless // Garruk, the Veil-Cursed

Garruk Relentless

Three generic, one green legendary planeswalker - Garruk - 3 Starting Loyalty - Mythic Rare

When Garruk Relentless has two or fewer loyalty counters on him, transform him.

0: Garruk Relentless deals 3 damage to target creature. That creature deals damage equal to its power to him.

0: Create a 2/2 green Wolf creature token.

Garruk, the Veil-Cursed

Legendary planeswalker - Garruk

+1: Create a 1/1 black Wolf creature token with deathtouch.

-1: Sacrifice a creature. If you do, search your library for a creature card, reveal it, put it into your hand, then shuffle.

-3: Creatures you control gain trample and get +X/+X until end of turn, where X is the number of creature cards in your graveyard.

Close

Haunted Dead

Three generic, one black creature - Zombie - 2/2 - Uncommon

When this creature enters, create a 1/1 white Spirit creature token with flying.

One generic, one black, discard two cards: Return this card from your graveyard to the battlefield tapped.

Close

Heartless Summoning

One generic, one black enchantment - Rare

Creature spells you cast cost two less to cast.

Creatures you control get -1/-1.

Close

Indulgent Aristrocrat

One black creature - Vampire Noble - 1/1 - Uncommon

Lifelink

Two generic, sacrifice a creature: Put a +1/+1 counter on each Vampire you control.

Infernal Grasp

One generic, one black instant - Uncommon

Destroy target creature. You lose 2 life.

Close

Killing Wave

X generic, one black sorcery - Uncommon

For each creature, its controller sacrifices it unless they pay X life.

Morkut Banshee

Three generic, two black creature - Spirit - 4/4 - Uncommon

Morbid — When this creature enters, if a creature died this turn, target creature gets -4/-4 until end of turn.

​​​ ​​​​​

Murderous Compulsion

One generic, one black sorcery - Common

Destroy target tapped creature.

Madness One generic, one black (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Close

Morbid Opportunist

Two generic, one black creature - Human Rogue - 1/3 - Uncommon

Whenever one or more other creatures die, draw a card. This ability triggers only once each turn.

Skirsdag High Priest

One generic, one black creature - Human Cleric - 1/2 - Rare

Morbid — Tap, Tap two untapped creatures you control: Create a 5/5 black Demon creature token with flying. Activate only if a creature died this turn.

Sanitarium Skeleton

One black creature - Skeleton - 1/2 - Common

Two generic, one black: Return this card from your graveyard to your hand.

Close

Sever the Bloodline

Three generic, one black sorcery - Uncommon

Exile target creature and all other creatures with the same name as that creature.

Flashback five generic, two black (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Siege Zombie

One generic, one black creature - Zombie - 2/2 - Common

Tap three untapped creatures you control: Each opponent loses 1 life.

Tree of Perdition

Three generic, one black creature - Plant - 0/13 - Rare

Defender

Tap: Exchange target opponent’s life total with this creature’s toughness.

Close

Tragic Slip

One black instant - Common

Target creature gets -1/-1 until end of turn.

Morbid — That creature gets -13/-13 until end of turn instead if a creature died this turn.

Close

Village Rites

One black instant - Common

As an additional cost to cast this spell, sacrifice a creature.

Draw two cards.

Close

Ancestral Anger

One red sorcery - Common

Target creature gains trample and gets +X/+0 until end of turn, where X is 1 plus the number of cards named Ancestral Anger in your graveyard.

Draw a card.

Close

Alchemist's Greeting

Four generic, one red sorcery - Common

Alchemist's Greeting deals 4 damage to target creature.

Madness one generic, one red (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Balefire Dragon

Five generic, two red creature - Dragon - 6/6 - Mythic Rare

Flying

Whenever this creature deals combat damage to a player, it deals that much damage to each creature that player controls.

Close

Blood Mist

Three generic, one red enchantment - Uncommon

At the beginning of combat on your turn, target creature you control gains double strike until end of turn.

Blood Petal Celebrant

One generic, one red creature - Vampire - 2/1 - Common

This creature has first strike as long as it’s attacking.

When this creature dies, create a Blood token. (It’s an artifact with "1, Tap, Discard a card, Sacrifice this token: Draw a card.")

Close

Bedlam Reveler

Six generic, two red creature - Devil Horror - 3/4 - Rare

This spell costs one generic less to cast for each instant and sorcery card in your graveyard.

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

When this creature enters, discard your hand, then draw three cards.

Bloodmad Vampire

Two generic, one red creature - Vampire Berserker - 4/1 - Common

Whenever this creature deals combat damage to a player, put a +1/+1 counter on it.

Madness one generic, one red (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Collective Defiance

One generic, two red sorcery - Rare

Escalate one generic (Pay this cost for each mode chosen beyond the first.)

Choose one or more —

Target player discards all the cards in their hand, then draws that many cards.

Collective Defiance deals 4 damage to target creature.

Collective Defiance deals 3 damage to target opponent or planeswalker.

Chandra, Dressed to Kill

One generic, two red legendary planeswalker - Chandra - 3 - Starting Loyalty - Mythic Rare

+1: Add one red mana. Chandra deals 1 damage to up to one target player or planeswalker.

+1: Exile the top card of your library. If it’s red, you may cast it this turn.

-7: Exile the top five cards of your library. You may cast red spells from among them this turn. You get an emblem with “Whenever you cast a red spell, this emblem deals X damage to any target, where X is the amount of mana spent to cast that spell.”

Conduit of Storms // Conduit of Emrakul

Conduit of Storms

Two generic, one red creature - Werewolf Horror - 2/3 - Common

Whenever this creature attacks, add one red at the beginning of your next main phase this turn.

Three generic, two red: Transform this creature.

Conduit of Emrakul

Creature - Eldrazi Werewolf - 5/4

Whenever this creature attacks, add two colorless at the beginning of your next main phase this turn.

Festival Crasher

One generic, one red creature - Devil - 1/3 - Common

Whenever you cast an instant or sorcery spell, this creature gets +2/+0 until end of turn.

Furyblade Vampire

One generic, one red creature - Vampire Berserker - 1/2 - Uncommon

Trample

At the beginning of combat on your turn, you may discard a card. If you do, this creature gets +3/+0 until end of turn.

Close

Geier Reach Bandit // Vildin-Pack Alpha

Geier Reach Bandit

Two generic, one red creature - Human Rogue Werewolf - 3/2 - Uncommon

Haste

At the beginning of each upkeep, if no spells were cast last turn, transform this creature.

Vildin-Pack Alpha

Creature - Werewolf - 4/3

Whenever a Werewolf you control enters, you may transform it. At the beginning of each upkeep, if a player cast two or more spells last turn, transform this creature.

Close

Honeymoon Hearse

Two generic, one red artifact - Vehicle - 5/5 - Uncommon

Trample

Tap two untapped creatures you control: This Vehicle becomes an artifact creature until end of turn.

Hanweir Garrison

Two generic, one red creature - Human Soldier - 2/3 - Rare

Whenever this creature attacks, create two 1/1 red Human creature tokens that are tapped and attacking. (Melds with Hanweir Battlements)

Hungry Ridgewolf

One generic, one red creature - Wolf - 2/2 - Common

As long as you control another Wolf or Werewolf, this creature gets +1/+0 and has trample.

Hanweir Watchkeep // Bane of Hanweir

Hanweir Watchkeep

Two generic, one red creature - Human Warrior Werewolf - 1/5 - Common

Defender

At the beginning of each upkeep, if no spells were cast last turn, transform this creature.

Bane of Hanweir

Creature - Werewolf - 5/5 - Common

This creature attacks each combat if able.

At the beginning of each upkeep, if a player cast two or more spells last turn, transform this creature.

Kruin Outlaw // Terror of Kruin Pass

Kruin Outlaw

One generic, two red creature - Human Rogue Werewolf - 2/2 - Rare

First strike

At the beginning of each upkeep, if no spells were cast last turn, transform this creature.

Terror of Kruin Pass

Creature - Werewolf - 3/3 - Rare

Double strike

Werewolves you control have menace. (A creature with menace can't be blocked except by two or more creatures.)

At the beginning of each upkeep, if a player cast two or more spells last turn, transform this creature.

Close

Lightning Axe

One red instant - Common

As an additional cost to cast this spell, discard a card or pay five generic.

Lightning Axe deals 5 damage to target creature.

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Close

Lightning Mauler

One generic, one red creature - Human Berserker - 2/1 - Uncommon

Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.)

As long as this creature is paired with another creature, both creatures have haste.

Mirrorwing Dragon

Three generic, two red creature - Dragon - 4/5 - Rare

Flying

Whenever a player casts an instant or sorcery spell that targets only this creature, that player copies that spell for each other creature they control that the spell could target. Each copy targets a different one of those creatures.

Neonate’s Rush

Two generic, one red instant - Common

This spell costs 1 less to cast if you control a Vampire.

Neonate’s Rush deals 1 damage to target creature and 1 damage to its controller. Draw a card.

Runebound Wolf

One generic, one red creature - Wolf - 2/2 - Uncommon

Three generic, one red, tap: This creature deals damage equal to the number of Wolves and Werewolves you control to target opponent.

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Savage Alliance

Two generic, one red instant - Uncommon

Escalate 1 (Pay this cost for each mode chosen beyond the first.)

Choose one or more —

Creatures target player controls gain trample until end of turn.

Savage Alliance deals 2 damage to target creature.

Savage Alliance deals 1 damage to each creature target opponent controls.

Close

Smoldering Werewolf//Erupting Dreadwolf

Smoldering Werewolf

Two generic, two red creature - Werewolf Horror - 3/2 - Uncommon

When this creature enters, it deals 1 damage to each of up to two target creatures.

Four generic, two red: Transform this creature.

Erupting Dreadwolf

Creature - Eldrazi Werewolf - 6/4

Whenever this creature attacks, it deals 2 damage to any target.

Close

Stensia Masquerade

Two generic, one red enchantment - Uncommon

Attacking creatures you control have first strike.

Whenever a Vampire you control deals combat damage to a player, put a +1/+1 counter on it.

Madness two generic, one red (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Close

Seize the Storm

Four generic, one red sorcery - Common

Create a red Elemental creature token with trample and “This token’s power and toughness are each equal to the number of instant and sorcery cards in your graveyard plus the number of cards with flashback you own in exile.”

Flashback six generic, one red (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Close

Stromkirk Occultist

Two generic, one red creature - Vampire Horror - 3/2 - Uncommon

Trample

Whenever this creature deals combat damage to a player, exile the top card of your library. Until end of turn, you may play that card.

Madness one generic, one red (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Ulrich's Kindred

Two generic, one red creature - Wolf - 3/2 - Uncommon

Trample

Three generic, one green: Target attacking Wolf or Werewolf gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

Uncaged Fury

Two generic, one red instant - Uncommon

Target creature gets +1/+1 and gains double strike until end of turn.

Close

Vexing Devil

One red creature - Devil - 4/3 - Rare

When this creature enters, any opponent may have it deal 4 damage to them. If a player does, sacrifice this creature.

Close

Village Messenger//Moonrise Intruder

Village Messenger

One red creature - Human Werewolf - 1/1 - Common

Haste

At the beginning of each upkeep, if no spells were cast last turn, transform this creature.

Moonrise Intruder

(Red) Creature - Werewolf - 2/2

Menace (This creature can't be blocked except by two or more creatures.)

At the beginning of each upkeep, if a player cast two or more spells last turn, transform this creature.

Close

Voldaren Ambusher

Two generic, one red creature - Vampire Archer - 2/2 - Uncommon

When this creature enters, if an opponent lost life this turn, it deals X damage to up to one target creature or planeswalker, where X is the number of Vampires you control.

Voldaren Duelist

Three generic, one red creature - Vampire Warrior - 3/2 - Common

Haste

When this creature enters, target creature can't block this turn.

Close

Voldaren Epicure

One red creature - Vampire - 1/1 - Common

When this creature enters, it deals 1 damage to each opponent. Create a Blood token. (It's an artifact with "one generic, one tap, Discard a card, Sacrifice this token: Draw a card.")

Close

Zealous Conscripts

Four generic, one red creature - Human Warrior - 3/3 - Rare

Haste

When this creature enters, gain control of target permanent until end of turn. Untap that permanent. It gains haste until end of turn.

Aim High

One generic, one green instant - Common

Untap target creature. It gets +2/+2 and gains reach until end of turn.

Ambush Viper

One generic, one green creature - Snake - 2/1 - Common

Flash

Deathtouch

Close

Bramble Wurm

Six generic, one green creature - Wurm - 7/6 - Common

Reach, trample

When this creature enters, you gain 5 life.

Two generic, one green: Exile this card from your graveyard. You gain 5 life.

Close

Cultivator Colossus

Four generic, three green creature - Plant Beast - / - Mythic Rare

Trample

Cultivator Colossus's power and toughness are each equal to the number of lands you control.

When this creature enters, you may put a land card from your hand onto the battlefield tapped. If you do, draw a card and repeat this process.

Close

Cryptolith Rite

One generic, one green enchantment - Rare

Creatures you control have “Tap: Add one mana of any color.”

Clear Shot

Two generic, one green instant - Uncommon

Target creature you control gets +1/+1 until end of turn. It deals damage equal to its power to target creature you don’t control.

Dawnhart Disciple

One generic, one green creature - Human Warlock - 2/2 - Common

Whenever another Human you control enters, this creature gets +1/+1 until end of turn.

Duel for Dominance

One generic, one green instant - Common

Coven — Choose target creature you control and target creature you don’t control. If you control three or more creatures with different powers, put a +1/+1 counter on the chosen creature you control. Then the chosen creatures fight each other. (Each deals damage equal to its power to the other.)

Close

Duskwatch Recruiter // Krallenhorde Howler

Duskwatch Recruiter

One generic, one green creature - Human Warrior Werewolf - 2/2 - Uncommon

Two generic, one green: Look at the top three cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order.

At the beginning of each upkeep, if no spells were cast last turn, transform this creature.

Krallenhorde Howler

Creature - Werewolf - 3/3

Creature spells you cast cost one generic less to cast.

At the beginning of each upkeep, if a player cast two or more spells last turn, transform this creature.

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Eldritch Evolution

One generic, two green sorcery - Rare

As an additional cost to cast this spell, sacrifice a creature.

Search your library for a creature card with mana value X or less, where X is 2 plus the sacrificed creature’s mana value. Put that card onto the battlefield, then shuffle. Exile Eldritch Evolution.

Eccentric Farmer

Two generic, one green creature - Human Peasant - 2/3 - Common

When this creature enters, mill three cards, then you may return a land card from your graveyard to your hand. (To mill three cards, put the top three cards of your library into your graveyard.)

Festerhide Boar

Three generic, one green creature - Boar - 3/3 - Common

Trample

Morbid — This creature enters with two +1/+1 counters on it if a creature died this turn.

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Groundskeeper

One green creature - Human Druid - 1/1 - Uncommon

One generic, one green: Return target basic land card from your graveyard to your hand.

Close

Grapple with the Past

One generic, one green instant - Common

Mill three cards, then you may return a creature or land card from your graveyard to your hand. (To mill three cards, put the top three cards of your library into your graveyard.)

Close

Hamlet Captain

One generic, one green creature - Human Warrior - 2/2 - Uncommon

Whenever this creature attacks or blocks, other Humans you control get +1/+1 until end of turn.

Hinterland Logger // Timber Shredder

Hinterland Logger

One generic, one green creature - Human Werewolf - 2/1 - Common

At the beginning of each upkeep, if no spells were cast last turn, transform this creature.

Timber Shredder

Creature - Werewolf - 4/2

Trample

At the beginning of each upkeep, if a player cast two or more spells last turn, transform this creature.

Howlpack Resurgence

Two generic, one green enchantment - Uncommon

Flash

Each creature you control that’s a Wolf or a Werewolf gets +1/+1 and has trample.

Intrepid Provisioner

Three generic, one green creature - Human Scout - 3/3 - Common

Trample

When this creature enters, another target Human you control gets +2/+2 until end of turn.

Close

Lumberknot

Two generic, two green creature - Treefolk - 1/1 - Uncommon

Hexproof (This creature can’t be the target of spells or abilities your opponents control.)

Whenever a creature dies, put a +1/+1 counter on this creature.

Moonlight Hunt

One generic, one green instant - Uncommon

Choose target creature you don’t control. Each creature you control that’s a Wolf or a Werewolf deals damage equal to its power to that creature.

Moldgraf Millipede

Four generic, one green creature - Insect Horror - 2/2 - Common

When this creature enters, mill three cards, then put a +1/+1 counter on this creature for each creature card in your graveyard. (To mill three cards, put the top three cards of your library into your graveyard.)

Mayor of Avabruck // Howlpack Alpha

Mayor of Avabruck

One generic, one green creature - Human Advisor Werewolf - 1/1 - Rare

Other Human creatures you control get +1/+1.

At the beginning of each upkeep, if no spells were cast last turn, transform this creature.

Howlpack Alpha

Creature - Werewolf - 3/3

Each other creature you control that’s a Werewolf or a Wolf gets +1/+1.

At the beginning of your end step, create a 2/2 green Wolf creature token.

At the beginning of each upkeep, if a player cast two or more spells last turn, transform this creature.

Close

Pack Guardian

Two generic, two green creature - Wolf Spirit - 4/3 - Uncommon

Flash

When this creature enters, you may discard a land card. If you do, create a 2/2 green Wolf creature token.

Close

Scorned Villager//Moonscarred Werewolf

Scorned Villager

One generic, one green creature - Human Werewolf - 1/1 - Common

Tap: Add one green.

At the beginning of each upkeep, if no spells were cast last turn, transform this creature.

Moonscarred Werewolf

(Green) Creature - Werewolf - 2/2

Vigilance

Tap: Add two green.

At the beginning of each upkeep, if a player cast two or more spells last turn, transform this creature.

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Second Harvest

Two generic, two green instant - Rare

For each token you control, create a token that's a copy of that permanent.

Close

Shrill Howler//Howling Chorus

Shrill Howler

Two generic, one green creature - Werewolf Horror - 3/1 - Uncommon

Creatures with power less than this creature's power can't block it.

Five generic, one green: Transform this creature.

Howling Chorus

Creature - Eldrazi Werewolf - 3/5

Creatures with power less than this creature's power can't block it.

Whenever this creature deals combat damage to a player, create a 3/2 colorless Eldrazi Horror creature token.

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Somberwald Sage

Two generic, one green creature - Human Druid - 0/1 - Uncommon

Tap: Add three mana of any one color. Spend this mana only to cast creature spells.

Spore Crawler

Two generic, one green creature - Fungus - 3/2 - Common

When this creature dies, draw a card.

Close

Traverse the Ulvenwald

One green sorcery - Rare

Search your library for a basic land card, reveal it, put it into your hand, then shuffle.

Delirium - If there are four or more card types among cards in your graveyard, instead search your library for a creature or land card, reveal it, put it into your hand, then shuffle.

Unnatural Growth

One generic, four green enchantment - Rare

At the beginning of each combat, double the power and toughness of each creature you control until end of turn.

Villagers of Estwald//Howlpack of Estwald

Villagers of Estwald

Two generic, one green creature - Human Werewolf - 2/3 - Common

At the beginning of each upkeep, if no spells were cast last turn, transform this creature.

Howlpack of Estwald

(Green) Creature - Werewolf - 4/6

At the beginning of each upkeep, if a player cast two or more spells last turn, transform this creature.

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Wild Hunger

Two generic, one green instant - Uncommon

Target creature gets +3/+1 and gains trample until end of turn.

Flashback three generic, one red (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Wrenn and Seven

Three generic, two green legendary planeswalker - Wrenn - 5 Starting Loyalty - Mythic Rare

+1: Reveal the top four cards of your library. Put all land cards revealed this way into your hand and the rest into your graveyard.

0: Put any number of land cards from your hand onto the battlefield tapped.

-3: Create a green Treefolk creature token with reach and "This token's power and toughness are each equal to the number of lands you control."

-8: Return all permanent cards from your graveyard to your hand. You get an emblem with "You have no maximum hand size."

Gisa and Geralf

Two generic, one blue, one black legendary creature - Human Wizard - 4/4 - Rare

When Gisa and Geralf enters, mill four cards.

Once during each of your turns, you may cast a Zombie creature spell from your graveyard.

Grimgrin, Corpse-Born

Three generic, one blue, one black legendary creature - Zombie Warrior - 5/5 - Mythic Rare

Grimgrin enters tapped and doesn’t untap during your untap step.

Sacrifice another creature: Untap Grimgrin and put a +1/+1 counter on it.

Whenever Grimgrin attacks, destroy target creature defending player controls, then put a +1/+1 counter on Grimgrin.

Bloodhall Priest

Two generic, one black, one red creature - Vampire Cleric - 4/4 - Rare

Whenever this creature enters or attacks, if you have no cards in hand, this creature deals 2 damage to any target.

Madness: one generic, one black, one red (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

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Olivia Voldaren

Two generic, one black, one red legendary creature - Vampire - 3/3 - Mythic Rare

Flying

One generic, one red: Olivia Voldaren deals 1 damage to another target creature. That creature becomes a Vampire in addition to its other types. Put a +1/+1 counter on Olivia Voldaren.

Three generic, two black: Gain control of target Vampire for as long as you control Olivia Voldaren.

Close

Sigarda, Host of Herons

Two generic, one green, two white legendary creature - Angel - 5/5 - Mythic Rare

Flying, hexproof

Spells and abilities your opponents control can't cause you to sacrifice permanents.

Torens, Fist of the Angels

One generic, one green, one white legendary creature - Human Cleric - 2/2 - Rare

Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.)

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Liesa, Forgotten Archangel

Two generic, two white, one black legendary creature - Angel - 4/5 - Rare

Flying, lifelink

Whenever another nontoken creature you control dies, return that card to its owner's hand at the beginning of the next end step.

If a creature an opponent controls would die, exile it instead.

Close

Galvanic Iteration

One blue, one red instant - Rare

When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.

Flashback: one generic, one blue, one red (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Angelfire Ignition

One generic, one red, one white sorcery - Rare

Put two +1/+1 counters on target creature. It gains vigilance, trample, lifelink, indestructible, and haste until end of turn.

Flashback two generic, one red, one white (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Altered Ego

X generic, two generic, one green, one blue creature - Shapeshifter - 0/0 - Rare

This spell can't be countered.

You may have this creature enter as a copy of any creature on the battlefield, except it enters with an additional +1/+1 counters on it.

Abundant Maw

Eight generic creature - Eldrazi Leech - 6/4 - Common

Emerge: six generic, one black (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.)

When you cast this spell, target opponent loses 3 life and you gain 3 life.

Close

Angel's Tomb

Three generic artifact - Uncommon

Whenever a creature you control enters, you may have this artifact become a 3/3 white Angel artifact creature with flying until end of turn.

Blazing Torch

One generic artifact - Equipment - Common

Equipped creature can't be blocked by Vampires or Zombies.

Equipped creature has "Tap, Sacrifice Blazing Torch: Blazing Torch deals 3 damage to any target."

Equip: one generic (One generic: Attach to target creature you control. Equip only as a sorcery.)

Close

Chalice of Life//Chalice of Death

Chalice of Life

Three generic artifact - Uncommon

Tap: You gain 1 life. Then if you have at least 10 life more than your starting life total, transform this artifact.

Chalice of Death

Artifact

Tap: Target player loses 5 life.

Close

Cobbled Wings

Two generic artifact - Equipment - Common

Equipped creature has flying.

Equip: one generic (One generic: Attach to target creature you control. Equip only as a sorcery.)

Close

Conjurer's Closet

Five generic artifact - Rare

At the beginning of your end step, you may exile target creature you control, then return that card to the battlefield under your control.

Close

Cryptolith Fragment//Aurora of Emrakul

Cryptolith Fragment

Three generic artifact - Uncommon

This artifact enters tapped.

Tap: Add one mana of any color. Each player loses 1 life.

At the beginning of your upkeep, if each player has 10 or less life, transform this artifact.

Aurora of Emrakul

Creature - Eldrazi Reflection - 1/4

Flying, deathtouch

Whenever this creature attacks, each opponent loses 3 life.

Close

Decimator of the Provinces

Ten generic creature - Eldrazi Boar - 7/7 - Rare

Emerge: six generic, three green (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.)

When you cast this spell, creatures you control get +2/+2 and gain trample until end of turn.

Trample, haste

Close

Demonmail Hauberk

Four generic artifact - Equipment - Uncommon

Equipped creature gets +4/+2.

Equip: Sacrifice a creature.

Distended Mindbender

Eight generic creature - Eldrazi Insect - 5/5 - Rare

Emerge: five generic, two black (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.)

When you cast this spell, target opponent reveals their hand. You choose from it a nonland card with mana value 3 or less and a card with mana value 4 or greater. That player discards those cards.

Elder Deep-Fiend

Eight generic creature - Eldrazi Octopus - 5/6 - Rare

Flash

Emerge: five generic, two blue (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.)

When you cast this spell, tap up to four target permanents.

Epitaph Golem

Five generic artifact creature - Golem - 3/5 - Common

Two generic: Put target card from your graveyard on the bottom of your library.

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Galvanic Juggernaut

Four generic artifact creature - Juggernaut - 5/5 - Uncommon

This creature attacks each combat if able. This creature doesn't untap during your untap step.

Whenever another creature dies, untap this creature.

Geistcatcher's Rig

Six generic artifact creature - Construct - 4/5 - Uncommon

When this creature enters, you may have it deal 4 damage to target creature with flying.

Harvest Hand//Scrounged Scythe

Harvest Hand

Three generic artifact creature - Scarecrow - 2/2 - Common

When this creature dies, return it to the battlefield transformed under your control.

Scrounged Scythe

Equipped creature gets +1/+1.

As long as equipped creature is a Human, it has menace. (It can't be blocked except by two or more creatures.)

Equip: two generic (Two generic: Attach to target creature you control. Equip only as a sorcery.)

Helvault

Three generic legendary artifact - Rare

One generic, Tap: Exile target creature you control.

Seven generic, Tap: Exile target creature you don't control.

When Helvault is put into a graveyard from the battlefield, return all cards exiled with it to the battlefield under their owners' control.

Close

Lupine Prototype

Two generic artifact creature - Wolf Construct - 5/5 - Uncommon

This creature can't attack or block unless a player has no cards in hand.

Close

Metallic Mimic

Two generic artifact creature - Shapeshifter - 2/1 - Rare

As this creature enters, choose a creature type.

This creature is the chosen type in addition to its other types.

Each other creature you control of the chosen type enters the battlefield with an additional +1/+1 counter on it.

Close

Neglected Heirloom//Ashmouth Blade

Neglected Heirloom

One generic artifact - Equipment - Uncommon

Equipped creature gets +1/+1.

When equipped creature transforms, transform this Equipment.

Equip: one generic.

Ashmouth Blade

Artifact - Equipment

Equipped creature gets +3/+3 and has first strike.

Equip: three generic.

Close

Soul Separator

Three generic artifact - Uncommon

Five generic, Tap, Sacrifice this artifact: Exile target creature card from your graveyard. Create a token that's a copy of that card, except it's 1/1, it's a Spirit in addition to its other types, and it has flying. Create a black Zombie creature token with power equal to that card's power and toughness equal to that card's toughness.

Stitcher's Graft

One generic artifact - Equipment - Rare

Equipped creature gets +3/+3.

Whenever equipped creature attacks, it doesn't untap during its controller's next untap step.

Whenever this Equipment becomes unattached from a permanent, sacrifice that permanent.

Equip: two generic.

Tamiyo's Journal

Five generic legendary artifact - Rare

At the beginning of your upkeep, investigate. (Create a Clue token. It's an artitact with "Two generic, Sacrifice this token: Draw a card.")

Tap, Sacrifice three Clues: Search your library for a card, put that card into your hand, then shuffle.

Traveler's Amulet

One generic artifact - Common

One generic, Sacrifice this artifact: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.

Close

Wild-Field Scarecrow

Three generic artifact creature - Scarecrow - 1/4 - Common

Defender

Two generic, Sacrifice this creature: Search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle.

Hanweir Battlements

Land - Rare

Tap: Add one colorless mana.

One red, tap: Target creature gains haste until end of turn.

Three generic, two red, tap: If you both own and control this land and a creature named Hanweir Garrison, exile them, then meld them into Hanweir, the Writhing Township.

Deserted Glade

Land - Rare

This land enters tapped unless you control two or more other lands.

Tap: Add white or blue.

Shipwreck Marsh

Land - Rare

This land enters tapped unless you control two or more other lands.

Tap: Add blue or black.

Haunted Ridge

Land - Rare

This land enters tapped unless you control two or more other lands.

Tap: Add black or red.

Rockfall Vale

Land - Rare

This land enters tapped unless you control two or more other lands.

Tap: Add red or green.

Overgrown Farmland

Land - Rare

This land enters tapped unless you control two or more other lands.

Tap: Add green or white.

Shattered Sanctum

Land - Rare

This land enters tapped unless you control two or more other lands.

Tap: Add white or black.

Stormcarved Coast

Land - Rare

This land enters tapped unless you control two or more other lands.

Tap: Add blue or red.

Deathcap Glade

Land - Rare

This land enters tapped unless you control two or more other lands.

Tap: Add black or green.

Sundown Pass

Land - Rare

This land enters tapped unless you control two or more other lands.

Tap: Add red or white.

Dreamroot Cascade

Land - Rare

This land enters tapped unless you control two or more other lands.

Tap: Add green or blue.

Evolving Wilds

Land - Common

Tap, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Westvale Abbey//Ormendahl, Profane Prince Westvale Abbey

Land - Rare

Tap: Add one colorless mana.

Five generic, tap, Pay 1 life: Create a 1/1 white and black Human Cleric creature token.

Five generic, tap, Sacrifice five creatures: Transform this land, then untap it.

Ormendahl, Profane Prince

(Black) Legendary Creature - Demon - 9/7

Flying, lifelink, indestructible, haste.

White

Archangel Avacyn by James Ryman

On Innistrad, white is the domain of not just the Humans fighting for survival, but also the Angels that swore to protect them, and the Spirits that haunt them after death.

Image

Name And Description

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Archangel Avacyn//Avacyn, the Purifier

Archangel Avacyn

Three generic, two white legendary creature - Angel - 4/4 - Mythic Rare

Flash

Flying, vigilance

When Archangel Avacyn enters, creatures you control gain indestructible until end of turn.

Wheen a non-Angel creature you control dies, transform Archangel Avacyn at the beginning of the next upkeep.

Avacyn, the Purifier

(Red) legendary creature - Angel - 6/5

Flying

When this creature transforms into Avacyn, the Purifier, it deals 3 damage to each other creature and each opponent.

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Avacyn, Angel of Hope

Five generic, three white legendary creature - Angel - 8/8 - Mythic Rare

Flying, vigilance, indestructible

Other permanents you control have indestructible.

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Ambitious Farmhand // Seasoned Cathar

Ambitious Farmhand

One generic, one white creature - Human Peasant - 1/1 - Uncommon

When this creature enters, you may search your library for a basic Plains card, reveal it, put it into your hand, then shuffle.

Coven — One generic, two white: Transform this creature. Activate only if you control three or more creatures with different powers.

Seasoned Cathar

Three generic creature - Human Knight - 3/3 - Uncommon

Lifelink

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Apothecary Geist

Three generic, one white creature - Spirit - 2/3 - Common

Flying

When this creature enters, if you control another Spirit, you gain 3 life.

Close

Angelic Purge

Two generic, one white sorcery - Common

As an additional cost to cast this spell, sacrifice a permanent.

Exile target artifact, creature, or enchantment.

Close

Avacynian Priest

One generic, one white creature - Human Cleric - 1/2 - Common

One generic, tap: Tap target non-Human creature.

Close

Bound by Moonsilver

Two generic, one white enchantment - Aura - Common

Enchant creature

Enchanted creature can’t attack, block, or transform.

Sacrifice another permanent: Attach this Aura to target creature. Activate only as a sorcery and only once each turn.

Bruna, the Fading Light

Five generic, two white legendary creature - Angel Horror - 5/7 - Rare

Whenever you cast this spell, you may return target Angel or Human creature card from your graveyard to the battlefield.

(Melds with Gisela, the Broken Blade.)

Cathar's Call​​​​​​​

Two generic, one white enchantment - Aura - Uncommon

Enchant creature

Enchanted creature has vigilance and "At the beginning of your end step, create a 1/1 white Human creature token."

Close

Cathar Commando

One generic, one white creature - Human Soldier - 3/1 - Common

Flash

One generic, sacrifice this creature: Destroy target artifact or enchantment.

Close

Cathars' Crusade

Three generic, two white enchantment - Rare

Whenever a creature you control enters the battlefield, put a +1/+1 counter on each creature you control.

Close

Crusader of Odric

Two generic, one white creature - Human Soldier - */ *- Common

Crusader of Odric's power and toughness are each equal to the number of creatures you control.

Close

Dauntless Cathar

Two generic, one white creature - Human Soldier - 3/2 - Common

One generic, one white, Exile this card from your graveyard: Create a 1/1 white Spirit creature token with flying. Activate only as a sorcery.

Drogskol Shieldmate

Two generic, one white creature - Spirit Soldier - 2/3 - Common Flash

When this creature enters the battlefield, other creatures you control get +0/+1 until end of turn.

Close

Fiend Hunter

One generic, two white creature - Human Cleric - 1/3 - Uncommon

When this creature enters the battlefield, you may exile another target creature.

When this creature leaves the battlefield, return the exiled card to the battlefield under its owner's control.

Faith Unbroken

Three generic, one white enchantment - Aura - Uncommon Enchant creature you control

When this Aura enters the battlefield, exile target creature an opponent controls until this Aura leaves the battlefield.

Enchanted creature gets +2/+2.

​​​ ​​​​​

Close

Gryff's Boon

One white enchantment - Aura - Uncommon

Enchant creature

Enchanted creature gets +1/+0 and has flying.

Three generic, one white: Return this card from your graveyard to the battlefield attached to target creature. Activate only as a sorcery.

Guardian of Pilgrims

One generic, one white creature - Spirit Cleric - 2/2 - Common

When this creature enters the battlefield, target creature gets +1/+1 until end of turn.

Gisela, the Broken Blade

Two generic, two white legendary creature - Angel Horror - 4/3 - Mythic Rare

Flying, first strike, lifelink

At the beginning of your end step, if you both own and control Gisela and a creature named Bruna, the Fading Light, exile them, then meld them into Brisela, Voice of Nightmares.

Close

Gather the Townsfolk

One generic, one red, one white sorcery - Rare

Put two +1/+1 counters on target creature. It gains vigilance, trample, lifelink, indestructible, and haste until end of turn.

Flashback two generic, one red, one white (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Haunted Dead

Three generic, one black creature - Zombie - 2/2 - Uncommon

When this creature enters, create a 1/1 white Spirit creature token with flying.

One generic, one black, Discard two cards: Return this card from your graveyard to the battlefield tapped.

Close

Hopeful Initiate

One white creature - Human Warlock - 1/2 - Rare

Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.)

Two generic, one white, Remove two +1/+1 counters from among creatures you control: Destroy target artifact or enchantment.

Inspiring Captain

Three generic, one white creature - Human Knight - 3/3 - Common

When this creature enters the battlefield, creatures you control get +1/+1 until end of turn.

Intangible Virtue

One generic, one white enchantment - Uncommon

Creature tokens you control get +1/+1 and have vigilance.

Close

Lunarch Mantle

One generic, one white enchantment - Aura - Common

Enchant creature

Enchanted creature gets +2/+2 and has "One generic, sacrifice a permanent: This creature gains flying until end of turn."

Lingering Souls

Two generic, one white sorcery - Uncommon

Create two 1/1 white Spirit creature tokens with flying.

Flashback: one generic, one black (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Close

Lunarch Veteran // Luminous Phantom

Lunarch Veteran

One white creature - Human Cleric - 1/1 - Common

Whenever another creature you control enters the battlefield, you gain 1 life.

Disturb one generic, one white (You may cast this card from your graveyard transformed for its disturb cost.)

Close

Luminous Phantom

One white creature - Spirit Cleric - 1/1 - Common

Flying

Whenever another creature you control leaves the battlefield, you gain 1 life.

If Luminous Phantom would be put into a graveyard from anywhere, exile it instead.

Mausoleum Guard

Three generic, one white creature - Human Scout - 2/2 - Uncommon

When this creature dies, create two 1/1 white Spirit creature tokens with flying.

Close

Mentor of the Meek

Two generic, one white creature - Human Soldier - 2/2 - Uncommon

Whenever another creature you control with power 2 or less enters the battlefield, you may pay one generic. If you do, draw a card.

Close

Niblis of the Urn

One generic, one white creature - Spirit - 1/1 - Uncommon

Flying

Whenever this creature attacks, you may tap target creature.

Close

Odric, Lunarch Marshal

Three generic, one white legendary creature - Human Soldier - 3/3 - Rare

At the beginning of each combat, creatures you control gain first strike until end of turn if a creature you control has first strike. The same is true for flying, deathtouch, double strike, haste, hexproof, indestructible, lifelink, menace, reach, skulk, trample, and vigilance.

Close

Restoration Angel

Three generic, one white creature - Angel - 3/4 - Rare

Flash

Flying

When this creature enters, you may exile target non-Angel creature you control, then return that card to the battlefield under your control.

Close

Rally the Peasants

Two generic, one white instant - Uncommon

Creatures you control get +2/+0 until end of turn.

Flashback two generic, one red (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Close

Slayer of the Wicked

Three generic, one white creature - Human Soldier - 3/2 - Uncommon

When this creature enters, you may destroy target Vampire, Werewolf, or Zombie.

Soul-Guide Gryff

Four generic, one white creature - Hippogriff Spirit - 3/4 - Common

Flying

When this creature enters, exile up to one target card from your graveyard.

Close

Spectral Shepherd

Two generic, one white creature - Spirit - 2/2 - Uncommon

Flying

One generic, one blue: Return target Spirit you control to its owner's hand.

Strength of Arms

One white instant - Common

Target creature gets +2/+2 until end of turn. If you control an Equipment, create a 1/1 white Human Soldier creature token.

Close

Subjugator Angel

Four generic, two white creature - Angel - 4/3 - Uncommon

Flying

When this creature enters, tap all creatures your opponents control.

Close

Thalia, Heretic Cathar

Two generic, one white legendary creature - Human Soldier - 3/2 - Rare

First strike

Creatures and nonbasic lands your opponents control enter tapped.

Close

Thraben Inspector

One white creature - Human Soldier - 1/2 - Common

When this creature enters, investigate. (Create a Clue token. It's an artifact with "Two generic, Sacrifice this token: Draw a card.")

Close

Town Gossipmonger//Incited Rabble

Town Gossipmonger

One white creature - Human - 1/1 - Uncommon

Tap, Tap an untapped creature you control: Transform this creature.

Incited Rabble

(Red) Creature - Human - 2/3

This creature attacks each combat if able.

Two generic: This creature gets +1/+0 until end of turn.

Close Close

Twinblade Geist//Twinblade Invocation

Twinblade Geist

One generic, one white creature - Spirit Warrior - 1/1 - Uncommon

Double strike

Disturb two generic, one white (You may cast this card from your graveyard transformed for its disturb cost.)

Twinblade Invocation

(White) Enchantment - Aura

Enchant creature

Enchanted creature has double strike.

If Twinblade Invocation would be put into a graveyard from anywhere, exile it instead.

Close Close

Valorous Stance

One generic, one white instant - Uncommon

Choose one -

Target creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

Destroy target creature with toughness 4 or greater.

Close

Vanquish the Horde

Six generic, two white sorcery - Rare

This spell costs one generic less to cast for each creature on the battlefield.

Destroy all creatures.

Voice of the Blessed

Two white creature - Spirit Cleric - 2/2 - Rare

Whenever you gain life, put a +1/+1 counter on this creature.

As long as this creature has four or more +1/+1 counters on it, it has flying and vigilance.

As long as this creature has ten or more +1/+1 counters on it, it has indestructible.

Close

Wedding Announcement//Wedding Festivity

Wedding Announcement

Two generic, one white enchantment - Rare

At the beginning of your end step, put an invitation counter on this enchantment. If you attacked with two or more creatures this turn, draw a card. Otherwise, create a 1/1 white Human creature token. Then if this enchantment has three or more invitation counters on it, transform it.

Wedding Festivity

(White) Enchantment

Creatures you control get +1/+1.

Close

Blue

Mausoleum Wanderer by Kieran Yanner

Blue is the colour of death in Innistrad. Alongside Spirits, blue is also where you'll find a lot of the set's Zombies - specifically the Skaabs, creatures made of various corpses pieced together by evil scientist "Stitchers".

Image

Name And Description

Aberrant Researcher//Perfected Form

Aberrant Researcher

Three generic, one blue creature - Human Insect - 3/2 - Uncommon

Flying

At the beginning of your upkeep, mill a card. If an instant or sorcery card was milled this way, transform this creature. (To mill a card, put the top card of your library into your graveyard.)

Perfected Form

(Blue) Creature - Insect Horror - 5/4

Flying

Battleground Geist

Four generic, one blue creature - Spirit - 3/3 - Common

Flying

Other Spirit creatures you control get +1/+0.

Close

Biolume Egg//Biolume Serpent

Biolume Egg

Two generic, one blue creature - Serpent Egg - 0/4 - Uncommon

Defender

When this creature enters, scry 2.

When you sacrifice this creature, return it to the battlefield transformed under its owner's control at the beginning of the next end step.

Biolume Serpent

(Blue) Creature - Serpent - 4/4

Sacrifice two Islands: This creature can't be blocked this turn.

Close Close

Cackling Counterpart

One generic, two blue instant - Uncommon

Create a token that's a copy of target creature you control.

Flashback: five generic, two blue (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Cobbled Lancer

One blue creature - Zombie Horse - 3/3 - Uncommon

As an additional cost to cast this spell, exile a creature card from your graveyard.

Three generic, one blue, Exile this card from your graveyard: Draw a card.

Compelling Deterrence

One generic, one blue instant - Uncommon

Return target nonland permanent to its owner's hand. Then that player discards a card if you control a Zombie.

Close

Covetous Castaway//Ghostly Castigator

Covetous Castaway

One generic, one blue creature - Human - 1/3 - Uncommon

When this creature dies, mill three cards. (Put the top three cards of your library into your graveyard.)

Disturb three generic, two blue (You may cast this card from your graveyard transformed for its disturb cost.)

Ghostly Castigator

(Blue) creature - Spirit - 3/4

Flying

When this creature enters, you may shuffle up to three target cards from your graveyard into your library.

If Ghostly Castigator would be put into a graveyard from anywhere, exile it instead.

Close Close

Deadeye Navigator

Four generic, two blue creature - Spirit - 5/5 - Rare

Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.)

As long as Deadeye Navigator is paired with another creature, each of those creatures has "One generic, one blue: Exile this creature, then return it to the battlefield under your control."

Delver of Secrets//Insectile Aberration

Delver of Secrets

One blue creature - Human Wizard - 1/1 - Common

At the beginning of your upkeep, look at the top card of your library. You may reveal that card. If an instant or sorcery card is revealed this way, transform this creature.

Insectile Aberration

(Blue) creature - Human Insect - 3/2

Flying

Deranged Assistant

One generic, one blue creature - Human Wizard - 1/1 - Common

Tap, Mill a card: Add one colorless mana. (To mill a card, put the top card of your library into your graveyard.)

Docent of Perfection//Final Iteration

Docent of Perfection

Three generic, two blue creature - Insect Horror - 5/4 - Rare

Flying

Whenever you cast an instant or sorcery spell, create a 1/1 blue Human Wizard creature token. Then if you control three or more Wizards, transform this creature.

Final Iteration

(Colorless) Creature - Eldrazi Insect - 6/5

Flying

Wizards you control get +2/+1 and have flying.

Whenever you cast an instant or sorcery spell, create a 1/1 blue Human Wizard creature token.

Drunau Corpse Trawler

Three generic, one blue creature - Zombie - 1/1 Uncommon

When this creature enters, create a 2/2 black Zombie creature token.

Two generic, one black: Target Zombie gains deathtouch until end of turn.

Close

Essence Flux

One blue instant - Common

Exile target creature you control, then return that card to the battlefield under its owner's control. If it's a Spirit, put a +1/+1 counter on it.

Close

Forbidden Alchemy

Two generic, one blue Instant - Uncommon

Look at the top four cards of your library. Put one of them into your hand and the rest into your graveyard.

Flashback six generic, one black (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Close

Geistlight Snare

Two generic, one blue Instant - Uncommon

This spell costs one generic less to cast if you control a Spirit. It also costs one generic less to cast if you control an enchantment.

Counter target spell unless its controller pays three generic.

Close

Grizzled Angler//Grisly Anglerfish

Grizzled Angler

Two generic, one blue creature - Human - 2/3 - Uncommon

Tap: Mill two cards. Then if there is a colorless creature card in your graveyard, transform this creature. (To mill two cards, put the top two cards of your library into your graveyard.)

Grisly Anglerfish

Creature - Eldrazi Fish - 4/5

Six generic: Creatures your opponents control attack this turn if able.

Close Close

Hullbreaker Horror

Five generic, two blue creature - Kraken Horror - 7/8 - Rare

Flash

This spell can’t be countered.

Whenever you cast a spell, choose up to one —

Return target spell you don’t control to its owner’s hand.

Return target nonland permanent to its owner’s hand.

Close

Imprisoned in the Moon

Two generic, one blue enchantment - Aura - Common

Enchant creature, land, or planeswalker

Enchanted permanent is a colorless land with "tap: Add one colorless mana" and loses all other card types and abilities.

Jace, Unraveler of Secrets

Three generic, two blue Legendary Planeswalker - Jace - 5 Starting Loyalty - Mythic Rare

+1: Scry 1, then draw a card.

-2: Return target creature to its owner's hand.

-8: You get an emblem with "Whenever an opponent casts their first spell each turn, counter that spell."

Close

Laboratory Maniac

Two generic, one blue creature - Human Wizard - 2/2 - Uncommon

If you would draw a card while your library has no cards in it, you win the game instead.

Lantern Bearer//Lanterns' Lift

Lantern Bearer

One blue creature - Spirit - 1/1 - Common

Flying

Disturb: two generic, one blue (You may cast this card from your graveyard transformed for its disturb cost.)

Lantern's Lift

(Blue) enchantment - Aura

Enchant creature

Enchanted creature gets +1/+1 and has flying.

If Lanterns' Lift would be put into a graveyard from anywhere, exile it instead.

Makeshift Mauler

Three generic, one blue creature - Zombie Horror - 4/5 - Uncommon

As an additional cost to cast this spell, exile a creature card from your graveyard.

Close

Mausoleum Wanderer

One blue creature - Spirit - 1/1 - Rare

Flying

Whenever another Spirit you control enters, this creature gets +1/+1 until end of turn.

Sacrifice this creature: Counter target instant or sorcery spell unless its controller pays X, where X is this creature's power.

Close

Memory Deluge

Two generic, two blue Instant - Rare

Look at the top X cards of your library, where X is the amount of mana spent to cast this spell. Put two of them into your hand and the rest on the bottom of your library in a random order.

Flashback five generic, two blue (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Close

Mist Raven

Two generic, two blue creature - Bird - 2/2 - Uncommon

Flying

When this creature enters, return target creature to its owner's hand.

Mystic Retrieval

Three generic, one blue sorcery - Uncommon

Return target instant or sorcery card from your graveyard to your hand.

Flashback: two generic, one red (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Close

Nebelgast Herald

Two generic, one blue creature - Spirit - 2/1 - Uncommon

Flash

Flying

Whenever this creature or another Spirit you control enters, tap target creature an opponent controls.

Close

Necroduality

Three generic, one blue enchantment - Mythic Rare

Whenever a nontoken Zombie you control enters, create a token that's a copy of that creature.

Overcharged Amalgam

Two generic, two blue creature - Zombie Horror - 3/3 - Rare

Flying

Flash

Exploit (When this creature enters, you may sacrifice a creature.)

When this creature exploits a creature, counter target spell, activated ability, or triggered ability.

Reckless Scholar

Two generic, one blue creature - Human Wizard - 2/1 - Common

Tap: Target player draws a card, then discards a card.

Close

Rise from the Tides

Five generic, one blue Sorcery - Uncommon

Create a tapped 2/2 black Zombie creature token for each instant and sorcery card in your graveyard.

Close

Rooftop Storm

Five generic, one blue enchantment - Rare

You may pay zero generic rather than pay the mana cost for Zombie creature spells you cast.

Close

Silent Departure

One blue sorcery - Common

Return target creature to its owner's hand.

Flashback: four generic, one blue (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Snapcaster Mage

One generic, one blue creature - Human Wizard - 2/1 - Mythic Rare

Flash

When this creature enters, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to the mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.)

Close

Soulcipher Board//Cipherbound Spirit

Soulcipher Board

One generic, one blue artifact - Uncommon

This artifact enters with three omen counters on it.

One generic, one blue, Tap: Look at the top two cards of your library. Put one of them into your graveyard.

Whenever a creature card is put into your graveyard from anywhere, remove an omen counter from this artifact. Then if it has no omen counters on it, transform it.

Cipherbound Spirit

(Blue) Creature - Spirit - 3/2

Flying

This creature can block only creatures with flying.

Three generic, one blue: Draw two cards, then discard a card.

Close

Spontaneous Mutation

One blue enchantment - Aura - Common

Flash

Enchant creature

Enchanted creature gets -X/-0, where X is the number of cards in your graveyard.

Stitched Mangler

Two generic, one blue creature - Zombie Horror - 2/3 - Common

This creature enters tapped.

When this creature enters, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.

Close

Summary Dismissal

Two generic, two blue instant - Common

Exile all other spells and counter all abilities.

Syncopate

X generic, one blue instant - Common

Counter target spell unless its controller pays X. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.

Tower Geist

Three generic, one blue creature - Spirit - 2/2 - Common

Flying

When this creature enters, look at the top two cards of your library. Put one of them into your hand and the other into your graveyard.

Close

Thing In The Ice//Awoken Horror

Thing In The Ice

One generic, one blue creature - Horror - 0/4 - Rare

Defender

This creature enters with four ice counters on it.

Whenever you cast an instant or sorcery spell, remove an ice counter from this creature. Then if it has no ice counters on it, transform it.

Awoken Horror

(Blue) Creature - Kraken Horror - 7/8

When this creature transforms into Awoken Horror, return all non-Horror creatures to their owners' hands.

Close Close

Temporal Mastery

Five generic, two blue sorcery - Mythic Rare

Take an extra turn after this one. Exile Temporal Mastery.

Miracle one generic, one blue (You may cast this card for its miracle cost when you draw it if it’s the first card you drew this turn.)

Close

Think Twice

One generic, one blue instant - Common

Draw a card.

Flashback: two generic, one blue (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Wretched Throng

One generic, one blue creature - Zombie Horror - 2/1 - Common

When this creature dies, you may search your library for a card named Wretched Throng, reveal it, put it into your hand, then shuffle.

Black

The Meathook Massacre by Chris Seaman

Innistrad is a world of horror. It has its fair share of monsters, like the magically resurrected Zombies, or the Vampires surving the Markov and Voldaren families, but they're not the only threats. There are also serial killers prowling the plane, ready to strike.

Image

Name And Description

Close

Archghoul of Thraben

Two generic, one black creature - Zombie Ceric - 3/2 - Uncommon

Whenever this creature or another Zombie you control dies, look at the top card of your library. If it's a Zombie card, you may reveal it and put it into your hand. If you don't put the card into your hand, you may put it into your graveyard.

Close

Asylum Visitor

One generic, one black creature - Vampire Wizard - 3/1 - Uncommon

At the beginning of each player's upkeep, if that player has no cards in hand, you draw a card and you lose 1 life.

Madness one generic, one black (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Close

Blood Artist

One generic, one black creature - Vampire - 0/1 - Uncommon

Whenever this creature or another creature dies, target player loses 1 life and you gain 1 life.

Close

Bloodline Keeper//Lord Of Lineage

Bloodline Keeper

Two generic, two black creature - Vampire - 3/3 - Mythic Rare

Flying

Tap: Create a 2/2 black Vampire creature token with flying.

One black: Transform this creature. Activate only if you control five or more Vampires.

Lord Of Lineage

(Black) Creature - Vampire - 5/5

Flying

Other Vampire creatures you control get +2/+2.

Tap: Create a 2/2 black Vampire creature token with flying.

Close Close

Butcher Ghoul

One generic, one black creature - Zombie - 1/1 - Common

Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)

Close

Collective Brutality

One generic, one black sorcery - Rare

Escalate—Discard a card.

Choose one or more —

Target opponent reveals their hand. You choose an instant or sorcery card from it. That player discards that card.

Target creature gets -2/-2 until end of turn.

Target opponent loses 2 life and you gain 2 life.

Close

Captivating Vampire

One generic, two black creature - Vampire - 2/2 - Rare

Other Vampire creatures you control get +1/+1.

Tap five untapped Vampires you control: Gain control of target creature. It becomes a Vampire in addition to its other types.

Deadly Allure

One black sorcery - Uncommon

Target creature gains deathtouch until end of turn and must be blocked this turn if able.

Flashback one green (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Desperate Farmer // Depraved Harvester

Desperate Farmer

Two generic, one black creature - Human Peasant - 2/2 - Common

Lifelink

When another creature you control dies, transform this creature.

Depraved Harvester

Creature - Human Knight - 4/3

Lifelink

Close

Demonic Taskmaster

Three generic, one blue creature - Spirit - 2/2 - Common

Flying

When this creature enters, look at the top two cards of your library. Put one of them into your hand and the other into your graveyard.

Eaten Alive

One black sorcery - Common

As an additional cost to cast this spell, sacrifice a creature or pay three generic, one black.

Exile target creature or planeswalker.

Close

Ecstatic Awakener // Awoken Demon

Ecstatic Awakener

Two generic, one black creature - Human Wizard - 1/1 - Common

Two black mana, Sacrifice another creature: Draw a card, then transform this creature. Activate only once each turn.

Awoken Demon

Creature - Demon - 4/4

Close

Edgar’s Awakening

Three generic, two black sorcery - Uncommon

Return target creature card from your graveyard to the battlefield.

When you discard this card, you may pay one black. When you do, return target creature card from your graveyard to your hand.

Falkenrath Torturer

Two generic, one black creature - Vampire - 2/1 - Common

Sacrifice a creature: This creature gains flying until end of turn. If the sacrificed creature was a Human, put a +1/+1 counter on this creature.

Close

Gravecrawler

One black creature - Zombie - 2/1 - Rare

This creature can't block.

You may cast this card from your graveyard as long as you control a zombie.

Close

Griselbrand

Four generic, four black legendary creature - Demon - 7/7 - Mythic Rare

Flying, lifelink

Pay 7 life: Draw seven cards.

​​​ ​​​​​

Groundskeeper

One green creature - Human Druid - 1/1 - Uncommon

One generic, one green: Return target basic land card from your graveyard to your hand.

Close

Gisa’s Bidding

Two generic, two black sorcery - Uncommon

Create two 2/2 black Zombie creature tokens.

Madness Two generic, one black (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Gluttonous Guest

Two generic, one black creature - Vampire - 1/4 - Common

When this creature enters, create a Blood token. (It’s an artifact with “One generic, tap, discard a card, sacrifice this token: Draw a card.”)

Close

Ghoulish Procession

One generic, one black enchantment - Uncommon

Whenever one or more nontoken creatures die, create a 2/2 black Zombie creature token with decayed. This ability triggers only once each turn. (A creature with decayed can’t block. When it attacks, sacrifice it at end of combat.)

Graf Rats

One generic, one black creature - Rat - 2/1 - Uncommon

At the beginning of combat on your turn, if you both own and control this creature and a creature named Midnight Scavengers, exile them, then meld them into Chittering Host.

Close

Haunted Dead

Three generic, one black creature - Zombie - 2/2 - Uncommon

When this creature enters, create a 1/1 white Spirit creature token with flying.

One generic, one black, discard two cards: Return this card from your graveyard to the battlefield tapped.

Close

Heartless Summoning

One generic, one black enchantment - Rare

Creature spells you cast cost two less to cast.

Creatures you control get -1/-1.

Close

Indulgent Aristrocrat

One black creature - Vampire Noble - 1/1 - Uncommon

Lifelink

Two generic, sacrifice a creature: Put a +1/+1 counter on each Vampire you control.

Close

Infernal Grasp

One generic, one black instant - Uncommon

Destroy target creature. You lose 2 life.

Invasion of Innistrad//Deluge of the Dead

Invasion of Innistrad

Two generic, two black battle - Siege - Rare

(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)

Flash

When Invasion of Innistrad enters, target creature an opponent controls gets -13/-13 until end of turn.

Deluge of the Dead

(Black) Enchantment

When this enchantment enters, create two 2/2 black Zombie creature tokens.

Two generic, one black: Exile target card from a graveyard. If it was a creature card, create a 2/2 black Zombie creature token.

Close

Killing Wave

X generic, one black sorcery - Uncommon

For each creature, its controller sacrifices it unless they pay X life.

Liliana of the Veil

One generic, two black legendary planeswalker - Liliana - 3 Starting Loyalty - Mythic Rare

+1: Each player discards a card.

-2: Target player sacrifices a creature of their choice.

-6: Seperate all permanents target player controls into two piles. That player sacrifices all permanents in the pile of their choice.

Morkut Banshee

Three generic, two black creature - Spirit - 4/4 - Uncommon

Morbid — When this creature enters, if a creature died this turn, target creature gets -4/-4 until end of turn.

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Murderous Compulsion

One generic, one black sorcery - Common

Destroy target tapped creature.

Madness One generic, one black (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Close

Morbid Opportunist

Two generic, one black creature - Human Rogue - 1/3 - Uncommon

Whenever one or more other creatures die, draw a card. This ability triggers only once each turn.

Midnight Scavengers

Four generic, one black creature - Human Rogue - 3/3 - Common

When this creature enters, you may return target creature card with mana value 3 or less from your graveyard to your hand.

(Melds with Graf Rats.)

Olivia's Dragoon

One generic, one black creature - Vampire Berserker - 2/2 - Common

Discard a card: This creature gains flying until end of turn.

Close

The Meathook Massacre

X generic, two black legendary enchantment - Mythic Rare

When The Meathook Massacre enters, each creature gets -X/-X until end of turn.

Whenever a creature you control dies, each opponent loses 1 life.

Whenever a creature an opponent controls dies, you gain 1 life.

Skirsdag High Priest

One generic, one black creature - Human Cleric - 1/2 - Rare

Morbid — Tap, Tap two untapped creatures you control: Create a 5/5 black Demon creature token with flying. Activate only if a creature died this turn.

Close

Sorin, Imperious Bloodlord

Two generic, one black Legendary Planeswalker - Sorin - 4 Starting Loyalty - Mythic Rare

+1: Target creature you control gains deathtouch and lifelink until end of turn. If it's a Vampire, put a +1/+1 counter on it.

+1: You may sacrifice a Vampire. When you do, Sorin deals 3 damage to any target and you gain 3 life.

-3: You may put a Vampire creature card from your hand onto the battlefield.

Sanitarium Skeleton

One black creature - Skeleton - 1/2 - Common

Two generic, one black: Return this card from your graveyard to your hand.

Close

Sever the Bloodline

Three generic, one black sorcery - Uncommon

Exile target creature and all other creatures with the same name as that creature.

Flashback five generic, two black (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Siege Zombie

One generic, one black creature - Zombie - 2/2 - Common

Tap three untapped creatures you control: Each opponent loses 1 life.

Triskaidekaphobia

Three generic, one black enchantment - Uncommon

At the beginning of your upkeep, choose one -

- Each player with exactly 13 life loses the game, then each player gains 1 life.

- Each player with exactly 13 life loses the game, then each player loses 1 life.

Tree of Perdition

Three generic, one black creature - Plant - 0/13 - Rare

Defender

Tap: Exchange target opponent’s life total with this creature’s toughness.

Close

Tragic Slip

One black instant - Common

Target creature gets -1/-1 until end of turn.

Morbid — That creature gets -13/-13 until end of turn instead if a creature died this turn.

Voldaren Bloodcaster//Bloodbat Summoner

One generic, one black creature - Vampire Wizard - 2/1 - Rare

Voldaren Bloodcaster

One generic, one black creature - Vampire Wizard - 2/1 - Rare

Flying

Whenever this creature or another nontoken creature you control dies, create a Blood token (It's an artifact with "One generic, Tap, Discard a card, Sacrifice this token: Draw a card.")

Whenever you create a Blood token, if you control five or more Blood tokens, transform this creature.

Bloodbat Summoner

(Black) creature - Vampire Wizard - 3/3

Flying

At the beginning of combat on your turn, up to one target Blood token you control becomes a 2/2 black Bat creature with flying and haste in addition to its other types.

Close

Village Rites

One black instant - Common

As an additional cost to cast this spell, sacrifice a creature.

Draw two cards.

Red

Avacyn, the Purifier by James Ryman

The last time we visited Innistrad, Werewolves and Vampires were struggling for control of the plane during the Eternal Night. Both of them can be found in red, with lots of transforming, forced combat, and more than a few fangs.

Image

Name And Description

Close

Abrade

One generic, one red instant - Common

Choose one -

- Abrade deals 3 damage to target creature.

- Destroy target artifact.

Close

Ancestral Anger

One red sorcery - Common

Target creature gains trample and gets +X/+0 until end of turn, where X is 1 plus the number of cards named Ancestral Anger in your graveyard.

Draw a card.

Close

Alchemist's Greeting

Four generic, one red sorcery - Common

Alchemist's Greeting deals 4 damage to target creature.

Madness one generic, one red (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Balefire Dragon

Five generic, two red creature - Dragon - 6/6 - Mythic Rare

Flying

Whenever this creature deals combat damage to a player, it deals that much damage to each creature that player controls.

Close

Borrowed Hostility

One red instant - Common

Escalate: three generic (Pay this cost for each mode chosen beyond the first.)

Chooe one or both -

- Target creature gets +3/+0 until end of turn.

- Target creature gains first strike until end of turn.

Close

Blood Mist

Three generic, one red enchantment - Uncommon

At the beginning of combat on your turn, target creature you control gains double strike until end of turn.

Blood Petal Celebrant

One generic, one red creature - Vampire - 2/1 - Common

This creature has first strike as long as it’s attacking.

When this creature dies, create a Blood token. (It’s an artifact with "1, Tap, Discard a card, Sacrifice this token: Draw a card.")

Close

Bedlam Reveler

Six generic, two red creature - Devil Horror - 3/4 - Rare

This spell costs one generic less to cast for each instant and sorcery card in your graveyard.

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

When this creature enters, discard your hand, then draw three cards.

Bloodmad Vampire

Two generic, one red creature - Vampire Berserker - 4/1 - Common

Whenever this creature deals combat damage to a player, put a +1/+1 counter on it.

Madness one generic, one red (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Burning Vengeance

Two generic, one red enchantment - Uncommon

Whenever you cast a spell from your graveyard, this enchantment deals 2 damage to any target.

Collective Defiance

One generic, two red sorcery - Rare

Escalate one generic (Pay this cost for each mode chosen beyond the first.)

Choose one or more —

Target player discards all the cards in their hand, then draws that many cards.

Collective Defiance deals 4 damage to target creature.

Collective Defiance deals 3 damage to target opponent or planeswalker.

Chandra, Dressed to Kill

One generic, two red legendary planeswalker - Chandra - 3 - Starting Loyalty - Mythic Rare

+1: Add one red mana. Chandra deals 1 damage to up to one target player or planeswalker.

+1: Exile the top card of your library. If it’s red, you may cast it this turn.

-7: Exile the top five cards of your library. You may cast red spells from among them this turn. You get an emblem with “Whenever you cast a red spell, this emblem deals X damage to any target, where X is the amount of mana spent to cast that spell.”

Festival Crasher

One generic, one red creature - Devil - 1/3 - Common

Whenever you cast an instant or sorcery spell, this creature gets +2/+0 until end of turn.

Faithless Looting

One red sorcery - Common

Draw two cards, then discard two cards.

Flashback: Two generic, one red (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Falkenrath Gorger

One red creature - Vampire Berserker - 2/1 - Rare

Each Vampire card you own that isn't on the battlefield has madness. The madness cost is equal to its mana cost. (If you discard a card with madness, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Fiery Temper

One generic, two red instant - Uncommon

Fiery Temper deals 3 damage to any target.

Madness: one red (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Furyblade Vampire

One generic, one red creature - Vampire Berserker - 1/2 - Uncommon

Trample

At the beginning of combat on your turn, you may discard a card. If you do, this creature gets +3/+0 until end of turn.

Close

Geier Reach Bandit // Vildin-Pack Alpha

Geier Reach Bandit

Two generic, one red creature - Human Rogue Werewolf - 3/2 - Uncommon

Haste

At the beginning of each upkeep, if no spells were cast last turn, transform this creature.

Vildin-Pack Alpha

Creature - Werewolf - 4/3

Whenever a Werewolf you control enters, you may transform it. At the beginning of each upkeep, if a player cast two or more spells last turn, transform this creature.

Close

Hanweir Garrison

Two generic, one red creature - Human Soldier - 2/3 - Rare

Whenever this creature attacks, create two 1/1 red Human creature tokens that are tapped and attacking. (Melds with Hanweir Battlements)

Honeymoon Hearse

Two generic, one red artifact - Vehicle - 5/5 - Uncommon

Trample

Tap two untapped creatures you control: This Vehicle becomes an artifact creature until end of turn.

Hungry Ridgewolf

One generic, one red creature - Wolf - 2/2 - Common

As long as you control another Wolf or Werewolf, this creature gets +1/+0 and has trample.

Hanweir Watchkeep // Bane of Hanweir

Hanweir Watchkeep

Two generic, one red creature - Human Warrior Werewolf - 1/5 - Common

Defender

At the beginning of each upkeep, if no spells were cast last turn, transform this creature.

Bane of Hanweir

Creature - Werewolf - 5/5 - Common

This creature attacks each combat if able.

At the beginning of each upkeep, if a player cast two or more spells last turn, transform this creature.

Conduit of Storms // Conduit of Emrakul

Conduit of Storms

Two generic, one red creature - Werewolf Horror - 2/3 - Common

Whenever this creature attacks, add one red at the beginning of your next main phase this turn.

Three generic, two red: Transform this creature.

Conduit of Emrakul

Creature - Eldrazi Werewolf - 5/4

Whenever this creature attacks, add two colorless at the beginning of your next main phase this turn.

Kruin Outlaw // Terror of Kruin Pass

Kruin Outlaw

One generic, two red creature - Human Rogue Werewolf - 2/2 - Rare

First strike

At the beginning of each upkeep, if no spells were cast last turn, transform this creature.

Terror of Kruin Pass

Creature - Werewolf - 3/3 - Rare

Double strike

Werewolves you control have menace. (A creature with menace can't be blocked except by two or more creatures.)

At the beginning of each upkeep, if a player cast two or more spells last turn, transform this creature.

Close

Lightning Axe

One red instant - Common

As an additional cost to cast this spell, discard a card or pay five generic.

Lightning Axe deals 5 damage to target creature.

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Close

Lightning Mauler

One generic, one red creature - Human Berserker - 2/1 - Uncommon

Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.)

As long as this creature is paired with another creature, both creatures have haste.

Mirrorwing Dragon

Three generic, two red creature - Dragon - 4/5 - Rare

Flying

Whenever a player casts an instant or sorcery spell that targets only this creature, that player copies that spell for each other creature they control that the spell could target. Each copy targets a different one of those creatures.

Close

Mass Hysteria

One red enchantment - Rare

All creatures have haste.

Neonate’s Rush

Two generic, one red instant - Common

This spell costs 1 less to cast if you control a Vampire.

Neonate’s Rush deals 1 damage to target creature and 1 damage to its controller. Draw a card.

Reforge the Soul

Three generic, two red sorcery - Rare

Each player discards their hand, then draws seven cards.

Miracle: one generic, one red (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)

Runebound Wolf

One generic, one red creature - Wolf - 2/2 - Uncommon

Three generic, one red, tap: This creature deals damage equal to the number of Wolves and Werewolves you control to target opponent.

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Savage Alliance

Two generic, one red instant - Uncommon

Escalate 1 (Pay this cost for each mode chosen beyond the first.)

Choose one or more —

Creatures target player controls gain trample until end of turn.

Savage Alliance deals 2 damage to target creature.

Savage Alliance deals 1 damage to each creature target opponent controls.

Close

Smoldering Werewolf//Erupting Dreadwolf

Smoldering Werewolf

Two generic, two red creature - Werewolf Horror - 3/2 - Uncommon

When this creature enters, it deals 1 damage to each of up to two target creatures.

Four generic, two red: Transform this creature.

Erupting Dreadwolf

Creature - Eldrazi Werewolf - 6/4

Whenever this creature attacks, it deals 2 damage to any target.

Close

Stensia Masquerade

Two generic, one red enchantment - Uncommon

Attacking creatures you control have first strike.

Whenever a Vampire you control deals combat damage to a player, put a +1/+1 counter on it.

Madness two generic, one red (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Close

Seize the Storm

Four generic, one red sorcery - Common

Create a red Elemental creature token with trample and “This token’s power and toughness are each equal to the number of instant and sorcery cards in your graveyard plus the number of cards with flashback you own in exile.”

Flashback six generic, one red (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Close

Stromkirk Occultist

Two generic, one red creature - Vampire Horror - 3/2 - Uncommon

Trample

Whenever this creature deals combat damage to a player, exile the top card of your library. Until end of turn, you may play that card.

Madness one generic, one red (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Thermo-Alchemist

One generic, one red creature - Human Shaman - 0/3 - Uncommon

Defender

Tap: This creature deals 1 damage to each opponent.

Whenever you cast an instant or sorcery spell, untap this creature.

Close

Through the Breach

Four generic, one red instant - Arcane - Rare

You may put a creature card from your hand onto the battlefield. That creature gains haste. Sacrifice that creature at the beginning of the next end step.

Splice onto Arcane two generic, two red (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)

Ulrich's Kindred

Two generic, one red creature - Wolf - 3/2 - Uncommon

Trample

Three generic, one green: Target attacking Wolf or Werewolf gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

Uncaged Fury

Two generic, one red instant - Uncommon

Target creature gets +1/+1 and gains double strike until end of turn.

Close

Vexing Devil

One red creature - Devil - 4/3 - Rare

When this creature enters, any opponent may have it deal 4 damage to them. If a player does, sacrifice this creature.

Close

Village Messenger//Moonrise Intruder

Village Messenger

One red creature - Human Werewolf - 1/1 - Common

Haste

At the beginning of each upkeep, if no spells were cast last turn, transform this creature.

Moonrise Intruder

(Red) Creature - Werewolf - 2/2

Menace (This creature can't be blocked except by two or more creatures.)

At the beginning of each upkeep, if a player cast two or more spells last turn, transform this creature.

Close

Voldaren Ambusher

Two generic, one red creature - Vampire Archer - 2/2 - Uncommon

When this creature enters, if an opponent lost life this turn, it deals X damage to up to one target creature or planeswalker, where X is the number of Vampires you control.

Voldaren Duelist

Three generic, one red creature - Vampire Warrior - 3/2 - Common

Haste

When this creature enters, target creature can't block this turn.

Close

Voldaren Epicure

One red creature - Vampire - 1/1 - Common

When this creature enters, it deals 1 damage to each opponent. Create a Blood token. (It's an artifact with "one generic, one tap, Discard a card, Sacrifice this token: Draw a card.")

Close

Zealous Conscripts

Four generic, one red creature - Human Warrior - 3/3 - Rare

Haste

When this creature enters, gain control of target permanent until end of turn. Untap that permanent. It gains haste until end of turn.

Green

Ulvenwald Mysteries by Nereida

Though green is mostly associated with Humans and Werewolves on Innistrad, it's also, unfortunately, the colour of spiders, insects, and the other creeply-crawlies that stalk the forests of Kessig and Ulvenwald.

Image

Name And Description

Aim High

One generic, one green instant - Common

Untap target creature. It gets +2/+2 and gains reach until end of turn.

Ambush Viper

One generic, one green creature - Snake - 2/1 - Common

Flash

Deathtouch

Close

Bramble Wurm

Six generic, one green creature - Wurm - 7/6 - Common

Reach, trample

When this creature enters, you gain 5 life.

Two generic, one green: Exile this card from your graveyard. You gain 5 life.

Close

Cultivator Colossus

Four generic, three green creature - Plant Beast - / - Mythic Rare

Trample

Cultivator Colossus's power and toughness are each equal to the number of lands you control.

When this creature enters, you may put a land card from your hand onto the battlefield tapped. If you do, draw a card and repeat this process.

Close

Cryptolith Rite

One generic, one green enchantment - Rare

Creatures you control have “Tap: Add one mana of any color.”

Clear Shot

Two generic, one green instant - Uncommon

Target creature you control gets +1/+1 until end of turn. It deals damage equal to its power to target creature you don’t control.

Dawnhart Disciple

One generic, one green creature - Human Warlock - 2/2 - Common

Whenever another Human you control enters, this creature gets +1/+1 until end of turn.

Duel for Dominance

One generic, one green instant - Common

Coven — Choose target creature you control and target creature you don’t control. If you control three or more creatures with different powers, put a +1/+1 counter on the chosen creature you control. Then the chosen creatures fight each other. (Each deals damage equal to its power to the other.)

Duskwatch Recruiter // Krallenhorde Howler

Duskwatch Recruiter

One generic, one green creature - Human Warrior Werewolf - 2/2 - Uncommon

Two generic, one green: Look at the top three cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order.

At the beginning of each upkeep, if no spells were cast last turn, transform this creature.

Krallenhorde Howler

Creature - Werewolf - 3/3

Creature spells you cast cost one generic less to cast.

At the beginning of each upkeep, if a player cast two or more spells last turn, transform this creature.

Close Close Close

Eldritch Evolution

One generic, two green sorcery - Rare

As an additional cost to cast this spell, sacrifice a creature.

Search your library for a creature card with mana value X or less, where X is 2 plus the sacrificed creature’s mana value. Put that card onto the battlefield, then shuffle. Exile Eldritch Evolution.

Eccentric Farmer

Two generic, one green creature - Human Peasant - 2/3 - Common

When this creature enters, mill three cards, then you may return a land card from your graveyard to your hand. (To mill three cards, put the top three cards of your library into your graveyard.)

Festerhide Boar

Three generic, one green creature - Boar - 3/3 - Common

Trample

Morbid — This creature enters with two +1/+1 counters on it if a creature died this turn.

Ghoultree

Seven generic, one green creature - Zombie Treefolk - 10/10 - Uncommon

This creature costs one generic less to cast for each creature card in your graveyard.

Garruk Relentless // Garruk, the Veil-Cursed

Garruk Relentless

Three generic, one green legendary planeswalker - Garruk - 3 Starting Loyalty - Mythic Rare

When Garruk Relentless has two or fewer loyalty counters on him, transform him.

0: Garruk Relentless deals 3 damage to target creature. That creature deals damage equal to its power to him.

0: Create a 2/2 green Wolf creature token.

Garruk, the Veil-Cursed

Legendary planeswalker - Garruk

+1: Create a 1/1 black Wolf creature token with deathtouch.

-1: Sacrifice a creature. If you do, search your library for a creature card, reveal it, put it into your hand, then shuffle.

-3: Creatures you control gain trample and get +X/+X until end of turn, where X is the number of creature cards in your graveyard.

Close

Grapple with the Past

One generic, one green instant - Common

Mill three cards, then you may return a creature or land card from your graveyard to your hand. (To mill three cards, put the top three cards of your library into your graveyard.)

Close

Hamlet Captain

One generic, one green creature - Human Warrior - 2/2 - Uncommon

Whenever this creature attacks or blocks, other Humans you control get +1/+1 until end of turn.

Close

Hermit Druid

One generic, one green creature - Human Druid - 1/1 - Rare

One green, tap: Reveal cards from the top of your library until you reveal a basic land card. Put that card into your hand and all other cards revealed this way into your graveyard.

Hinterland Logger // Timber Shredder

Hinterland Logger

One generic, one green creature - Human Werewolf - 2/1 - Common

At the beginning of each upkeep, if no spells were cast last turn, transform this creature.

Timber Shredder

Creature - Werewolf - 4/2

Trample

At the beginning of each upkeep, if a player cast two or more spells last turn, transform this creature.

​​​​​​​

Howlpack Resurgence

Two generic, one green enchantment - Uncommon

Flash

Each creature you control that’s a Wolf or a Werewolf gets +1/+1 and has trample.

Intrepid Provisioner

Three generic, one green creature - Human Scout - 3/3 - Common

Trample

When this creature enters, another target Human you control gets +2/+2 until end of turn.

Moonlight Hunt

One generic, one green instant - Uncommon

Choose target creature you don’t control. Each creature you control that’s a Wolf or a Werewolf deals damage equal to its power to that creature.

Close

Lumberknot

Two generic, two green creature - Treefolk - 1/1 - Uncommon

Hexproof (This creature can’t be the target of spells or abilities your opponents control.)

Whenever a creature dies, put a +1/+1 counter on this creature.

Moldgraf Millipede

Four generic, one green creature - Insect Horror - 2/2 - Common

When this creature enters, mill three cards, then put a +1/+1 counter on this creature for each creature card in your graveyard. (To mill three cards, put the top three cards of your library into your graveyard.)

Mayor of Avabruck // Howlpack Alpha

Mayor of Avabruck

One generic, one green creature - Human Advisor Werewolf - 1/1 - Rare

Other Human creatures you control get +1/+1.

At the beginning of each upkeep, if no spells were cast last turn, transform this creature.

Howlpack Alpha

Creature - Werewolf - 3/3

Each other creature you control that’s a Werewolf or a Wolf gets +1/+1.

At the beginning of your end step, create a 2/2 green Wolf creature token.

At the beginning of each upkeep, if a player cast two or more spells last turn, transform this creature.

Noose Constrictor

One generic, one green creature - Snake - 2/2 - Uncommon

Reach

Discard a card: This creature gets +1/+1 until end of turn.

Close

Pack Guardian

Two generic, two green creature - Wolf Spirit - 4/3 - Uncommon

Flash

When this creature enters, you may discard a land card. If you do, create a 2/2 green Wolf creature token.

Close

Scorned Villager//Moonscarred Werewolf

Scorned Villager

One generic, one green creature - Human Werewolf - 1/1 - Common

Tap: Add one green.

At the beginning of each upkeep, if no spells were cast last turn, transform this creature.

Moonscarred Werewolf

(Green) Creature - Werewolf - 2/2

Vigilance

Tap: Add two green.

At the beginning of each upkeep, if a player cast two or more spells last turn, transform this creature.

Close Close

Second Harvest

Two generic, two green instant - Rare

For each token you control, create a token that's a copy of that permanent.

Close

Shrill Howler//Howling Chorus

Shrill Howler

Two generic, one green creature - Werewolf Horror - 3/1 - Uncommon

Creatures with power less than this creature's power can't block it.

Five generic, one green: Transform this creature.

Howling Chorus

Creature - Eldrazi Werewolf - 3/5

Creatures with power less than this creature's power can't block it.

Whenever this creature deals combat damage to a player, create a 3/2 colorless Eldrazi Horror creature token.

Close Close

Spider Spawning

Four generic, one green sorcery - Uncommon

Create a 1/1 green Spider creature token with rach for each creature card in your graveyard.

Flashback: six generic, one black (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Splinterfright

Two generic, one green creature - Elemental - */* - Uncommon

Trample

Splinterfright's power and toughness are each equal to the number of creature cards in your graveyard.

At the beginning of your upkeep, mill two cards. (Put the top two cards of your library into your graveyard.)

Close

Somberwald Sage

Two generic, one green creature - Human Druid - 0/1 - Uncommon

Tap: Add three mana of any one color. Spend this mana only to cast creature spells.

Spore Crawler

Two generic, one green creature - Fungus - 3/2 - Common

When this creature dies, draw a card.

Close

Tireless Tracker

Two generic, one green creature - Human Scout - 3/2 - Rare

Landfall - Whenever a land you control enters, investigate. (Create a Club token. It's an artifact with "two generic, Sacrifice this token: Draw a card.")

Whenever you sacrifice a Clue, put a +1/+1 counter on this creature.

Travel Preparations

One generic, one green sorcery - Uncommon

Put a +1/+1 counter on each of up to two target creatures.

Flashback: one generic, one white (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Close

Traverse the Ulvenwald

One green sorcery - Rare

Search your library for a basic land card, reveal it, put it into your hand, then shuffle.

Delirium - If there are four or more card types among cards in your graveyard, instead search your library for a creature or land card, reveal it, put it into your hand, then shuffle.

Close

Ulvenwald Mysteries

Two generic, one green enchantment - Uncommon

Whenever a nontoken creature you control dies, investigate. (Create a Clue token. It's an artifact with "Two generic, Sacrifice this token: Draw a card.")

Whenever you sacrifice a Clue, create a 1/1 white Human Soldier creature token.

Unnatural Growth

One generic, four green enchantment - Rare

At the beginning of each combat, double the power and toughness of each creature you control until end of turn.

Villagers of Estwald//Howlpack of Estwald

Villagers of Estwald

Two generic, one green creature - Human Werewolf - 2/3 - Common

At the beginning of each upkeep, if no spells were cast last turn, transform this creature.

Howlpack of Estwald

(Green) Creature - Werewolf - 4/6

At the beginning of each upkeep, if a player cast two or more spells last turn, transform this creature.

Close

Wild Hunger

Two generic, one green instant - Uncommon

Target creature gets +3/+1 and gains trample until end of turn.

Flashback three generic, one red (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Wrenn and Seven

Three generic, two green legendary planeswalker - Wrenn - 5 Starting Loyalty - Mythic Rare

+1: Reveal the top four cards of your library. Put all land cards revealed this way into your hand and the rest into your graveyard.

0: Put any number of land cards from your hand onto the battlefield tapped.

-3: Create a green Treefolk creature token with reach and "This token's power and toughness are each equal to the number of lands you control."

-8: Return all permanent cards from your graveyard to your hand. You get an emblem with "You have no maximum hand size."

Close

Young Wolf

One green creature - Wolf - 1/1 - Common

Undying

Multicolored

Edgar Markov by Volkan Baga

Innistrad is a very multicolour-focused setting, with its five main creature types each being shared across two colours. Expect Spirits, Humans, Vampires, Werewolves, and Zombies to crop up here.

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Name And Description

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Spell Queller

One generic, one white, one blue creature - Spirit - 2/3 - Rare

Flash

Flying

When this creature enters, exile target spell with mana value 4 or less.

When this creature leaves the battlefield, the exiled card's owner may cast that card without paying its mana cost.

Bladestitched Skaab

One blue, one black creature - Zombie Soldier - 2/3 - Uncommon

Other Zombies you control get +1/+0.

Gisa and Geralf

Two generic, one blue, one black legendary creature - Human Wizard - 4/4 - Rare

When Gisa and Geralf enters, mill four cards.

Once during each of your turns, you may cast a Zombie creature spell from your graveyard.

Grimgrin, Corpse-Born

Three generic, one blue, one black legendary creature - Zombie Warrior - 5/5 - Mythic Rare

Grimgrin enters tapped and doesn’t untap during your untap step.

Sacrifice another creature: Untap Grimgrin and put a +1/+1 counter on it.

Whenever Grimgrin attacks, destroy target creature defending player controls, then put a +1/+1 counter on Grimgrin.

Bloodhall Priest

Two generic, one black, one red creature - Vampire Cleric - 4/4 - Rare

Whenever this creature enters or attacks, if you have no cards in hand, this creature deals 2 damage to any target.

Madness: one generic, one black, one red (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

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Olivia Voldaren

Two generic, one black, one red legendary creature - Vampire - 3/3 - Mythic Rare

Flying

One generic, one red: Olivia Voldaren deals 1 damage to another target creature. That creature becomes a Vampire in addition to its other types. Put a +1/+1 counter on Olivia Voldaren.

Three generic, two black: Gain control of target Vampire for as long as you control Olivia Voldaren.

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Arlinn Kord // Arlinn, Embraced by the Moon

Two generic, one red, one green legendary planeswalker - Arlinn - 3 - Starting Loyalty - Mythic Rare

+1: Until end of turn, up to one target creature gets +2/+2 and gains vigilance and haste.

0: Create a 2/2 green Wolf creature token. Transform Arlinn Kord.

Arlinn, Embraced by the Moon

Legendary planeswalker - Arlinn - Mythic Rare

+1: Creatures you control get +1/+1 and gain trample until end of turn.

-1: Arlinn deals 3 damage to any target. Transform Arlinn, Embraced by the Moon.

-6: You get an emblem with “Creatures you control have haste and ‘Tap: This creature deals damage equal to its power to any target.’"

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Huntmaster of the Fells//Ravager of the Fells

Huntmaster of the Fells

Two generic, one red, one green creature - Human Werewolf - 2/2 - Rare

Whenever this creature enters or transformes into Huntermaster of the Fells, create a 2/2 green Wolf creature token and you gain 2 life.

At the beginning of each upkeep, if no spells were cast last turn, transform this creature.

Ravager of the Fells

(Red/Green) creature - Werewolf - 4/4

Trample

Whenever this creature transforms into Ravager of the Fells, it deals 2 damage to target opponent or planeswalker and 2 damage to up to one target creature that player or that planeswalker's controller controls.

At the beginning of each upkeep, if a player casts two or more spells last turn, transform this creature.

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Join the Dance

One green, one white sorcery - Uncommon

Create two 1/1 white Human creature tokens.

Flashback: three generic, one green, one white (You may cast this card from your graveyard for its flashback cost. Then exile it.)

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Sigarda, Host of Herons

Two generic, one green, two white legendary creature - Angel - 5/5 - Mythic Rare

Flying, hexproof

Spells and abilities your opponents control can't cause you to sacrifice permanents.

Torens, Fist of the Angels

One generic, one green, one white legendary creature - Human Cleric - 2/2 - Rare

Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.)

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Fleshtaker

One white, one black creature - Human Assassin - 2/2 - Uncommon

Whenever you sacrifice another creature, you gain 1 life and scry 1. (Look at the top card of your library. You may put that card on the bottom.)

One generic, Sacrifice another creature: this creature gets +2/+2 until end of turn.

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Liesa, Forgotten Archangel

Two generic, two white, one black legendary creature - Angel - 4/5 - Rare

Flying, lifelink

Whenever another nontoken creature you control dies, return that card to its owner's hand at the beginning of the next end step.

If a creature an opponent controls would die, exile it instead.

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Galvanic Iteration

One blue, one red instant - Rare

When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.

Flashback: one generic, one blue, one red (You may cast this card from your graveyard for its flashback cost. Then exile it.)

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Wandering Mind

One generic, one blue, one red creature - Horror - 2/1 - Uncommon

Flying

When this creature enters, look at the top six cards of your library. You may reveal a noncreature, nonland card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

Grizzly Ghoul

Two generic, one black, one green creature - Zombie Bear - 4/3 - Uncommon

Trample

This creature enters with a +1/+1 counter on it for each creature that died this turn.

Maelstrom Pulse

One generic, one black, one green sorcery - Rare

Destroy target nonland permanent and all other permanents with the same name as that permanent.

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The Gitrog Monster

Three generic, one black, one green legendary creature - Frog Horror - 6/6 - Mythic Rare

Deathtouch

At the beginning of your upkeep, sacrifice The Gitrog Monster unless you sacrifice a land.

You may play an additional land on each of your turns. Whenever one or more land cards are put into your graveyard from anywhere, draw a card.

Angelfire Ignition

One generic, one red, one white sorcery - Rare

Put two +1/+1 counters on target creature. It gains vigilance, trample, lifelink, indestructible, and haste until end of turn.

Flashback two generic, one red, one white (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Markov Waltzer

Two generic, one red, one white creature - Vampire - 1/3 - Uncommon

Flying, haste

At the beginning of combat on your turn, up to two target creatures you control each get +1/+0 until end of turn.

Altered Ego

X generic, two generic, one green, one blue creature - Shapeshifter - 0/0 - Rare

This spell can't be countered.

You may have this creature enter as a copy of any creature on the battlefield, except it enters with an additional +1/+1 counters on it.

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Vilespawn Spider

One green, one blue creature - Spider - 2/3 - Uncommon

Reach

At the beginning of your upkeep, mill a card. (Put the top card of your library into your graveyard.)

Two generic, one green, one blue, Tap, Sacrifice this creature: Create a 1/1 green Insect creature token for each creature card in your graveyard. Activate only as a sorcery.

Tamiyo, Field Researcher

One generic, one green, one white, one blue legendary planeswalker - Tamiyo - 4 - Starting Loyalty - Mythic Rare

+1: Choose up to two target creatures. Until your next turn, whenever either of those creatures deals combat damage, you draw a card.

-2: Tap up to two target nonland permanents. They don’t untap during their controller’s next untap step.

-7: Draw three cards. You get an emblem with “You may cast spells from your hand without paying their mana costs.”

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Edgar Markov

Three generic, one red, one white, one black legendary creature - Vampire Knight - 4/4 - Mythic Rare

Eminence - Whenever you cast another Vampire spell, if Edgar Markov is in the command zone or on the battlefield, create a 1/1 black Vampire creature token.

First strike, haste

Whenever Edgar Markov attacks, put a +1/+1 counter on each Vampire you control.

Colorless

Emrakul the Promised End by Jaime Jones

Though Innistrad has its own fair share of horrors, its biggest threat famously came from outside the universe: the colourless Eldrazi. Emrakul and her brood tore the world apart during Shadows Over Innistrad, so we can expect to see lots of Eldrazi joining the usual colourless artifacts and lands here.

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Name And Description

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Abundant Maw

Eight generic creature - Eldrazi Leech - 6/4 - Common

Emerge: six generic, one black (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.)

When you cast this spell, target opponent loses 3 life and you gain 3 life.

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Angel's Tomb

Three generic artifact - Uncommon

Whenever a creature you control enters, you may have this artifact become a 3/3 white Angel artifact creature with flying until end of turn.

Blazing Torch

One generic artifact - Equipment - Common

Equipped creature can't be blocked by Vampires or Zombies.

Equipped creature has "Tap, Sacrifice Blazing Torch: Blazing Torch deals 3 damage to any target."

Equip: one generic (One generic: Attach to target creature you control. Equip only as a sorcery.)

Brisela, Voice of Nightmares

Legendary creature - Eldrazi Angel - 9/10

Flying, first strike, vigilance, lifelink

Your opponents can't cast spells with mana value 3 or less.

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Butcher's Cleaver

Three generic artifact - Equipment - Uncommon

Equipped creature gets +3/+0.

As long as equipped creature is a Human, it has lifelink.

Equip: three generic.

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Chalice of Life//Chalice of Death

Chalice of Life

Three generic artifact - Uncommon

Tap: You gain 1 life. Then if you have at least 10 life more than your starting life total, transform this artifact.

Chalice of Death

Artifact

Tap: Target player loses 5 life.

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Chittering Host

Creature - Eldrazi Horror - 5/6

Haste

Menace (This creature can't be blocked except by two or more creatures.)

When this creature enters, other creatures you control get +1/+0 and gain menace until end of turn.

Cobbled Wings

Two generic artifact - Equipment - Common

Equipped creature has flying.

Equip: one generic (One generic: Attach to target creature you control. Equip only as a sorcery.)

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Conjurer's Closet

Five generic artifact - Rare

At the beginning of your end step, you may exile target creature you control, then return that card to the battlefield under your control.

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Cryptolith Fragment//Aurora of Emrakul

Cryptolith Fragment

Three generic artifact - Uncommon

This artifact enters tapped.

Tap: Add one mana of any color. Each player loses 1 life.

At the beginning of your upkeep, if each player has 10 or less life, transform this artifact.

Aurora of Emrakul

Creature - Eldrazi Reflection - 1/4

Flying, deathtouch

Whenever this creature attacks, each opponent loses 3 life.

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Decimator of the Provinces

Ten generic creature - Eldrazi Boar - 7/7 - Rare

Emerge: six generic, three green (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.)

When you cast this spell, creatures you control get +2/+2 and gain trample until end of turn.

Trample, haste

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Demonmail Hauberk

Four generic artifact - Equipment - Uncommon

Equipped creature gets +4/+2.

Equip: Sacrifice a creature.

Distended Mindbender

Eight generic creature - Eldrazi Insect - 5/5 - Rare

Emerge: five generic, two black (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.)

When you cast this spell, target opponent reveals their hand. You choose from it a nonland card with mana value 3 or less and a card with mana value 4 or greater. That player discards those cards.

Elder Deep-Fiend

Eight generic creature - Eldrazi Octopus - 5/6 - Rare

Flash

Emerge: five generic, two blue (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.)

When you cast this spell, tap up to four target permanents.

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Emrakul, the Promised End

13 generic legendary creature - Eldrazi - 13/13 - Mythic Rare

This spell costs 1 less to cast for each card type among cards in your graveyard.

When you cast this spell, you gain control of target opponent during that player's next turn. After that turn, that player takes an extra turn.

Flying, trample, protection from instants.

Epitaph Golem

Five generic artifact creature - Golem - 3/5 - Common

Two generic: Put target card from your graveyard on the bottom of your library.

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Galvanic Juggernaut

Four generic artifact creature - Juggernaut - 5/5 - Uncommon

This creature attacks each combat if able. This creature doesn't untap during your untap step.

Whenever another creature dies, untap this creature.

Geistcatcher's Rig

Six generic artifact creature - Construct - 4/5 - Uncommon

When this creature enters, you may have it deal 4 damage to target creature with flying.

Harvest Hand//Scrounged Scythe

Harvest Hand

Three generic artifact creature - Scarecrow - 2/2 - Common

When this creature dies, return it to the battlefield transformed under your control.

Scrounged Scythe

Equipped creature gets +1/+1.

As long as equipped creature is a Human, it has menace. (It can't be blocked except by two or more creatures.)

Equip: two generic (Two generic: Attach to target creature you control. Equip only as a sorcery.)

Helvault

Three generic legendary artifact - Rare

One generic, Tap: Exile target creature you control.

Seven generic, Tap: Exile target creature you don't control.

When Helvault is put into a graveyard from the battlefield, return all cards exiled with it to the battlefield under their owners' control.

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It of the Horrid Swarm

Eight generic creature - Eldrazi Insect - 4/4 - Common

Emerge: six generic, one green (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.)

When you cast this spell, create two 1/1 green Insect creature tokens.

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Lupine Prototype

Two generic artifact creature - Wolf Construct - 5/5 - Uncommon

This creature can't attack or block unless a player has no cards in hand.

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Metallic Mimic

Two generic artifact creature - Shapeshifter - 2/1 - Rare

As this creature enters, choose a creature type.

This creature is the chosen type in addition to its other types.

Each other creature you control of the chosen type enters the battlefield with an additional +1/+1 counter on it.

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Neglected Heirloom//Ashmouth Blade

Neglected Heirloom

One generic artifact - Equipment - Uncommon

Equipped creature gets +1/+1.

When equipped creature transforms, transform this Equipment.

Equip: one generic.

Ashmouth Blade

Artifact - Equipment

Equipped creature gets +3/+3 and has first strike.

Equip: three generic.

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Soul Separator

Three generic artifact - Uncommon

Five generic, Tap, Sacrifice this artifact: Exile target creature card from your graveyard. Create a token that's a copy of that card, except it's 1/1, it's a Spirit in addition to its other types, and it has flying. Create a black Zombie creature token with power equal to that card's power and toughness equal to that card's toughness.

Stitcher's Graft

One generic artifact - Equipment - Rare

Equipped creature gets +3/+3.

Whenever equipped creature attacks, it doesn't untap during its controller's next untap step.

Whenever this Equipment becomes unattached from a permanent, sacrifice that permanent.

Equip: two generic.

Tamiyo's Journal

Five generic legendary artifact - Rare

At the beginning of your upkeep, investigate. (Create a Clue token. It's an artitact with "Two generic, Sacrifice this token: Draw a card.")

Tap, Sacrifice three Clues: Search your library for a card, put that card into your hand, then shuffle.

Traveler's Amulet

One generic artifact - Common

One generic, Sacrifice this artifact: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.

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Wild-Field Scarecrow

Three generic artifact creature - Scarecrow - 1/4 - Common

Defender

Two generic, Sacrifice this creature: Search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle.

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Wretched Gryff

Seven generic creature - Eldrazi Hippogriff - 3/4 - Common

Emerge five generic, one blue (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.)

When you cast this spell, draw a card.

Flying

Lands

Deserted Glade

Land - Rare

This land enters tapped unless you control two or more other lands.

Tap: Add white or blue.

Shipwreck Marsh

Land - Rare

This land enters tapped unless you control two or more other lands.

Tap: Add blue or black.

Haunted Ridge

Land - Rare

This land enters tapped unless you control two or more other lands.

Tap: Add black or red.

Rockfall Vale

Land - Rare

This land enters tapped unless you control two or more other lands.

Tap: Add red or green.

Overgrown Farmland

Land - Rare

This land enters tapped unless you control two or more other lands.

Tap: Add green or white.

Shattered Sanctum

Land - Rare

This land enters tapped unless you control two or more other lands.

Tap: Add white or black.

Stormcarved Coast

Land - Rare

This land enters tapped unless you control two or more other lands.

Tap: Add blue or red.

Deathcap Glade

Land - Rare

This land enters tapped unless you control two or more other lands.

Tap: Add black or green.

Sundown Pass

Land - Rare

This land enters tapped unless you control two or more other lands.

Tap: Add red or white.

Dreamroot Cascade

Land - Rare

This land enters tapped unless you control two or more other lands.

Tap: Add green or blue.

Evolving Wilds

Land - Common

Tap, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Hanweir Battlements

Land - Rare

Tap: Add one colorless mana.

One red, tap: Target creature gains haste until end of turn.

Three generic, two red, tap: If you both own and control this land and a creature named Hanweir Garrison, exile them, then meld them into Hanweir, the Writhing Township.

Westvale Abbey//Ormendahl, Profane Prince

Westvale Abbey

Land - Rare

Tap: Add one colorless mana.

Five generic, tap, Pay 1 life: Create a 1/1 white and black Human Cleric creature token.

Five generic, tap, Sacrifice five creatures: Transform this land, then untap it.

Ormendahl, Profane Prince

(Black) Legendary Creature - Demon - 9/7

Flying, lifelink, indestructible, haste.

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Magic: The Gathering

Franchise Magic: The Gathering Original Release Date August 5, 1993 Publisher Wizards of the Coast Player Count 2+ Age Recommendation 13+ Length per Game Variable

Created by Richard Garfield in 1993, Magic: The Gathering (MTG) has become one of the biggest tabletop collectible card games in the world. Taking on the role of a Planeswalker, players build decks of cards and do battle with other players. In excess of 100 additional sets have added new cards to the library, while the brand has expanded into video games, comics, and more.

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