March of the Machine is an epic Magic: The Gathering crossover event for the ages. Mashing together characters and locations from a huge array of Planes, some of which we’ve yet to explore in dedicated sets of their own, the expansion feels overwhelming in the best possible way.

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To reinforce the set’s ideas of a Multiverse-wide conflict, and the need to band together against the huge threat New Phyrexia poses, March of the Machine features a number of legendary team-up cards. These cards portray two different legendaries, sometimes friends, sometimes foes, as they join forces to defend life in the Multiverse as they know it. Here are the ten best, in terms of both power and flavour.

10 Drana And Linvala

A match made in both Heaven and Hell, the fact that Drana and Linvala are teamed up here at all shows just how desperate things have gotten for our heroes. Not only do they fight for different sides normally, but they come from different Planes as well. Thankfully for us, these two iconic legends were able to set aside their differences to come together on this excellent team-up card.

Shutting down all of your opponents’ activated abilities, this dynamic duo throws a spanner in the works of even the best-laid plans, while simultaneously extending your own options by absorbing said abilities into their own text box. Throw in a reasonably-costed flying body, and you have a pair that will make a fine showing in multiple formats.

9 Kroxa And Kunoros

While neither of these terrifying denizens of Theros’ underworld seemed particularly amiable during their respective debuts, they’ve clearly developed their teamwork skills over the years, just in time for the battle of the century. For six mana you get a 6/6 body with three strong keywords, but the ability here is where things get really juicy.

Tapping into their shared influence over the underworld, Kroxa and Kunoros can help other creatures to ‘escape’ from your graveyard by exiling five other cards whenever they enter the battlefield or attack. Clearly Kunoros has reevaluated his stance on creatures leaving graveyards since Theros Beyond Death.

8 Kogla And Yidaro

Combining the devastating power of two of Ikoria’s best Kaiju-likes, This team-up is surprising in its subtlety. While all-out aggression is certainly an option for the pair, they can also take things slower, leaning on Yidaro’s penchant for cycling to remove pesky artifacts and enchantments from the battlefield.

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It’s a great mashup of the elements that made the original beasts so powerful and memorable, and a standout Gruul (red/green) commander in its own right. While they may be too slow for Standard, the flexibility they offer may just see this duo stomping their way into the top end of Ramp lists near you.

7 Inga And Esika

Two of Kaldheim’s coolest customers collide in this case study of cosmic co-operation. Taking Esika’s famous Chariot, Cats and all, for a spin on Rainbow Road, the pair turn every creature under your command into a vigilant mana rock. Use that locally-sourced creature mana to cast more creatures, and you’ll be rewarded with extra card draw to feed into the ever-spinning cycle.

It’s a neat fusion of Inga’s card draw and love of the number three with Esika’s mana-fixing, and it comes attached to a very solid 4/4 body: one which also receives vigilance and mana fixing from its own ability. With power like this behind them, your forces won’t need a shortcut to get to the end of Rainbow Road.

6 Thalia And The Gitrog Monster

The first legendary team-up revealed from March of the Machine, and one that immediately conveyed the wild possibilities of the format, Thalia and the Gitrog Monster is already iconic regardless of its playability. Thankfully it has plenty to offer in that arena as well, packing the best of both creatures into one Frog-riding package.

Shutting down your opponents’ creatures and nonbasic lands for a turn gets Thalia’s disruptive nature across, while cashing in your own lands for cards gives the Gitrog Monster time to shine. The fact that their two innate keyword abilities, first strike and deathtouch, work so well together is a lovely bit of mechanical serendipity that makes the duo nigh-unstoppable in combat.

5 Rankle And Torbran

The Magic equivalent of a Loki and Thor alliance, this duo represents the high honour and low trickery of Eldraine in a single card. While five mana is a lot for a 3/4, flying and haste all but ensure the pair get at least one attack off, at which point their suite of symmetrical abilities come into play.

These blend the two-sided nature of the original Rankle with the burn and treasure generation of Torbran. You’ll need to choose carefully after each attack to get the most out of these without granting your opponents too much advantage, but there’s explosive potential here when you consider the third ability, and how it applies to all standard damage that turn, since Rankle and Torbran have first strike.

4 Yargle And Multani

While it’s unlikely to be lighting up the prize tables at a Pro Tour any time soon, Yargle and Multani is worth celebrating for its sheer absurdity alongside its boundary-pushing vanilla stats. As the creature with the most raw power outside of those printed in Un-sets it makes an ideal addition to any Fling-based combo decks, where it can deal a staggering 18 damage all by itself: or 90% of an opponent’s life total in most cases.

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Beyond this edge playability, the card is a joyful reminder of the humour that naturally arises when creatures form so many distinct Planes and settings come together like this. The straight-lipped solemnity of Multani makes a great foil to the gargling brute Yargle, and this dynamic comes across beautifully in both the art and flavour text here.

3 Zurgo And Ojutai

A heartwarming redemption arc for the entire Plane of Tarkir, this union of leaders from the Khan and Dragon sides of their never-ending conflict feels oddly poignant to witness. Mechanically, the card is solid, letting you draw the best card from the top of your deck whenever one or more of your Dragons deal damage to your opponent.

This unlikely alliance also gets hexproof for the first turn it's in play, which pairs nicely with its secondary ability to bounce one of your Dragons back to your hand post-combat. It’s a solid card, and likely playable in Commander, but it shines most brightly when viewed through the lens of flavour and its wider implications for the overall Magic narrative.

2 Baral And Kari Zev

Baral and Kari Zev by Fariba Khamseh

This is an odd pairing to say the least. While Kari Zev certainly came across as a scoundrel in her original Kaladesh appearance, she wasn’t quite on the level of diabolical villainy that Baral represented. However this alliance came to pass, it's great news for us, as this is one of the most mechanically powerful team-ups in the set.

The duo turns the first instant and sorcery you cast each turn into a member of Kaladesh’s Expertise cycle, letting you cast a spell of lesser value from your hand for free afterwards. And if there are no good candidates to cast, you can always summon Ragavan instead: a Monkey who, I’m sure we can all agree, is the real greatest villain from Kaladesh.

1 Borborygmos And Fblthp

Totally Lost no more, Fblthp seems to have finally found a home fighting alongside a fellow one-eyed warrior in March of the Machine. Beyond the surface-level novelty of seeing such an odd combination of characters facing down Phyrexia together, this is actually an incredibly solid card, and a powerful value engine for any Temur-based (green/blue/red) deck going forward.

Not only does the pair pack solid base stats, it also draws a card when it enters play and attacks, with the option to discard lands as well to remove problem creatures. Factor in a nifty self-protection ability, and you have a legendary team-up that will live long in the collective Magic memory.

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