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  • Comet, Stellar Pup
  • The Deck Of Many Things
  • Barbarian Class
  • Arden Angel
  • Mr. House, President And CEO
  • Simon, Wild Magic Sorcerer
  • Lae’zel’s Acrobatics
  • Journey To The Lost City
  • Wyll, Blade Of Frontiers
  • Ancient Copper Dragon

Luck has always played a large role in games of Magic: The Gathering, thanks to the inherent randomness of a shuffled deck. It wasn’t until Unglued in 1998, however, that full-on dice rolling entered the game’s lexicon, albeit on a series of lighthearted, not-tournament-legal cards.

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Fast forward 26 years and dice rolling is back in a big way, thanks in large part to the various Magic x Dungeons & Dragons products, in which such effects are deeply thematically appropriate. While many of these cards are flavor wins more than anything else, some are legitimately powerful additions to your deck. Take a chance on us and read on for our top picks.

10 Comet, Stellar Pup

Fetch! Sit! Roll Over!

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Magic’s Un-sets have always been a bastion of fresh, experimental card design, but it wasn’t until Unfinity that said designs actually made their way into constructed legality. Comet, the planeswalking Pup with abilities based purely on dice rolls, is one of the very best of these.

Though he technically only has one loyalty ability, there are four possible outcomes here depending on your luck. You could summon some Squirrels, recur a card, dish out some damage, or get two more rolls. Comet may not be the most predictable Pup in the pen, but it’s hard to resist taking him out for Planeswalkies in Commander regardless.

9 The Deck Of Many Things

The Cards, The Cards, The Cards Will Tell

Alternate win conditions in Magic tend to share two things in common: they’re almost always exciting, and they’re almost always unplayable. While it certainly wasn’t beating the unplayable charges in Standard, The Deck of Many Things is much more viable in Commander, where it can serve as a late-game value engine.

If you have a small hand and two mana to spare, you can grab a card from your graveyard or two from your deck each turn. And if you have no cards in hand and the luck necessary to pull off a natural 20, you can reanimate a creature and knock a player out of the game when it dies.

8 Barbarian Class

Choose Your Fighter

While it isn’t a dice rolling card per say, Barbarian Class is one of the very best support cards for other dice rolling effects. For just one mana, it essentially doubles your chances of a good roll on all future dice effects. That alone would justify its inclusion in a dice deck, but the other effects it gains on leveling up make it even better.

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When maxed out, Barbarian Class gives all your creatures haste and turns your dice rolls into pump spells, allowing for some extremely aggressive plays. If you have a steady supply of creatures and dice to roll, then this Class has plenty to teach you.

7 Arden Angel

An Unexpected Blast From The Past

The story of Arden Angel is one of the most fascinating in the game’s history. Originally appearing in a Japan-exclusive Magic video game for the Sega Dreamcast, it didn’t see the light of real-world play until a Secret Lair Drop in 2023.

This unusual origin explains the card’s bizarre use of a four-sided die, which essentially gives it a 25% chance to reanimate itself every turn. This makes it an incredibly resilient threat, and even a dangerous Aggro card if you cheat it into the graveyard early and cross your fingers.

6 Mr. House, President And CEO

The House Always Wins

Both an excellent payoff card for dice decks and a means of rolling them, Mr. House infuses every roll with the potential for tokens and Treasure. And since he’s balanced around rolls of a six-sided die, he plays incredibly well with the D20 cards from Magic’s Dungeons and Dragons products.

With these cards, you’re all but guaranteed a 3/3 and a Treasure on every roll. You can then feed said Treasure into Mr. House’s second ability to roll even more dice and create even more tokens. In the right deck, Mr. House is an endless value engine that can single-handedly keep you afloat.

5 Simon, Wild Magic Sorcerer

Let’s Get This Party Started

Making his Magic debut in the Secret Lair x Dungeons & Dragons: Honor Among Thieves crossover, Simon Aumar is a stellar addition to any kind of spellslinger deck. Most of the time he simply turns your spells into cantrips, but if the stars align he can actually double the spell in question, to potentially devastating effect.

You’d expect an effect like this to work only with cheap spells, but the ‘three or greater’ clause here allows you to copy big, impactful instants and sorceries, ensuring that any 20s you roll will be well worth the wait. Despite his 1/1 stats, Simon makes a fine addition to your adventuring party.

4 Lae’zel’s Acrobatics

Unlock Your Double-Jump Ability

Lae’zel’s Acrobatics is a great example of a powerful multi-tool card. Half of the time, it’s simply a slightly more expensive Eerie Interlude, while the other half it’s a slightly more expensive Eerie Interlude with some extra sauce on top.

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Bouncing all of your creatures until the next end step is a brilliant way of dodging board wipes, and also a means of triggering any enters and leaves the battlefield triggers you have again. And if you roll a 10 or higher, you get to double dip on the blink aspect, resulting in some potentially terrifying value swings.

3 Journey To The Lost City

What Will You Discover?

There’s an interesting dynamic to Journey to the Lost City. In many ways it’s like a powerful laser beam in a sci-fi film: slow to charge up, but absolutely devastating when it finally hits. Most turns, it will ramp you a land or summon a Wolf: both solid effects, but hardly game-changing.

When you finally hit that 20, however, your opponents better brace themselves for impact. Every permanent you’ve exiled with Journey in play will suddenly flood forth, giving you a massive board advantage out of nowhere. Of all the dice rolling cards on this list, Journey is the one which embodies that ‘jackpot’ idea the best.

2 Wyll, Blade Of Frontiers

The Roll Is Mightier Than The Sword

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There’s a lot to like about Wyll, Blade of Frontiers, particularly in a dice-based deck. Not only does he give you an extra shot at a good roll each time, which greatly helps the consistency of such strategies, but he also grows in size each time you do roll, serving as a support card and a payoff all in one.

These two effects make him an ideal inclusion in the 99 of any dice deck, but his ‘choose a background’ ability also creates a solid argument for running him as a commander. With the likes of Flaming Fist and Sword Coast Sailor letting you leverage Wyll’s potentially massive stats, you can aim for a potent Voltron angle with some dice-based spice thrown in for good measure.

1 Ancient Copper Dragon

Extreme Hoarders: Faerûn Edition

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A card that’s as expensive in the real world as the piles of gold in its art would suggest, Ancient Copper Dragon is, unfortunately for your wallet, the best dice-rolling card in Magic by a wide margin. If you thought Smaug’s 14 Treasure tokens were ridiculous, just wait till you swing in with this monstrosity and spill 20 of the things out onto the table.

The potential for shenanigans here is infinite, with even average rolls still giving you 10 extra mana to play with on future turns. The fact that each Treasure is an individual artifact shouldn’t be overlooked either, as it can easily lead to combo wins alongside Disciple of the Vault et al.

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