Magic: The Gathering - Arabella, Abandoned Doll Commander Deck Guide

Those afraid of dolls avert your eyes, Arabella, Abandoned Doll is one of the legendary creatures introduced in Magic: The Gathering's Duskmourn set. This Boros (red/white) commander is a very aggressive one and has a low curve to snowball away with the game quickly.
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Posts 2There are a lot of benefits to playing an Arabella deck, and if not kept in check, you can run away with the game. Thanks to the primary use of tokens to make the most out of Arabella's effect, you can craft it relatively cheaply as well. If you're a fan of swinging wildly and holding up blockers, an Arabella Commander deck is perfect for you.
Decklist
Commander: Arabella, Abandoned Doll
Elspeth, Sun's Champion
Adeline, Resplendent Cathar
Agate Instigator
Anim Pakl, Thousandth Moon
Delney, Streetwise Lookout
Enduring Innocence
Gold Myr
Iroas, God of Victory
Iron Myr
Jacked Rabbit
Krenko, Mob Boss
Krenko, Tin Street Kingpin
Loyal Apprentice
Mentor of the Meek
Ornithopter of Paradise
Otharri, Sun's Glory
Saradoc, Master of Buckland
Siege-Gang Lieutenant
Soul Warden
Welcoming Vampire
Wildfire Awakener
Dusk // Dawn
Form a Posse
Forth Eorlingas!
Hop to It
Hour of Reckoning
Martial Coup
Release the Dogs
Song of Totentanz
Tempt with Bunnies
The Battle of Bywater
Call the Coppercoats
Chaos Warp
Generous Gift
Grand Crescendo
Secure the Wastes
Swords to Plowshares
Anduril, Flame of the West
Arcane Signet
Boros Signet
Brotherhood Regalia
Commander's Sphere
Dolmen Gate
Halo Fountain
Helm of the Host
Lightning Greaves
Meekstone
Skullclamp
Sol Ring
Strionic Resonator
Swiftfoot Boots
Talisman of Conviction
Trailblazer's Boots
Whispersilk Cloak
Assemble the Legion
City on Fire
Dollmaker's Shop // Porcelain Gallery
Echoing Assault
Felidar Retreat
Impact Tremors
Rabble Rousing
Raid Bombardment
Reconnaissance
Skrelv's Hive
Spiked Corridor // Torture Pit
Access Tunnel
Battlefield Forge
Boros Garrison
Castle Ardenvale
Clifftop Retreat
Command Tower
Exotic Orchard
Fountainport
Inspiring Vantage
Kher Keep
Minas Tirith
Mirrex
x7 Mountain
Needleverge Pathway // Pillarverge Pathway
x9 Plains
Rogue's Passage
Sunbaked Canyon
Sunscorched Divide
War Room
Windbrisk Heights
The decklist contains one planeswalker, 20 creatures, ten sorceries, six instants, 17 artifacts, 11 enchantments, and 34 lands. While the total creature count is on the smaller side, many of the other card types create creature tokens to help build up your board state.
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Posts 2Key Cards
Arabella, Abandoned Doll
The commander of the deck, Arabella, Abandoned Doll is what makes the deck function. Nearly your entire deck consists of creatures with power two or less, or ways to create creature tokens with those stats. This feeds into Arabella's effect to gain a ton of life and do a ton of burn damage.
The effect triggers whenever Arabella attacks. As such, unless you have a way to make sure Arabella is unblockable, you should only be swinging it at opponents without a creature that can kill it in combat.
Arabella counts itself for its effect, so at minimum, you will be gaining one life and burning everyone else for one damage. It only costs two mana to cast, so even if it does get removed, you'll be able to easily recast it to keep using the effect.
Reconnaissance
Reconnaissance is one of the permanents you'll be getting the most use out of. There are a handful of creatures with effects that trigger when they attack with low stats, and Reconnaissance helps keep those creatures safe in combat.
Reconnaissance's effect costs no mana and can be done any number of times in a turn. This allows you to keep burning and gaining life with Arabella, as well as generating creature tokens with the rest of your creature suite without having to worry about them being defeated in combat.
Anim Pakal, Thousandth Moon
Anim Pakal, Thousandth Moon essentially acts as the deck's secondary commander. The more you attack, the more 1/1 Gnome creatures you create. This gives you power creatures for Arabella's effect and more to block and attack with later.
If both Anim Pakal and Arabella are on the battlefield, you can stack it so Anim Pakal resolves first, creating more 1/1 tokens for Arabella when its effect resolves since the X burn/lifegain isn't determined until Arabella's effect is resolving.
Notably, Anim Pakal does not need to attack itself to trigger the effect. This allows you to hold Anim Pakal back from attacking so that it's never put in harm's way, and you can keep taking advantage of a growing army of Gnomes.
Delney, Streetwise Lookout
The majority of your creatures are ones with two or less power, so Delney, Streetwise Lookout is the perfect support card for them. It makes them unblockable from threatening opposing creatures and doubles up on all your triggered abilities.
Once Delney is on the battlefield, it just has to sit back and support your other cards. There is no shortage of cards in the deck with triggered abilities like Arabella, Anim Pakal, and Krenko, and Agate Instigator.
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PostsHow To Play The Deck
An Arabella, Abandoned Doll Commander deck is all about swinging in with Arabella while amassing an army of 1/1 tokens. The deck is very explosive, capable of running away with the game quickly, thanks to its low mana curve.
There are a lot of consistent ways to get tokens on the battlefield. Assemble the Legion slowly gives you more tokens every turn, Rabble Rousing gives you a 1/1 token for every creature you control that is attacking, and Krenko, Mob Boss creates Goblin tokens for every Goblin you control when you tap it.
An important factor is that while you want to be attacking frequently,you don't necessarily want to be engaging in combat. As such, cards like Dolmen Gate, Iroas, God of Victory, and Reconnaissance help prevent damage to your attacking creatures (and, in Reconnaissance's case, taking it out of combat entirely).
CloseThe deck features a ton of ways to draw cards from creatures with power two or less entering the battlefield, making sure your hand is filled so you always have cards to cast. Enduring Innocence can even return as a regular enchantment if it ever dies.
Mentor of the Meek does require mana payment for the card draw, but you do get to keep using it as opposed to just once. Welcoming Vampire also cats as a solid attacker thanks to its flying ability.
The biggest weakness of the deck is the lack of power. All of your creatures have very low stat lines, making it hard for them to be threatening. The threat primarily comes from Arabella, Abandoned Doll, so without it on the battlefield, your opponents likely won't have to be worried about you.
You can overrun with creature tokens, but that requires a lot of extra setup that might come too late.
The primary win condition is winning through burn damage, primarily through Arabella, Abandoned Doll. Your commander is what's going to get you to close out games quickly, especially since it burns all of your opponents at once as opposed to just one. This is backed up by giving burn damage an extra kick with cards like City on Fire and Torture Pit.
Cards that deal burn damage upon creatures entering are important for your win condition as well. Agate Instigator and Impact Tremors both burn for one damage on creatures entering, something that stacks up once you start creating a ton of tokens. These tokens can lead to more burn damage with Raid Bombardmentto get a little extra burn damage in to close out the game.
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