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After Phyrexians, murders, outlaws, and assassins, Magic: The Gathering desperately needed something a bit lighter. And what could be cosier and cuter than Bloomburrow, a set full of woodland critters off on adventures?
Bloomburrow is a world where humans don't exist, but Mice, Rats, Frogs, Bats, and more take their place to fight against the apocalyptic Calamity Beasts. Inspired by the likes of Redwall and Mouse Guard, its quaint vibes and powerful cards are sure to make this one of the most interesting releases in a while.
White
Mabel, Heir to Cragflame by Aurore FolneyWhite is home to the Mice, Bats, Rabbits, and Birds of Bloomburrow. There's plenty of flying and even more tokens thanks to the set's new mechanic, offspring.
Image
Name And Description
Banishing Light
Two generic, one white enchantment - Common
When Banishing Light enters, exile target nonland permanent an opponent controls until Banishing Light leaves the battlefield.
CloseBeza, the Bounding Spring
Two generic, two white legendary creature - Elemental Elk - 4/5 - Mythic Rare
When Beza, the Bounding Spring enters, create a Treasure token if an opponent controls more lands than you. You gain 4 life if an opponent has more life than you. Create two 1/1 blue Fish creature tokens if an opponent controls more creatures than you. Draw a card if an opponent has more cards in hand than you.
Brave-Kin Duo
One white creature - Rabbit Mouse - 1/1 - Common
One generic, Tap: Target creature gets +1/+1 until end of turn. Activate only as a sorcery.
Brightblade Stoat
One generic, one white creature - Weasel Soldier - 2/2 - Uncommon
First strike, lifelink
Builder's Talent
One generic, one white enchantment - Class - Uncommon
(Gain the next level as a sorcery to add its ability.)
- When Builder's Talent enters, create a 0/4 white Wall creature token with defender.
- Level 2 - One white: Whenever one or more noncreature, nonland permanents you control enter, put a +1/+1 counter on target creature you control.
- Level 3 - Four generic, one white: When this Class becomes level 3, return target noncreature, nonland permanent from your graveyard to the battlefield.
Caretaker's Talent
Two generic, one white enchantment - Class - Rare
(Gain the next level as a sorcery to add its ability.)
- Whenever one or more tokens you control enter, draw a card. This ability triggers only once each turn.
- Level 2 - One white: When this Class becomes level 2, create a token that’s a copy of target token you control.
- Level 3 - Three generic, one white: Creature tokens you control get +2/+2.
Carrot Cake
One generic, one white artifact - Food - Common
When Carrot Cake enters and when you sacrifice it, create a 1/1 white Rabbit creature token and scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Two generic, Tap, Sacrifice Carrot Cake: You gain 3 life.
Crumb and Get It
One white instant - Common
Gift a Food (You may promise an opponent a gift as you cast this spell. If you do, they create a Food token before its other effects. It's an artifact with "two generic, Tap, Sacrifice this artifact: You gain 3 life.")
Target creature you control gets +2/+2 until end of turn. If the gift was promised, that creature also gains indestructible until end of turn.
CloseDawn's Truce
One generic, one white instant - Rare
Gift a card (You may promise an opponent a gift as you cast this spell. If you do, they draw a card before its other effects.)
You and permanents you control gain hexproof until end of turn. If the gift was promised, permanents you control also gain indestrucible until end of turn.
Dewdrop Cure
Two generic, one white sorcery - Uncommon
Gift a card (You may promise an opponent a gift as you cast this spell. If you do, they draw a card before its other effects.)
Return up to two target creature cards each with mana value 2 or less from your graveyard to the battlefield. If the gift was promised, instead return up to three target creature cards each with mana value 2 or less from your graveyard to the battlefield.
Driftgloom Coyote
Three generic, two white creature - Elemental Coyote - 3/4 - Uncommon
When Driftgloom Coyote enters, exile target creature an opponent controls until Driftgloom Coyote leaves the battlefield. If that creature had power 2 or less, put a +1/+1 counter on Driftgloom Coyote.
CloseEssence Channeler
One generic, one white creature - Bat Cleric - 2/1 - Rare
As long as you’ve lost life this turn, Essence Channeler has flying and vigilance.
Whenever you gain life, put a +1/+1 counter on Essence Channeler.
When Essence Channeler dies, put its counters on target creature you control.
Feather of Flight
One generic, one white enchantment -Aura - Uncommon
Flash
Enchant creature
When Feather of Flight enters, draw a card.
Enchanted creature gets +1/+0 and has flying.
Flowerfoot Swordmaster
One white creature - Mouse Soldier - 1/2 - Uncommon
Offspring: two generic (You may pay an additional two generic as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.)
Valiant - Whenever this creature becomes the target of a spell or ability you control for the first time each turn, Mice you control get +1/+0 until end of turn.
Harvestrite Host
Two generic, one white creature - Rabbit Citizen - 3/3 - Uncommon
Whenever Harvestrite Host or another Rabbit you control enters, target creature you control gets +1/+0 until end of turn. Then draw a card if this is the second time this ability has resolved this turn.
CloseHop to It
Two generic, one white sorcery - Uncommon
Create three 1/1 white Rabbit creature tokens.
Intrepid Rabbit
Two generic, one white creature - Rabbit Soldier - 3/2 - Common
Offspring one generic (You may pay an additional one generic as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.)
When this creature enters, target creature you control gets +1/+1 until end of turn.
CloseJackdaw Savior
Two generic, one white creature - Bird Cleric - 3/1 - Rare
Flying
Whenever Jackdaw Savior or another creature you control with flying dies, return another target creature card with lesser mana value from your graveyard to the battlefield.
Jolly Gerbils
One generic, one white creature - Hamster Citizen - 2/3 - Uncommon
Whenever you give a gift, draw a card.
Lifecreed Duo
One generic, one white creature - Rat Bird - 1/2 - Common
Flying
Whenever another creature you control enters, you gain 1 life.
Mabel's Mettle
One generic, one white instant - Uncommon
Target creature gets +2/+2 until end of turn. Up to one other target creature gets +1/+1 until end of turn.
Mouse Trapper
Two generic, one white creature - Mouse Soldier - 3/2 - Uncommon
Flash
Valiant — Whenever Mouse Trapper becomes the target of a spell or ability you control for the first time each turn, tap target creature an opponent controls.
Nettle Guard
One generic, one white creature - Mouse Soldier - 3/1 - Common
Valiant - Whenever Nettle Guard becomes the target of a spell or ability you control for the first time each turn, it gets +0/+2 until end of turn.
One generic, Sacrifice Nettle Guard: Destroy target artifact or enchantment.
Parting Gust
Two white instant - Uncommon
Gift a tapped Fish (You may promise an opponent a gift as you cast this spell. If you do, they create a tapped 1/1 blue Fish creature token before its other effects.)
Exile target nontoken creature. If the gift wasn't promised, return that creature to the battlefield under its owner's control with a +1/+1 counter on it at the beginning of the next end step.
Pileated Provisioner
Four generic, one white creature - Bird Scout - 3/4 - Common
Flying
When Pileated Provisioner enters, put a +1/+1 counter on target creature you control without flying.
Rabbit Response
Two generic, two white instant - Common
Creatures you control get +2/+1 until end of turn. If you control a Rabbit, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
Repel Calamity
One generic, one white instant - Uncommon
Destroy target creature with power or toughness 4 or greater.
CloseSalvation Swan
Three generic, one white creature - Bird Cleric - 3/3 - Rare
Flash
Flying
Whenever Salvation Swan or another Bird you control enters, exile up to one target creature you control without flying. Return it to the battlefield under its owner's control with a flying counter on it at the beginning of the next end step.
Seasoned Warrenguard
One white creature - Rabbit Warrior - 1/2 - Uncommon
Whenever Seasoned Warrenguard attacks while you control a token, Seasoned Warrenguard gets +2/+0 until end of turn.
CloseSeason Of The Burrow
Three generic, two white sorcery - Mythic Rare
Choose up to five pawprints worth of modes. You may choose the same mode more than once.
- One pawprint: Create a 1/1 white Rabbit creature token.
- Two pawprints: Exile a target nonland permanent. Its controller draws a card.
- Three pawprints: Return target permanent card with mana value 3 or less from your graveyard to the battlefield with an indestructible counter on it.
Shrike Force
Two generic, one white creature - Bird Knight - 1/3 - Uncommon
Flying, double strike, vigilance
Sonar Strike
One generic, one white instant - Common
Sonar Strike deals 4 damage to target attacking, blocking, or tapped creature. You gain 3 life if you control a Bat.
Star Charter
Three generic, one white creature - Bat cleric - 3/1 - Uncommon
Flying
At the beginning of your end step, if you gained or lost life this turn, look at the top four cards of your library. You may reveal a creature card with power 3 or less from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
CloseStarfall Invocation
Three generic, two white sorcery - Rare
Gift a card (You may promise an opponent a gift as you cast this spell. If you do, they draw a card before its other effects.)
Destroy all creatures. If the gift was promised, return a creature card put into your graveyard this way to the battlefield under your control.
Thistledown Players
Two generic, one white creature - Mouse Bard - 3/3 - Common
Whenever Thistledown Players attacks, untap target nonland permanent.
CloseValley Questcaller
One generic, one white creature - Rabbit Warrior - 2/3 - Rare
Whenever one or more other Rabbits, Bats, Birds, and/or Mice you control enter, scry 1.
Other Rabbits, Bats, Birds, and Mice you control get +1/+1.
Warren Elder
One generic, one white creature - Rabbit Cleric - 2/2 - Common
Three generic, one white: Creatures you control get +1/+1 until end of turn.
CloseWarren Warleader
Two generic, two white creature - Rabbit Knight - 4/4 - Mythic Rare
Offspring: two generic (You may pay an additional two generic as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.)
Whenever you attack, choose one -
- Create a 1/1 white Rabbit creature token that's tapped and attacking.
- Attacking creatures you control get +1/+1 until end of turn.
Wax-Wane Witness
Three generic, one white creature - Bat Cleric - 2/4 - Common
Flying, vigilance
Whenever you gain or lose life during your turn, Wax-Wane Witness gets +1/+0 until end of turn.
CloseWhiskervale Forerunner
Three generic, one white creature - Mouse Bard - 3/4 - Rare
Valiant — Whenever Whiskervale Forerunner becomes the target of a spell or ability you control for the first time each turn, look at the top five cards of your library. You may reveal a creature card with mana value 3 or less from among them. You may put it onto the battlefield if it’s your turn. If you don’t put it onto the battlefield, put it into your hand. Put the rest on the bottom of your library in a random order.
Blue
Pearl of Wisdom by Julie DillonOtters, Frogs, Birds, and Rats are based in blue mana, and bring with them all manner of spellslinging and flying strategies. It also introduces a new take on modal spells, with you spending a number of paw points for as many effects as you can afford.
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Name And Description
CloseAzure Beastbinder
One generic, one blue creature - Rat Rogue - 1/3 - Rare
Vigilance
Azure Beastbinder can't be blocked by creatures with power 2 or greater.
Whenever Azure Beastbinder attacks, up to one target artifact, creature, or planeswalker an opponent controls loses all abilities until your next turn. If it's a creature, it also has base power and toughness 2/2 until your next turn.
Bellowing Crier
One generic, one blue creature - Frog Advisor - 2/1 - Common
Glarb's court can always be found repeating his disastrous visions, even when they're unwelcome.
Calamitous Tide
Four generic, two blue sorcery - Uncommon
Return up to two target creatures to their owners' hands. Draw two cards, then discard a card.
Daring Waverider
Four generic, two blue creature - Otter Wizard - 4/4 - Uncommon
When Daring Waverider enters, you may cast target instant or sorcery card with mana value 4 or less from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead.
Dazzling Denial
One generic, one blue instant - Common
Counter target spell unless its controller pays two generic. If you control a Bird, counter that spell unless its controller pays four generic instead.
Dire Downdraft
Three generic, one blue instant - Common
This spell costs 1 less to cast if it targets an attacking or tapped creature.
Target creature’s owner puts it on the top or bottom of their library.
CloseDour Port-Mage
One generic, one blue creature - Frog Wizard - 1/3 - Rare
Whenever one or more other creatures you control leave the battlefield without dying, draw a card.
One generic, one blue, Tap: Return another target creature you control to its owner’s hand.
Eddymurk Crab
Five generic, two blue creature - Elemental Crab - 5/5 - Uncommon
Flash
This spell costs one generic less to cast for each instant and sorcery card in your graveyard.
Eddymurk Grab enters tapped if it's not your turn.
When Eddymurk Crab enters, tap up to two target creatures.
CloseEluge, the Shoreless Sea
One generic, three blue legendary creature - Elemental Fish - */* - Mythic Rare
Eluge's power and toughness are each equal to the number of Islands you control.
Whenever Eluge enters or attacks, put a flood counter on target land. It's an Island in addition to its other types for as long as it has a flood counter on it.
The first instant or sorcery spell you cast each turn costs one blue (or one generic) less to cast for each land you control with a flood counter on it.
Finch Formation
Two generic, one blue creature - Bird Scout - Common
Offspring three generic (You may pay an additional three generic as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.)
Flying
When this creature enters, target creature you control gains flying until end of turn.
Gossip's Talent
One generic, one blue enchantment - Class - Uncommon
(Gain the next level as a sorcery to add its ability)
- Whenever a creature you control enters, surveil 1.
- Level 2 - One generic, one blue: Whenever you attack, target attacking creature with power 3 or less can't be blocked this turn.
- Level 3 - Three generic, one blue: Whenever a creature you control deals combat damage to a player, you may exile it, then return it to the battlefield under its owner's control.
Into the Flood Maw
One blue instant - Uncommon
Gift a tapped Fish (You may promise an opponent a gift as you cast this spell. If you do, they create a tapped 1/1 blue Fish creature token before its other effects.)
Return target creature an opponent controls to its owner's hand. If the gift was promised, instead return target nonland permanent an opponent controls to its owner's hand.
CloseKitnap
Two generic, two blue enchantment - Aura - Rare
Gift a card (You may promise an opponent a gift as you cast this spell. If you do, when it enters, they draw a card.)
Enchant creature
When Kitnap enters, tap enchanted creature. If the gift wasn’t promised, put three stun counters on it.
You control enchanted creature.
CloseKitsa, Otterball Elite
One generic, one blue legendary creature - Otter Wizard - 1/3 - Mythic Rare
Vigilance
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Tap: Draw a card, then discard a card.
Two generic, Tap: Copy target instant or sorcery spell you control. You may choose new targets for the copy. Activate only if Kitsa's power is 3 or greater.
Knightfisher
Three generic, two blue creature - Bird Knight - 4/5 - Uncommon
Flying
Whenever another nontoken Bird you control enters, create a 1/1 blue Fish creature token.
Lightshell Duo
Three generic, one blue creature - Rat Otter - 3/4 - Common
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
When Lightshell Duo enters, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Long River Lurker
Two generic, one blue creature - Frog Scout - 2/3 - Uncommon
Ward one generic
Other Frogs you control have ward one generic.
When Long River Lurker enters, target creature you control can't be blocked this turn. Whenever that creature deals combat damage this turn, you may exile it. If you do, return it to the battlefield under its owner's control.
Long River's Pull
Two blue instant - Uncommon
Gift a card (You may promise an opponent a gift as you cast this spell. If you do, they draw a card before its other effects.)
Counter target creature spell. If the gift was promised, instead counter target spell.
Mind Spiral
Four generic, one blue sorcery - Common
Gift a tapped Fish (You may promise an opponent a gift as you cast this spell. If you do, they create a tapped 1/1 blue Fish creature token before its other effects.)
Target player draws three cards. If the gift was promised, tap target creature an opponent controls and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Mindwhisker
Two generic, one blue creature - Rat Wizard - 3/2 - Uncommon
At the beginning of your upkeep, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Threshold - As long as seven or more cards are in your graveyard, creatures your opponents control get -1/-0.
CloseMockingbird
X generic, one blue creature - Bird Bard - 1/1 - Rare
Flying
You may have Mockingbird enter as a copy of any creature on the battlefield with mana value less than or equal to the amount of mana spent to cast Mockingbird, except it's a Bird in addition to its other types and it has flying.
Nightwhorl Hermit
Two generic, one blue creature - Rat Rogue - 1/4 - Common
Vigilance
Threshold - As long as seven or more cards are in your graveyard, Nightwhorl Hermit gets +1/+0 and can't be blocked.
Otterball Antics
One generic, one blue witchcraft - Uncommon
Create a 1/1 blue and red Otter creature token with prowess. If this spell was cast from anywhere other than your hand, put a +1/+1 counter on that creature. (Whenever you cast a noncreature spell, a creature with prowess gets +1/+1 until end of turn.)
Flashback three generic, one blue (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Pearl of Wisdom
Two generic, one blue sorcery - Common
This spell costs one generic less to cast if you control an Otter.
Draw two cards.
Plumecreed Escort
One generic, one blue creature - Bird Scout - 2/1 - Uncommon
Flash
Flying
When Plumecreed Escort enters, target creature you control gains hexproof until end of turn.
ClosePortent of Calamity
X generic, one blue sorcery - Rare
Reveal the top X cards of your library. For each card type, you may exile a card of that type from among them. Put the rest into your graveyard. You may cast a spell from among the exiled cards without paying its mana cost if you exiled four or more cards this way. Then put the rest of the exiled cards into your hand.
Run Away Together
One generic, one blue instant - Common
Choose two target creatures controlled by different players.
Return those creatures to their owners' hands.
CloseSeason Of Weaving
Four generic, two blue sorcery - Mythic Rare
Choose up to five paws worth of modes. You may choose the same mode more than once.
- One paw: Draw a card.
- Two paws: Choose an artifact or creature you control. Create a token that's a copy of it.
- Three paws: Return each nonland, nontoken permanent to its owner's hand.
Shoreline Looter
One generic, one blue creature - Rat Rogue - 1/1 - Uncommon
Shoreline Looter can't be blocked.
Threshold - Whenever Shoreline Looter deals combat damage to a player, draw a card. Then discard a card unless seven or more cards are in your graveyard.
Shore Up
One blue instant - Common
Target creature you control gets +1/+1 and gains hexproof until end of turn. Untap it. (It can’t be the target of spells or abilities your opponents control.)
Skyskipper Duo
Four generic, one blue creature - Bird Frog - 3/3 - Common
Flying
When Skyskipper Duo enters, exile up to one other target creature you control. Return it to the battlefield under its owner’s control at the beginning of the next end step.
Spellgyre
Two generic, two blue instant - Uncommon
Choose one -
- Counter target spell.
- Surveil 2, then draw two cards. (To surveil 2, look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Splash Lasher
Three generic, one blue creature - Frog Wizard - 3/3 - Uncommon
Offspring one generic, one blue (You may pay an additional one generic, one blue as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.)
When this creature enters, tap up to one target creature and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Splash Portal
One blue witchcraft - Uncommon
Exile target creature you control, then return it to the battlefield under its owner’s control. If that creature is a Bird, Frog, Otter, or Rat, draw a card.
Stormchaser's Talent
One blue enchantment - Class - Rare
(Gain the next level as a sorcery to add its ability.)
- When Stormchaser's Talent enters, create a 1/1 blue and red Otter creature token with prowess.
- Level 2 - three generic, one blue: When this Class becomes level 2, return target instant or sorcery card from your graveyard to your hand.
- Level 3 - five generic, one blue: Whenever you cast an instant or sorcery spell, create a 1/1 blue and red Otter creature token with prowess.
Sugar Coat
Two generic, one blue enchantment - Aura - Uncommon
Flash
Enchant creature or Food
Enchanted permanent is a colorless Food artifact with "two generic, Tap, Sacrifice this artifact: You gain 3 life" and loses all other card types and abilities.
Thought Shucker
One generic, one blue creature - Rat Rogue - Common
Threshold — one generic, one blue: Put a +1/+1 counter on Thought Shucker and draw a card. Activate only if seven or more cards are in your graveyard and only once.
CloseThundertrap Trainer
One generic, one blue creature - Otter Wizard - 1/2 - Rare
Offspring four generic (You may pay an additional four generic as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.)
When this creature enters, look at the top four cards of your library. You may reveal a noncreature, nonland card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
CloseValley Floodcaller
Two generic, one blue creature - Otter Wizard - 2/2 - Rare
Flash
You may cast noncreature spells as though they had flash.
Whenever you cast a noncreature spell, Birds, Frogs, Otters, and Rats you control get +1/+1 until end of turn. Untap them.
Waterspout Warden
Two generic, one blue creature - Frog Solider - 3/2 - Common
Whenever Waterspout Warden attacks, if another creature entered the battlefield under your control this turn, Waterspout Warden gains flying until end of turn.
CloseWishing Well
Three generic, one blue artifact - Rare
Tap: Put a coin counter on Wishing Well. When you do, you may cast target instant or sorcery card with mana value equal to the number of coin counters on Wishing Well from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead. Activate only as a sorcery.
Black
Early Winter by Andrew MarRats, Bats, Squirrels, and Lizards may be among the creepier denizens of Bloomburrow, but they still bring their all to the fight against the Calamity Beasts. Food is a big part of the set, with foraging giving you a new way to use up all those snacks for extra profit.
Image
Name And Description
Agate-Blade Assassin
One generic, one black creature - Lizard Assassin - 1/3 -Common
Whenever Agate-Blade Assassin attacks, defending player loses 1 life and you gain 1 life.
Bandit's Talent
One generic, one black enchantment - Class - Uncommon
(Gain the next level as a sorcery to add its ability.)
- When Bandit's Talent enters, each opponent discards two cards unless they discard a nonland card.
- Level 2 - One black: At the beginning of each opponent's upkeep, if that player has one or fewer cards in hand, they lose 2 life.
- Level 3 - Three generic, one black: At the beginning of your draw step, draw an additional card for each opponent who has one or fewer cards in hand.
Bonebind Orator
One generic, one black creature - Squirrel Warlock Bard - 2/2 - Common
Three generic, one black, Exile Bonebind Orator from your graveyard: Return another target creature card from your graveyard to your hand.
Bonecache Overseer
One black creature - Squirrel Warlock - Uncommon
Tap, Pay 1 life: Draw a card. Activate only if three or more cards left your graveyard this turn or if you’ve sacrificed a Food this turn.
CloseCoiling Rebirth
Three generic, two black sorcery - Rare
Gift a card (You may promise an opponent a gift as you cast this spell. If you do, they draw a card before its other effects.)
Return target creature card from your graveyard to the battlefield. Then if the gift was promised and that creature isn’t legendary, create a token that’s a copy of that creature, except it’s 1/1.
Consumed by Greed
One generic, two black instant - Uncommon
Gift a card (You may promise an opponent a gift as you cast this spell. If you do, they draw a card before its other effects.)
Target opponent sacrifices a creature with the greatest power among creatures they control. If the gift was promised, return target creature card from your graveyard to your hand.
CloseCruelclaw's Heist
Two black sorcery - Rare
Gift a card (You may promise an opponent a gift as you cast this spell. If you do, they draw a card before its other effects.)
Target opponent reveals their hand. You choose a nonland card from it. Exile that card. If the gift was promised, you may cast that card for as long as it remains exiled, and mana of any type can be spent to cast it.
Daggerfang Duo
Two generic, one black creature - Rat Squirrel - 3/2 - Common
Deathtouch
When Daggerfang Duo enters, you may mill two cards. (You may put the top two cards of your library into your graveyard.)
CloseDarkstar Augur
Two generic, one black creature - Frog Solider - 3/2 - Common
Offspring one black (You may pay an additional one black as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.)
Flying
At the beginning of your upkeep, reveal the top card of your library and put that card into your hand. You lose life equal to its mana value.
Diresight
Two generic, one black sorcery - Common
Surveil 2, then draw two cards. You lose 2 life. (To surveil 2, look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Downwind Ambusher
Three generic, one black creature - Skunk Assassin - 4/2 - Uncommon
Flash
When Downwind Ambusher enters, choose one -
- Target creature an opponent controls gets -1/-1 until end of turn.
- Destroy target creature an opponent controls that was dealt damage this turn.
Early Winter
Four generic, one black instant - Common
Choose one -
- Exile target creature.
- Target opponent exiles an enchantment they control.
Feed the Cycle
One generic, one black instant - Uncommon
As an additional cost to cast this spell, forage or pay one black. (To forage, exile three cards from your graveyard or sacrifice a Food.)
Destroy target creature or planeswalker.
CloseFell
One generic, one black sorcery - Uncommon
Destroy target creature.
Glidedive Duo
Four generic, one black creature - Bat Lizard - 3/3 - Common
Flying
When Glidedive Duo enters, each opponent loses 2 life and you gain 2 life.
Hazel's Nocturne
Three generic, one black instant - Uncommon
Return up to two target creature cards from your graveyard to your hand. Each opponent loses 2 life and you gain 2 life.
Huskburster Swarm
Seven generic, one black creature - Elemental Insect - 6/6 - Uncommon
This spell costs one generic less to cast for each creature card you own in exile and in your graveyard.
Menace, deathtouch
CloseIridescent Vinelasher
One black creature - Lizard Assassin - 1/2 - Rare
Offspring two generic (You may pay an additional two generic as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.)
Landfall - Whenever a land you control enters, this creature deals 1 damage to target opponent.
CloseMaha, Its Feathers Night
Three generic, two black legendary creature - Elemental Bird - 6/5 - Mythic Rare
Flying, trample
Ward: Discard a card.
Creatures your opponents control have base toughness 1.
Moonstone Harbringer
Two generic, one black creature - Rat Warrior - 1/3 - Uncommon
Flying, deathtouch
Whenever you gain or lose life during your turn, Bats you control get +1/+0 and gain deathtouch until end of turn. This ability triggers only once each turn.
Nocturnal Hunger
Two generic, one black instant - Common
Gift a Food (You may promise an opponent a gift as you cast this spell. If you do, they create a Food token before its other effects. It's an artifact with "two generic, tap, Sacrifice this artifact: You gain 3 life.")
Destroy target creature. If the gift wasn't promised, you lose 2 life.
CloseOsteomancer Adept
One generic, one black creature - Squirrel Warlock - 2/2 - Rare
Deathtouch
Tap: Until end of turn, you may cast creature spells from your graveyard by foraging in addition to paying their other costs. If you cast a spell this way, that creature enters with a finality counter on it. (To forage, exile three cards from your graveyard or sacrifice a Food. If a creature with a finality counter on it would die, exile it instead.)
Persistent Marshstalker
One generic, one black creature - Rat Berserker - 3/1 - Uncommon
Persistent Marshstalker gets +1/+0 for each other Rat you control.
Threshold — Whenever you attack with one or more Rats, if seven or more cards are in your graveyard, you may pay two generic, one black. If you do, return Persistent Marshstalker from your graveyard to the battlefield tapped and attacking.
Psychic Whorl
Two generic, one black sorcery - Uncommon
Target opponent discards two cards. Then if you control a Rat, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Ravine Raider
One black creature - Lizard Rogue - 1/1 - Common
Menace (This creature can’t be blocked except by two or more creatures.)
One generic, one black: Ravine Raider gets +1/+1 until end of turn.
CloseRottenmouth Viper
Five generic, one black creature - Elemental Snake - 6/6 - Mythic Rare
As an additional cost to cast this spell, you may sacrifice any number of nonland permanents. This spell costs one generic less to cast for each permanent sacrificed this way.
Whenever Rottenmouth Viper enters or attacks put a blight counter on it. Then for each blight counter on it, each opponent loses 4 life unless that player sacrifices a nonland permanent or discards a card.
Ruthless Negotiation
One black sorcery - Uncommon
Deathtouch
Target opponent exiles a card from their hand. If this spell was cast from a graveyard, draw a card.
Flashback four generic, one black (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Savor
One generic, one black instant - Common
Target creature gets -2/-2 until end of turn. Create a Food token. (It’s an artifact with “Two generic, Tap, Sacrifice this artifact: You gain 3 life.”)
Scales of Shale
Two generic, one black instant - Common
This spell costs one generic less to cast for each Lizard you control.
Target creature gets +2/+0 and gains lifelink and indestructible until end of turn.
Scavenger's Talent
One black enchantment - Class - Rare
(Gain the next level as a sorcery to add its ability.)
- Whenever one or more creatures you control die, create a Food token. This ability triggers only once each turn.
- Level 2 - One generic, one black: Whenever you sacrifice a permanent, target player mills two cards.
- Level 3 - Two generic, one black: At the beginning of your end step, you may sacrifice three other nonland permanents. If you do, return a creature card from your graveyard to the battlefield with a finality counter on it.
Season of Loss
Three generic, two black sorcery - Mythic Rare
Choose up to five paws worth of modes. You may choose the same mode more than once.
- One paw: Each player sacrifices a creature.
- Two paws: Draw a card for each creature you controlled that died this turn.
- Three paws: Each opponent loses X life, where X is the number of creature cards in your graveyard.
Sinister Monolith
Three generic, one black artifact - Uncommon
At the beginning of combat on your turn, each opponent loses 1 life and you gain 1 life.
Tap, Pay 2 life, Sacrifice Sinister Monolith: Draw two cards. Activate only as a sorcery.
Stargaze
X generic, two black sorcery - Uncommon
Look at twice X cards from the top of your library. Put X cards from among them into your hand and the rest into your graveyard. You lose X life.
Starlit Soothsayer
Two generic, one black creature - Bat Cleric - 2/2 - Common
Flying
At the beginning of your end step, if you gained or lost life this turn, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Starscape Cleric
One generic, one black creature - Bat Cleric - 2/1 - Uncommon
Offspring two generic, one black (You may pay an additional two generic, one black as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.)
Flying
This creature can't block
Whenever you gain life, each opponent loses 1 life.
Thornplate Intimidator
Three generic, one black creature - Rat Rogue - 4/3 - Common
Offspring three generic (You may pay an additional three generic as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.)
When this creature enters, target opponent loses 3 life unless they sacrifice a nonland permanent or discard a card.
Thought-Stalker Warlock
Two generic, one black creature - Lizard Warlock - 2/2 - Uncommon
Menace (This creature can't be blocked except by two or more creatures.)
When Thought-Stalker Warlock enters, choose target opponent. If they lost life this turn, they reveal their hand, you choose a nonland card from it, and they discard that card. Otherwise, they discard a card.
CloseValley Rotcaller
One generic, one black creature - Squirrel Warlock - 1/3 - Rare
Menace
Whenever Valley Rotcaller attacks, each opponent loses X life you gain X life, where X is the number of other Squirrels, Bats, Lizards, and Rats you control.
Wick's Patrol
Four generic, two black creature - Rat Warlock - 5/3 - Common
When Wick’s Patrol enters, mill three cards. When you do, target creature an opponent controls gets -X/-X until end of turn, where X is the greatest mana value among cards in your graveyard.
CloseWick, the Whorled Mind
Three generic, one black legendary creature - Rat Warlock - 2/4 - Rare
Whenever Wick or another Rat you control enters, create a 1/1 black Snail creature token if you don't control a Snail. Otherwise, put a +1/+1 counter on a Snail you control.
One blue, one black, one red, Sacrifice a Snail: Wick deals damage equal to the sacrificed creature's power to each opponent. Then draw cards equal to the sacrificed creature's power.
Red
Might of the Meek by Danny SchwarzThe Mice, Otters, Lizards, and Raccoons of Bloomburrow all use red mana for strategies that revolve around spellslinging and artifacts and enchantments. For instance, Class enchantments are making a return from the Dungeons & Dragons sets, this time representing the various hobbies and vocations the animals of the plane enjoy.
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Name And Description
Agate Assault
Two generic, one red sorcery - Common
Choose one -
- Agate Assault deals 4 damage to target creature. If that creature would die this turn, exile it instead.
- Exile target artifact.
Alania's Pathmaker
Three generic, one red creature - Otter Wizard - 4/2 - Common
When Alania’s Pathmaker enters, exile the top card of your library. Until the end of your next turn, you may play that card.
Artist's Talent
One generic, one red enchantment - Class - Rare
(Gain the next level as a sorcery to add its ability.)
- Whenever you cast a noncreature spell, you may discard a card. If you do, draw a card.
- Level 2 - Two generic, one red: Noncreature spells you cast cost one generic less to cast.
- Level 3 - Two generic, one red: If a source you control would deal noncombat damage to an opponent or permanent an opponent controls, it deals that much damage plus 2 instead.
Blacksmith's Talent
One red enchantment - Class - Uncommon
(Gain the next level as a sorcery to add its ability.)
- When Blacksmith's Talen enters, create a colorless Equipment artifact token named Sword with "Equipped creature gets +1/+1" and equip: two generic.
- Level 2 - Two generic, one red: At the beginning of combat on your turn, attach target Equipment you control to up to one target creature you control.
- Level 3 - Three generic, one red: During your turn, equipped creatures have double strike and haste.
Blooming Blast
One generic, one red instant - Uncommon
Gift a Treasure (You may promise an opponent a gift as you cast this spell. If you do, they create a Treasure token before its other effects. It's an artifact with "Tap, Sacrifice this artifact: Add one mana of any color.")
Blooming Blast deals 2 damage to target creature. If the gift was promised, Blooming Blast also deals 3 damage to that creature's controller.
Brambleguard Captain
Three generic, one red creature - Mouse Soldier - 2/3 - Uncommon
At the beginning of combat on your turn, target creature you control gets +X/+0 until end of turn, where X is Brambleguard Captain's power.
Brazen Collector
One generic, one red creature - Raccoon Rogue - 2/1 - Uncommon
First strike
Whenever Brazen Collector attacks, add one red. Until end of turn, you don't lose this mana as steps and phases end.
CloseByway Barterer
Two generic, one red creature - Raccoon Rogue - 3/3 - Rare
Menace
Whenever you expend 4, you may discard your hand. If you do, draw two cards. (You expend 4 as you spend your fourth total mana to cast spells during a turn.)
Conduct Electricity
Four generic, one red instant - Common
Conduct Electricity deals 6 damage to target creature and 2 damage to up to one target creature token.
Coruscation Mage
One generic, one red creature - Otter Wizard - 2/2 - Uncommon
Offspring: two generic (You may pay an additional two generic as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.)
Whenever you cast a noncreature spell, this creature deals 1 damage to each opponent.
CloseDragonhawk, Fate's Tempest
Three generic, two red legendary creature - Bird Dragon - 5/5 - Mythic Rare
Flying
Whenever Dragonhawk enters or attacks, exile the top X cards of your library, where X is the number of creatures you control with power 4 or greater. You may play those cards until your next end step. At the beginning of your next end step. Dragonhawk deals 2 damage to each opponent for each of those cards that are still exiled.
CloseEmberheart Challenger
One generic, one red creature - Mouse Warrior - 2/2 - Rare
Haste
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Valiant - Whenever Emberheart Challenger becomes the target of a spell or ability you control for the first time each turn, exile the top card of your library. Until end of turn, you may play that card.
CloseFestival of Embers
Four generic, one red enchantment - Rare
During your turn, you may cast instant and sorcery spells from your graveyard by paying 1 life in addition to their other costs.
If a card or token would be put into your graveyard from anywhere, exile it instead.
One generic, one red: Sacrifice Festival of Embers.
Flamecache Gecko
One generic, one red creature - Lizard Warlock - 2/2 - Uncommon
When Flamecache Gecko enters, if an opponent lost life this turn, add one black, one red.
One genric, one red, Discard a card: Draw a card.
Frilled Sparkshooter
Three generic, one red creature - Lizard Archer - 3/3 - Common
Menace, reach
Frilled Sparkshooter enters with a +1/+1 counter on it if an opponent lost life this turn.
Harnesser of Storms
Two generic, one red creature - Otter Wizard - 1/4 - Uncommon
Whenever you cast a noncreature or Otter spell, you may exile the top card of your library. Until end of turn, you may play that card. This ability triggers only once each turn.
Heartfire Hero
One red creature - Mouse Soldier - 1/1 - Uncommon
Valiant - Whenever Heartfire Hero becomes the target of a spell or ability you control for the first time each turn, put a +1/+1 counter on it.
When Heartfire Hero dies, it deals damage equal to its power to each opponent.
CloseHearthborn Battler
Two generic, one red creature - Lizard Warlock - 2/3 - Rare
Haste
Whenever a player casts their second spell each turn, Hearthborn Battler deals 2 damage to target opponent.
CloseHired Claw
One red creature - Lizard Mercenary - 1/2 - Rare
Whenever you attack with one or more Lizards, Hired Claw deals 1 damage to target opponent.
One generic, one red: Put a +1/+1 counter on Hired Claw. Activate only if an opponent lost life this turn and only once each turn.
Hoarder's Overflow
One generic, one red enchantment - Uncommon
When Hoarder's Overflow enters and whenever you expend 4, put a stash counter on it. (You expend 4 as you spend your fourth total mana to cast spells during a turn.)
One generic, one red, Sacrifice Hoarder's Overflow: Discard your hand, then draw cards equal to the number of stash counters on Hoarder's Overflow.
Kindlespark Duo
Two generic, one red creature - Lizard Otter - 1/3 - Common
Tap: Kindlespark Duo deals 1 damage to target opponent.
Whenever you cast a noncreature spell, untap Kindlespark Duo.
CloseManifold Mouse
One generic, one red creature - Mouse Soldier - 1/2 - Rare
Offspring: two generic (You may pay an additional two generic as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.)
At the beginning of combat on your turn, target Mouse you control gains your choice of double strike or trample until end of turn.
Might of the Meek
One red instant - Common
Target creature gains trample until end of turn. It also gets +1/+0 until end of turn if you control a Mouse.
Draw a card.
Playful Shove
One generic, one red sorcery - Uncommon
Playful Shove deals 1 damage to any target.
Draw a card.
Quaketusk Boar
Three generic, two red creature - Elemental Boar - 5/5 - Uncommon
Reach, trample, haste
Rabid Gnaw
One generic, one red instant - Uncommon
Target creature you control gets +1/+0 until end of turn. Then it deals damage equal to its power to target creature you don’t control.
Raccoon Rallier
One generic, one red creature - Raccoon Bard - 2/2 -Common
Tap: Target creature you control gains haste until end of turn. Activate only as a sorcery.
Reptilian Recruiter
Three generic, two red creature - Lizard Warrior - 4/2 - Uncommon
Trample
When Reptilian Recruiter enters, choose target creature. If that creature's power is 2 or less or if you control another Lizard, gain control of that creature until end of turn, untap it, and it gains haste until end of turn.
Roughshod Duo
Two generic, one red creature - Mouse Raccoon - 3/2 - Common
Trample
Whenever you expend 4, target creature you control gets +1/+1 and gains trample until end of turn. (You expend 4 as you spend your fourth total mana to cast spells during a turn.)
Sazacap's Brew
One generic, one red instant - Common
Gift a tapped Fish (You may promise an opponent a gift as you cast this spell. If you do, they create a tapped 1/1 blue Fish creature token before its other effects.)
As an additional cost to cast this spell, discard a card.
Target player draws two cards. If the gift was promised, target creature you control gets +2/+0 until end of turn.
CloseSeason of the Bold
Three generic, two red sorcery - Mythic rare
Choose up to five paws worth of modes. You may choose the same mode more than once.
- One paw — Create a tapped Treasure token.
- Two paws — Exile the top two cards of your library. Until the end of your next turn, you may play them.
- Three paws — Until the end of your next turn, whenever you cast a spell, Season of the Bold deals 2 damage to up to one target creature.
Steampath Charger
One generic, one red creature - Lizard Warlock - 2/1 - Common
Offspring two generic (You may pay an additional two generic as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.)
When this creature dies, it deals 1 damage to target player.
CloseStormsplitter
Three generic, one red creature - Otter Wizard - 1/4 - Mythic Rare
Haste
Whenever you cast an instant or sorcery spell, create a token that's a copy of Stormsplitter. Exile that token at the beginning of the next end step.
CloseSunspine Lynx
Two generic, two red creature - Elemental Cat - 5/4 - Rare
Players can't gain life.
Damage can't be prevented.
When Sunspine Lynx enters, it deals damage to each player equal to the number of nonbasic lands that player controls.
Take Out the Trash
One generic, one red instant - Common
Take Out the Trash deals 3 damage to target creature or planeswalker. If you control a Raccoon, you may discard a card. If you do, draw a card.
Teapot Slinger
Three generic, one red creature - Raccoon Warrior - 3/4 - Uncommon
Menace
Whener you expend 4, Teapot Slinger deals 2 damage to each opponent. (You expend 4 as soon as you spend your fourth total mana to cast spells during a turn.)
CloseValley Flamecaller
Two generic, one red creature - Lizard Warlock - 3/3 - Rare
If a Lizard, Mouse, Otter, or Raccoon you control would deal damage to a permanent or player, it deals that much damage plus 1 instead.
Valley Ralley
Two generic, one red instant - Uncommon
Gift a Food (You may promise an opponent a gift as you cast this spell. If you do, they create a Food token before its other effects. It's an artifact with "two generic, Tap, Sacrifice this artifact: You gain 3 life.")
Creatures you control get +2/+0 until end of turn. If the gift was promised, target creature you control gains first strike until end of turn.
War Squeak
One red enchantment - Aura - Common
Enchant creature
When War Squeak enters, target creature an opponent controls can't block this turn.
Enchanted creature gets +1/+1 and has haste.
Whiskerquill Scribe
One generic, one red creature - Mouse Citizen - 2/2 - Common
Valiant - Whenever Whiskerquill Scribe becomes the target of a spell or ability you control for the first time each turn, you may discard a card. If you do, draw a card.
Wildfire Howl
One generic, two red sorcery - Uncommon
Gift a card (You may promise an opponent a gift as you cast this spell. If you do, they draw a card before its other effects.)
Wildfire Howl deals 2 damage to each creature. If the gift was promised, instead Wildfire Howl deals 1 damage to any target and 2 damage to each creature.
Green
Lumra, Bellow of the Woods by Mistuhiro AritaRabbits, Raccoons, Frogs, and Squirrels are the four creature types found in green, but it's also where you'll find Lumra, the green Calamity Beast whose alt-art is illustrated by Pokemon legend Mitsuhiro Arita. Graveyards, food, and offspring all seem to be central themes for the colour.
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Name And Description
Bakersbane Duo
One generic, one green creature - Squirrel Raccoon - 2/2 - Common
When Bakersbane Duo enters, create a Food token.
Whenever you expend 4, Bakersbane Duo gets +1/+1 until end of turn. (You expend 4 as you spend your fourth total mana to cast spells during a turn.)
Bark-Knuckle Boxer
One generic, one green creature - Raccoon Berserker - 3/2 - Uncommon
Whenever you expend 4, Bark-Knuckle Boxer gains indestructible until end of turn. (You expend 4 as you spend your fourth total mana to cast spells during a turn.)
Brambleguard Veteran
One generic, two green creature - Raccoon Warrior - 3/4 - Uncommon
Whenever you expend 4, Raccoons you control get +1/+1 and gain vigilance until end of turn. (You expend 4 as you spend your fourth total mana to cast spells during a turn.)
Bushy Bodyguard
One generic, one green creature - Squirrel Warrior - 2/1 - Uncommon
Offspring two generic (You may pay an additional two generic as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.)
When this creature enters, you may forage. If you do, put two +1/+1 counters on it. (To forage, exile three cards from your graveyard or sacrifice a Food.)
Cache Grab
One generic, one green instant - Common
Mill four cards. You may put a permanent card from among the cards milled this way into your hand. If you control a Squirrel or returned a Squirrel card to your hand this way, create a Food token. (To mill four cards, put the top four cards of your library into your graveyard. A Food token is an artifact with "two generic, one tap, Sacrifice this artifact: You gain 3 life.")
Clifftop Lookout
Two generic, one green creature - Frog Scout - 1/2 - Uncommon
Reach
When Clifftop Lookout enters, reveal cards from the top of your library until you reveal a land card. Put that card onto the battlefield tapped and the rest on the bottom of your library in a random order.
Curious Forager
Two generic, one green creature - Squirrel Druid - 3/2 - Uncommon
When Curious Forager enters, you may forage. When you do, return target permanent card from your graveyard to your hand. (To forage, exile three cards from your graveyard or sacrifice a Food.)
Druid of the Spade
Two generic, one green creature - Rabbit Druid - 2/3 - Common
As long as you control a token, Druid of the Spade gets +2/+0 and has trample.
CloseFecund Greenshell
Three generic, two green creature - Elemental Turtle - 4/6 - Rare
Reach
As long as you control ten or more lands, creatures you control get +2/+2.
Whenever Fecund Greenshell or another creature you control with toughness greater than its power enters, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped. Otherwise, put it into your hand.
CloseFor the Common Good
Two X generic, one green sorcery - Rare
Create X tokens that are copies of target token you control. Then tokens you control gain indestructible until your next turn. You gain 1 life for each token you control.
Galewind Moose
Four generic, two green creature - Elemental Elk - 6/6 - Uncommon
Flash
Vigilance, reach, trample
Hazardroot Herbalist
Two generic, one green creature - Rabbit Druid - 1/4 - Uncommon
Whenever you attack, target creature you control gets +1/+0 until end of turn. If that creature is a token, it also gains deathtouch until end of turn.
Heaped Harvest
Two generic, one green artifact - Food - Common
When Heaped Harvest enters and when you sacrifice it, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Two generic, Tap, Sacrifice Heaped Harvest: You gain 3 life.
High Stride
One green instant - Common
Target creature gets +1/+3 and gains reach until end of turn. Untap it.
Hivespine Wolverine
Three generic, two green creature - Elemental Wolverine - 5/4 - Uncommon
When Hivespine Wolverine enters, choose one –
- Put a +1/+1 counter on target creature you control.
- Hivespine Wolverine fights target creature token.
- Destroy target artifact or enchantment.
Honored Dreyleader
Two generic, one green creature - Squirrel Warrior - 1/1 - Uncommon
Trample
When Honored Deyleader enters, put a +1/+1 counter on it for each other Squirrel and/or Food you control.
Whenever another Squirrel or Food you control enters, put a +1/+1 counter on Honored Dreyleader.
Hunter's Talent
One generic, one green enchantment - Class - Uncommon
(Gain the next level as a sorcery to add its ability)
- When Hunter's Talent enters, target creature you control deals damage equal to its power to target creature you don't control.
- Level 2 - One generic, one green: Whenever you attack, target attacking creature gets +1/+0 and gains trample until end of turn.
- Level 3 - Three generic, one green: At the beginning of your end step, if you control a creature with power 4 or greater, draw a card.
Innkeeper's Talent
One generic, one green enchantment - Class - Rare
(Gain the next level as a sorcery to add its ability.)
- At the beginning of combat on your turn, put a +1/+1 counter on target creature you control.
- Level 2 - One green: Permanents you control with counters on them have ward 1.
- Level 3 - Three generic, one green:If you would put one or more counters on a permanent or player, put twice that many of each of those kinds of counters on that permanent or player instead.
Keen-Eyed Curator
Two green creature - Raccoon Scout - 3/3 - Rare
As long as there are four or more card types among cards exiled with Keen-Eyed Curator, it gets +4/+4 and has trample.
One generic: Exile target card from a graveyard.
Longstalk Brawl
One green sorcery - Common
Gift a tapped Fish (You may promise an opponent a gift as you cast this spell. If you do, they create a tapped 1/1 blue Fish creature token before its other effects.)
Choose target creature you control and target creature you don’t control. Put a +1/+1 counter on the creature you control if the gift was promised. Then those creatures fight each other.
CloseLumra, Bellow of the Woods
Four generic, two green legendary creature - Elemental Bear - */* - Mythic Rare
Vigilance, reach
Lumra, Bellow of the Woods's power and toughness are each equal to the number of lands you control.
When Lumra enters, mill four cards. Then return all land cards from your graveyard to the battlefield tapped.
CloseMistbreath Elder
One green creature - Frog Warrior - 2/2 - Rare
At the beginning of your upkeep, return another creature you control to its owner's hand. If you do, put a +1/+1 counter on Mistbreath Elder. Otherwise, you may return Mistbreath Elder to its owner's hand.
Overprotect
One generic, one green instant - Uncommon
Target creature you control gets +3/+3 and gains trample, hexproof, and indestructible until end of turn.
Pawpatch Formation
One generic, one green instant - Uncommon
Choose one -
- Destroy target creature with flying.
- Destroy target enchantment.
- Draw a card. Create a Food token. (It's an artifact with "two generic, Tap, Sacrifice this artifact: You gain 3 life.")
Pawpatch Recruit
One green creature - Rabbit Warrior - 2/1 - Rare
Offspring two generic (You may pay an additional two generic as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.)
Trample
Whenever a creature you control becomes the target of a spell or ability an opponent controls, put a +1/+1 counter on target creature you control other than that creature.
Peerless Recycling
One generic, one green instant - Uncommon
Gift a card (You can promise an opponent a gift as you cast this spell. If you do, they draw a card before its other effects.)
Return target permanent card from your graveyard to your hand. If the gift was promised, instead return two target permanent cards from your graveyard to your hand.
Polliwallop
Three generic, one green instant - Common
This spell costs one generic less to cast for each frog you control.
Target creature you control deals damage equal to twice its power to target creature you don't control.
Rust-Shield Rampager
Three generic, one green creature - Raccoon Warrior - 4/4 - Common
Offspring two generic (You may pay an additional two generic as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.)
This creature can't be blocked by creatures with power 2 or less.
CloseScrapshooter
One generic, two green creature - Raccoon Archer - 4/4 - Rare
Gift a card (You may promise an opponent a gift as you cast this spell. If you do, when it enters, they draw a card.)
Reach
When Scrapshooter enters, if the gift was promised, destroy target artifact or enchantment an opponent controls.
CloseSeason of Gathering
Four generic, two green sorcery - Mythic Rare
Choose up to five paws worth of modes. You may choose the same mode more than once.
- One paw: Put a +1/+1 counter on a creature you control. It gains vigilance and trample until end of turn.
- Two paws: Choose artifact or enchantment. Destroy all permanents of the chosen type.
- Three paws: Draw cards equal to the greatest power among creatures you control.
Stickytongue Sentinel
Two generic, one green creature - Frog Warrior - 3/3 - Uncommon
Reach
When Stickytongue Sentinel enters, return up to one other target permanent you control to its owner’s hand.
Stocking the Pantry
One green enchantment - Uncommon
Whenever you put one or more +1/+1 counters on a creature you control, put a supply counter on Stocking the Pantry.
Two generic, Remove a supply counter from Stocking the Pantry: Draw a card.
Sunshower Druid
One green creature - Frog Druid - 0/2 - Common
When Sunshower Druid enters, put a +1/+1 counter on target creature and you gain 1 life.
CloseTender Wildguide
One generic, one green creature - Possum Druid - 2/2 - Rare
Offspring two generic (You may pay an additional two generic as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.)
Tap: Add one mana of any color.
Tap: Put a +1/+1 counter on this creature.
CloseThornvault Forager
One generic, one green creature - Squirrel Ranger - 2/2 - Rare
Tap: Add one green
Tap, Forage: Add two mana in any combination of colors. (To forage, exile three cards from your graveyard or sacrifice a Food)
Three generic, one green, tap: Search your library for a Squirrel card, reveal it, put it into your hand, then shuffle.
Three Tree Rootweaver
One generic, one green creature - Mole Druid - 1/3 - Common
Tap: Add one mana of any color.
Three Tree Scribe
One generic, one green creature - Frog Druid - Uncommon
Whenever Three Tree Scribe or another creature you control leaves the battlefield without dying, put a +1/+1 counter on target creature you control.
Treeguard Duo
Three generic, one green creature - Frog Rabbit - 3/4 - Common
When Treeguard Duo enters, until end of turn, target creature you control gains vigilance and gets +X/+X, where X is the number of creatures you control.
Treetop Sentries
Three generic, one green creature - Squirrel Archer - 2/4 - Common
Reach
When Treetop Sentries enters, you may forage. If you do, draw a card. (To forage, exile three cards from your graveyard or sacrifice a Food.)
CloseValley Mightcaller
One green creature - Frog Warrior - 1/1 - Rare
Trample
Whenever another Frog, Rabbit, Raccoon, or Squirrel you control enters, put a +1/+1 counter on Valley Mightcaller.
CloseWear Down
One generic, one green sorcery - Uncommon
Gift a card (You may promise an opponent a gift as you cast this spell. If you do, they draw a card before its other effects.)
Destroy target artifact or enchantment. If the gift was promised, instead destroy two target artifacts and/or enchantments.
Multicolor
Hugs, Grissly Guardian by Steve PrescottAlthough each colour pair is associated with a creature type, this isn't strictly a faction set like you'd find on Ravnica, Ixalan, or New Capenna. Instead, you're free to mix and match these multicolour cards, and splashing into three colours is often encouraged to give you a larger range of options.
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Name And Description
CloseKastral, the Windcrested
Three generic, one white, one blue legendary creature - Bird Scout - 4/5 - Rare
Flying
Whenever one or more Birds you control deal combat damage to a player, choose one -
- You may put a Bird creature card from your hand or graveyard onto the battlefield with a finality counter on it.
- Put a +1/+1 counter on each Bird you control.
- Draw a card.
Plumecreed Mentor
One generic, one white, one blue creature - Bird Scout - 2/3 - Uncommon
Flying
Whenever Plumecreed Mentor or another creature you control with flying enters, put a +1/+1 counter on target creature you control without flying.
Seedpod Squire
Three generic, one white/blue hybrid creature - Bird Scout - 3/3 - Common
Flying
Whenever Seedpod Squire attacks, target creature you control without flying gets +1/+1 until end of turn.
Mind Drill Assailant
Two generic, two blue/black hybrid creature - Rat Warlock - 2/5 - Common
Threshold — As long as seven or more cards are in your graveyard, Mind Drill Assailant gets +3/+0.
Two generic, one blue/black hybrid: Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Tidecaller Mentor
One generic, one blue, one black creature - Rat Wizard - 3/3 - Uncommon
Menace
Threshold - When Tidecaller Mentor enters, if seven or more cards are in your graveyard, return up to one target nonland permanent to its owner's hand.
CloseVren, the Relentless
Two generic, one blue, one black legendary creature - Rat Rogue - 3/4 - Rare
Ward two generic
If a creature an opponent controls would die, exile it instead.
At the beginning of each end step, create X 1/1 black Rat creature tokens with “This creature gets +1/+1 for each other Rat you control,” where X is the number of creatures your opponents controlled that were exiled this turn.
Cindering Cutthroat
Two generic, one black/red hybrid creature - Lizard Assassin - 3/2 - Common
Cindering Cutthroat enters with a +1/+1 counter on it if an opponent lost life this turn.
One generic, one black/red hybrid: Cindering Cutthroat gains menace until end of turn. (It can't be blocked except by two or more creatures.)
Fireglass Mentor
One black, one red creature - Lizard Warlock - 2/1 - Uncommon
At the beginning of your second main phase, if an opponent lost life this turn, exile the top two cards of your library. Choose one of them. Until end of turn, you may play that card.
CloseGev, Scaled Scorch
One black, one red legendary creature - Lizard Mercenary - 3/2 - Rare
Ward - Pay 2 life.
Other creatures you control enter with an additional +1/+1 counter on them for each opponent who lost life this turn.
Whenever you cast a Lizard spell, Gev, Scaled Scorch deals 1 damage to target opponent.
CloseThe Infamous Cruelclaw
One generic, one black, one red legendary creature - Weasel Mercenary - 3/3 - Mythic Rare
Menace
Whenever The Infamous Cruelclaw deals combat damage to a player, exile cards from the top of your library until you exile a nonland card. You may cast that card by discarding a card rather than paying its mana cost.
CloseHugs, Grisly Guardian
X generic, two red, two green legendary creature - Badger Warrior - 5/5 - Mythic Rare
Trample
When Hugs, Grisly Guardian enters, exile the top X cards of your library. Until the end of your next turn, you may play those cards.
You may play an additional land on each of your turns.
Junkblade Bruiser
Three generic, two red/green hybrid mana creature - Raccoon Berserker - 4/5 - Common
Trample
Whenever you expend 4, Junkblade Bruiser gets +2/+1 until end of turn. (You expend 4 as you spend your fourth total mana to cast spells during a turn.)
CloseMuerra, Trash Tactician
One generic, one red, one green legendary creature - Raccoon Warrior - 2/4 - Rare
At the beginning of your first main phase, add one red or one green mana for each Raccoon you control.
Whenever you expend 4, you gain 3 life. (You expend 4 as you spend your fourth total mana to cast spells during a turn.)
Whenever you expend 8, exile the top two cards of your library. Until the end of your next turn, you may play those cards.
Wandertale Mentor
One red, one green creature - Racoon Bard - 2/2 - Uncommon
Whenever you expend four generic, put a +1/+1 counter on Wandertale Mentor. (You expend four generic as you spend your fourth total mana to cast spells during a turn.)
Tap: Add one red or one green.
Burrowguard Mentor
One green, one white creature - Rabbit Soldier - */* - Uncommon
Trample
Burrowguard Mentor’s power and toughness are each equal to the number of creatures you control.
Byrke, Long Ear of the Law
Four generic, one green, one white legendary creature - Rabbit Soldier - 4/4 - Mythic Rare
Vigilance
When Byrke, Long Ear of the LAw enters, put a +1/+1 counter on each of up to two target creatures.
Whenever a creature you control with a +1/+1 counter on it attacks, double the number of +1/+1 counters on it.
CloseFinneas, Ace Archer
One green, one white legendary creature - Rabbit Archer - 2/2 - Rare
Vigilance, reach
Whenever Finneas, Ace Archer attacks, put a +1/+1 counter on each creature you control that's a token or a Rabbit. Then if creatures you control have total power 10 or greater, draw a card.
Head of the Homestead
Three generic, two green/white hybrid mana creature - Rabbit Citizen - 3/2 - Common
When Head of the Homestead enters, create two 1/1 white Rabbit creature tokens.
CloseLunar Convocation
One white, one black enchantment - Rare
At the beginning of your end step, if you gained life this turn, each opponent loses 1 life.
At the beginning of your end step, if you gained and lost life this turn, create a 1/1 black Bat creature token with flying.
One generic, one black, Pay 2 life: Draw a card.
Moonrise Cleric
One generic, two white/black hybrid creature - Bat Cleric - 2/3 - Common
Flying
Whenever Moonrise Cleric attacks, you gain 1 life.
Starseer Mentor
Three generic, one white, one black creature - Bat Warlock - 3/5 - Uncommon
Flying, vigilance
At the beginning of your end step, if you gained or lost life this turn, target opponent loses 3 life unless they sacrifice a nonland permanent or discard a card.
CloseZoraline, Cosmos Caller
One generic, one white, one black legendary creature - Bat Cleric - 3/3 - Rare
Flying, vigilance
Whenever a Bat you control attacks, you gain 1 life.
Whenever Zoraline enters or attacks, you may pay one white, one black and 2 life. When you do, return target nonland permanent card with mana value 3 or less from your graveyard to the battlefield with a finality counter on it.
CloseAlania, Divergent Storm
Legendary creature - Otter Wizard - 3/5 - Rare
Whenever you cast a spell, if it's the first instant spell, the first sorcery spell, or the first Otter spell other than Alania you've cast this turn, you may have target opponent draw a card. If you do, copy that spell. You may choose new targets for the copy.
Bria, Riptide Rogue
Two generic, one blue, one red legendary creature - Otter Rogue - 3/3 - Mythic Rare
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Other creatures you control have prowess (If a creature has multiple instances of prowess, each triggers separately.)
Whenever you cast a noncreature spell, target creature you control can't be blocked this turn.
CloseRal, Crackling Wit
Two generic, one blue, one red legendary planeswalker - Ral - 4 Starting Loyalty - Mythic Rare
Whenever you cast a noncreature spell, put a loyalty counter on Ral, Crackling Wit.
- +1: Create a 1/1 blue and red Otter creature token with prowess.
- -3: Draw three cards, then discard two cards.
- -10: Draw three cards. You get an emblem with "Instant and sorcery spells you cast have storm." (Whenever you cast an instant or sorcery spell, copy it for each spell cast before it this turn.)
Stormcatch Mentor
One blue, one red creature - Otter Wizard - 1/1 - Uncommon
Haste
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Instant and sorcery spells you cast cost one generic less to cast.
Tempest Angler
One generic, two blue/red hybrid creature - Otter Wizard - 2/2 - Common
Whenever you cast a noncreature spell, put a +1/+1 counter on Tempest Angler.
CloseCamellia, the Seedmiser
One generic, one black, one green legendary creature - Squirrel Warlock - 3/3 - Rare
Menace
Other Squirrels you control have menace.
Whenever you sacrifice one or more Foods, create a 1/1 green Squirrel creature token.
Two generic, Forage: Put a +1/+1 counter on each other Squirrel you control. (To forage, exile three cards from your graveyard or sacrifice a Food.)
Corpseberry Cultivator
One generic, two black/green hybrid creature - Squirrel Warlock - 2/3 - Common
At the beginning of combat on your turn, you may forage. (Exile three cards from your graveyard or sacrifice a Food.)
Whenever you forage, put a +1/+1 counter on Corpseberry Cultivator.
Vinereap Mentor
One black, one green creature - Squirrel Druid - 3/2 - Uncommon
When Vinereap Mentor enters or dies, create a Food token. (It's an artifact with "two generic, Tap, Sacrifice this artifact: You gain 3 life.")
CloseYgra, Eater of All
Three generic, one black, one green legendary creature - Elemental Cat - 6/6 - Mythic Rare
Ward: Sacrifice a Food.
Other creatures are Food artifacts in addition to their other types and have "Two generic, Tap, Sacrifice this permanent: You gain 3 life."
Whenever a Food is put into a graveyard from the battlefield, put two +1/+1 counters on Ygra, Eater of All.
CloseMabel, Heir to Cragflame
One generic, one red, one white legendary creature - Mouse Soldier - 3/3 - Rare
Other Mice you control get +1/+1.
When Mabel, Heir To Cragflame enters, create Cragflame, a legendary colorless Equipment artifact token with "Equipped creature gets +1/+1 and has vigilance, trample, and haste" and equip: two generic.
Seedglaive Mentor
One generic, one red, one white creature - Mouse Soldier - 3/2 - Uncommon
Vigilance, haste
Valiant - Whenever Seedglaive Mentor becomes the target of a spell or ability you control for the first time each turn, put a +1/+1 counter on it.
Veteran Guardmouse
Three generic, one red/white hybrid mana creature - Mouse Soldier - 3/4 - Common
Valiant - Whenever Veteran Guardmouse becomes the target of a spell or ability you control for the first time each turn, it gets +1/+0 and gains first strike until end of turn. Scry 1. (You look at the top card of your library. You may put that card on the bottom.)
CloseClement, the Worrywort
One generic, one green, one blue legendary creature - Frog Druid - 3/3 - Rare
Vigilance
Whenever Clement, the Worrywort or another creature you control enters, return up to one target creature you control with lesser mana value to its owner's hand.
Frogs you control have "Tap: Add one green or one blue mana. Spend this mana only to cast a creature spell."
CloseDreamdew Entrancer
Two generic, one green, one blue creature - Frog Wizard- 3/4 - Rare
Reach
When Dreamdew Entrancer enters, tap up to one target creature and put three stun counters on it. If you control that creature, draw two cards.
Lilysplash Mentor
Two generic, one green, one blue creature - Frog Druid - 4/4 - Uncommon
Reach
One generic, one green, one blue: Exile another target creature you control, then return it to the battlefield under its owner's control with a +1/+1 counter on it. Activate only as a sorcery.
Pond Prophet
Two green/blue hybrid creature - Frog Advisor - 1/1 - Common
When Pond Prophet enters, draw a card.
CloseBaylen, the Haymaker
One red, one green, one white legendary creature - Rabbit Warrior - 4/3 - Rare
Tap two untapped tokens you control: Add one mana of any color.
Tap three untapped tokens you control: Draw a card.
Tap four untapped tokens you control: Put three +1/+1 counters on Baylen, the Haymaker. It gains trample until end of turn.
CloseHelga, Skittish Seer
One green, one white, one blue legendary creature - Frog Druid - 1/3 - Mythic Rare
Whenever you cast a creature spell with mana value 4 or greater, you draw a card, gain 1 life, and put a +1/+1 counter on Helga, Skittish Seer.
Tap: Add X mana of any one color, where X is Helga, Skittish Seer's power. Spend this mana only to cast creature spells with mana value 4 or greater or creature spells with X generic in their mana costs.
CloseGlarb, Calamity's Augur
One black, one green, one blue legendary creature - Frog Wizard Noble - 2/4 - Mythic Rare
Deathtouch
You may look at the top card of your library any time.
You may play lands and cast spells with mana value 4 or greater from the top of your library.
Tap: Surveil 2.
Colorless
Three Tree City by Grady FrederickAt the heart of Bloomburrow is its lands, with Valley being home for many of its characters. Particularly important is Three Tree City, which could well be one of the best kindred cards printed in a good long while.
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Name And Description
Barkform Harvester
Three generic artifact creature - Shapeshifter - 2/3 - Common
Changeling (This card is every creature type.)
Reach
Two generic: Put target card from your graveyard on the bottom of your library.
Bumbleflower's Sharepot
Two generic artifact - Common
When Bumbleflower's Sharepot enters, create a Food token. (It's an artifact with "Two generic, Tap, Sacrifice this artifact: You gain 3 life.")
Five generic, Tap, Sacrifice Bumbleflower's Sharepot: Destroy target nonland permanent. Activate only as a sorcery.
Fountainport Bell
One generic artifact - Common
When Fountainport Bell enters, you may search your library for a basic land card, reveal it, then shuffle and put that card on top.
One generic, Sacrifice Fountainport Bell: Draw a card.
Heirloom Epic
One generic artifact - Uncommon
Four generic, Tap: Draw a card. For each mana in this ability's activation cost, you may tap an untapped creature you control rather than pay that mana. Activate only as a sorcery.
Patchwork Banner
Three generic artifact - Uncommon
As Patchwork Banner enters, choose a creature type.
Creatures you control of the chosen type get +1/+1.
Tap: Add one mana of any color.
Short Bow
Two generic artifact - Equipment - Uncommon
Equipped creature gets +1/+1 and has vigilance and reach.
Equip one generic (one generic: Attach to target creature you control. Equip only as a sorcery.)
Starforged Sword
Four generic artifact - Equipment - Uncommon
Gift a tapped Fish (You may promise an opponent a gift as you cast this spell. If you do, when it enters, they create a tapped 1/1 blue Fish creature token,)
When Starforged Sword enters, if the gift was promised, attach Starforged Sword to target creature you control.
Equipped creature gets +3/+3 and loses flying.
Equip three generic.
Sword of Vengeance
Three generic artifact - Equipment - Rare
Equipped creature gets +2/+0 and has first strike, vigilance, trample, and haste.
Equip three generic (Three generic: Attach to target creature you control. Equip only as a sorcery.)
Tangle Tumbler
Three generic artifact - Vehicle - 6/6 - Uncommon
Vigilance
Three generic, Tap: Put a +1/+1 counter on target creature.
Tap two untapped tokens you control:Tangled Tumbler becomes an artifact creature until end of turn.
Three Tree Mascot
Two generic artifact creature - Shapeshifter - 2/1 - Common
Changeling (This card is every creature type.)
One generic: Add one mana of any color. Activate only once each turn.
Lands
CloseFabled Passage
Land - Rare
Tap, Sacrifice Fabled Passage: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Then if you control four or more lands, untap that land.
CloseFountainport
Land - Rare
Tap: Add one colorless.
Two generic, Tap, Sacrifice a token: Draw a card.
Three generic, Tap, Pay 1 life: Create a 1/1 Blue Fish creature token.
Four generic, Tap: Create a Treasure token.
Lilypad Village
Land - Uncommon
Tap: Add one colorless mana.
Tap: Add one blue mana. Spend this mana only to cast a creature spell.
One blue, Tap: Surveil 2. Activate only if a Bird, Frog, Otter, or Rat entered the battlefield under your control this turn.
Lupinflower Village
Land - Uncommon
Tap: Add one colorless mana.
Tap: Add one white mana. Spend this mana only to cast a creature spell.
One generic, one white, Tap, Sacrifice Lupinflower Village: Look at the top six cards of your library. You may reveal a Bat, Bird, Mouse, or Rabbit card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Mudflat Village
Land - Uncommon
Tap: Add one colorless mana.
Tap: Add one black mana. Spend this mana only to cast a creature spell.
One generic, one black, Tap, Sacrifice Mudflat Village: Return target Bat, Lizard, Rat, or Squirrel card from your graveyard to your hand.
Oakhollow Village
Land - Uncommon
Tap: Add one colorless mana.
Tap: Add one green mana. Spend this mana only to cast a creature spell.
One green, Tap: Put a +1/+1 counter on each Frog, Rabbit, Raccoon, or Squirrel you control that entered the battlefield this turn.
Rockface Village
Land - Uncommon
Tap: Add one colorless mana.
Tap: Add one red mana. Spend this mana only to cast a creature spell.
One red, Tap: Target Lizard, Mouse, Otter, or Raccoon you control gets +1/+0 and gains haste until end of turn. Activate only as a sorcery.
CloseThree Tree City
Legendary Land - Rare
As Three Tree City enters, choose a creature type.
Tap: Add one colorless mana.
Two generic, Tap: Choose a color. Add an amount of mana of that color equal to the number of creatures you control of the chosen type.
Uncharted Haven
Land - Common
Uncharted Haven enters tapped. As it enters, choose a color.
Tap: Add one mana of the chosen color.
Imagine: Courageous Critters
Jace, The Mind Sculptor by Justin GerardCourageous Critters are a special subset of cards that reimagine various characters as if they were visiting Bloomburrow. While the majority are Planeswalkers, like Jace, Tamiyo, and Lilliana, we are also getting a few creatures too. Dominaria's Chatterfang, for instance, is the go-to Squirrel commander, and so it'd be a crime to not have him put in an appearance here.
These cards aren't legal in Standard unless the card already was.
Image
Name And Description
Elspeth, Sun's Champion
Four generic, two white legendary planeswalker - Elspeth - 4 Starting Loyalty - Mythic Rare
- +1: Create three 1/1 white Soldier creature tokens.
- -3: Destroy all creatures with power 4 or greater.
- -7: You get an emblem with "Creatures you control get +2/+2 and have flying."
Luminous Broodmoth
Two generic, two white creature - Insect - 3/4 - Mythic Rare
Flying
Whenever a creature you control without flying died, return it to the battlefield under its owner's control with a flying counter on it.
CloseJace, The Mind Sculptor
Two generic, two blue legendary planeswalker - Jace - 3 Starting Loyalty - Mythic Rare
- +2: Look at the top card of target player's library. You may put that card on the bottom of that player's library.
- 0: Draw three cards, then put two cards from your hand on top of your library in any order.
- -1: Return target creature to its owner's hand.
- -12: Exile all cards from target player's library, then that player shuffles their hand into their library.
Narset, Parter Of Veils
One generic, two blue legendary planeswalker - Narset - 5 Starting Loyalty - Rare
Each opponent can't draw more than one card each turn.
- -2: Look at the top four cards of your library. You may reveal a noncreature, nonland card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Ink-Eyes, Servant Of Oni
Four generic, two black legendary creature - Rat Ninja - 5/4 - Rare
Ninjutsu: three generic, two black.
Whenever Ink-Eyes, Servant Of Oni deals combat damage to a player, you may put target creature card from that player's graveyard onto the battlefield under your control.
One generic, one black: Regenerate Ink-Eyes.
CloseLiliana of the Dark Realms
Two generic, two black legendary planeswalker - Liliana - 3 Starting Loyalty -Mythic Rare
- +1: Search your library for a Swamp card, reveal it, put it into your hand, then shuffle.
- -3: Target creature gets +X/+X or -X/-X until end of turn, where X is the number of Swamps you control.
- -6: You get an emblem with "Swamps you control have 'Tap: Add four generic.'"
Marrow-Gnawer
Three generic, two black legendary creature - Rat Rogue - 2/3 - Rare
All Rats have fear.
Tap, Sacrifice a Rat: Create X 1/1 black Rat creature tokens, where X is the number of Rats you control.
Ant Queen
Three generic, two green creature - Insect - 5/5 - Rare
One generic, one green: Create a 1/1 green Insect creature token.
Birds Of Paradise
One green creature - Bird - 0/1 - Rare
Flying
Tap: Add one mana of any color.
CloseChatterfang, Squirrel General
Two generic, one green legendary creature - Squirrel Warrior - 3/3 - Mythic Rare
Forestwalk
If one or more tokens would be created under your control, those tokens plus that many 1/1 green Squirrel creature tokens are created instead.
One black, Sacrifice X Squirrels: Target creature gets +X/-X until end of turn.
Gilded Goose
One green creature - Bird - 0/2 - Rare
Flying
When Gilded Goose enters, create a Food token.
One generic, one green, Tap: Create a Food token.
Tap, Sacrifice a Food: Add one mana of any color.
CloseNissa, Who Shakes the World
Three generic, two green legendary planeswalker - Nissa - 5 Starting Royalty - Rare
Whenever you tap a Forest for mana, add an additional one green.
- +1: Put three +1/+1 counters on up to one target noncreature land you control. Untap it. It becomes a 0/0 Elemental creature with vigilance and haste that’s still a land.
- -8: You get an emblem with "Lands you control have indestructible." Search your library for any number of Forest cards, put them onto the battlefield tapped, then shuffle.
Squirrel Mob
One generic, two green creature - Squirrel - 2/2 - Rare
Squirrel Mob gets +1/+1 for each other Squirrel on the battlefield.
Ishai, Ojutai Dragonspeaker
Two generic, one white, one blue legendary creature - Bird Monk - 1/1 - Mythic Rare
Flying
Whenever an opponent casts a spell, put a +1/+1 counter on Ishai, Ojutai Dragonspeaker.
Partner
Kwain, Itinerant Meddler
One white, one blue legendary creature - Rabbit Wizard - 1/3 - Rare
Tap: Each player may draw a card, then each player who drew a card this way gains one life.
Teferi, Time Raveler
One generic, one white, one blue legendary planeswalker - Teferi - 4 Starting Loyalty - Rare
Each opponent can cast spells only any time they could cast a sorcery.
- +1: Until your next turn, you may cast sorcery spells as though they had flash.
- -3: Return up to one target artifact, creature, or enchantment to its owner's hand. Draw a card.
Baleful Strix
One blue, one black artifact creature - Bird - 1/1 - Rare
Flying, deathtouch
When Baleful Strix enters, draw a card.
Domri, Anarch of Bolas
One generic, one red, one green legendary creature - Domri - 3 Starting Loyalty - Rare
Creatures you control get +1/+0.
- +1: Add one red or one green mana. Creature spells you cast this turn can't be countered.
- -2: Target creature you control fights target creature you don't control.
Garruk, Cursed Huntsman
Four generic, one black, one green legendary planeswalker - Garruk - 5 Starting Loyalty - Mythic Rare
- 0: Create two 2/2 black and green Wolf creature tokens with "When this creature dies, put a loyalty counter on each Garruk you control."
- -3: Destroy target creature. Draw a card.
- -6: You get an emblem with "Creatures you control get +3/+3 and have trample."
The Gitrog Monster
Three generic, one black, one green legendary creature - Frog Horror - 6/6 - Mythic Rare
Deathtouch
At the beginning of your upkeep, sacrifice The Gitrog Monster unless you sacrifice a land.
You may play an additional land on each of your turns.
Whenever one or more land cards are put into your graveyard from anywhere, draw a card.
Derevi, Empyrial Tactician
One green, one white, one blue legendary creature - Bird Wizard - 2/3 - Rare
Flying
When Derevi, Empyrial Tactician enters and whenever a creature you control deals combat damage to a player, you may tap or untap target permanent.
One generic, one green, one white, one blue: Put Derevi onto the battlefield from the command zone.
Tamiyo, Field Researcher
One generic, one green, one white, one blue legendary planeswalker - Tamiyo - 4 Starting Loyalty - Mythic Rare
- +1: Choose up to two target creatures. Until your next turn, whenever either of those creatures deals combat damage, you draw a card.
- -2: Tap up to two target nonland permanents. They don't untap during their controller's next untap step.
- -7: Draw three cards. You get an emblem with "You may cast spells from your hand without paying their mana costs."
Kykar, Wind's Fury
One generic, one blue, one red, one white legendary creature - Bird Wizard - 3/3 - Mythic Rare
Flying
Whenever you cast a noncreature spell, create a 1/1 white Spirit creature token with flying.
Sacrifice a Spirit: Add one red mana.
Karn, The Great Creator
Four generic legendary planeswalker - Karn - 5 Starting Loyalty - Mythic Rare
Activated abilities of artifacts your opponents control can't be activated.
- +1: Until your next turn, up to one target noncreature artifact becomes an artifact creature with power and toughness equal to its mana value.
- -2: You may reveal an artifact you own from outside the game or choose a face-up artifact card you own in exile. Put that card into your hand.
Special Guests
Special Guests are a special subset of reprints that feature new, full art. Though they're not part of the Bloomburrow set itself and don't enter Standard through being a special guest, they are legal in limited formats, and any other format the cards are already legal in.
Image
Name And Description
Swords To Plowshares
One white instant - Mythic Rare
Exile target creature. Its controller gains life equal to its power.
Ledger Shredder
One generic, one black creature - Bird Advisor - 1/3 - Mythic Rare
Flying
Whenever a player casts their second spell each turn, Ledger Shredder connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)
Rat Colony
One generic, one black creature - Rat - 2/1 - Mythic Rare
Rat Colony gets +1/+0 for each other Rat you control.
A deck can have any number of cards named Rat Colony.
Relentless Rats
One generic, two black creature - Rat - 2/2 - Mythic Rare
Relentless Rats gets +1/+1 for each other creature on the battlefield named Relentless Rats.
A deck can have any number of cards named Relentless Rats.
Kindred Charge
Four generic, two red sorcery - Mythic Rare
Choose a creature type. For each creature you control of the chosen type, create a token that's a copy of that creature. Those tokens gain haste. Exile them at the beginning of the next end step.
Sylvan Tutor
One green sorcery - Mythic Rare
Search your library for a creature card, reveal it, then shuffle and put that card on top.
Toski, Bearer Of Secrets
Three generic, one green legendary creature - Squirrel - 1/1 - Mythic Rare
This spell can't be countered. .
Indestructible
Toski, Bearer Of secrets attacks each conbat if able.
Whenever a creature you control deals combat damage to a player, draw a card.
Frogmite
Four generic artifact creature - Frog - 2/2 - Mythic Rare
Affinity for artifacts (This spell costs one generic mana less to cast for each artifact you control.
Sword Of Fire And Ice
Three generic artifact - Equipment - Mythic Rare
Equipped creature gets +2/+2 and has protection from red and from blue.
Whenever equipped creature deals combat damage to a player, Sword of Fire and Ice deals 2 damage to any target and you draw a card.
Equip: two generic.
Secluded Courtyard
Land - Mythic Rare
As Secluded Courtyard enters the battlefield, choose a creature type.
Tap: Add one colorless mana. Tap: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type or activate an ability of a creature source of the chosen type.
Commander
Of course, a Magic set isn't a Magic set without four preconstructed Commander decks.
Peace Offering
The first deck is a white/blue/green Group Hug deck. It finds ways to let your opponents draw cards, while also keeping you ahead with even greater card advantage.
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Name And Description
Ms. Bumbleflower
One generic, one green, one white, one blue legendary creature - Rabbit Citizen - 1/5 - Mythic Rare
Vigilance
Whenever you cast a spell, target opponent draws a card. Put a +1/+1 counter on target creature. It gains flying until end of turn. If this is the second time this ability has resolved this turn, you draw two cards.
Mr. Foxglove
Two generic, one green, one white, one blue legendary creature - Fox Rogue - 3/5 - Mythic Rare
Lifelink
Whenever Mr. Foxglove attacks, draw cards equal to the number of cards in defending player's hand minus the number of cards in your hand. If you didn't draw cards this way, you may put a creature card from your hand onto the battlefield.
Perch Protection
Four generic, two white instant - Rare
Gift an extra turn (You may promise an opponent a gift as you cast this spell. If you do, they take an extra turn after this one.)
Create four 2/2 blue Bird creature tokens with flying. If the gift was promised, all permanents you control phase out, and until your next turn, your life total can't change and you gain protection from everything.
Exile Perch Protection.
Steelburr Champion
Two generic, one white creature - Mouse Soldier - 1/1 - Rare
Offspring one generic, one white (You may pay an additional one generic, one white as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.)
Vigilance
Whenever an opponent casts a noncreature spell, put a +1/+1 counter on this creature.
Tempt with Bunnies
Two generic, one white sorcery - Rare
Tempting Offer - Draw a card and create a 1/1 white Rabbit creature token. Then each opponent may draw a card and create a 1/1 white Rabbit creature token. For each opponent who does, you draw a card and you create a 1/1 white Rabbit creature token.
Twenty-Toed Toad
Three generic, one blue creature - Frog Wizard - 3/3 - Rare
Your maximum hand size is twenty.
Whenever you attack with two or more creatures, put a +1/+1 counter on Twenty-Toed Toad and draw a card.
Whenever Twenty-Toed Toad attacks, you win the game if there are twenty or more counters on it or you have twenty or more cards in hand.
Bloodroot Apothecary
Two generic, one green creature - Squirrel Druid - 3/3 - Rare
Toxic 2(Players dealt combat damage by this creature also get two poison counters. A player with ten or more poison counters loses the game.)
When Bloodroot Apothecary enters, you and target opponent each create a Treasure token.
Whenever an opponent sacrifices a noncreature token, that player gets two poison counters.
Communal Brewing
Two generic, one green enchantment - Rare
When Communal Brewing enters, any number of target opponents each draw a card. Put an ingredient counter on Communal Brewing, then put an ingredient counter on it for each card drawn this way.
Whenever you cast a creature spell, that creature enters with X additional +1/+1 counters on it, where X is the number of ingredient counters on Communal Brewing.
Fisher's Talent
Two generic, one green, one blue enchantment - Class - Rare
(Gain the next level as a sorcery to add its ability.)
At the beginning of your upkeep, look at the top card of your library. You may reveal it if it’s a land card. Create a 1/1 blue Fish creature token if you revealed it this way. Then draw a card. Level 2 - One green, one blue: If you would create a Fish token, create a 3/3 blue Shark creature token instead. Level 3 - Two green, one blue: If you would create a Shark token, create an 8/8 blue Octopus creature token instead.
Octomancer
Three generic, one green, one blue creature - Frog Druid - 3/3 - Rare
Gift an Octopus (You may promise an opponent a gift as you cast this spell. If you do, when it enters, they create an 8/8 blue Octopus creature token.)
At the beginning of each end step, create a token that's a copy of target creature token that entered the battlefield this turn.
Full Decklist
4 Forest
4 Island
4 Plains
Adarkar Wastes
An Offer You Can't Refuse
Arcane Signet
Baird, Steward of Argive
Bloodroot Apothecary
Body of Knowledge
Broken Wings
Brushland
Canopy Vista
Chasm Skulker
Coiling Oracle
Command Tower
Communal Brewing
Coveted Jewel
Cultivate
Evolving Wilds
Exotic Orchard
Faeburrow Elder
Farseek
Fellwar Stone
Fisher's Talent
Flooded Grove
Forgotten Ancient
Generous Gift
Ghirapur Orrery
Glacial Fortress
Hinterland Harbor
Hoofprints of the Stag
Illusionist's Gambit
Intellectual Offering
Jolly Gerbils
Jolrael, Mwonvuli Recluse
Kalonian Hydra
Kwain, Itinerant Meddler
Long River's Pull
Loran of the Third Path
Managorger Hydra
Mangara, the Diplomat
Martial Impetus
Mind Stone
Mr. Foxglove
Ms. Bumbleflower
Octomancer
Overflowing Basin
Peerless Recycling
Perch Protection
Perplexing Test
Prairie Stream
Promise of Loyalty
Psychosis Crawler
Razorverge Thicket
Realm-Cloaked Giant
Reliquary Tower
Riot Control
Rishkar, Peema Renegade
Rites of Flourishing
Seachrome Coast
Seaside Citadel
Secret Rendezvous
Selvala, Explorer Returned
Simic Ascendancy
Skycloud Expanse
Sol Ring
Sphinx of Enlightenment
Spore Frog
Steelburr Champion
Sungrass Prairie
Sunpetal Grove
Sunscorch Regent
Swiftfoot Boots
Swords to Plowshares
Tamiyo, Field Researcher
Temple of Enlightenment
Temple of Mystery
Temple of Plenty
Tempt with Bunnies
Tempt with Discovery
Tenuous Truce
Terramorphic Expanse
Thought Vessel
Thriving Grove
Thriving Heath
Thriving Isle
Triskaidekaphile
Twenty-Toed Toad
Wear Down
Wizard Class
Yavimaya Coast
read moreFamily Matters
A red/blue/white deck not caring about prowess and spellslinging? This deck's use of the offspring mechanic to give you a go-wide token strategy could easily make it the strongest of the bunch, and Zinnia in particular is going to have all sorts of nasty builds thanks to their offspring-bestowing ability.
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Name And Description
Zinnia, Valley's Voice
One blue, one red, one white legendary creature - Bird Bard - 1/3 - Mythic Rare
Flying
Zinnia, Valley's Voice gets +X/+0, where X is the number of other creatures you control with base power 1.
Creature spells you cast have offspring: two generic. (You may pay an additional two generic as you cast a creature spell. If you do, when that creature enters, create a 1/1 token copy of it.)
Arthur, Marigold Knight
Two generic, one blue, one red, one white legendary creature - Mouse Knight - 4/5 - Mythic Rare
Haste
Whenever Arthur, Marigold Knight and at least one other creature attack, look at the top six cards of your library. You may put a creature card from among them onto the battlefield tapped and attacking. Put the rest on the bottom of your library in a random order. Return that creature to its owner's hand at end of combat.
Jacked Rabbit
X generic, one generic, one white creature - Rabbit Warrior - 1/2 - Rare
Ravenous (This creature enters with X +1/+1 counters on it. If X is 5 or more, draw a card when it enters.)
Whenever Jacked Rabbit attacks, create a number of 1/1 white Rabbit creature tokens equal to Jacked Rabbit's power.
Murmuration
Four generic, one white enchantment - Rare
Birds you control get +1/+1 and have vigilance.
At the beginning of your end step, for each spell you've cast this turn, create a 1/2 blue Bird creature token with flying named Storm Crow.
Fortune Teller's Talent
One blue enchantment - Class - Rare
(Gain the next level as a sorcery to add its ability)
- You may look at the top card of your library any time.
- Level 2 - Three generic, one blue: As long as you've cast a spell this turn, you may play cards from the top of your library.
- Level 3 - Two generic, one blue: Spells you cast from anywhere other than your hand cost two generic less to cast.
Pollywog Prodigy
One generic, one blue creature - Frog Wizard - 1/3 - Rare
Evolve (Whenever a creature you control enters, if that creature has greater power or toughness then this creature, put a +1/+1 counter on this creature.)
Whenever an opponent casts a noncreature spell with mana value less than Pollywag Prodigy's power, draw a card.
Agate Instigator
One generic, one red creature - Lizard Rogue - 1/3 - Rare
Offspring one generic, one red (You may pay an additional one generic, one red as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.)
Whenever another creature you control enters, this creature deals 1 damage to each opponent.
Calamity of Cinders
Five generic, two red sorcery - Rare
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for one generic or one mana of that creature's color.)
Calamity of Cinders deals 6 damage to each untapped creature.
Echoing Assault
Four generic, one red enchantment - Rare
Creature tokens you control have menace.
Whenever you attack a player, choose target nontoken creature that's attacking that player. Create a token that's a copy of that creature, except it's 1/1. The token enters tapped and attacking that player. Sacrifice it at the beginning of the next end step.
Rapid Augmenter
One generic, one blue, one red creature - Otter Artificer - 1/3 - Rare
Haste
Whenever another creature you control with base power 1 enters, it gains haste until end of turn.
Whenever another creature you control enters, if it wasn't cast, put a +1/+1 counter on Rapid Augmenter and Rapid Augmenter can't be blocked this turn.
Full Decklist
4 Mountain
9 Plains
Adarkar Wastes
Aether Channeler
Aetherize
Agate Instigator
Angel of the Ruins
Arcane Signet
Arthur, Marigold Knight
Azorius Signet
Battlefield Forge
Bident of Thassa
Blade Splicer
Boros Signet
Boss's Chauffeur
Calamity of Cinders
Cascade Bluffs
Castle Ardenvale
Chart a Course
Circuit Mender
Clifftop Retreat
Cloudblazer
Combat Celebrant
Command Tower
Curiosity Crafter
Cut a Deal
Devilish Valet
Dusk // Dawn
Echoing Assault
Elspeth, Sun's Champion
Evolving Wilds
Exotic Orchard
Fellwar Stone
Ferrous Lake
Fortune Teller's Talent
Glacial Fortress
Hanged Executioner
Helm of the Host
Illusory Ambusher
Inferno Titan
Inspiring Overseer
Izzet Signet
Jacked Rabbit
Jazal Goldmane
Junk Winder
Loyal Warhound
Luminous Broodmoth
Martial Coup
Mind Stone
Murmuration
Mystic Monastery
Ornithopter of Paradise
Path of Ancestry
Path to Exile
Plumecreed Escort
Pollywog Prodigy
Pull from Tomorrow
Rapid Augmenter
Rapid Hybridization
Restoration Angel
Rose Room Treasurer
Rowdy Research
Rugged Prairie
Seachrome Coast
Selfless Spirit
Shield Broker
Shivan Reef
Siege-Gang Commander
Skyclave Apparition
Skycloud Expanse
Sol Ring
Solemn Simulacrum
Spirited Companion
Stolen by the Fae
Storm of Souls
Sulfur Falls
Sun Titan
Sunscorched Divide
Temple of Enlightenment
Temple of Epiphany
Temple of Triumph
Terramorphic Expanse
Tetsuko Umezawa, Fugitive
Thopter Engineer
Thriving Bluff
Thriving Heath
Thriving Isle
Time Wipe
Zinnia, Valley's Voice
read moreAnimated Army
Expending is a big part of the red/green archetype in Bloomburrow, where you want to spend as much mana as possible. This deck takes that and turns it into an artifact and enchantment animation build that gets better the more expensive the spells you cast.
English versions of the exclusive cards have yet to be revealed. We will update this with them as soon as they become available.
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Name And Description
Bello, Bard Of The Brambles
One generic, one red, one green legendary creature - Raccoon Bard - 3/3 - Mythic Rare
During your turn, each non-Equipment artifact and non-Aura enchantment you control with mana value 4 or greater is a 4/4 Elemental creature in addition to its other types and has indestructible, haste, and "Whenever this creature deals combat damage to a player, draw a card."
Wildsear, Scouring Maw
Three generic, one red, one green legendary creature - Elemental Wolf - 6/6 - Mythic Rare
Trample
Enchantment spells you cast from your hand have cascade. (Whenever you cast an enchantment spell from your hand, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Alchemist's Talent
Three generic, one red enchantment - Class - Rare
(Gain the next level as a sorcery to add its ability.)
- When Alchemist's Talent enters, create two tapped Treasure tokens.
- Level 2 - One generic, one red: Treasures you control have "Tap, Sacrifice this artifact: Add two mana of any one color."
- Level 3 - Four generic, one red: Whenever you cast a spell, if mana from a Treasure was spent to cast it, this Class deals damage equal to that spell's mana value to each opponent.
Prosperous Bandit
Two generic, one red creature - Raccoon Rogue - 2/2 - Rare
Offspring: one generic (You may pay an additional one generic as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.)
First strike
Whenever this creature deals combat damage to a player, create that mana tapped Treasure tokens.
Pyreswipe Hawk
Three generic, two red creature - Elemental Bird - 4/4 - Rare
Flying, haste
Whenever Pyreswipe Hawk attacks, it gets +X/+0 until end of turn, where X is the greatest mana value among artifacts you control.
Whenever you expend 6, gain control of up to one target artifact for as long as you control Pyreswipe Hawk. (You expend 6 as you spend your sixth total mana to cast spells during a turn.)
Brightcap Badger//Fungus Frolic
Fungus Frolic
Two generic, one green instant - Adventure
Create two 1/1 green Saproling creature tokens. (Then exile this card. You may cast the creature later from exile.)
Brightcap Badger
Three generic, one green creature - Badger Druid - 3/4 - Rare
Each Fungus and Saproling you control has "Tap: Add one green mana."
At the beginning of your end step, create a 1/1 green Saproling creature token.
Evercoat Ursine
Four generic, one green creature - Elemental Board - 6/5 - Rare
Trample
Hideaway 3, hideaway 3 (When this creature enters, look at the top three cards of your library, exile one face down, then put the rest on the bottom in a random order. Then do it again.)
Thickest In The Thicket
Three generic, two green enchantment - Rare
When Thickest in the Thicket enters, put X +1/+1 counters on target creature with the greatest power or tied for the greatest power.
Trailtracker Scout
One generic, one green creature - Raccoon Scout - 1/3 - Rare
Tap: Add one mana of any color.
Whenever you expend 8, return up to one target permanent card from your graveyard to your hand. (You expend 8 as you spend your eighth total mana to cast spells during a turn.)
Rolling Hamsphere
Seven generic artifact - Vehicle - 4/4 - Rare
Rolling Hamsphere gets +1/+1 for each Hamster you control.
Whenever Rolling Hamsphere attacks, create three 1/1 red Hamster creature tokens, then it deals X damage to any target, where X is the number of Hamsters you control.
Crew 3
Full Decklist
10 Forest
8 Mountain
Abrade
Alchemist's Talent
Arcane Signet
Beast Within
Bello, Bard of the Brambles
Berserkers' Onslaught
Big Score
Blasphemous Act
Bootleggers' Stash
Brightcap Badger
Burnished Hart
Chaos Warp
Cinder Glade
Command Tower
Copperline Gorge
Cultivate
Decimate
Domri, Anarch of Bolas
Esika's Chariot
Etali, Primal Storm
Evercoat Ursine
Evolving Wilds
Exotic Orchard
Explore
Farseek
Fellwar Stone
Forgotten Cave
Game Trail
Garruk's Packleader
Garruk's Uprising
Ghalta, Primal Hunger
Gilded Lotus
Goreclaw, Terror of Qal Sisma
Gratuitous Violence
Greater Good
Grothama, All-Devouring
Grumgully, the Generous
Gruul Signet
Gruul Turf
Harmonize
Hedron Archive
Karplusan Forest
Kodama of the East Tree
Llanowar Loamspeaker
Lotus Cobra
Mind Stone
Mossfire Valley
Mosswort Bridge
Outpost Siege
Path of Ancestry
Path of Discovery
Primeval Bounty
Prosperous Bandit
Pyreswipe Hawk
Raging Ravine
Rain of Riches
Rampaging Baloths
Rampant Growth
Reliquary Tower
Rolling Hamsphere
Rootbound Crag
Sakura-Tribe Elder
Sheltered Thicket
Sol Ring
Spine of Ish Sah
Starstorm
Sunbird's Invocation
Talisman of Impulse
Teapot Slinger
Temple of Abandon
Tendershoot Dryad
Terramorphic Expanse
Thickest in the Thicket
Thought Vessel
Thran Dynamo
Trailtracker Scout
Tranquil Thicket
Unnatural Growth
Wandertale Mentor
Warstorm Surge
Wildsear, Scouring Maw
Wooded Ridgeline
read moreSquirreled Away
Though Bloomburrow isn't strictly a kindred set, this deck uses one of Magic's most popular creature types for a token-based Squirrel deck.
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Name And Description
Hazel of the Rootbloom
Two generic, one black, one green legendary creature - Squirrel Druid - 3/5 - Mythic Rare
Tap, Pay 2 life, Tap X untapped tokens you control: Add X mana in any combination of colors.
At the beginning of your end step, create a token that's a copy of target token you control. If that token is a Squirrel, instead create two tokens that are copies of it.
The Odd Acorn Gang
Three generic, one black, one green legendary creature - Squirrel Warrior - 5/5 - Mythic Rare
Menace, trample, reach
Squirrels you control have "Tap: Target Squirrel gets +2/+2 and gains trample until end of turn. Activate only as a sorcery"
Whenever one or more Squirrels you control deal combat damage to a player, draw a card.
Hazel's Brewmaster
Three generic, one black creature - Squirrel Warlock - 3/4 - Rare
Menace
Whenever Hazel's Brewmaster enters or attacks, exile up to one target card from a graveyard and create a Food token.
Foods you control have all activated abilities of all creature cards exiled with Hazel's Brewmaster.
Insatiable Frugivore
Three generic, one black creature - Rat Berserker - 2/4 - Rare
When Insatiable Frugivore enters, create a Food token, then you may exile three cards from your graveyard. If you do, repeat this process.
Three generic, one black, Sacrifice X Foods: Creatures you control get +X/+0 and gain menace until end of turn.
Moonstone Eulogist
Three generic, two black creature - Bat Warlock - 4/4 - Rare
Flying
Whenever a creature an opponent control dies, you create a Blood token. (It's an artifact with "One generic, Tap, Discard a card, Sacrifice this artifact: Draw a Card.")
Whenever you sacrifice an artifact, put a +1/+1 counter on Moonstone Eulogist and you gain 1 life.
Swarmyard Massacre
Three generic, two black sorcery - Rare
Create two 1/1 green Squirrel creature tokens. Then each creature that isn't an Insect, Rat, Spider, or Squirrel gets -1/-1 until end of turn for each creature you control that's an Insect, Rat, Spider, or Squirrel.
Gourmand's Talent
One green enchantment - Class - Rare
(Gain the next level as a sorcery to add its ability.)
- During your turn, artifacts you control are Foods in addition to their other types and have "two generic, Tap, Sacrifice this artifact: You gain 3 life."
- Level 2 - Two generic, one green: Whenever you gain life for the first time each turn, create a 3/3 green Raccoon creature token.
- Level 3 - Three generic, one green: Whenever you gain life for the first time each turn, put a +1/+1 counter on each creature you control.
Rootcast Apprenticeship
Three generic, one green sorcery - Rare
Choose three. You may choose the same mode more than once.
- Put two +1/+1 counters on target creature.
- Create a token that's a copy of target token you control.
- Target player creates a 1/1 green Squirrel creature token.
- Target opponent sacrifices a nontoken artifact.
Scurry of Squirrels
Two generic, one green creature - Squirrel Scout - 2/2 - Rare
Myriad, myraid (Whenever this creature attacks, for each opponent other than defending player, you may create a token that's a copy of this creature that's tapped and attacking that player or a planeswalker they control. Then do it again. Exile the tokens at end of combat.)
Whenever Scurry of Squirrels deals combat damage to a player, put a +1/+1 counter on target creature you control.
Sword of the Squeak
Two generic artifact - Equipment - Rare
Equipped creature gets +1/+1 for each creature you control with base power or toughness 1.
Whenever a Hamster, Mouse, Rat, or Squirrel you control enters, you may attach Sword of the Squeak to that creature.
Equip two generic.
Full Decklist
8 Swamp
9 Forest
Academy Manufactor
Arasta of the Endless Web
Arcane Signet
Barren Moor
Bastion of Remembrance
Beastmaster Ascension
Beledros Witherbloom
Binding the Old Gods
Bojuka Bog
Cache Grab
Casualties of War
Chatterfang, Squirrel General
Chatterstorm
Chittering Witch
Chitterspitter
Command Tower
Deadly Dispute
Decree of Pain
Deep Forest Hermit
End-Raze Forerunners
Evolving Wilds
Exotic Orchard
Garruk, Cursed Huntsman
Gilded Goose
Golgari Rot Farm
Golgari Signet
Gourmand's Talent
Grim Backwoods
Haunted Mire
Haywire Mite
Hazel of the Rootbloom
Hazel's Brewmaster
Honored Dreyleader
Idol of Oblivion
Insatiable Frugivore
Jungle Hollow
Llanowar Wastes
Maelstrom Pulse
Maskwood Nexus
Moldervine Reclamation
Moonstone Eulogist
Morbid Opportunist
Nadier's Nightblade
Necroblossom Snarl
Nested Shambler
Ogre Slumlord
Oran-Rief, the Vastwood
Path of Ancestry
Plaguecrafter
Plumb the Forbidden
Poison-Tip Archer
Prosperous Innkeeper
Putrefy
Ravenous Squirrel
Rootcast Apprenticeship
Saw in Half
Scurry of Squirrels
Second Harvest
Shamanic Revelation
Skullclamp
Skyfisher Spider
Sol Ring
Squirrel Nest
Squirrel Sovereign
Swarmyard
Swarmyard Massacre
Sword of the Squeak
Tainted Wood
Talisman of Resilience
Tear Asunder
Temple of Malady
Terramorphic Expanse
The Odd Acorn Gang
Tireless Provisioner
Toski, Bearer of Secrets
Tranquil Thicket
Twilight Mire
Viridescent Bog
Windgrace's Judgment
Woe Strider
Wolfwillow Haven
Woodland Cemetery
Zulaport Cutthroat
read more NextTCG Release Dates 2024
TheGamer's calendar for every major trading card game release, including MTG, Pokemon, Yu-Gi-Oh!, Flesh And Blood, Disney Lorcana, and more.
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