Magic: The Gathering - Ezio Auditore Da Firenze Commander Deck Guide

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- Key Cards
- How To Play The Deck
Ezio Auditore da Firenze is one of the many cards released in Magic: The Gathering's Assassin's Creed set, a part of Magic's Universes Beyond product line that brings other franchises into the world of Magic. The set features a ton of Assassin cards, with Ezio Auditore da Firenze taking the slot of the five-color Commander available to play all the Assassins in one deck.
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PostsEzio as a commander makes it very easy to cast all of your Assassin spells cheaply, allowing you to quickly flood the battlefield so that you can become a quick threat in combat. If you're looking for a way to play the most Assassin's Creed cards in one deck, an Ezio Auditore da Firenze Commander deck is what you'll want.
Decklist
Commander: Ezio Auditore da Firenze
Achilles Davenport
Adéwalé, Breaker of Chains
Altaïr Ibn-La'Ahad
Arno Dorian
Aya of Alexandria
Basim Ibn Ishaq
Bayek of Siwa
Brotherhood Spy
Changeling Outcast
Desmond Miles
Edward Kenway
Elves of Deep Shadow
Elvish Mystic
Etrata, Deadly Fugitive
Ezio, Blade of Vengeance
Ezio, Brash Novice
Fyndhorn Elves
Havi, the All-Father
Layla Hassan
Lydia Frye
Mari, the Killing Quill
Massacre Girl, Known Killer
Ramses, Assassin Lord
Realmwalker
Tree of Perdition
Virtus the Veiled
Vraska, the Silencer
Back in Town
Blasphemous Act
Cultivate
Eagle Vision
Farseek
Nature's Lore
Overpowering Attack
Raise the Palisade
Rampant Growth
Restart Sequence
Three Visits
Viewpoint Synchronization
Assassin's Trophy
Beast Within
Chaos Warp
Desynchronization
Escape Detection
Path to Exile
Swords to Plowshares
Arcane Signet
Brotherhood Regalia
Chromatic Lantern
Commander's Sphere
Fellwar Stone
Haystack
Herald's Horn
Lightning Greaves
Sol Ring
Talisman of Dominance
Talisman of Hierarchy
Talisman of Resilience
Vanquisher's Banner
Whispersilk Cloak
Kindred Discovery
Origin of the Hidden Ones
Rooftop Bypass
Shared Animosity
The Revelations of Ezio
Access Tunnel
Brotherhood Headquarters
Canopy Vista
Cinder Glade
Clifftop Retreat
Command Tower
Dragonskull Summit
Exotic Orchard
x2 Forest
Glacial Fortress
Hinterland Harbor
x1 Island
Isolated Chapel
Mines of Moria
x2 Mountain
Path of Ancestry
x1 Plains
Prairie Stream
Rogue's Passage
Rootbound Crag
Secluded Courtyard
Smoldering Marsh
Sunken Hollow
Sunpetal Grove
x3 Swamp
The Black Gate
The World Tree
Thran Quarry
Unclaimed Territory
Woodland Cemetery
This sample decklist consists of 27 creatures, 12 sorceries, seven instants, 14 artifacts, five enchantments, and 34 lands. Outside of a small handful of creatures (mostly mana dorks), every creature included in the decklist is an Assassin.
Key Cards
Ezio Auditore da Firenze
The commander of the deck, Ezio Auditore da Firenze is one of the most important cards in the deck. Since your entire deck is (mostly) made up of Assassins, just one Assassin dealing damage gives all your Assassinsfreerunning, which lets you cast them for just two black mana.
While the effect of making a player lose the game by paying one mana of every color is a nice shortcut, since it requires your opponent to have ten or less life, most of the time you're better off saving that mana for spells since they'll be defeated soon anyways.
Ezio only costs two mana to cast, and with a solid statline and ability, turning on freerunning is very easy. You can start dumping your expensive Assassin spells onto the battlefield early, getting ahead of your opponents if Ezio sticks to the battlefield.
Only an Assassin needs to deal combat damage to be able to cast for the two black mana freerunning cost, meaning Ezio can sit back on the battlefield to keep himself safe in combat while still taking advantage of his passive ability.
Ezio, Blade Of Vengeance
Ezio has not one, not two, but three separate cards, each depicting a different point of his life. Ezio, Blade of Vengeancemakes up one of the deck's best sources of card draw. It turns any Assassin dealing combat damage to a player into a card draw.
This fills your hand with more Assassin creatures that you can then cast for their freerunning cost. Thiseffect doesn't trigger once, meaning that every Assassin who dealt combat damage while out on the battlefield will draw a card for each one that hit an opponent.
Mari, The Killing Quill
Mari, the Killing Quillmakes all of your Assassins more threatening by giving them all deathtouch and the ability to draw extra cards. While the effect relating to hit counters is nice (and shuts down graveyard decks), the deathtouch passive is the real attraction.
Mari, the Killing Quill is easy to cast, and with deathtouch, your opponents will be less likely to block your Assassins out of fear of losing their own important creatures. This makes it much easier to turn on freerunning.
Edward Kenway
An Ezio Auditore da Firenze deck is all five colors, which means it may become awkward to have all of your colors available. Edward Kenway helps resolve this issue by generating a ton of Treasure tokens.
Since your entire deck is primarily made up of Assassin creatures, all of them that are tapped after combat will give you a Treasure token. This makes it much easier to ramp out your creatures later, or have mana available for interaction on your opponents' turns.
When it comes back to your turn, once freerunning gets active, these Treasure tokens make it possible to easily play out your entire hand of creatures.
Raise The Palisade
Every Commander deck should pack a board wipe or two to make sure you can handle a board that is getting out of hand that you won't be able to play through. Raise The Palisadeis the best option, as most of the time it is a one-sided board wipe.
Raise the Palisade returns all creatures that don't share a type with the named creature type. You will always be naming Assassins, which will keep most of your creatures on the battlefield. Assassins aren't a very commonly played creature type, so outside of someone else playing an Assassin-based deck, Raise the Palisade will get rid of most creatures.
Shared Animosity
Shared Animosity is important as it makes all your Assassins much scarier to block, and makes it easier to drain your opponents' life. Since you're going to attack with (almost) exclusively Assassins, each one will give the others a +1/+0 stat boost.
Many Assassins have various keyword abilities such as menace, which makes them not only harder to block, but more likely to take out your opponents, especially if their life total hits 10 for Ezio Auditore da Firenze to make them lose the game with its triggered ability.
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Posts 1How To Play The Deck
Ezio Auditore de Firenze decks are very aggressive and want to flood the battlefield with creatures to get out of hand before any of your opponents stabilize. Thanks to freerunning, it becomes trivial, especially since Ezio can hit the battlefield as early as turn two.
Ramp cards are an important part of the deck due to it being five colors. You always want to have access to all your colors so you can cast any spell that may find itself in your hand.
Freerunning is a key part of the deck's strategy, so making sure Ezio sticks to the battlefield is vital. Cards like Whispersilk Cloak and Brotherhood Regalia help to keep it protected from removal, as well as unblockable to make it easy to make the ability live for the turn.
Many of the cards in the deckcare about dealing combat damage or interacting with historic permanents (which most cards are since legendary and artifact cards are considered such). These together make the deck very synergistic and let itfunction when Ezio Auditore de Firenze is off the battlefield.
While combat is the main way the deck wins with boosts from cards like Shared Animosity, there's another alternate win condition withRamses, Assassin Lord. When a player loses the game, so long as they were attacked by an Assassin, Ramses will cause you to win the game. This combined with Ezio's ability to make an opponent with ten or less life can lead to wins much quicker.
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