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Modern Horizons 2 was the long-running best-selling Magic: The Gathering set before finally being dethroned last year by Lord of the Rings: Tales of Middle-earth. Now, Modern Horizons 3 is coming to try and knock Gandalf off his perch, by reminding everyone what makes Horizons sets so exciting.

As a direct-to-Modern set, every card in the booster packs will be legal in Modern, which can be controversial to some who preferred Modern before the likes of Fury and Ragavan upended it. For other formats like Commander and Legacy, they're treasure troves of spicy cards worth slotting into your decks.

Updated May 30 at 13:16 BST by Joe Parlock: It's the end of another preview season, with just one more of Modern Horizons 3's Commander decks left to be revealed.

Latest Cards – May 30, 2024

Twins of Discord by Lorenzo Lanfranconi

Latest Cards

Image

Name

Description

Barrowgoyf (TBC)

Two generic, one black creature - Lhurgoyf - */1+* - Rare

Deathtouch, lifelink

Barrowgoyf's power is equal to the number of card types among cards in all graveyards and it's toughness is equal to that number plus 1.

Whenever Barrowgoyf deals combat damage to a player, you may mill that many cards. If you do, you may put a creature card from among them into your hand.

1

Infested Thrinax (TBC)

Three generic, one black, one green creature - Lizard - 4/4- Rare

Flash

When Infested Thrinax comes into play, the following applies until the end of turn. Whenever a nontoken creature you control dies, create a 1/1 green Sproling creature tokens equal to that creature's power.

Last Act (TBC)

Four generic, two black witchcraft - Rare

Choose one or more –

  • Destroy all creatures.
  • Destroy all planeswalkers.
  • Destroy all battles.
  • Exile all graveyards.
  • Each opponent loses all counters.

Pyrogoyf (TBC)

Three generic, one red creature - Lhurgoyf - */1+* - Rare

Pyrogoyf's power is equal to the number of card types among cards in all graveyards and it's toughness is equal to that number plus 1.

Whenever Pyrogoyf or another Lhurgoyf creature enters the battlefield under your control, that creature deals damage equal to its power to any target.

Sawhorn Nemesis (TBC)

Three generic, one red creature - Dinosaur - 2/4 - Rare

As Sawhorn Nemesis enters the battlefield, choose a player.

If a source would deal damage to the chosen player or a permanent they control, it deals double that damage instead.

Siege-Gang Lieutenant (TBC)

Three generic, one red creature - Goblin - 2/2 - Rare

Lieutenant — At the beginning of combat on your turn, if you control your commander, create two 1/1 red Goblin creature tokens. Those tokens gain haste until end of turn.

Two generic, Sacrifice a Goblin: Siege-Gang Lieutenant deals 1 damage to any target.

Tempt With Mayhem (TBC)

One generic, two red instant - Rare

Tempting offer — Choose target instant or sorcery spell. Each opponent may copy that spell and may choose new targets for the copy they control. You copy that spell once plus an additional time for each opponent who copied the spell this way. You may choose new targets for the copies you control.

Polygoyf (TBC)

Two generic, one green creature - Lhurgoyf */1+* - Rare

Trample, Myriad

Polygoyf's power is equal to the number fo card types among cards in all graveyards and its toughness is equal to that number plus one.

Tarmogoyf Nest (TBC)

Two generic, one green Kindred Enchantment - Lhurgoyf Aura - Rare

Enchant land

Enchanted land has "One generic, one green, tap: Create a Tarmogoyf token. (It's a one generic, one green Lhurgoyf creature with "Tarmogoyf's power is equal to the number of card types among cards in all graveyards and its toughness is equal to that number plus one."

Obliterating Magmarch (TBC)

Two generic, one black, one red artifact creature - Phyrexian, Construct - 5/3 -Rare

Whenever you cast an instant or sorcery spell that targets only a single nonland permanent that an opponent controls, and if another opponent controls at least one nonland permanent that that spell could target, choose one of the permanents. Copy the spell. The copy has the specific permanent as its destination.

One generic, one black : Regenerate the Obliterating Magmarch.

Broodmate Tyrant (TBC)

Four generic, one black, one red, one green creature - Dragon - 5/5 - Rare

Flying

When Broodmate Tyrant enters the battlefield, create a 5/5 Red Dragon creature token with flying.

Encore five generic, one black, one red, one green

Ravenous Hell Dragon (TBC)

Two X generic, one black, one red, one green creature - Dragon - 3/3 - Rare

When you cast this spell, each player sacrifices X creatures. Ravenous Hell Dragon enters the battlefield with two +1/-1 counters for each creature sacrificed this way.

Flying, grants tramples.

White

Ajani, Nacatl Pariah by Ilse Gort

My man, my boy, the love of my life Ajani Goldmane is the poster child for Modern Horizons 3, and he's getting all kinds of Cat synergies in this set. You can also expect lots of lifegain, and Flare of Fortitude might well be a new staple for Commander to frustrate board wipers with.

Every White Card In Modern Horizons 3

Image

Name

Description

Aerie Auxiliary

Three generic, one white creature - Bird Soldier - 3/3 - Common

Flying

When Aerie Auxiliary enters the battlefield, support 2. (Put a +1/+1 counter on each of up to two other target creatures.)

Ajani Fells The Godsire

Three generic, two white enchantment - Saga - Uncommon

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after 3.)

  1. Exile target creature an opponent controls with power 3 or greater.
  2. Create a 2/1 white Cat Warrior creature token, then put a vigilance counter on a creature you control.
  3. Target creature you control gains double strike until end of turn.

Ajani, Nacatl Pariah//Ajani, Nacatl Avenger

Ajani, Nacatl Pariah

One generic, one white legendary creature - Cat Warrior - 1/2 - Mythic Rare

When Ajani, Nacatl PAriah enters the battlefield, create a 2/1 white Cat Warrior creature token.

Whenever one or more other Cats you control die, you may exile Ajani, then return him to the battlefield transformed under his owner's control.

Ajani, Nacatl Avenger

(Red and white) Legendary Planeswalker - Ajani - 3 Starting Loyalty

  • +2: Put a +1/+1 counter on each Cat you control.
  • 0: Create a 2/1 white Cat Warrior creature token. When you do, if you control a red permanent other than Ajani, Nacatl Avenger, he deals damage equal to the number of creatures you control to any target.
  • -4: Each opponent chooses an artifact, a creature, an enchantment, and a planeswalker from among nonland permanents they control, then sacrifices the rest.

Angel of the Ruins

Five generic, two white artifact creature - Angel - 5/7 - Uncommon

Flying

When Angel of the Ruins enters the battlefield, exile up to two target artifacts and/or enchantments.

Plainscycling: two generic. (Two generic, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.)

Argent Dais

One generic, one white artifact - Rare

Argent Dais enters the battlefield with two oil counters on it.

Whenever two or more creatures attack, put an oil counter on Argent Dais.

Two generic, Tap, Remove two oil counters from Argent Dais: Exile another target nonland permanent. Its controller draws two cards.

Charitable Levy

One generic, one white enchantment - Uncommon

Noncreature spells cost one generic more to cast.

Whenever a player casts a noncreature spell, put a collection counter on Charitable Levy. Then if there are three or more collection counters on it, sacrifice it. If you do, draw a card, then you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle.

Distinguished Conjurer

One generic, one white creature - Human Wizard - 1/2 - Uncommon

Whenever another creature enters the battlefield under your control, you gain 1 life.

Four generic, one white, Tap: Exile another target creature you control, then return it to the battlefield under its owner's control.

Decree Of Justice

Two X generic, two generic, two white sorcery - Uncommon

Create X 4/4 white Angel creature tokens with flying.

Cycling two generic, one white (Two generic, one white, Discard this card: Draw a card.)

When you cycle Decree of Justice, you may pay X. If you do, create X 1/1 white Soldier creature tokens.

Dog Umbra

One generic, one white enchantment - Aura - Common

Flash

Enchant creature

As long as another player controls enchanted creature, it can't attack or block. Otherwise, Dog Umbra has umbra armor. (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)

Envoy of the Ancestors

Two generic, one white creature - Human Cleric - 2/3 - Uncommon

Outlast: one white mana (One white, Tap: Put a +1/+1 counter on this creature. Outlast only as a sorcery.)

Modified creatures you control have lifelink. (Equipment, Auras you control, and counters are modifications.)

Essence Reliquary

Two generic, one white artifact - Uncommon

Tap: Return another target permanent you control and all Auras you control attached to it to their owner's hand. Activate only during your turn.

Expel The Unworthy

One generic, one white sorcery - Common

Kicker two generic, one white (You may pay an additional two generic, one white as you cast this spell.)

Choose target creature with mana value 3 or less. If this spell was kicked, instead choose target creature. Exile the chosen creature, then its controller gains life equal to its mana value.

Flare of Fortitude

Two generic, two white instant - Rare

You may sacrifice a nontoken white creature rather than pay this spell's mana cost.

Until end of turn, your life total can't change, and permanents you control gain hexproof and indestructible.

Glyph Elemental

One generic, one white enchantment creature - Elemenal - 2/2 - Uncommon

Bestow one generic, one white (If you cast this card for its bestow cost, it's an Aura spell with enchantment (a creature). If it doesn't, it becomes a creature again.)

Landfall – Whenever a land enters the battlefield under your control, put a +1/-1 counter on Glyph Elemental.

Enchanted creature gets a +1/+1 for each +1/+1 counter on Glyph Elemental.

Guardian of the Forgotten

Three generic, one white creature - Elephant Warrior - 4/4 - Uncommon

Vigilance

Whenever a modified creature you control dies, manifest the top card of your library. (Equipment, Auras you control, and counters are modifications. To manifest a card, put the top card of your library onto the battlefield face down as a 2/2. Turn it face up at any time for its mana cost if it's a creature card.)

Guide of Souls

One white creature - Human Cleric - 1/2 - Rare

Whenever another creature enters the battlefield under you control, you gain 1 life and gain one energy.

Whenever you attack, you may pay three energy. When you do, put two +1/+1 counters and a flying counter on target attacking creature. It becomes an Angel in addition to its other types.

Hexgold Slith

One generic, one white artifact creature - Slith - 2/1 - Common

When Hexgold Slith enters the battlefield, you get two energy.

Whenever Hexgold Slith attacks, you may pay two energy. If you do, it gains first strike until end of turn.

Whenever Hexgold Slith deals combat damage to a player, put a +1/+1 counter on it.

Indebted Spirit

One white enchantment creature - Spirit - 1/1 - Uncommon

Bestow: Two generic, one white (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached.)

Afterlife 1 (When this permanent is put into the graveyard from the battlefield, create a 1/1 white and black Spirit creature token with flying.)

Enchanted creature gets +1/+1 and has afterlife 1.

Inspired Inventor

Two generic, one white creature - Human Artificer - 2/2 - Common

When Inspired Inventor enters the battlefield, choose one -

  • You get three energy counters.
  • Put a +1/+1 counter on target creature.
  • Create a 1/1 colorless Servo artifact creature token.

Jolted Awake

One white sorcery - Common

Choose up to one target artifact or creature card in your graveyard. You may get two energy counters. Then you may pay an amount of energy counters equal to that card's mana value. If you do, return it from your graveyard to the battlefield.

Cycling: two generic (Two generic, Discard this card: Draw a card.)

Mandibular Kite

One white artifact - Equipment - Common

Living weapon

Equipped creature gets +1/+1 and has flying.

Equip three generic, one white

Metastatic Evangel

One generic, one white creature - Phyrexian Human Clerk - 3/1 - Uncommon

Whenever another nontoken creature enters the battlefield under your control, proliferate.

Muster the Departed

Two generic, one white enchantment - Uncommon

When Muster the Departed enters the battlefield, create a 1/1 white Spirit creature token with flying.

Morbid - At the beginning of your end step, if a creature died this turn, populate. (Create a token that's a copy of a creature token you control.)

Nyxborn Unicorn

One generic, one white enchantment creature - Unicorn - 2/2 - Common

Bestow: Three generic, one white (If you cast this card for its bestow cost, it's an Aura spell with "enchant enchant creature. It becomes a creature again if it is not attached.")

Mentor (Whenever this creature attacks, put a +1/+1 counter on a target attacking creature with lower power.)

Enchanted creature gets +2/+2 and has mentor.

Ocelot Pride

One white creature - Cat - 1/1 - Mythic Rare

First strike, lifelink

Ascend

At the beginning of your end step, if you gained life this turn, create a 1/1 white Cat create token. Then if you have the city's blessing, for each token you control that entered the battlefield this turn, create a token that's a copy of it.

Orim's Chant

One white instant – Rare

Kicker: one white (You may pay an additional one white mana as you cast this spell.)

Target player can't cast spells this turn. If this spell was kicked, creatures can't attack this turn.

Pearl-Ear, Imperial Advisor

One generic, two white legendary creature - Fox Advisor - 3/4 - Rare

Lifelink

Enchantment spells you cast have affinity for Auras. (They cost one generic less to cast for each Aura you control.)

Whenever you cast an Aura spell that targets a modified permanent you control, draw a card. (Equipment, Auras you control, and counters are modifications.)

Phelia, Exuberaqnt Shepherd

One generic, one white legendary creature - Dog - 2/2 - Rare

Flash

Whenever Phelia, Exuberant Shepherd attacks, exile up to one other target nonland permanent. At the beginning of the next end step, return that card to the battlefield under its owner's control. If it entered under your control, put a +1/+1 counter on Phelia.

Proud Pack-Rino

Two generic, one white creature - Rhino - 3/3 - Uncommon

When Proud Pack-Rhino enters the battlefield, choose one -

  • Put a shield counter on target permanent. (If it would be dealt damage or destroyed, remove a shield counter from it instead.)
  • Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Razorgrass Ambush//Razorgrass Field

Razorgrass Ambush

Razorgrass Ambush deals three damage to target attacking or blocking creature.

Razorgrass Field

As Razorgrass Field enters the battlefield, you may pay three life. If you don't, it enters the battlefield tapped.

Tap: Add one white.

Recruiter Of The Guard

Two generic, one white creature - Human Solider - 1/1 - Mythic Rare

When Recruiter of the Guard enters the battlefield, you may search your library for a creature card with toughness 2 or less, reveal it, put it into your hand, then shuffle.

Rosecot Knight

Four generic, one white creature - Human Knight - 3/4 - Common

Vigilance

When Rosecot Knight enters the battlefield, look at the top six cards of your library. You may reveal an artifact or enchantment card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. If you didn't put a card into your hand this way, put a +1/+1 counter on Rosecot Knight.

Sevinne's Reclamation

Two generic, one white sorcery - Rare

Return target permanent card with mana value 3 or less from your graveyard to the battlefield. If this spell was cast from a graveyard, you may copy this spell and may choose a new target for the copy.

Flashback four generic, one white (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Solstice Zealot

Two generic, one white creature - Rhino Cleric - 2/3 - Common

When Solstice Zealot enters the battlefield, you get two energy counters.

Tap, Pay one energy counter: Tap target creature.

Static Prison

One white enchantment - Uncommon

When Static Prison enters the battlefield, exile target nonland permanent an opponent controls until Static Prison leaves the battlefield. You get two energy counters.

At the beginning of your precombat main phase, sacrifice Static Prison unless you pay energy counter.

Thraben Charm

One generic, one white instant - Common

Choose one -

  • Thraben Charm deals damage equal to twice the number of creatures you control to target creature.
  • Destroy target enchatment.
  • Exile any number of target players' graveyards.

Volstorm Angel

Three generic, two white creature - Angel - 4/4 - Uncommon

Flying

When Voltstorm Angel enters the battlefield, you get three energy counters.

At the beginning of combat on your turn, you may pay energy counters. When you do, choose one —

  • Voltstorm Angel gains vigilance and lifelink until end of turn.
  • Other creatures you control get +1/+1 until end of turn.

Witch Enchanter//Witch-Blessed Meadow

Witch Enchanter

Creature - Human Warlock - 2/2 - Uncommon

When Witch Enchanter enters the battlefield, destroy target artifact or enchantment an opponent controls.

Witch-Blessed Meadow

Land

As Witch-Blessed Meadow enters the battlefield, you may pay 3 life. If you don't, it enters the battlefield tapped.

Tap: Add one white mana.

White Orchid Phantom

Two white creature - Spirit Knight - 2/2 - Rare

Flying, first strike

When White Orchid Phantom enters the battlefield, destroy up to one target nonbasic land. Its controller may search their library for a basic land card, put it onto the battlefield tapped, then shuffle.

Wing It

One generic, one white instant - Common

Target creature gets +2/+2 until end of turn. Put a flying counter on it. Scry 1.

Wrath Of The Skies

X generic, two white sorcery - Rare

You get X energy counters, then you may pay any amount of energy counters. Destroy each artifact, creature, and enchantment with mana value less than or equal to the amount of energy counters paid this way.

Blue

Kappa Cannoneer by Jesper Ejsing

Kappa Cannoneer, the legacy staple, makes its way to Modern with Modern Horizons 3. We've also got the return of Tamiyo, long before she was compleated by the Phyrexians, and a new take on every Judge's nightmare, Sphinx of the Second Sun.

Every Blue Card In Modern Horizons 3

Image

Name

Description

Aether Spike

One generic, one blue instant - Common

Choose target spell. You get two energy counters, then you may pay any amount of energy. Counter that spell unless its controller pays one generic for each energy paid this way.

Amphibian Downpour

Two generic, one blue enchantment - Aura - Rare

Flash

Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies. Copies become tokens.)

Enchant creature.

Enchanted creature loses all abilities and is a blue Frog creature with base power and toughness 1/1.

Bespoke Battlewagon

Three generic, one blue artifact - Vehicle - 5/6 - Uncommon

Tap: You get two energy counters.

Tap, pay two energy: Tap target creature.

Tap, pay three energy: Draw a card.

Pay four energy: Bespoke Battlewagon becomes an artifact creature until end of turn.

Crew 4

Brainsurge

Two generic, one blue instant - uncommon

Draw four cards, then put two cards from your hand on top of your library in any order.

Consign to Memory

One blue instant - Uncommon

Replicate one generic (When you cast this spell, copy it for each time you paid the replicate cost. You may choose new targets for the copies.)

Counter target triggered ability or colorless spell.

Copycrook

Two generic, two blue creature - Shapeshifter Rogue - Uncommon

You may have Copycrook enter the battlefield as a copy of any creature on the battlefield, except it has "Whenever this creature attacks, it connives."

Corrupted Shapeshifter

Three generic, one blue creature - Eldrazi Shapeshifter - */* - Common

Devoid (This card has no color.)

As Corrupted Shapeshifter enters the battlefield, it becomes your choice of a 3/3 creature with flying, a 2/5 creature with vigilance, or a 0/12 creature with defender.

Deem Inferior

Three generic, one blue sorcery - Common

This spell costs one generic less to cast for each card you've drawn this turn.

The owner of target nonland permanent puts it into their library second from the top or on the bottom.

Deep Analysis

Three generic, one blue sorcery - Uncommon

Target player draws two cards.

Flashback: one generic, one blue, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Depth Defiler

Three generic, two blue creature - Eldrazi - 3/5 - Uncommon

Devoid (This card has no color.)

Kicker: one colorless mana (You may pay an additional colorless mana as you cast this spell.)

When you cast this spell, choose one. If it was kicked, choose both instead.

  • Return target creature to its owner's hand.
  • Target player draws two cards, then discards a card.

Dreamtide Whale

Two generic, one blue creature - Whale - 7/5 - Rare

Vanishing 2

Whenever a player casts their second spell each turn, proliferate.

Electrozoa

Two generic, one blue creature - Jellyfish - 3/1 - Common

Flash

Flying

When Electrozoa enters the battlefield, you get two energy counters.

At the beginning of your precombat main phase, tap Electrozoa unless you pay one energy counter.

Emrakul's Messenger

One generic, one blue creature - Eldrazi Faerie Rogue - 2/1 - Uncommon

Devoid (This card has no color.)

Flying

Whenever you draw your second card each turn, create a 0/1 colorless Eldrazi Spawn creature token with "Sacrifice this creature: Add one colorless mana."

Estrid's Invocation

Two generic, one blue enchantment - Rare

You may have Estrid's Invocation enters the battlefield as a copy of an enchantment you control, except it has "At the beginning of your upkeep, you may exile this enchantment. If you do, return it to the battlefield under its owner's control."

Flare of Denial

One generic, two blue instant - Rare

You may sacrifice a nontoken blue creature rather than pay this spell's mana cost.

Counter target spell.

Harbinger of the Seas

One generic, two blue creature - Merfolk Wizard - 2/2 - Rare

Nonbasic lands are Islands.

Hope-Ender Coatl

Two generic, one blue creature - Eldrazi Snake - 2/2 - Common

Devoid (This card has no color.)

Flash

When you cast this spell, counter target spell an opponent controls unless they pay one generic.

Flying

Hydroelectric Specimen / Hydroelectric Laboratory

Hydroelectric Specimen

Two generic, one blue creature - Weird - 1/4 - Uncommon

Flash

When Hydroelectric Specimen enters the battlefield, you may change the target of target instant or sorcery spell with a single target to Hydroelectric Specimen.

Hydroelectric Laboratory

Land

As Hydroelectric Laboratory enters the battlefield, you may pay three life. If you don't it enters the battlefield tapped.

Tap: Add one blue.

Kappa Cannoneer

Five generic, one blue artifact creature - Turtle Warrior - 4/4 - Rare

Improvise (Your artifacts can help you cast this spell. Each artifact you tap after you're done activating mana abilities pays for one generic.)

Ward: four generic

Whenever Kappa Cannoneer or another artifact enters the battlefield under your control, put a +1/+1 counter on Kappa Cannoneer and it can't be blocked this turn.

Kozilek's Unsealing

Two generic, one blue enchantment - Uncommon

Devoid (This card has no color.)

Whenever you cast a creature spell with mana value 4, 5, or 6, create two 0/1 colorless Eldrazi Spawn creature tokens with "Sacrifice this creature: Add one colorless mana."

Whenever you cast a creature spell with mana value 7 or greater, draw three cards.

Petrifying Meddler

Four generic, one blue creature - Eldrazi - 4/5 - Common

Devoid (This card has no color.)

When you cast this spell, tap up to one target creature and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove on from it instead.)

Reach

Reef Worm

Three generic, one blue creature - Worm - 0/1 - Uncommon

When Reef Worm dies, create a 3/3 blue Fish creature token with “When this creature dies, create a 6/6 blue Whale creature token with ‘When this creature dies, create a 9/9 blue Kraken creature token.’”

Roil Cartographer

One generic, one blue creature - Merfolk Rogue - 1/3 - Uncommon

Landfall — Whenever a land enters the battlefield under your control, you get an energy counter.

Tap, Pay six energy counter: Draw three cards.

Sage of the Unknowable

One generic, one blue creature - Human Wizard - 0/4 - Common

Tap: Add one colorless mana. Spend this mana only to cast a colorless spell or to activate an ability.

Serum Visionary

Two generic, one blue creature - Vedalken Wizard - 2/2 - Common

When Vedalken Visionary enters the battlefield, draw a card, then scry 2.

Shadow of the Second Sun

Four generic, two blue enchantment - Aura - Mythic Rare

Enchant player

At the beginning of enchanted player's postcombat main phase, there is an additional beginning phase after this phase. (The end step happens after the added untap, upkeep, and draw steps.)

Shrieking Drake

One blue creature - Drake - 1/1 - Uncommon

Flying

When Shrieking Drake enters the battlefield, return a creature you control to its owner's hand.

Sink into Stupor//Soporific Springs

Sink into Stupor

One generic, two blue instant - Uncommon

Return target spell or nonland permanent an opponent controls to its owner's hand.

Soporific Springs

As Soporific Springs enters the battlefield, you may pay three life. If you don't, it enters the battlefield tapped.

Tap: Add one blue.

Strix Serenade

Two blue instant - Rare

Counter target artifact, creature, or planeswalker spell. Its controller creates a 2/2 blue Bird creature token with flying.

Tamiyo, Inquisitive Student//Tamiyo, Seasoned Scholar

Tamiyo, Inquisitive Student

One blue legendary creature - Moonfolk Wizard - 0/3 - Mythic Rare

Flying

Whenever Tamiyo, Inquisitive Student attacks, investigate. (Create a Clue token. It's an artifact with "Two generic, Sacrifice this artifact: Draw a card.")

When you draw your third card in a turn, exile Tamiyo, then return her to the battlefield transformed under her owner's control.

(Blue/Green) Legendary planeswalker - Tamiyo - 2 Starting Loyalty

  • +2: Until your next turn, whenever a creature attacks you or a planeswalker you control, it gets -1/-0 until end of turn.
  • -3: Return target instant or sorcery card from your graveyard to your hand. If it's a green card, add one mana of any color.
  • -7: Draw cards equal to half the number of cards in your library, rounded up. You get an emblem with "You have no maximum hand size."

Tamiyo Meets the Story Circle

One generic, one blue enchantment - Saga - Uncommon

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

  1. Until your next turn, whenever a creature attacks you or a planeswalker you control, it gets -2/-0 until end of turn.
  2. Discard any number of cards, then investigate twice for each card discarded this way.
  3. Shuffle up to three target cards from your graveyard into your library.

Tempest Harvester

One generic, one blue creature - Merfolk Wizard - 2/1 - Common

When Tempest Harvester enters the battlefield, you get two energy counters.

Tap, Pay energy counter: Draw a card, then discard a card.

Triton Wavebreaker

One blue enchantment creature - Merfolk Wizard - 1/1 - Uncommon

Bestow one generic, one blue (If you cast this card for its bestow cost, it’s an Aura spell with enchant creature. It becomes a creature again if it’s not attached.)

As long as Triton Wavebreaker is a creature, it has prowess. (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

Enchanted creature gets +1/+1 and has prowess.

Tune the Narrative

One blue instant - Common

Draw a card. You get two energy.

Ugin's Binding (TBC)

Two generic, one blue instant - Mythic Rare

Devoid (This card is colorless.)

You control target nonland permanent. Return it to owner's hand.

Whenever you track down a colorless spell with a mana total of 7 or more, you may exile Ugin's Binding from your dreamland. When you do, return each nonland permanent you control to its owner's hand.

Unfathomable Truths

Four generic, one blue instant - Common

Devoid (This card has no color.)

Draw three cards and create a 0/1 colorless Eldrazi Spawn creature token with "Sacrifice this creature: Add one colorless mana."

Utter Insignificance

One generic, one blue enchantment - Aura - Common

Flash

Enchant creature

Enchanted creature loses all abilities and has base power and toughness 1/1.

Two generic, one colorless: Exile enchanted creature.

Volatile Stormdrake

One generic, one blue creature - Drake - 3/2 - Rare

Flying, hexproof from activated and triggered abilities.

When Volatile Stormdrake enters the battlefield, exchange control of Volatile Stormdrake and target creature an opponent controls. If you do, you get four energy, then sacrifice that creature unless you pay an amount of energy equal to its mana value.

Black

Chthonian Nightmare by Josu Solano

In a set full of Lhurgoyfs, black's graveyard abilities are going to be incredibly powerful.

Every Black Card In Modern Horizons 3

Image

Name

Description

Accursed Marauder

One generic, one black creature - Zombie Warrior - 2/1 - Common

When Accursed Marauder enters the battlefield, each player sacrifices a nontoken creature.

Arcbound Condor

Two generic, two black artifact creature - Bird - 0/0 - Uncommon

Flying

Modular 3 (This creature enters the battlefield with three +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)

When another artifact enters the battlefield under your control, target creature an opponent controls gets -1/-1 until end of turn.

Boggart Trawler//Boggart Bog

Boggart Trawler

Two generic, one black creature - Goblin - 3/1 - Uncommon

When Boggart Trawler enters the battlefield, exile target player's graveyard.

Boggart Bog

Land

As Boggart Bog enters the battlefield, you may pay 3 life. If you don't, it enters the battlefield tapped.

Tap: Add one black mana.

Breathe Your Last

One generic, two black instant - Common

Destroy target creature or planeswalker. You gain 1 life for each of its colors.

Buried Alive

Two generic, one black sorcery - Uncommon

Search your library for up to three creature cards, put them into your graveyard, then shuffle.

Chthonian Nightmare

One generic, one black enchantment - Rare

When Chthonian Nightmare enters the battlefield, you get three energy counters.

Pay X energy counters, Sacrifice a creature, return Chthonian Nightmare to its owner's hand: Return target creature card with mana value X from your graveyard to the battlefield. Activate only as a sorcery.

Consuming Corruption

Two black instant - Uncommon

Consuming Corruption deals X damage to target creature or planeswalker and you gain X life, where X is the number of Swamps you control.

Crabomination

Four generic, two black creature - Crab Demon - 5/5 - Rare

Emerge from artifact: Five generic, two black (You may cast this spell by sacrificing an artifact and paying the emerge cost reduced by that artifact's mana value.)

When Crabomination enters the battlefield, target permanent exiles the top card of their library, a card at random from their graveyard, and a card at random from among their hand. You may cast a spell from among the cards exiled this way without paying its mana cost.

Dreadmobile

Two generic, one black artifact - Vehicle - 3/3 - Uncommon

Menace

1 generic, Sacrifice another artifact or creature: Put a +1/+1 counter on Dreadmobile.

Crew 1

Dreamdrinker Vampire

One generic, one black creature - Vampire - 2/1 - Common

Lifelink

One generic, one black: Adapt 1. (If this creature has no +1/+1 counters on it, put a +1/+1 counter on it.)

Whenever one or more +1/+1 counters are put on Dreamdrinker Vampire, it gains menace until end of turn.

Drossclaw

One generic, one black artifact - Equipment - Common

Living Weapon

Equipped creature gets +1/+1.

Whenever equipped creature attacks, each opponent loses one life.

Equip two generic

Emperor of Bones

One generic, one black creature - Skeleton Noble - 2/2 - Rare

At the beginning of combat on your turn, exile up to one target card from a graveyard.

One generic, one black: Adapt two.

Whenever one or more +1/+1 counters are put on Emperor of Bones, put a creature card exiled with Emperor of Bones onto the battlefield under your control with a finality counter on it. It gains haste. Sacrifice it at the beginning of the next end step.

Etched Slith

One generic, one black artifact creature - Phyrexian Slith - 1/1 - Uncommon

Menace

Whenever Etched Slith deals combat damage to a player, you may put a +1/+1 counter on it. When you do, you may remove a counter from another target permanent or opponent.

Etherium Pteramander

One black artifact creature - Salamander Drake - 1/1 - Uncommon

Flight.

Etherium Pteramander can only block creatures with flying.

Six generic, one black: Adapt 4. This ability costs one generic less to activate for each other artifact you control. (If there are no +1/+1 counters on this creature, put four +1/+1 counters on it)

Eviscerator's Insight

One generic, one black instant - Common

As an additional cost to cast this spell, sacrifice an artifact or a creature.

Draw two cards.

Flashback: four generic, one black (You may cast this card from your graveyard for its flashback cost and any additional costs. Then exile it.)

Fell the Profane//Fell Mire

Fell the Profane

Two generic, two black instant - Uncommon

Destroy target creature or planeswalker.

Fell Mire

As Fell Mire enters the battlefield, you may pay three life. If you don't, it enters the battlefield tapped.

Tap: Add one black.

Fetid Gargantua

Four generic, one white creature - Horror - 4/4 - Common

Two generic, one black: Adapt 2. (If this creature has no +1/+1 counters on it, put two +1/+1 counters on it.)

Whenever one or more +1/+1 counters are put on Fetid Gargantua, you may draw two cards. If you do, you lose 2 life.

Flare of Malice

Two generic, two black instant - Rare

You may sacrifice a nontoken black creature rather than pay this spell's mana cost.

Each opponent sacrifices a creature or planeswalker with the greatest mana value among creatures and planeswalkers they control.

Gravedig

One generic, one black sorcery - Common

Choose one —

  • Target player creates a 2/2 black Zombie creature token.
  • Return target creature card from your graveyard to your hand.

Entwine two generic (Choose both if you pay the entwine cost.)

Grim Servant

Three generic, one black creature- Zombie Warlock - 3/2 - Uncommon

Menace

When Grim Servant enters the battlefield, search your library for a card with aman valu eless than or equal to your devotion to black, reveal it, put it into your hand, then shuffle. You lose three life.

Kami of Jealous Thirst

Two generic, one black creature - Spirit - 1/3 - Common

Deathtouch

Four generic, one black: Each opponent loses two life and you gain two life. This ability costs four generic and one black less to activate if you've draw three or more cards this turn. Activeate only once each turn.

K'rrik, Son of Yawgmoth

Four generic, three phyrexian black legendary creature - Phyrexian Horror Minion 2/2 - Rare

Lifelink

For each black mana in a cost, you may pay 2 life rather than pay that mana.

Whenever you cast a black spell, put a +1/+1 counter on K'rrik, Son of Yawgmoth.

Lethal Throwdown

One black sorcery - Uncommon

As an additional cost to cast this spell, sacrifice a creature or sacrifice a modified creature.

Destroy target creature or planeswalker. If the modified creature was sacrificed, draw a card.

Marionette Apprentice

One generic, one black creature - Human Artificer - 1/2 - Uncommon

Fabricate 1 (When this creature enters the battlefield, put a +1/+1 counter on it or create a 1/1 colorless Servo artifact creature token.)

Whenever another creature or artifact you control is put into a graveyard from the battlefield, each opponent loses 1 life.

Mindless Conscription

Two generic, one black enchantment - Uncommon

When Mindless Conscription enters the battlefield and whenever you draw your third card each turn, amass Zombies 3. (Put three +1/+1 counters on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)

Nadier's Nightblade

Two generic, one black creature - Elf Warrior - 1/3 - Uncommon

Whenever a token you control leaves the battlefield, each opponent loses 1 life and you gain 1 life.

Necrodominance

Three black legendary enchantment - Mythic Rare

Skip your draw step. At the beginning of your end step, you may pay any amount of life. If you do, draw that many cards.

Your maximum hand size is five.

If a card or token would be put into your graveyard from anywhere, exile it instead.

Nethergoyf

One black creature - Lhurgoyf - */1+* - Mythic Rare

Nethergoyf's power is equal to the number of card types among cards in your graveyard and its toughness is equal to that number plus 1.

Escape: two generic, one black, Exile any number of other cards from your graveyard with four or more card types among them. (You may cast this card from your graveyard for its escape cost.)

Ophiomancer

Two generic, one black creature - Human Shaman - 2/2 - Rare

At the beginning of each upkeep, if you control no Snakes, create a 1/1 black Snake creature token with deathtouch.

Phyrexian Slith

One generic, one black artifact creature - Phyrexian Slith - 1/1 - Uncommon

Menace

Whenever Phyrexian Slith deals combat damage to a player, put a +1/+1 counter on it. When you do, you may remove a counter from another target permanent or opponent.

Quest For The Necropolis

One black enchantment - Uncommon

Landfall — Whenever a land enters the battlefield under your control, put a quest counter on Quest for the Necropolis.

Five generic, one black, Sacrifice Quest for the Necropolis: Put target creature card from a graveyard onto the battlefield under your control. This ability costs one generic less to activate for each quest counter on Quest for the Necropolis. Activate only as a sorcery.

Refurbished Familiar

Three generic, one black artifact creature - Zombie Rat - 2/1 - Uncommon

Affinity for artifacts (This spell costs one generic less to cast for each artifact you control.)

Flying

Whenever Refurbished Familiar enters the battlefield, each opponent discards a card. For each opponent who can't, you draw a card.

Retrofitted Transmogrant

One black artifact creature - Zombie - 1/1 - Common

Three generic, one black: Return Retrofitted Transmogrant from your gravyeard to the battlefield tapped with two +1/+1 counters on it.

Ripples of Undeath

One generic, one black enchantment - Rare

At the beginning of your precombat main phase, mill three cards. Then you may pay one generic and 3 life. If you do, put a card from among those cards into your hand.

Scurrilous Sentry

Three generic, one black creature - Human Knight Rogue - 2/3 - Common

Menace

Whenever Scurrilous Sentry enters the battlefield or attacks, it connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)

Shilgengar, Sire of Famine

Three generic, two black legendary creature - Elder Demon - 6/6 - Rare

Flying

Sacrifice another creature: Create a Blood token. If you sacrificed an Angel this way, create a number of Blood tokens equal to its toughness instead.

Three white/black hybrid, Sacrifice six Blood tokens: Return each creature card from your graveyard to the battlefield with a finality counter on it. those creature are Vampires in addition to their other types.

Sorin of House Markov//Sorin, Ravenous Neonate

Sorin of House Markov

Legendary Creature - Human Noble - 1/4 - Mythic Rare

Lifelink

Extort (Whenever you cast a spell, you may pay one white or one black. If you do, each opponent loses 1 life and you gain that much life.)

At the beginning of your postcombat main phase, if you gained three or more life this turn, exile Sorin of House Markov, then return him to the battlefield transformed under his owner's control.

Sorin, Ravenous Neonate

(White/Black) Legendary planeswalker - Sorin - 3 Starting Loyalty

Extort (Whenever you cast a spell, you may pay one white or one black. If you do, each opponent loses 1 life and you gain that much life.)

  • +2: Create a Food token.
  • -1: Sorin, Ravenous Neonate deals damage equal to the amount of life you gained this turn to any target.
  • -6: Gain control of target creature. It becomes a Vampire in addition to its other types. Put a lifelink counter on it if you control a white permanent other than that creature or Sorin.

The Creation Of Avacyn

One generic, two black enchantment - Uncommon

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Search your library for a card, exile it face down, then shuffle. II — Turn the exiled card face up. If it’s a creature card, you lose life equal to its mana value. III — You may put the exiled card onto the battlefield if it’s a creature card. If you don’t put it onto the battlefield, put it into its owner's hand.

Toxic Deluge

Two generic, one black sorcery - Rare

As an additional cost to cast this spell, pay X life.

All creatures get -X/-X until end of turn.

Victimize

Two generic, one black sorcery - Uncommon

Choose two target creature cards in your graveyard. Sacrifice a creature. If you do, return the chosen cards to the battlefield tapped.

Warren Soultrader

Two generic, one black creature - Zombie Goblin Wizard - 3/3 - Rare

Pay 1 life, Sacrifice another creature: Create a Treasure token. (It's an artifact with "Tap, Sacrifice this artifact: Add one mana of any color.")

Wither and Bloom

One generic, one black instant - Common

Target creature gets -3/-3 until end of turn.

One generic, one black, Exile Wither and Bloom from your graveyard: Put a +1/+1 counter on target creature you control. Activate only as a sorcery.

Wurmcoil Larva

Three generic, two black artifact creature - Phyrexian Wurm - 3/3 - Uncommon

Deathtouch, lifelink

When Wurmcoil Larva dies, create a 1/2 black Phyrexian Wurm artifact creature token with deathtouch and a 2/1 black Phyrexian Wurm artifact creature token with lifelink.

Red

Powerbalance by Steve Ellis

Burn, chaos, and Goblins abound in Modern Horizons 3's red cards.

Every Red Card In Modern Horizons 3

Image

Name

Description

Aether Revolt

Two generic, two red enchantment - Rare

Revolt — As long as a permanent you controlled left the battlefield this turn, if a source you control would deal noncombat damage to an opponent or a permanent an opponent controls, it deals that much damage plus 2 instead.

Whenever you get one or more energy counter, Aether Revolt deals that much damage to any target.

Amped Raptor

One generic, one red creature - Dinosaur - 2/1 - Uncommon

First strike

When Amped Raptor enters the battlefield, you get two energy counters. Then if you cast it from your hand, exile cards from the top of your library until you exile a nonland card. You may cast that card by paying an amount of energy counter equal to its mana value rather than paying its mana cost.

Ashling, Flame Dancer

Two generic, two red legendary creature - Elemental Shaman - 4/4 - Mythic Rare

You don't lose unspent red mana as steps and phases end.

Magecraft: Whenever you cast or copy an instant or sorcery spell, discard a card, then draw a card. If this is the second time this ability has resolved this turn, Ashling, Flame Dancer deals 2 damage to each opponent and each creature they control. If it's the third time, add four red mana.

Cursed Mirror

Two generic, one red artifact - Rare

Tap: Add one red mana.

As Cursed Mirror enters the battlefield, you may have it become a copy of any creature on the battlefield until end of turn, except it has haste.

Detective's Phoenix

Two generic, one red enchantment creature - Phoenix - 2/2 - Rare

Bestow - One red, collect evidence six

Flying, haste

Enchanted creature gets +2/+2 and has flying and haste.

You may cast Detective's Phoenix from your graveyard using its bestow ability.

Eldrazi Linebreaker

One generic, one colorless, one red creature - Eldrazi - 3/3 - Uncommon

Devoid (This card has no color.)

Trample

At the beginning of combat on your turn, target creature you control gains haste and gets +X/+0 until end of turn, where X is the number of Eldrazi you control.

Fanged Flames

One generic, one red sorcery - Common

Devoid (This card has no color.)

Fanged Flames deals 4 damage to target creature or planeswalker. If that creature or planeswalker would die this turn, exile it instead.

Flare of Duplication

One generic, two red instant - Rare

You may sacrifice a nontoken red creature rather than pay this spell's mana cost.

Copy target instant or sorcery spell. You may choose new targets for the copy.

Fledgling Dragon

Two generic, two red creature - Dragon - 2/2 - Uncommon

Flying

Threshold - As long as seven or more cards are in your graveyard, Fledgling Dragon gets +3/+3 and hasd "One red mana: Fledgling Dragon gets +1/+0 until end of turn."

Frogmyr Enforcer

Seven generic artifact creature - Frog Myr - 4/4 - Uncommon

Prototype: three generic, two red - 2/2 (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.)

Affinity for artifacts (This spell costs one generic less to cast for each artifact you control.)

Furnace Hellkite

Five generic, two red artifact creature - Dragon - 5/5 - Uncommon

Affinity for artifacts (This spell costs one generic less to cast for each artifact you control.)

Flying

Tap: Furnace Hellkite gets +1/+0 until end of turn.

Galvanic Discharge

One red instant - Common

Choose target creature or planeswalker. You get three energy counters, then you may pay any amount of energy counter. Galvanic Discharge deals that much damage to that permanent.

Ghostfire Slice

Two generic, two red instant - Uncommon

Devoid (This card has no color.)

This spell costs two generic less to cast if an opponent controls a multicolored permanent. Ghostfire Slice deals 4 damage to any target.

Glimpse the Impossible

Two generic, one red sorcery - Common

Exile the top three cards of your library. You may play those cards this turn. At the beginning of the next end step, if any of those cards email exiled, put them into your graveyard, then create a 0/1 colorless Eldrazi Spawn creature token for each card put into your graveyard this way. Those tokens have "Sacrifice this creature: Add one generic."

Hideous Taskmaster

Six generic, one red creature - Eldrazi - 7/2 - Rare

Devoid

When you cast this spell, for each opponent, gain control of up to one target creature that player controls until end of turn. Untap those creatures. They gain trample, haste, and annihilator one until of turn.

Trample, haste, annihilator one.

Infernal Captor

Three generic, one red creature - Devil Rogue - 3/3 - Uncommon

Exploit (When this creature enters the battlefield, you may sacrifice a creature.)

When Infernal Captor exploits a creature, gain control of target artifact or creature until end of turn. Untap that permanent. It gains haste until end of turn.

Inventor's Axe

One red artifact - Equipment - Common

Flash

When Inventor's Axe enters the battlefield, you get two energy counters.

When Inventor's Axe enters the battlefield, attach it to target creature you control.

Equipped creature gets +2/+0.

Equip: Pay two energy counters.

Laelia, the Blade Reforged

Two generic, one red legendary creature - Spirit Warrior - 2/2 - Rare

Haste

Whenever Laelia, the Blade Reforged attacks, exile the top card of your library. You may play that card this turn.

Whenever one or more cards are put into exile from your library and/or your graveyard, put a +1/+1 counter on Laelia.

Meltdown

X generic, one red sorcery - Uncommon

Destroy each artifact with mana value X or less.

Meteoric Mace

Four generic, two red artifact - Equipment - Uncommon

Equopped creature gets +4/+0 and has trample.

Equip: four generic

Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)

Mogg Mob

Three red creature - Goblin - 3/3 - Uncommon

Sacrifice Mogg Mob: It deals 3 damage divided as you choose among one, two, or three targets.

Molten Gatekeeper

Two generic, one red artifact creature - Golem - 2/3 - Common

Whenever another creature enters the battlefield under your control, Molten Gatekeeper deals 1 damage to each opponent.

Unearth: one red mana (One red mana: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

Party Thrasher

One generic, one red creature - Lizard Wizard - 1/4 - Rare

Noncreature spells you cast from exile have convoke. (Each creature you tap while casting a noncreature spell from exile pays for one generic or one mana of that creature's color.)

At the beginning of your precombat main phase, you may discard a card. If you do, exile the top two cards of your library, then choose one of them. You may play that card this turn.

Phyrexian Ironworks

Two generic, one red artifact - Common

Whenever you attack, you get an energy counter.

Tap, Pay three energy counters: Create a 3/3 colorless Phyrexian Golem artifact creature token. Activate only as a sorcery.

Pinnacle Monk//Mystic Peak

Pinnacle Monk

Three generic, two red creature - Djinn Monk - 2/2 - Uncommon

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.

When Pinnacle Monk enters the battlefield, return target instant or sorcery card from your graveyard to your hand.

Mystic Peak

Land

As Mystic Peak enters the battlefield, you may pay 3 life. If you don't, it enters the battlefield tapped.

Tap: Add one red mana.

Powerbalance

Two red enchantment - Rare

Whenever an opponent casts a spell, you may reveal the top card of your library. If you do, you may cast that card without paying its mana cost if the two spells have the same mana value.

Ral And The Implicit Maze

Three generic, two red enchantment - Saga - Uncommon

(Add a lore counter when this saga is played and after your draw step. Sacrifice it after III)

  1. Ral and the Implicit Maze deal 2 damage to each creature and each planeswalker your opponents control.
  2. You may discard one card. If you do, exile the top two cards of your library. You may play them until the end of your next turn.
  3. Create a Spellgorger Weird token. This is a two generic, one red 2/2 Weird creature with "Whenever you cast a noncreature spell, put a +1/+1 counter on Spellgorger Weird."

Ral, Monsoon Mage//Ral, Leyline Prodigy

Ral, Monsoon Mage

One generic, one red legendary creature - Human Wizard - 1/3 - Mythic Rare

Instants and sorcery spells you cast cost one generic less to cast.

Whenever you cast an instant or sorcery spell during your turn, flip a coin. If you lose the flip, Ral, Monsoon Mage deals 1 damage to you. If you want the flip, you may exile Ral. If you do, return him to the battlefield transformed under his owner's control.

Ral, Leyline Prodigy

(Blue/Red) Legendary planeswalker - Ral - 2 Starting Loyalty

Ral, Leyline Prodigy enters the battlefield with an additional loyalty counter on him for each instant and sorcery spell you've cast this turn.

  • +1: Until your next turn, instant and sorcery spells you cast cost 1 less to cast.
  • -2: Ral deals 2 damage divided as you choose among one or two targets. Draw a card if you control a blue permanent other than Ral.
  • -8: Exile the top eight cards of your library. You may cast instant and sorcery spells from among them this turn without paying their mana costs.

Reckless Pyrosufer

One generic, one red creature - Human Scout - 2/2 - Uncommon

Haste

Landfall — Whenever a land enters the battlefield under your control, Reckless Pyrosurfer gains battle cry until end of turn. (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn. Each instance of battle cry triggers separately.)

Reiterating Bolt

One generic, one red sorcery - Uncommon

Replicate — Pay three energy counters. (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)

Reiterating Bolt deals 3 damage to target creature or planeswalker.

Sarpadian Simulacrum

One red artifact creature - Goblin - 1/1 - Common

Haste

Three generic, one red, Sacrifice Sapradian Simulacrum: It deals 4 damage to target creature.

Siege Smash

One generic, one red instant - Common

Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)

Choose one -

  • Destroy target artifact.
  • Target creature gets +3/+2 and gains trample until end of turn.

Skittering Precursor

Two generic, one red creature - Eldrazi Drone - 3/3 - Uncommon

Devoid

Menace

Whenever you sacrifice a nontoken permanent, create a 0/1 colorless Eldrarzi Spawn creature token with "Sacrifice this creature: Add one generic."

Skoa, Embermage

Four generic, two red legendary creature - Goblin Wizard - 4/4 - Common

When Skoa, Embermage enters the battlefield, it deals 4 damage to any target.

Grandeur — Discard another card named Skoa, Embermage, Sacrifice two Mountains: Skoa deals 4 damage to any target.

Smelted Chargebug

One generic, one red artifact creature - Insect - 1/3 - Common

Menace

When Smelted Chargebug enters the battlefield, you get two energy counters.

Whenever Smelted Chargebug attacks, you may pay one energy counter. If you do, another target attacking creature gets +1/+0 and gains menace until end of turn.

Spawn-Gang Commander

Three generic, two red creature - Eldrazi Goblin - 2/2 - Uncommon

Devoid (This card has no color.)

When you cast this spell, create three 0/1 colorless Eldrazi Spawn creature tokens with "Sacrifice this creature: Add one colorless mana."

One generic, one colorless, Sacrifice an Eldrazi: Spawn-Gang Commander deals 2 damage to any target.

Sundering Eruption//Volcanic Fissure

Sundering Eruption

Two generic, one red sorcery - Uncommon

Destroy target land. Its controller may search their library for a basic land card, put it onto the battlefield tapped, then shuffle. Creatures without flying can't block this turn.

Volcanic Fissure

As Volcanic Fissure enters the battlefield, you may pay three life. If you don't, it enters the battlefield tapped.

Tap: Add one red.

Thriving Skyclaw

Two generic, two red creature - Cat Dragon - 3/2 - Common

Flying

When Thriving Skyclaw enters the battlefield, you get three energy counters.

Whenever Thriving Skyclaw attacks, you may pay three energy counters. If you do, put a +1/+1 counter on it.

Unstable Amulet

One generic, one red artifact - Uncommon

When Unstable Amulet enters the battlefield, you get two energy counters.

Whenever you cast a spell from anywhere other than your hand, Unstable Amulet deals 1 damage to each opponent.

Tap, Pay two energy counters: Exile the top card of your library. You may play it until you exile another card with Unstable Amulet.

Voidpouncer

One generic, one red creature - Eldrazi - 3/1 - Common

Devoid (This card has no color.)

Kicker: two generic, one colorless mana. (You may pay an additional two generic and one colorless to cast this spell.)

If Voidpouncer was kicked, it enters the battlefield with two +1/+1 counters and a trample counter on it and with haste.

Wheel of Potential

Two generic, one red sorcery - Rare

You get three energy counters, then you may pay X energy counters.

Each player may exile their hand and draw X cards. If X is 7 or more, you may play cards you own exiled this way until the end of your next turn.

Green

Flare of Cultivation by Billy Christian

Here is every green card in Modern Horizons 3, including a return of Six, living its best life post-Wrenn.

Every Green Card In Modern Horizons 3

Image

Name

Description

Annoyed Altisaur

Five generic, two green creature - Dinosaur - 6/5 - Uncommon

Reach, trample

Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exile cards onto the bottom in a random order.)

Basking Broodscale

One generic, one green creature - Eldrazi Lizard - 2/2 - Common

Devoid (This card has no color.)

One generic, one green: Adapt 1. (If this creature has no +1/+1 counters on it, put a +1/+1 counter on it.)

Whenever one or more +1/+1 counters are put on Basking Broodscale, you may create a 0/1 colorless Eldrazi Spawn creature token with "Sacrifice this creature: Add one colorless mana."

Birthing Ritual

One generic, one green enchantment - Mythic Rare

At the beginning of your end step, if you control a creature, look at the top seven cards of your library. Then you may sacrifice a creature. If you do, you may put a creature card with mana value X or less from among those cards onto the battlefield, where X is 1 plus the sacrificed creature's mana value. Put the rest on the bottom of your library in a random order.

Branching Evolution

Two generic, one green enchantment - Rare

If one or more +1/+1 counters would be put on a creature you control, twice that many +1/+1 counters are put on that creature instead.

Bridgeworks Battle//Tanglespan Bridgeworks

Bridgeworks Battle

Two generic, one green sorcery - Uncommon

Target creature you control gets +2/+2 until end of turn. It fights up to one target creature you don't control.

Tanglespan Bridgeworks

As Tanglespand Bridgeworks enters the battlefield, you may pay three life. If you don't, it enters the battlefield tapped.

Tap: Add one green.

Collective Resistance

One generic, one green instant - Uncommon

Escalate: one generic (Pay this cost for each mode chosen beyond the first.)

Choose one or more -

  • Destroy target artifact.
  • Destroy target enchantment.
  • Target creature gains hexproof and indestructible until end of turn.

Colossal Dreadmask

Four generic, two white green artifact - Equipment - Common

Living weapon (When this Equipment enters the battlefield, create a 0/0 black Phyrexian Germ creature token, then attach this to it.)

Equipped creature gets +6/+6 and has trample.

Equip three generic, two green

Disciple of Freyalise//Garden of Freyalise

Disciple of Freyalise

Three generic, three green creature - Elf Druid - 3/3 - Uncommon

When Disciple of Freyalise enters the battlefield, you may sacrifice another creature. If you do, you gain X life and draw X cards, where X is that creature's power.

Garden of Freyalise

Land

As Garden of Freyalise enters the battlefield, you may pay three life. If you don't, it enters the battlefield tapped.

Tap: Add one green.

Eladamri, Korvecdal

One generic, two green legendary creature - Elf Warrior - 3/3 - Mythic Rare

You may look at the top card of your library at any time.

You may cast creature spells from the top of your library.

One green, tap, tap two untapped creatures you control: Reveal a card from your hand or the top of your library. If you reveal a creature card this way, put it onto the battlefield. Activate only during your turn.

Eldrazi Repurposer

Two generic, one green creature - Eldrazi Drone - 3/3 - Common

Devoid (This card has no color.)

When you cast this spell and when Eldrazi Repurposer dies, create a 0/1 colorless Eldrazi Spawn creature token with "Sacrifice this creature: Add one colorless mana."

Evolution Witness

Two generic, one green creature - Elf Shaman Mutant - 2/1 - Common

One generic, one green: Adapt two.

Whenever one or more +1/+1 counters are put on Evolution Witness, return target permanent card from your graveyard to your hand.

Fanatic Of Rhonas

One generic, one green creature - Snake Druid - 1/4 - Rare

Tap: Add one generic. Ferocious — Tap: Add four green. Activate only if you control a creature with power 4 or greater.

Eternalize two generic, two green (Two generic, two green, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Snake Druid with no mana cost. Eternalize only as a sorcery.)

Fangs Of Kalonia

One generic, one green sorcery - Uncommon

Put a +1/+1 counter on target creature you control, then double the number of +1/+1 counters on each creature that had a +1/+1 counter put on it this way.

Overload four generic, two green (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")

Flare of Cultivation

One generic, two green sorcery - Rare

You may sacrifice a nontoken green creature rather than pay this spell's mana cost.

Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.

Fowl Strike

One generic, one green instant - Common

Destroy target creature with flying.

Reinforce two - Two generic, one green.

Gift of the Viper

One green instant - Common

Put a +1/+1 counter, a reach counter, and a deathtouch counter on target creature. Untap it.

Grist, Voracious Larva//Grist, The Plague Swarm

Grist, Voracious Larva

One green legendary creature - Insect - 1/2 - Mythic Rare

Deathtouch

Whenever Grist, Voracious Larva or another creature enters the battlefield under your control, if it entered from your graveyard or you cast it from your graveyard, you may pay one green mana. If you do, exile Grist, then return it to the battlefield transformed under its owner's control.

Grist, the Plague Swarm

(Black/Green) Legendary planeswalker - Grist - 3 Starting Loyalty

  • +1: Create a 1/1 black and green Insect creature token, then mill two cards. Put a deathtouch counter on the token if a black card was milled this way.
  • -2: Destroy target artifact or enchantment.
  • -6: For each creature card in your graveyard, create a token that's a copy of it, except it's a 1/1 black and green Insect.

Horrific Assault

One green sorcery - Common

Target creature you control deals damage equal to its power to target creature or planeswalker you don't control. If you control an Eldrazi, you gain 3 life.

Hydra Trainer

One generic, one green creature - Human Warrior - 1/1 - Uncommon

You may exert Hydra Trainer as it attacks. When you do, target creature gets +X/+X until end of turn, where X is the number of counters on permanents you control. (An exerted creature won’t untap during your next untap step.)

Two generic, one green: Adapt 2. (If this creature has no +1/+1 counters on it, put two +1/+1 counters on it.)

Lion Umbra

Two green enchantment - Aura - Uncommon

Enchant modified creature

Enchanted creature gets +3/+3 and has vigilance and reach.

Umbra armor

Malevolent Rumble

One generic, one green sorcery - Common

Reveal the top four cards of your library. You may put a permanent card from among them into your hand. Put the rest into your graveyard. Create a 0/1 colorless Eldrazi Spawn creature token with "Sacrifice this creature: Add one colorless mana."

Monstrous Vortex

Three generic, one green enchantment - Uncommon

Whenever you cast a creature spell with power 5 or greater, discover X, where X is that spell's mana value. (Exile cards from the top of your library until you exile a nonland card with that mana value or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)

Nightshade Dryad

One generic, one green creature - Dryad - 1/2 - Common

Deathtouch

Tap: Add one colorless mana.

Tap: Add one mana of any color.

Nyxborn Hydra

X generic, one green enchantment creature - Hydra - 0/1 - Common

Bestow x generic, two green (If you cast this card for its bestow cost, it’s an Aura spell with enchant creature. It becomes a creature again if it’s not attached.)

Reach, trample

Nyxborn Hydra enters the battlefield with X +1/+1 counters on it.

Enchanted creature gets +1/+1 for each +1/+1 counter on Nyxborn Hydra and has reach and trample.

Path Of Annihilation

One generic, one green enchantment - Uncommon

Devoid (This card has no color.)

When Path of Annihilation enters the battlefield, create two 0/1 colorless Eldrazi Spawn creature tokens with "Sacrifice this creature: Add one colorless"

Eldrazi you control have "Tap: Add one mana of any color."

Whenever you cast a creature spell with mana value 7 or greater, you gain 4 life.

Priest of Titania

One generic, one green creature - Elf Druid - 1/1 - Uncommon

Tap: Add one green mana for each Elf on the battlefield.

Primal Prayers

Two generic, two green enchantment - Rare

When Primal Prayers enters the battlefield, you get two energy counters.

You may cast creature spells with mana value 3 or less by paying energy counter rather than paying their mana costs. If you cast a spell this way, you may cast it as though it had flash.

Propagator Drone

One generic, one green creature - Eldrazi Drone - 2/2 - Uncommon

Devoid (This card has no color.)

Creature tokens you control have evolve. (They have "Whenever a creature enters the battlefield under your control, if it has a greater power or toughness than this token, put a +1/+1 counter on this token." They see this creature enter.)

Three generic, one green: Create a 0/1 colorless Eldrazi Spawn creature token with "Sacrifice this creature: Add one colorless mana."

Signature Slam

Two generic, one green Instant - Uncommon

Put a +1/+1 counter on target creature you control, then each modified creature you control deals damage equal to its power to target creature you don't control.

Six

Two generic, one green legendary creature - Treefolk - 2/4 - Rare

Reach

Whenever Six attacks, mill three cards. You may put a land card from among them into your hand.

As long as it's your turn, nonland permanent cards in your graveyard have retrace. (You may cast permanent cards from your graveyard by discarding a land card in addition to paying their other costs.)

Sowing Mycospawn

Three generic, one green creature - Eldrazi Fungus - 3/3 - Rare

Devoid

Kicker one generic, one colorless

When you cast this spell, search your library for a land card, out it onto the battlefield, then shuffle.

When you cast this spell, if it was kicked, exile target land.

Springheart Nantuko

One generic, one green enchantment creature - Insect Monk - 1/1 - Rare

Bestow: one generic, one green

Enchanted creature gets +1/+1.

Landfall - Whenever a land enters the battlefield under your control, you may pay one generic and one green mana if Springheart Nantuko is attached to a creature you control. If you do, create a token that's a copy of that creature. If you didn't create a token this way, create a 1/1 green Insect creature token.

Sylvan Safekeeper

One green creature - Human Wizard - 1/1 - Rare

Sacrifice a land: Target creature you control gains shroud until end of turn. (It can't be the target of spells or abilities.)

Temeperamental Oozewagg

Three generic, one green creature - Ooze Brushwagg - 4/4 - Common

Two generic, one green: Adapt 2. (If this creature has no +1/+1 counters on it, put two +1/+1 counters on it.)

Modified creatures you control have trample. (Equipment, Auras you control, and counters are modifications.)

Territory Culler

Four generic, one green creature - Eldrazi - 7/5 - Uncommon

Devoid

Reach

Landfall - Whenever a land enters the battlefield under your control, look at the top card of your library. If it's a creature card, you may reveal it and put it into your hand. If you don't put the card into your hand, you may put it into your graveyard.

The Hunger Tide Rises

Two generic, two green enchantment - Saga - Uncommon

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I: Create a 1/1 black and green Insect creature token. II:III:IV: Sacrifice any number of creatures. Search your library and/or graveyard for a creature card with mana value less than or equal to the number of creatures sacrificed this way and put it onto the battlefield. If you search your library this way, shuffle.

Thief of Existence

One generic, one colorless, one green creature - Eldrazi - 3/4 - Rare

Devoid (This card has no color.)

When you cast this spell, exile up to one target noncreature, nonland permanent an opponent controls with mana value 4 or less. If you do, Thief of Existence gains "When this creature leaves the battlefield, target opponent draws a card."

Trickster's Elk

Two generic, one green enchantment creature - Elk - 3/3 - Uncommon

Bestow: one generic, one green (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached.)

Enchanted creature loses all abilities and is a green Elk creature with base power and toughness 3/3.

Wirewood Symbiote

One green creature - Insect - 1/1 - Uncommon

Return an Elf you control to its owner’s hand: Untap target creature. Activate only once each turn.

Wumpus Aberration

Three generic, one green creature - Eldrazi Beast - 6/6 - Uncommon

Devoid (This card has no color.)

When you cast this spell, if colorless mana wasn't spent to cast it, target opponent may put a creature card from their hand onto the battlefield.

Trample

Multicolored

Psychic Frog by Pete Venters

Here is every multicoloured card in Modern Horizons 3, including the many legendary creatures that give this set a distinctly Commander-y feel.

Every Multicolored Card In Modern Horizons 3

Image

Name

Description

Emissary of Soulfire

One generic, one white, one blue creature - Djinn Monk - 1/4 - Uncommon

When Emissary of Soulfire enters the battlefield, you get three energy counters.

Pay two energy counters: Put an exalted counter on target creature you control. Activate only as a sorcery. (Whenever a creature you control attacks alone, it gets +1/+1 until end of turn for each instance of exalted among permanents you control.)

Genku, Future Shaper

Two generic, one white, one blue legendary creature - Moonfolk Wizard - 2/5 - Rare

Whenever another nontoken permanent you control leaves the battlefield, choose one that hasn't been chosen this turn. Create a creature token with those characteristics.

  • 2/2 white Fox with vigilance.
  • 1/2 blue Moonfolk with flying.
  • 1/1 black Rat with lifelink.

Three generic, one white, one blue: Put a +1/+1 counter on each creature you control.

Riddle Gate Gargoyle

One white, one blue artifact creature - Gargoyle - 2/2 - Common

Flying

When Riddle Gate Gargoyle enters the battlefield, you get three energy counters.

Whenever you attack, you may pay two energy counters. When you do, target creature you control gains lifelink until end of turn.

Suppression Ray//Orderly Plaza

Suppression Ray

Three generic, two white/blue hybrid sorcery - Uncommon

Tap all creatures target player controls. You may pay X energy, then choose up to X creatures tapped this way. Put a stun counter on each of them.

Orderly Plaza

Orderly Plaza enters the battlefield tapped.

Tap: Add one white or one blue.

Horrid Shadowspinner

One generic, one blue, one black creature - Horror - 2/3 - Uncommon

Lifelink

Whenever Horrid Shadowspinner attacks, you may draw cards equal to its power. If you do, discard that many cards.

Psychic Frog

One blue, one black creature - Frog - 1/2 - Rare

Whenever Psychic Frog deals combat damage to a player of a planeswalker, draw a card.

Discard a card: Put a +1/+1 counter on Psychic Frog.

Exile three cards from your graveyard: Psychic Frog gains flying until end of turn.

Sneaky Snacker

One blue, one black creature - Faerie Rogue - 2/1 - Common

Flying

When you draw your third card in a turn, return Sneaky Snacker from your graveyard to the battlefield tapped.

Waterlogged Teachings//Inudated Archive

Waterlogged Teachings

Search your library for an instant card or a card with flash, reveal it, put it into your hand, then shuffle.

Inudated Archive

Inudated Archive enters the battlefield tapped.

Tap: Add one blue or one black.

Bloodsoaked Insight//Sanguine Morass

Bloodsoaked Insight

Five generic, two black/red hybrid sorcery - Uncommon

This spell costs one generic less to cast for each one life your opponents have lost this turn.

Target opponent exiles the top three cards of their library. Until the end of your turn, you may play those cards. If you cast a spell this way, mana of any type can be spent to cast it.

Sanguine Morass

Sanguine Morass enters the battlefield tapped.

Tap: Add one black or one red.

Cranial Ram

One black, one red artifact - Equipment - Common

Living Weapon

Equipped creature gets +X/+1, where X is the number of artifacts you control.

Equip: two generic.

Imskir Iron-Eater

Six generic, one black, one red legendary creature - Demon - 5/5 - Rare

Affinity for artifacts (This spell costs one generic less to cast for each artifact you control.)

When Imskir Iron-Eater enters the battlefield, you draw X cards and you lose X life, where X is half the number of artifacts you control, rounded down.

Three generic, one red, Sacrifice an artifact: Imskir deals damage equal to the sacrificed artifact’s mana value to any target.

Pyretic Rebirth

Two generic, one black, one red instant - Uncommon

Return target artifact or creature card from your graveyard to your hand. Pyretic Rebirth deals damage equal to that card's mana value to up to one target creature or planeswalker.

Rosheen, Roaring Prophet

Two generic, one red, one green legendary creature - Giant Shaman - 4/4 - Rare

When Rosheen, Roaring Prophet enters the battlefield, mill six cards. You may put a card with X generic in its mana cost from among them into your hand.

Tap: Reveal any number of cards with X generic in their mana cost in your hand. Add two generic for each card revealed this way. Spend this mana only on costs that contain X generic.

Stump Stomp//Burnwillow Clearing

Stump Stomp

One generic, one red/green hybrid sorcery - Uncommon

Target creature you control deals damage equal to its power to target creature or planeswalker you don't control.

Burnwillow Clearing

Burnwillow Clearing enters the battlefield tapped.

Tap: Add one red or one green.

Writhing Chrysalis

Two generic, one red, one green creature - Eldrazi Drone - 2/3 - Common

Devoid (This card has no color.)

When you cast this spell, create two 0/1 colorless Eldrazi Spawn creature tokens with "Sacrifice this creature: Add one colorless mana."

Reach

Whenever you sacrifice another Eldrazi, put a +1/+1 counter on Writhing Chrysalis.

Faithful Watchdog

One green, one white creature - Dog - 0/0 - Common

Vigilance

Faithful Watchdog enters the battlefield with three +1/+1 counters on it.

Golden-Tail Trainer

One generic, one green, one white creature - Fox Samurai - 1/3 - Uncommon

Aura and Equipment spells you cast cost X generic less to cast, where X is Golden-Tail Trainer’s power.

Whenever Golden-Tail Trainer attacks, other modified creatures you control get +𝑋X/+𝑋X until end of turn, where 𝑋X is Golden-Tail Trainer’s power. (Equipment, Auras you control, and counters are modifications.)

Kudo, King Among Bears

One green, one white legendary creature - Bear - 2/2 - Rare

Other creatures have base power and toughness 2/2 and are Bears in addition to their other types.

Strength of the Harvest//Haven of the Harvest

Strength of the Harvest

Two generic, one green/white hybrid enchantment - Aura - Uncommon

Enchant creature

Enchanted creature gets +1/+1 for each creature and/or enchantment you control.

Haven of the Harvest

Haven of the Harvest enters the battlefield tapped.

Tap: Add one green or one white.

Abstruse Appropriation

Two generic, one white, one black instant - Rare

Devoid (This card has no color.)

Exile target nonland permanent. You may cast that card for as long as it remains exiled, and you may spend colorless mana as though it were mana of any color to cast that spell.

Glasswing Grace//Age-Graced Chapel

Glasswing Grace

Three generic, two white/black hybrid enchantment - Aura - Uncommon

Enchant creature

Enchanted creature gets +2/+2 and has flying and lifelink.

Age-Graced Chapel

Age-Graced Chapel enters the battlefield tapped.

Tap: Add one white or one black.

Ondu Knotmaster//Throw A Line

Ondu Knotmaster

Two generic, one white, one black creature - Kor Rogue - 2/2 - Uncommon

Lifelink

Whenever another modified creature you control dies, put two +1/+1 counters on Ondu Knotmaster.

Throw A Line

One white, one black sorcery - Adventure

Distribute two +1/+1 counters among one or two target creatures. (Then exile this card. You may cast the creature later from exile.)

Cyclops Superconductor

One generic, one blue, one red creature - Cyclops Wizard - 2/2 - Common

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

When Cyclops Superconductor enters the battlefield, you get three energy counters.

When Cyclops Superconductor dies, you may pay three energy counters. If you do, Cyclops Superconductor deals damage equal to its power to any target.

Obstinate Gargoyle

One generic, one white, one black artifact creature - Gargoyle - 2/2 - Common

Obstinate Gargoyle has flying as long as it's modified. (Equipment, Auras you control, and counters are modifications.)

Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)

Invert Polarity

Two blue, one red instant - Rare

Choose target spell, then flip a coin. If you win the flip, gain control of that spell and you may choose new targets for it. If you lose the flip, counter that spell.

Izzet Generatorium

One blue, one red artifact - Uncommon

If you would get one or more energy counters, you get that many plus one energy counters instead.

Tap: Draw a card. Activate only if you've paid or lost four or more energy counters this turn.

Legion Leadership//Legion Stronghold

Legion Leadership

One generic, one red/white hybrid instant - Uncommon

Until end of turn, double target creature's power and it gains first strike.

Legion Stronghold

Land

Legion Stronghold enters the battlefield tapped.

Tap: Add one red or one white.

Cursed Wombat

One black, one green creature - Nightmare Wombat - 2/3 - Uncommon

Two generic, one black, one green: Adapt 2. (If th is creature has no +1/+1 counters on it, put two +1/+1 counters on it.)

Permanents you control have "Whenever one or more +1/+1 counters are put on this permanent, put an additional +1/+1 counter on it. This ability triggers only once each turn."

Snapping Voidcraw (TBC)

One generic, one green, one blue creature - Eldrazi Turtle - 1/3 - Common

Devoid

Tap: Add two colorless.

Three generic, one colorless, tap: Draw a card.

Revitalizing Repast//Old-Growth Grove

Revitalizing Repast

One black/green hybrid instant - Uncommon

Put a +1/+1 counter on target creature. It gains indestructible until end of turn.

Old-Growth Grove

Old-Growth Grove eners the battlefield tapped.

Tap: Add one black or green.

Expanding Ooze

One generic, one black, one green creature - Ooze - 3/3 - Common

One black, one green: Adapt 1. (If this creature has no +1/+1 counters on it, put a +1/+1 counter on it.)

Whenever Expanding Ooze attacks, put a +1/+1 counter on target modified creature you control. (Equipment, Auras you control, and counters are modifications.)

Wight of the Reliquary

One black, one green creature - Zombie Knight - 2/2 - Rare

Vigilance

Wight of the Reliquary gets +1/+1 for each creature card in your graveyard.

Tap, Sacrifice another creature: Search your library for a land card, put it onto the battlefield, then shuffle.

Conduit Goblin

One red, one white creature - Goblin Warrior - 2/2 - Common

When Conduit Goblin enters the battlefield, you get two energy counters.

At the beginning of combat on your turn, you may pay energy counter. If you do, another target creature you control gets +1/+0 and gains haste until end of turn.

Legion Leadership//Legion Stronghold

Legion Leadership

One generic, one red/white hybrid instant - Uncommon

Until end of turn, double target creature's power and it gains first strike.

Legion Stronghold

Land

Legion Stronghold enters the battlefield tapped.

Tap: Add one red or one white.

Phlage, Titan Of Fire's Fury

One generic, one red, one white legendary creature - Elder Giant - 6/6 - Mythic Rare

When Phlage enters the battlefield, sacrifice it unless it escaped.

Whenever Phlage enters the battlefield or attacks, it deals 3 damage to any target and you gain 3 life.

Escape — Two red, two white, Exile five other cards from your graveyard.

Scurry of Gremlins

Two generic, one red, one white enchantment - Uncommon

When Scurry of Gremlins enters the battlefield, create two 1/1 red Gremlin creature tokens. Then you get an amount of energy counters equal to the number of creatures you control.

Pay four energy counters: Creatures you control get +1/+0 and gain haste until end of turn.

Drowner of Truth//Drowned Jungle

Drowner of Truth

Five generic, two green/blue hybrid creature - Eldrazi - 7/6 - Uncommon

Devoid

When you cast this spell, if colorless was spent to cast it, create two 0/1 colorless Eldrazi Spawn creature tokens with "Sacrifice this creature: Add one generic."

Land

Drowned Jungle enters the battlefield tapped.

Tap: Add one green or one blue.

Nadu, Winged Wisdom

One generic, one green, one blue legendary creature - Bird Wizard - 3/4 - Rare

Flying

Creatures you control have "Whenever this creature becomes the target of a spell or ability, reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise. put it into your hand. This ability triggers only twice each turn."

Planar Genesis

One green, one blue instant - Unommon

Look at the top four cards of your library. You may put a land card from among them onto the battlefield tapped. If you don't, put a card from among them into your hand. Put the rest on the bottom of your library in a random order.

Arna Kennerud, Skycaptain

Two generic, one white, one blue, one black legendary creature - Human Knight - 4/4 - Mythic Rare

Flying, lifelink

Ward - Discard a card.

Whenever a modified creature you control attacks, double the number of each kind of counter on it. Then for each nontoken permanent attached to it, create a token that's a copy of that permanent attached to that creature.

Arna Kennerud, Skycaptain

Two generic, one white, one blue, one black legendary creature - Human Knight - 4/4 - Mythic Rare

Flying, lifelink

Ward - Discard a card.

Whenever a modified creature you control attacks, double the number of each kind of counter on it. Then for each nontoken permanent attached to it, create a token that's a copy of that permanent attached to that creature.

Kaalia of the Vast

One generic, one red, one white, one black legendary creature - Human Cleric - 2/2 - Mythic Rare

Flying

Whenever Kaalia of the Vast attacks an opponent, you may put an Angel, Demon, or Dragon creature card from your hand onto the battlefield tapped and attacking that opponent.

The Necrobloom

One generic, one white, one black, one green legendary creature - Plant - 2/7 - Rare

Landfall — Whenever a land enters the battlefield under your control, create a 0/1 green Plant creature token. If you control seven or more lands with different names, create a 2/2 black Zombie creature token instead.

Land cards in your graveyard have dredge 2. (You may return a land card from your graveyard to your hand and mill two cards instead of drawing a card.)

Breya, Etherium Shaper

One white, one blue, one black, one red legendary artifact creature - Human - 4/4 - Mythic Rare

When Breya, Etherium Shaper enters the battlefield, create two 1/1 blue Thopter artifact creature tokens with flying.

Two generic, sacrifice two artifacts: Choose one -

  • Breya deals three damage to target player or planeswalker.
  • Target creature gets -4/-4 until end of turn.
  • You gain 5 life.

Colorless

In any set with an Eldrazi theme, there's going to be tons of colourless cards in there too.

We're organising these previews by colours in the mana cost, meaning anything with devoid is in the table of its cost's colours, rather than here.

Every Colorless Card In Modern Horizons 3

Image

Name

Description

Breaker of Creation

Six generic, two colorless creature - Eldrazi - 8/4 - Uncommon

When you cast this spell, you gain 1 life for each colorless permanent you control.

Hexproof from each color.

Annihilator 2 (Whenever this creature attacks, defending player sacrifices two permanents.)

Glaring Fleshraker

Two generic, one colorless creature - Eldrazi Drone - 2/2 - Uncommon

Whenever you cast a colorless spell, create a 0/1 colorless Eldrazi Spawn creature token with "Sacrifice this creature: Add one colorless mana."

Whenever a colorless creature other than this enters the battlefield under your control, Glaring Fleshraker deals 1 damage to each opponent.

Devourer of Destiny

Five generic, two colorless creature - Eldrazi - 6/6 - Rare

You may reveal this card from your opening hand. If you do, look at the top four cards of your library. You may put one of those cards back on top of your library. Exile the rest.

When you cast this spell, exile target permanent that's one or more colors.

Disruptor Flute

Two generic artifact - Rare

Flash

As Disruptor Flute enters the battlefield, choose a card name.

Spells with the chosen name cost three generic more to cast.

Activated abilities of sources with the chosen name can't be activated unless they're mana abilities.

Drownyard Lurker

Seven generic creature - Eldrazi Trilobite - 7/7 - Common

Vigilance

When you cast or cycle Drownyard Lurker, create a 0/1 colorless Eldrazi Spawn creature token with "Sacrifice this creature: Add one colorless mana."

Cycling: Two generic, one blue (Two generic, one blue, Discard this card: Draw a card.)

Echoes of Eternity

Three generic, three colorless kindred enchantment - Eldrazi - Rare

If a triggered ability of a colorless spell you control or another colorless permanent you control triggers, that ability triggers an additional time.

Whenever you cast a colorless spell, copy it. You may choose new targets for the copy. (A copy of a permanent spell becomes a token.)

Eldrazi Ravager

Five generic, one colorless creature - Eldrazi - 6/6 - Uncommon

Annihilator 1 (Whenever this creature attacks, defending player sacrifices a permanent.)

Sacrifice two Eldrazi: Return Eldrazi Ravager from your graveyard to your hand.

Cycling 2 (2, Discard this card: Draw a card.)

Emerald Medallion

Two generic artifact - Rare

Green spells you cast cost 1 less to cast.

Emrakul, the World Anew

12 generic legendary creature - Eldrazi - 12/12 - Mythic Rare

When you cast this spell, gain control of all creatures target player controls.

Flying, protection from spells and from permanents that were cast this turn.

When Emrakul, the World Anew leaves the battlefield, sacrifice all creatures you control.

Madness – pay six colorless mana.

Herigast, Erupting Nullkite

Nine generic legendary creature - Eldrazi Dragon - 6/6 - Mythic Rare

Emerge: six generic, two red (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.)

When you cast this spell, you may exile your hand. If you do, draw three cards.

Flying

Each creature spell you cast has emerge. The emerge cost is equal to its mana cost.

Idol of False Gods

Two generic kindrec artifact - Eldrazi - Uncommon

One generic, one colorless, Tap: Create a 0/1 colorless Eldrazi Spawn creature token with "Sacrifice this creature: Add one colorless mana."

Whenever another Eldrazi you control dies, put a +1/+1 counter on Idol of False Gods.

As long as Idol of False Gods has eight or more +1/+1 counters on it, it's a 0/0 creature in addition to its other types and it has annihilator 2.

It That Heralds The End

One generic, one colorless creature - Eldrazi Drone - 2/2 - Uncommon

Colorless spells you cast with mana value 7 or greater cost one generic less to cast.

Other colorless creatures you control get +1/+1.

Jet Medallion

Two generic artifact - Rare

Black spells you cast cost 1 less to cast.

Junk Diver

Three generic artifact creature - Bird - 1/1 - Uncommon

Flying

When Junk Diver dies, return another target artifact card from your graveyard to your hand.

Kozilek's Command

X generic, two colorless Kindred instant - Eldrazi - Rare

Choose two:

  • Target player creates X 0/1 colorless Eldrazi Spawn creature tokens with "Sacrifice this creature: Add one colorless mana."
  • Target player scries X, then draws a card.
  • Exile target creature with mana value X or less.
  • Exile up to X target cards from graveyards.

Nulldrifter

Seven generic creature - Eldrazi Elemantal - 4/4 - Rare

When you cast this spell, draw two cards.

Flying

Annihilator 1 (Whenever this permanent attacks, defending player sacrifices a permanent.)

Evoke: two generic, one blue (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)

Null Elemental Blast

One colorless instant - Uncommon

Choose one –

  • Counter target multicolored spell.
  • Destroy target multicolored permanent.

Pearl Medallion

Two generic artifact - Rare

White spells you cast cost 1 less to cast.

Ruby Medallion

Two generic artifact - Rare

Red spells you cast cost 1 less to cast.

Sapphire Medallion

Two generic artifact - Rare

Blue spells you cast cost 1 less to cast.

Solar Transformer

Two generic artifact - Uncommon

Solar Transformer enters the battlefield tapped.

When Solar Transformer enters the battlefield, you get three energy.

Tap: Add one generic.

Tap, Pay one energy: Add one mana of any color.

Twisted Riddlekeeper

Eight generic creature - Eldrazi Sphinx - 5/5 - Uncommon

Emerge five generic, one colorless, one blue

When you cast this spell, tap up to two target permanents. Put a stun counter on each of them.

Flying.

Urza's Incubator

Three generic artifact - Rare

As Urza's Incubator enters the battlefield, choose a creature type.

Creature spells of the chose type cost two generic less to cast.

Vexing Bauble

One generic artifact - Uncommon

Whenever a player casts a spell, if no mana was spent to cast it, counter that spell.

One generic, Tap, Sacrifice Vexing Bauble: Draw a card.

Warped Tusker

Seven generic creature - Eldrazi Board Beast - 6/8 - Common

Reach

When you cast or cycle Warped Tusker, create a 0/1 colorless Eldrazi Spawn creature token with "Sacrifice this creature: Add one colorless mana."

Cycling: two generic, one green (Two generic, one green, Discard this card: Draw a card.)

Wastescape Battlemage

One generic, one colorless creature - Eldrazi Wizard - 2/2 - Uncommon

Kicker: One green, Kicker: One generic, one blue

When you cast this spell, if it was kicked with one green mana, exile target artifact or enchantment an opponent controls.

When you kick this spell, if it was kicked with one generic and one blue, return target creature an opponent controls to its owner's hand.

Winter Moon

Two generic artifact - Rare

Players can't untap more than one nonbasic land during their untap steps.

Worn Powerstone

Three generic artifact - Uncommon

Worn Powerstone enters the battlefield tapped.

Tap: Add two colorless

Lands

Arena of Glory

Land - Rare

Arena of Glory enters the battlefield tapped unless you control a Mountain.

Tap: Add one red mana.

One red, Tap, Exert Arena of Glory: Add two red mana. If that mana is spent on a creature spell, it gains haste until end of turn. (An exerted permanent won't untap during your untap step.)

Archway of Innovation

Land - Rare

Archway of Innovation enters the battlefield tapped unless you control an Island.

Tap: Add one blue mana.

One blue mana, Tap: The next spell you cast this turn has improvise. (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for one generic mana.)

Barbarian Ring

Land - Uncommon

Tap: Add one red. Barbarian Ring deals 1 damage to you.

Threshold — One red, tap, Sacrifice Barbarian Ring: It deals 2 damage to any target. Activate only if seven or more cards are in your graveyard.

Bloodstained Mire

Land - Rare

Tap, Pay 1 life, Sacrifice Bloodstained Mire: Search your library for a Swamp or Mountain card, put it onto the battlefield, then shuffle.

Bountiful Landscape

Land - Common

Tap: Add one colorless.

Tap, Sacrifice Bountiful Landscape: Search your library for a basic Forest, Island, or Mountain card, put it onto the battlefield tapped, then shuffle.

Cycling one green, one blue, one red

Contaminated Landscape

Land - Common

Tap: Add one colorless.

Tap, Sacrifice Contaminated Landscape: Search your library for a basic Plains, Island, or Swamp card, put it onto the battlefield tapped, then shuffle.

Cycling one white, one blue, one black

Cephalid Coliseum

Land - Uncommon

Tap: Add one blue. Cephalid Coliseum deals 1 damage to you.

Threshold — One blue, Tap, Sacrifice Cephalid Coliseum: Target player draws three cards, then discards three cards. Activate only if seven or more cards are in your graveyard.

Deceptive Landscape

Land - Common

Tap: Add one colorless.

Tap, Sacrifice Deceptive Landscape: Search your library for a basic Plains, Swamp, or Forest card, put it onto the battlefield tapped, then shuffle.

Cycling one white, one black, one green

Deserted Temple

Land - Rare

Tap: Add one generic.

One generic, tap: Untap target land.

Foreboding Landscape

Land - Common

Tap: Add one colorless.

Tap, Sacrifice Foreboding Landscape: Search your library for a basic Swamp, Forest, or Island card, put it onto the battlefield tapped, then shuffle.

Cycling one black, one green, one blue

Monumental Henge

Land - Rare

Monumental Henge enters the battlefield tapped unless you control a Plains.

Tap: Add one white mana.

Two generic, two white, Tap: Look at the top five cards of your library. You may reveal a historic card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. (Artifacts, legendaries, and Sagas are historic.)

Perilous Landscape

Land - Common

Tap: Add one colorless.

Tap, Sacrifice Perilous Landscape: Search your library for a basic Island, Mountain, or Plains card, put it onto the battlefield tapped, then shuffle.

Cycling one blue, one red, one white

Phyrexian Tower

Legendary Land - Mythic Rare

Tap: Add one colorless

Tap, Sacrifice a creature: Add two generic.

Polluted Delta

Land - Rare

Tap, Pay 1 life, Sacrifice Polluted Delta: Search your library for an Island or Swamp card, put it onto the battlefield, then shuffle.

Seething Landscape

Land - Common

Tap: Add one colorless.

Tap, Sacrifice Seething Landscape: Search your library for a basic Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.

Cycling one blue, one black, one red

Shattered Landscape

Land - Common

Tap: Add one colorless.

Tap, Sacrifice Shattered Landscape: Search your library for a basic Mountain, Plains, or Swamp card, put it onto the battlefield tapped, then shuffle.

Cycling one red, one white, one black

Sheltering Landscape

Land - Common

Tap: Add one colorless.

Tap, Sacrifice Sheltering Landscape: Search your library for a basic Mountain, Forest, or Plains card, put it onto the battlefield tapped, then shuffle.

Cycling one red, one green, one white

Shifting Woodland

Land - Rare

Shifting Woodland enters the battlefield tapped unless you control a Forest.

Tap: Add one green.

Delirium — two generic, two green: Shifting Woodland becomes a copy of target permanent card in your graveyard until end of turn. Activate only if there are four or more card types among cards in your graveyard.

Snow-Covered Wastes

Basic Snow Land - Uncommon

Tap: Add one colorless mana.

Spymaster's Vault

Land - Rare

Spymaster's Vault enters the battlefield tapped unless you control a Swap.

Tap: Add one black mana.

One black mana, Tap: Target creature you control connives X, where X is the number of creatures that died this turn. (Draw X cards, then discard X cards. Put a +1/+1 counter on that creature for each nonland card discarded this way.)

Tranquil Landscape

Land - Common

Tap: Add one colorless.

Tap, Sacrifice Tranquil Landscape: Search your library for a basic Forest, Plains, or Island card, put it onto the battlefield tapped, then shuffle.

Cycling one green, one white, one blue

Twisted Landscape

Land - Common

Tap: Add one colorless.

Tap, Sacrifice Twisted Landscape: Search your library for a basic Swamp, Mountain, or Forest card, put it onto the battlefield tapped, then shuffle.

Cycling one black, one red, one green

Ugin's Labyrinth

Land - Mythic Rare

Imprint - When Ugin's Labyrinth enters the battlefield, you may exile a colorless card with mana value 7 or greater from your hand.

Tap: Add one colorless mana. If a card is exiled with Ugin's Labyrinth, add two colorless mana instead.

Tap: Return the exiled card to its owner's hand.

Urza's Cave

Land - Urza's Cave - Uncommon

Tap: Add one colourless mana.

Three generic, Tap, Sacrifice Urza's Cave: Search your library for a land card, put it onto the battlefield tapped, then shuffle.

Wooded Foothills

Land - Rare

Tap, Pay 1 life, Sacrifice Wooded Foothills: Search your library for a Mountain or a Forest card, put it onto the battlefield, then shuffle.

Windswept Heath

Land - Rare

Tap, Pay 1 life, Sacrifice Windswept Heath: Search your library for a Forest or Plains card, put it onto the battlefield, then shuffle.

Retro-Frame Reprints

Ragavan, Nimble Pilferer by Simon Dominic Brewer

Exclusive to Collector boosters, these cards are reprints from Modern Horizons and Modern Horizons 2 in the retro frame. These aren't parts of the set's limited environment, and use their originating set's set icon, but can still be pulled if you want to bling out your Modern decks.

Every Retro-Frame Reprint In Modern Horizons 3

Image

Name

Description

Abiding Grace

Two generic, one white enchantment - Uncommon

At the beginning of your end step, choose one —

  • You gain 1 life.
  • Return target creature card with mana value 1 from your graveyard to the battlefield.

Esper Sentinel

One white artifact creature - Human Solider - 1/1 - Rare

Whenever an opponent casts their first noncreature spell each turn, draw a card unless that player pays X, where X is Esper Sentinel's power.

Solitude

Three generic, two white creature - Elemental Incarnation - 3/2 - Mythic Rare

Flash

Lifelink

When Solitude enters the battlefield, exile up to one other target creature. That creature's controller gains life equal to its power.

Evoke - Exile a white card from your hand.

Subtlety

Two generic, two blue creature - Elemental Incarnation - 3/3 - Mythic Rare

Flash

Flying

When Subtlety enters the battlefield, choose up to one target creature spell or planeswalker spell. Its owner puts it on the top or bottom of their library.

Evoke - Exile a blue card from your hand.

Hard Evidence

One blue sorcery - Common

Create a 0/3 blue Crab creature token.

Investigate.

Dress Down

One generic, one blue enchantment - Rare

Flash

When Dress Down enters the battlefield, draw a card.

Creatures lose all abilities.

At the beginning of the end step, sacrifice Dress Down.

Grief

Two generic, two black creature - Elemental Incarnation - 3/2 - Mythic Rare

Menace

When Grief enters the battlefield, target opponent reveals their hand. You choose a nonland card from it. That player discards that card.

Evoke - Exile a black card from your hand.

Sling-Gang Lieutenant

Three generic, one black creature - Goblin - 1/1 - Uncommon

When Sling-Gang Lieutenant enters the battlefield, create two 1/1 red Goblin creature tokens.

Sacrifice a Goblin: Target player loses 1 life and you gain 1 life.

Dragon's Rage Channeler

One red creature - Human Shaman - 1/1 - Uncommon

Whenever you cast a noncreature spell, surveil 1.

Delirium — As long as there are four or more card types among cards in your graveyard, Dragon's Rage Channeler gets +2/+2, has flying, and attacks each combat if able.

Fury

Three generic, two red creature - Elemental Incarnation - 3/3 - Mythic Rare

Double strike

When Fury enters the battlefield, it deals 4 damage divided as you choose among any number of target creatures and/or planeswalkers.

Evoke - Exile a red card from your hand.

Ragavan, Nimble Pilferer

One red legendary creature - Monkey Pirate - 2/1 - Mythic Rare

Whenever Ragavan, Nimble Pilferer deals combat damage to a player, create a Treasure token and exile the top card of that player's library. Until end of turn, you may cast that card.

Dash: one generic, one red

Strike It Rich

One red sorcery - Uncommon

Create a Treasure token.

Flashback: two generic, one red

Endurance

One generic, two green creature - Elemental Incarnation - 3/4 - Mythic Rare

Flash

Reach

When Endurance enters the battlefield, up to one target player puts all the cards from their graveyard on the bottom of their library in a random order.

Evoke - Exile a green card from your hand.

Special Guests

Thought-Knot Seer by Svetlin Yelinov

Found in one in 62 Play boosters, Special Guests in this set include the cycle of evoke creatures that made Modern Horizons 2 so infamous, as well as a few other choices.

Every Special Guest In Modern Horizons 3

Image

Name

Description

Prismatic Ending

X generic, one white sorcery - Mythic Rare

Converge — Exile target nonland permanent if its mana value is less than or equal to the number of colors of mana spent to cast this spell.

Solitude

Three generic, two white creature - Elemental Incarnation - 3/2 - Mythic Rare

Flash

Lifelink

When Solitude enters the battlefield, exile up to one other target creature. That creature’s controller gains life equal to its power.

Evoke—Exile a white card from your hand.

Subtlety

Two generic, two blue creature - Elemental Incarnation - 3/3 - Mythic Rare

Flash

Flying

When Subtlety enters the battlefield, choose up to one target creature spell or planeswalker spell. Its owner puts it on the top or bottom of their library.

Evoke - Exile a blue card from your hand.

Dismember

One generic, two phyrexian black mana instant - Mythic Rare

Target creature gets -5/-5 until end of turn.

Persist

One generic, one black sorcery - Mythic Rare

Return target nonlegendary creature card from your graveyard to the battlefield with a -1/-1 counter on it.

Grief

Two generic, two black creature - Elemental Incarnation - 3/2 - Mythic Rare

Menace

When Grief enters the battlefield, target opponent reveals their hand. You choose a nonland card from it. That player discards that card.

Evoke - Exile a black card from your hand.

Fury

Three generic, two red creature - Elemental Incarnation - 3/3 - Mythic Rare

Double strike

When Fury enters the battlefield, it deals 4 damage divided as you choose among any number of target creatures and/or planeswalkers.

Evoke - Exile a red card from your hand.

Endurance

One generic, two green creature - Elemental Incarnation - 3/4 - Mythic Rare

Flash

Reach

When Endurance enters the battlefield, up to one target player puts all the cards from their graveyard on the bottom of their library in a random order.

Evoke - Exile a green card from your hand.

Expressive Iteration

One blue, one red sorcery - Mythic Rare

Look at the top three cards of your library. Put one of them into your hand, put one of them on the bottom of your library, and exile one of them. You may play the exiled card this turn.

Thought-Knot Seer

Three generic, one colorless creature - Eldrazi - 4/4 - Mythic Rare

When Thought-Knot Seer enters the battlefield, target opponent reveals their hand. You choose a nonland card from it and exile that card.

When Thought-Knot Seer leaves the battlefield, target opponent draws a card.

Commander Decks

Like most sets these days, Modern Horizons 3 is launching alongside four preconstructed Commander decks, full of brand-new cards, cards found in Modern Horizons 3, and reprints of older staples.

Despite the name, cards in these decks aren't legal in Modern unless they already were before the set released. These are not a straight-to-Modern product like the set's booster packs.

Tricky Terrain

You're a changeling, and you're a changeling, and you're a changeling with Omo, Queen of Vesuva. Anything with an everything counter on it is every possible type it can be, which has some really interesting outcomes.

Want to turn off Mutate? Put an everything counter on your opponent's creature, and it suddenly becomes a Human unable to be mutated on to. Want to play lots of lords and have them all buff each other up? Everything counter. Turn on Tron with just one land? Everything counter. Maze's End win? Everything counters to make your lands Gates.

Omo finally takes the changeling ideal of being everything at once and makes it more than just a cheap way to shore up Kindred decks.

Every New Card In Modern Horizons 3's Tricky Terrain Commander Deck

Image

Name

Description

Omo, Queen of Vesuva

Two generic, one blue/green hybrid legendary creature - Shapeshifter Noble - 1/5 - Mythic Rare

Whenever Omo, Queen of Vesuva enters the battlefield or attacks, put an everything counter on each of up to one target land and up to one target creature.

Each land with an everything counter on it is every land type in addition to its other types.

Each nonland creature with an everything counter on it is every creature type.

Jyoti, Moag Ancient

Two generic, one green, one blue legendary creature - Elemental - Mythic Rare

When Jyoti, Moag Ancient enters the battlefield, create a 1/1 green Forest Dryad land creature token for each time you've cast your commander from the command zone this game. (They're affected by summoning sickness.)

At the beginning of each combat, land creatures you control get +X/+X until end of turn, where X is Jyoti's power.

Copy Land

Two generic, one blue enchantment - Rare

You may have Copy Land enter the battlefield as a copy of any land on the battlefield, except it's an enchantment in addition to its other types.

March from Velis Vel

Two generic, one blue sorcery - Rare

Choose a nonbasic land type. Each land you control of that type becomes a copy of target creature you control until end of turn and gains haste until end of turn.

Flashback: four generic, one blue (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Wonderscape Sage

One generic, one blue creature - Moonfolk Wizard - 1/3 - Rare

Flying

Tap, Return a land you control to its owner's hand: Draw a card. Then discard a card unless that land had a nonbasic land type.

Desert Warfare

Three generic, one green enchantment - Rare

Whenever you sacrifice a Desert and whenever a Desert card is put into your graveyard from your hand or library, put that card onto the battlefield under your control at the beginning of the next end step.

At the beginning of combat on your turn, if you control five or more Deserts, create that many 1/1 red, green, and white Sand Warrior creature tokens. They gain haste.

Sage of the Maze

Two generic, one green creature - Elf Wizard - 1/3 - Rare

Tap: Add two mana in any combination of colors.

Tap: Until end of turn, target land you control becomes an X/X Citizen creature with haste in addition to its other types, where X is twice the number of Gates you control. Activate only as a sorcery.

Tap an untapped Gate you control: Untap Sage of the Maze.

Rampant Frogantua

Two generic, one green creature - Frog - 3/3 - Rare

Trample

Rampant Frogantua gets +10/+10 for each player who has lost the game.

Whenever Rampant Frogantua deals combat damage to a player, you may mill that many cards. Put any number of land cards from among them onto the battlefield tapped.

Aggressive Biomancy

X generic, X generic, one green, one blue sorcery - Rare

Create X tokens that are copies of target creatures you control, except they have "When this creature enters the battlefield, it fights up to one target creature you don't control."

Horizon of Progress

Land - Rare

Tap, Pay 1 life: Add one mana of any type that a land you control could produce.

Three generic, Tap: You may put a land card from your hand onto the battlefield tapped.

One generic, Tap, Sacrifice Horizon of Progress: Draw a card.

Lazotep Quarry

Land - Desert - Rare

Tap: Add one colorless mana.

Tap, Sacrifice a creature: Add one mana of any color.

X generic, two generic, Tap, Sacrifice a Desert: Exile target creature card with mana value X from your graveyard. Create a token that's a copy of it, except it's a 4/4 black Zombie. Activate only as a sorcery.

Planar Nexus

Land - Rare

Planar Nexus is every nonbasic land type. (Nonbasic land types include Cave, Desert, Gate, Lair, Locus, Mine, Power-Plant, Sphere, Tower, and Urza's.)

Tap: Add one colorless mana.

One generic, Tap: Add one mana of any color.

Sunken Palace

Land - Cave - Rare

Sunken Palace enters the battlefield tapped.

Tap: Add one blue mana.

One generic, one blue, Tap, Exile seven cards from your graveyard: Add one blue mana. When you spend this mana to cast a spell or activate an ability, copy that spell or ability. You may choose new targets for the copy. (Mana abilities can't be copied.)

Talon Gates of Madara

Land - Gate - Rare

When Talon Gates of Madara enters the battlefield, up to one target creature phases out.

Tap: Add one colorless mana.

One generic, Tap: Add one mana of any color.

Four generic mana: Put Talon Gates of Madara from your hand onto the battlefield.

Trenchpost

Land - Locus - Rare

Tap: Add one colorless mana.

Three generic, Tap: Target player mills a card for each Locus you control.

Full Decklist

3 Island

4 Forest

Acidic Slime

Aggressive Biomancy

Apex Devastator

Arcane Denial

Arcane Signet

Avenger of Zendikar

Basilisk Gate

Beast Within

Blast Zone

Chromatic Lantern

Cloudpost

Command Tower

Copy Land

Curse of the Swine

Dark Depths

Desert of the Indomitable

Desert of the Mindful

Desert Warfare

Dreamroot Cascade

Drown in Dreams

Dryad of the Ilysian Grove

Elvish Rejuvenator

Eureka Moment

Evacuation

Expedition Map

Finale of Revelation

Flooded Grove

Floriferous Vinewall

Fog Bank

Glimmerpost

Growth Spiral

Harmonize

Hashep Oasis

Hidden Cataract

Hidden Nursery

Horizon of Progress

Hour of Promise

Hydra Broodmaster

Hydroid Krasis

Jyoti, Moag Ancient

Lair of the Hydra

Lazotep Quarry

Lumbering Falls

Lush Oasis

Magus of the Candelabra

Mana Reflection

March from Velis Vel

Mirage Mirror

Nissa, Steward of Elements

Oblivion Stone

Omo, Queen of Vesuva

Overflowing Basin

Planar Nexus

Poison Dart Frog

Pongify

Propaganda

Quandrix Campus

Rampaging Baloths

Rampant Frogantua

Ramunap Excavator

Replication Technique

Sage of the Maze

Satyr Wayfinder

Scute Swarm

Seer's Sundial

Simic Growth Chamber

Simic Guildgate

Skullwinder

Sol Ring

Summary Dismissal

Sunken Palace

Sylvan Scrying

Talon Gates of Madara

Tatyova, Benthic Druid

Temple of Mystery

Terastodon

Thespian's Stage

Thornwood Falls

Treasure Cruise

Trenchpost

Ulvenwald Hydra

Urban Evolution

Uro, Titan of Nature's Wrath

Urza's Mine

Urza's Power Plant

Urza's Tower

Vesuva

Vineglimmer Snarl

Vivien Reid

Volatile Fault

Wonderscape Sage

Yavimaya Coast

Yavimaya, Cradle of Growth

read more

Graveyard Overdrive

Lhurgoyfs is a big theme of Modern Horizons 3, with the all-time famous creature type getting lots of new cards.

But Disa is about more than just Lhurgoyfs. It's a strong self-mill commander with Lhurgoyf recursion, and rewards smashing with them with even more Tarmogoyf tokens.

Exactly what a Tarmogoyf token is is yet to be revealed, but it's likely a token version of the Tarmogyf card itself.

Every New Card In Modern Horizons 3's Graveyard Overdrive Commander Deck

Image

Name

Description

Disa the Restless

Two generic, one black, one red, one green legendary creature - Human Scout - 5/6 - Mythic Rare

Whenever a Lhurgoyf permanent card is put into your graveyard from anywhere other than the battlefield, put it onto the battlefield.

Whenever one or more creatures you control deal combat damage to a player, create a Tarmogoyf token.

Coram, the Undertaker

One generic, one black, one red, one green legendary creature - Human Warrior - 0/5 - Mythic Rare

Coram, the Undertaker gets +X/+0, where X is the greatest power among creature cards in all graveyards.

Whenever Coram attacks, each player mills a card.

During each of your turns, you may play a land and cast a spell from among cards in graveyards that were put there from libraries this turn.

1

Infested Thrinax (TBC)

Three generic, one black, one green creature - Lizard - 4/4- Rare

Flash

When Infested Thrinax comes into play, the following applies until the end of turn. Whenever a nontoken creature you control dies, create a 1/1 green Sproling creature tokens equal to that creature's power.

Ravenous Hell Dragon (TBC)

Two X generic, one black, one red, one green creature - Dragon - 3/3 - Rare

When you cast this spell, each player sacrifices X creatures. Ravenous Hell Dragon enters the battlefield with two +1/-1 counters for each creature sacrificed this way.

Flying, grants tramples.

Barrowgoyf (TBC)

Two generic, one black creature - Lhurgoyf - */1+* - Rare

Deathtouch, lifelink

Barrowgoyf's power is equal to the number of card types among cards in all graveyards and it's toughness is equal to that number plus 1.

Whenever Barrowgoyf deals combat damage to a player, you may mill that many cards. If you do, you may put a creature card from among them into your hand.

Last Act (TBC)

Four generic, two black witchcraft - Rare

Choose one or more –

  • Destroy all creatures.
  • Destroy all planeswalkers.
  • Destroy all battles.
  • Exile all graveyards.
  • Each opponent loses all counters.

Pyrogoyf (TBC)

Three generic, one red creature - Lhurgoyf - */1+* - Rare

Pyrogoyf's power is equal to the number of card types among cards in all graveyards and it's toughness is equal to that number plus 1.

Whenever Pyrogoyf or another Lhurgoyf creature enters the battlefield under your control, that creature deals damage equal to its power to any target.

Sawhorn Nemesis (TBC)

Three generic, one red creature - Dinosaur - 2/4 - Rare

As Sawhorn Nemesis enters the battlefield, choose a player.

If a source would deal damage to the chosen player or a permanent they control, it deals double that damage instead.

Siege-Gang Lieutenant (TBC)

Three genric, one red creature - Goblin - 2/2 - Rare

Lieutenant — At the beginning of combat on your turn, if you control your commander, create two 1/1 red Goblin creature tokens. Those tokens gain haste until end of turn.

Two generic, Sacrifice a Goblin: Siege-Gang Lieutenant deals 1 damage to any target.

Tempt With Mayhem (TBC)

One generic, two red instant - Rare

Tempting offer — Choose target instant or sorcery spell. Each opponent may copy that spell and may choose new targets for the copy they control. You copy that spell once plus an additional time for each opponent who copied the spell this way. You may choose new targets for the copies you control.

Polygoyf (TBC)

Two generic, one green creature - Lhurgoyf */1+* - Rare

Trample, Myriad

Polygoyf's power is equal to the number fo card types among cards in all graveyards and its toughness is equal to that number plus one.

Tarmogoyf Nest (TBC)

Two generic, one green Kindred Enchantment - Lhurgoyf Aura - Rare

Enchant land

Enchanted land has "One generic, one green, tap: Create a Tarmogoyf token. (It's a one generic, one green Lhurgoyf creature with "Tarmogoyf's power is equal to the number of card types among cards in all graveyards and its toughness is equal to that number plus one."

Obliterating Magmarch (TBC)

Two generic, one black, one red artifact creature - Phyrexian, Construct - 5/3 -Rare

Whenever you cast an instant or sorcery spell that targets only a single nonland permanent that an opponent controls, and if another opponent controls at least one nonland permanent that that spell could target, choose one of the permanents. Copy the spell. The copy has the specific permanent as its destination.

One generic, one black : Regenerate the Obliterating Magmarch.

Bloodbraid Challenger

Three generic, one red, one green creature - 4/3 - Rare

Cascade

Haste

Escape - Three generic, one red, one green, Exile three other cards from your graveyard.

Titans' Vanguard

Three generic, one red, one green creature - Eldrazi - 5/5 - Uncommon

Devoid (This card has no color.)

When you cast this spell and whenever Titans' Vanguard attacks, put a +1/+1 counter on each colorless creature you control.

Trample

Broodmate Tyrant (TBC)

Four generic, one black, one red, one green creature - Dragon - 5/5 - Rare

Flying

When Broodmate Tyrant enters the battlefield, create a 5/5 Red Dragon creature token with flying.

Encore five generic, one black, one red, one green

Creative Energy

Energy has been a recent focus for Commander products, thanks to Fallout's Science! deck making energy counters more viable a strategy.

Spending counters, proliferating, and making lots of energy is the aim here, with an added token copy theme bolted on for extra swinginess.

Every New Card In Modern Horizons 3's Creative Energy Commander Deck

Image

Name

Description

Satya, Aetherflux Genius

One generic, one blue, one red, one white legendary creature - Human Artificer - 3/5 - Mythic Rare

Menace, haste

Whenever Satya, Aetherflux Genius attacks, create a tapped and attacking token that's a copy of up to one other target nontoken creature you control. You get two energy counters. At the beginning of the next end step, sacrifice that token unless you pay an amount of energy counters equal to its mana value.

Cayth, Famed Mechanist

One generic, one blue, one red, one white legendary creature - Dwarf Artificer 3/3 - Mythic Rare

Fabricate 1 (When this creature enters the battlefield, put one +1/+1 counters on it or create one 1/1 colorless Servo artifact creature token.)

Other nontoken creatures you control have fabricate one.

Two generic, tap: Choose one -

  • Populate.
  • Proliferate.

Hourglass of the Lost

Two generic, one white artifact - Rare

Tap: Add one white. Put a time counter on Hourglass of the Lost.

Tap, Remove X time counters from Hourglass of the Lost and exile it: Return each nonland permanent card with mana value X from your graveyard to the battlefield. Activate only as a sorcery.

Localized Destruction

Three generic, two white sorcery - Rare

You get an energy counter, then you may pay one or more energy counters. If you do, each creature you control with power equal to the amount of energy paid this way gains indestructible until end of turn.

Destroy all creatures.

Razorfield Ripper

Two generic, one white artifact creature - Equipment Rhino - 3/3 - Rare

Whenever Razorfield Ripper or equipped creature attacks, you get an energy counter, then it gets +X/+X until end of turn, where X is the amount of energy you have.

Reconfigure - Pay two generic or three energy.

Salvation Colossus

Six generic, two white artifact creature - Construct - 9/9 - Rare

Flying, vigilance, trample

Whenever you attack, other creatures you control get +2/+2 and gain indestructible until end of turn.

Unearth - Pay eight energy.

Silverquill Lecturer

Four generic, one white creature - Kor Wizard - 3/3 - Rare

Creature spells you cast have demonstrate.

Aurora Shifter

One generic, one blue creature - Shapeshifter - 1/3 - Rare

Whenever Aurora Shifter deals combat damage to a player, you get that many energy counters.

At the beginning of combat on your turn, you may pay two energy. When you do, Aurora Shifter becomes a copy of another target creature you control, except it has this ability and "Whenever this creature deals combat damage to a player, you get that many energy counters."

Aether Refinery

Four generic, two red artifact - Rare

If you would get one or more energy counters, you get twice that many energy counters instead.

Tap: You get energy counter, then you may pay one or more energy counter. If you do, create an X/X black Aetherborn creature token, where X is the amount of energy counters paid this way.

Blaster Hulk

Six generic, two red artifact creature - Pirate - 8/8 - Rare

This spell costs one generic less to cast for each energy counter you've paid or lost this turn.

Haste

Whenever Blaster Hulk attacks, you get two energy, then you may pay eight energy. When you do, Blaster HJulk deals eight damage divided as you choose among up to eight targets.

Filigree Racer

Three generic, one red artifact - Vehicle - 5/5 - Rare

When Filigree Racer enters the battlefield, you get four energy.

Whenever Filigree Racer attacks, you may pay two energy. When you do, target instant or sorcery card in your graveyard gains jump-start until end of turn.

Crew one

Overclocked Electromancer

Two generic, one red creature - Lizard Wizard - 2/2 - Rare

At the beginning of combat on your turn, you may pay three energy. If you do, put a +1/+1 counter on Overclocked Electromancer.

Whenever Overclocked Electromancer attacks, double its power until end of turn.Whenever Overclocked Electromancer deals combat damage to a creature, if that creature was dealt excess damage this turn, you get X energy, where X is that excess damage.

Sphinx of the Revelation

Three generic, one white, one blue artifact creature - Sphinx - 4/5 - Rare

Flying, lifelink

Whenever you gain life, you get that many energy counters.

One white, two blue, tap, Pay X energy: Draw X cards.

Conversion Apparatus

Three generic artifact - Rare

Tap: Add one generic.

Three generic, tap: You get three energy counters.

Tap, pay three energy: Add three mana in any combination of colors.

Stone Idol Generator

Five generic artifact - Rare

Whenever a creature you control attacks, you get an energy counter.

Tap, Pay six energy: Create a 6/12 colorless Construct artifact creature token with trample. Activate only as a sorcery.

Full Decklist

10 Plains

5 Island

5 Mountain

Adarkar Wastes

Aether Hub

Aether Refinery

Aethergeode Miner

Aethersphere Harvester

Aethersquall Ancient

Aetherstorm Roc

Aethertide Whale

Aetherworks Marvel

Akroma's Will

Amped Raptor

Angel of Invention

Arcane Signet

Aurora Shifter

Austere Command

Azorius Chancery

Battlefield Forge

Bespoke Battlewagon

Bident of Thassa

Blaster Hulk

Brudiclad, Telchor Engineer

Burnished Hart

Castle Vantress

Cayth, Famed Mechanist

Coalition Relic

Combustible Gearhulk

Command Tower

Confiscation Coup

Conversion Apparatus

Coveted Jewel

Decoction Module

Demolition Field

Era of Innovation

Farewell

Filigree Racer

Frostboil Snarl

Furycalm Snarl

Glimmer of Genius

Goldspan Dragon

Gonti's Aether Heart

Grenzo, Havoc Raiser

Hourglass of the Lost

Izzet Boilerworks

Izzet Generatorium

Jolted Awake

Legion Loyalty

Lightning Runner

Localized Destruction

Midnight Clock

Myr Battlesphere

Mystic Gate

Mystic Monastery

Overclocked Electromancer

Port Town

Prairie Stream

Professional Face-Breaker

Razorfield Ripper

Roil Cartographer

Salvation Colossus

Satya, Aetherflux Genius

Scurry of Gremlins

Shivan Reef

Silverquill Lecturer

Skyclave Apparition

Sol Ring

Solar Transformer

Solemn Simulacrum

Sphinx of the Revelation

Stone Idol Generator

Swords to Plowshares

Talisman of Conviction

Talisman of Creativity

Talisman of Progress

Temple of Enlightenment

Temple of Epiphany

Temple of Triumph

Tezzeret's Gambit

Unstable Amulet

Wayfarer's Bauble

Whirler Virtuoso

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Eldrazi Incursion

This is Wizards' second whack at an Eldrazi deck, after the Commander Masters Eldrazi Unbound deck proved to be more of a generic colourless-matters deck over being about everyone favourite's extra-planar tentacle monsters.

Expect lots of colourless cards, plenty of devoid, and, of course, lots and lots of Eldrazi to devastate the board harder than Zendikar.

Every New Card In Modern Horizons 3's Eldrazi Incursion Commander Deck

Image

Name

Description

Ulalek, Fused Atrocity

One colorless/white hybrid, one colorless/blue hybrid, one colorless/black hybrid, one colorless/red hybrid, one colorless/green hybrid legendary creature - Eldrazi - 2/5 - Mythic Rare

Devoid (This card has no color.)

Whenever you cast an Eldrazi spell, you may pay two colorless mana. If you do, copy all spells you control, then copy all other activated and triggered abilities you control. You may choose new targets for the copies. (Mana abilities can't be copied.)

Azlask, the Swelling Scourge

Three generic legendary creature - Eldrazi 2/2 - Mythic Rare

Whenever Azlask, the Swelling Scourge or another colorless creature you control dies, you get an experience counter.

One white, one blue, one black, one red, one green: Creatures you control get +X/+X until end of turn, where X is the number of experience counters you have. Scions and Spawns you control gain indestructible and annihilator one until end of turn.

Angelic Aberration (TBC)

Five generic, one white creature - Eldrazi Angle - 4/4 - Rare

Devoid

Flying, Vigilance

When Angelic Aberration enterst the battlefield, sacrifice any number of creatures with base power or toughness one or less. Create that many 4/4 colorless Eldrazi Angel creature tokens with flying and vigilance.

Bismuth Mindrender (TBC)

Three generic, one black creature - Eldrazi - 4/3 - Rare

Devoid

Menace

Whenever Bismuth Mindrender deals combat damage to a player, that player exiles cards from the top of their library until they exile a nonland card. You may cast that card by paying life equal to the spell's mana value rather than paying its mana cost.

Hideous Taskmaster

Six generic, one red creature - Eldrazi - 7/2 - Rare

Devoid

When you cast this spell, for each opponent, gain control of up to one target creature that player controls until end of turn. Untap those creatures. They gain trample, haste, and annihilator one until of turn.

Trample, haste, annihilator one.

Chittering Dispatcher (TBC)

Two generic, one green creature - Eldrazi Drone - 2/3 - Rare

Devoid

Myriad

When Chittering Dispatcher leaves the battlefield, create a 0/1 colorless Eldrazi Spawn creature token with "Sacrifice this creature: Add one colorless."

Eldrazi Confluence (TBC)

Two generic, two colorless instant - Rare

Choose three. You may choose the same mode more than once.

  • Target creature gets +3/-3.
  • Exile target nonland permanent, then return it to the battlefield tapped under its owner's control.
  • Create a 1/1 colorless Eldrazi Scion creature token with "Sacrifice this creature: Add one colorless."

Eldrazi Immunity (TBC)

One colorless Kindred Instant - Eldrazi - Rare

Target creature you control gains protection from each color until end of turn.

Overload four generic, one colorless

Selective Obliteration (TBC)

Three generic, two colorless sorcery - Rare

Each player chooses a color. Then exile each permanent unless it's colorless or it's only the color the controller chose.

Twins of Discord (TBC)

Seven generic creature - Eldrazi - 8/6 - Rare

Whenever you attack, choose odd or even. Creatures with mana value of that quality can't block this turn.

Each other colorless creature you control has bloodthirst 2.

Ulamog's Dreadsire (TBC)

Ten generic creature - Eldrazi - 10/10- Rare

Vigilance

Ward - Sacrifice a permanent with mana value one or greater.

Tap: Create a 10/10 colorless Eldrazi creature token.

Full Decklist

Adarkar Wastes

All Is Dust

Ancient Stirrings

Angelic Aberration

Arcane Signet

Artisan of Kozilek

Ash Barrens

Awakening Zone

Azlask, the Swelling Scourge

Battlefield Forge

Benthic Anomaly

Bismuth Mindrender

Bonders' Enclave

Brushland

Cascading Cataracts

Caves of Koilos

Chittering Dispatcher

Command Tower

Corrupted Crossroads

Crib Swap

Deepfathom Skulker

Dreamstone Hedron

Drowner of Hope

Elder Deep-Fiend

Eldrazi Confluence

Eldrazi Conscription

Eldrazi Displacer

Eldrazi Monument

Eldrazi Temple

Eldritch Immunity

Endbringer

Everflowing Chalice

Exotic Orchard

Forest

Forsaken Monument

Garruk's Uprising

Glaring Fleshraker

Hedron Archive

Herald's Horn

Hideous Taskmaster

Idol of Oblivion

Imprisoned in the Moon

Inversion Behemoth

Island

Karplusan Forest

Kozilek's Return

Llanowar Wastes

Morophon, the Boundless

Mountain

Mutated Cultist

Mystic Forge

Oblivion Sower

Opal Palace

Path of Ancestry

Plains

Reliquary Tower

Return of the Wildspeaker

Rishkar's Expertise

Ruins of Oran-Rief

Secluded Courtyard

Selective Obliteration

Shivan Reef

Shrine of the Forsaken Gods

Sifter of Skulls

Sire of Stagnation

Skittering Invasion

Snapping Voidcraw

Sol Ring

Spawnbed Protector

Spawning Bed

Suffer the Past

Sulfurous Springs

Swamp

Talisman of Curiosity

Talisman of Dominance

Talisman of Impulse

Talisman of Resilience

Tectonic Edge

Temple of Malady

Temple of Silence

Tendo Ice Bridge

Titans' Vanguard

Tomb of the Spirit Dragon

Tranquil Landscape

Twins of Discord

Twisted Landscape

Ugin, the Ineffable

Ugin's Insight

Ulalek, Fused Atrocity

Ulamog's Crusher

Ulamog's Dreadsire

Ulamog's Nullifier

Unclaimed Territory

Underground River

Vile Redeemer

Warping Wail

Wastes

Wastescape Battlemage

World Breaker

Yavimaya Coast

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TCG Release Dates 2024

TheGamer's calendar for every major trading card game release, including MTG, Pokemon, Yu-Gi-Oh!, Flesh And Blood, Disney Lorcana, and more.

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