Every Card Revealed For Magic: The Gathering's Modern Horizons 3

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Modern Horizons 2 was the long-running best-selling Magic: The Gathering set before finally being dethroned last year by Lord of the Rings: Tales of Middle-earth. Now, Modern Horizons 3 is coming to try and knock Gandalf off his perch, by reminding everyone what makes Horizons sets so exciting.
As a direct-to-Modern set, every card in the booster packs will be legal in Modern, which can be controversial to some who preferred Modern before the likes of Fury and Ragavan upended it. For other formats like Commander and Legacy, they're treasure troves of spicy cards worth slotting into your decks.
Updated May 30 at 13:16 BST by Joe Parlock: It's the end of another preview season, with just one more of Modern Horizons 3's Commander decks left to be revealed.
Latest Cards – May 30, 2024
Twins of Discord by Lorenzo LanfranconiLatest Cards
Image
Name
Description
Barrowgoyf (TBC)
Two generic, one black creature - Lhurgoyf - */1+* - Rare
Deathtouch, lifelink
Barrowgoyf's power is equal to the number of card types among cards in all graveyards and it's toughness is equal to that number plus 1.
Whenever Barrowgoyf deals combat damage to a player, you may mill that many cards. If you do, you may put a creature card from among them into your hand.
1
Infested Thrinax (TBC)
Three generic, one black, one green creature - Lizard - 4/4- Rare
Flash
When Infested Thrinax comes into play, the following applies until the end of turn. Whenever a nontoken creature you control dies, create a 1/1 green Sproling creature tokens equal to that creature's power.
Last Act (TBC)
Four generic, two black witchcraft - Rare
Choose one or more –
- Destroy all creatures.
- Destroy all planeswalkers.
- Destroy all battles.
- Exile all graveyards.
- Each opponent loses all counters.
Pyrogoyf (TBC)
Three generic, one red creature - Lhurgoyf - */1+* - Rare
Pyrogoyf's power is equal to the number of card types among cards in all graveyards and it's toughness is equal to that number plus 1.
Whenever Pyrogoyf or another Lhurgoyf creature enters the battlefield under your control, that creature deals damage equal to its power to any target.
Sawhorn Nemesis (TBC)
Three generic, one red creature - Dinosaur - 2/4 - Rare
As Sawhorn Nemesis enters the battlefield, choose a player.
If a source would deal damage to the chosen player or a permanent they control, it deals double that damage instead.
Siege-Gang Lieutenant (TBC)
Three generic, one red creature - Goblin - 2/2 - Rare
Lieutenant — At the beginning of combat on your turn, if you control your commander, create two 1/1 red Goblin creature tokens. Those tokens gain haste until end of turn.
Two generic, Sacrifice a Goblin: Siege-Gang Lieutenant deals 1 damage to any target.
Tempt With Mayhem (TBC)
One generic, two red instant - Rare
Tempting offer — Choose target instant or sorcery spell. Each opponent may copy that spell and may choose new targets for the copy they control. You copy that spell once plus an additional time for each opponent who copied the spell this way. You may choose new targets for the copies you control.
Polygoyf (TBC)
Two generic, one green creature - Lhurgoyf */1+* - Rare
Trample, Myriad
Polygoyf's power is equal to the number fo card types among cards in all graveyards and its toughness is equal to that number plus one.
Tarmogoyf Nest (TBC)
Two generic, one green Kindred Enchantment - Lhurgoyf Aura - Rare
Enchant land
Enchanted land has "One generic, one green, tap: Create a Tarmogoyf token. (It's a one generic, one green Lhurgoyf creature with "Tarmogoyf's power is equal to the number of card types among cards in all graveyards and its toughness is equal to that number plus one."
Obliterating Magmarch (TBC)
Two generic, one black, one red artifact creature - Phyrexian, Construct - 5/3 -Rare
Whenever you cast an instant or sorcery spell that targets only a single nonland permanent that an opponent controls, and if another opponent controls at least one nonland permanent that that spell could target, choose one of the permanents. Copy the spell. The copy has the specific permanent as its destination.
One generic, one black : Regenerate the Obliterating Magmarch.
Broodmate Tyrant (TBC)
Four generic, one black, one red, one green creature - Dragon - 5/5 - Rare
Flying
When Broodmate Tyrant enters the battlefield, create a 5/5 Red Dragon creature token with flying.
Encore five generic, one black, one red, one green
Ravenous Hell Dragon (TBC)
Two X generic, one black, one red, one green creature - Dragon - 3/3 - Rare
When you cast this spell, each player sacrifices X creatures. Ravenous Hell Dragon enters the battlefield with two +1/-1 counters for each creature sacrificed this way.
Flying, grants tramples.
White
Ajani, Nacatl Pariah by Ilse GortMy man, my boy, the love of my life Ajani Goldmane is the poster child for Modern Horizons 3, and he's getting all kinds of Cat synergies in this set. You can also expect lots of lifegain, and Flare of Fortitude might well be a new staple for Commander to frustrate board wipers with.
Every White Card In Modern Horizons 3
Image
Name
Description
Aerie Auxiliary
Three generic, one white creature - Bird Soldier - 3/3 - Common
Flying
When Aerie Auxiliary enters the battlefield, support 2. (Put a +1/+1 counter on each of up to two other target creatures.)
Ajani Fells The Godsire
Three generic, two white enchantment - Saga - Uncommon
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after 3.)
- Exile target creature an opponent controls with power 3 or greater.
- Create a 2/1 white Cat Warrior creature token, then put a vigilance counter on a creature you control.
- Target creature you control gains double strike until end of turn.
Ajani, Nacatl Pariah//Ajani, Nacatl Avenger
Ajani, Nacatl Pariah
One generic, one white legendary creature - Cat Warrior - 1/2 - Mythic Rare
When Ajani, Nacatl PAriah enters the battlefield, create a 2/1 white Cat Warrior creature token.
Whenever one or more other Cats you control die, you may exile Ajani, then return him to the battlefield transformed under his owner's control.
Ajani, Nacatl Avenger
(Red and white) Legendary Planeswalker - Ajani - 3 Starting Loyalty
- +2: Put a +1/+1 counter on each Cat you control.
- 0: Create a 2/1 white Cat Warrior creature token. When you do, if you control a red permanent other than Ajani, Nacatl Avenger, he deals damage equal to the number of creatures you control to any target.
- -4: Each opponent chooses an artifact, a creature, an enchantment, and a planeswalker from among nonland permanents they control, then sacrifices the rest.
Angel of the Ruins
Five generic, two white artifact creature - Angel - 5/7 - Uncommon
Flying
When Angel of the Ruins enters the battlefield, exile up to two target artifacts and/or enchantments.
Plainscycling: two generic. (Two generic, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.)
Argent Dais
One generic, one white artifact - Rare
Argent Dais enters the battlefield with two oil counters on it.
Whenever two or more creatures attack, put an oil counter on Argent Dais.
Two generic, Tap, Remove two oil counters from Argent Dais: Exile another target nonland permanent. Its controller draws two cards.
Charitable Levy
One generic, one white enchantment - Uncommon
Noncreature spells cost one generic more to cast.
Whenever a player casts a noncreature spell, put a collection counter on Charitable Levy. Then if there are three or more collection counters on it, sacrifice it. If you do, draw a card, then you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle.
Distinguished Conjurer
One generic, one white creature - Human Wizard - 1/2 - Uncommon
Whenever another creature enters the battlefield under your control, you gain 1 life.
Four generic, one white, Tap: Exile another target creature you control, then return it to the battlefield under its owner's control.
Decree Of Justice
Two X generic, two generic, two white sorcery - Uncommon
Create X 4/4 white Angel creature tokens with flying.
Cycling two generic, one white (Two generic, one white, Discard this card: Draw a card.)
When you cycle Decree of Justice, you may pay X. If you do, create X 1/1 white Soldier creature tokens.
Dog Umbra
One generic, one white enchantment - Aura - Common
Flash
Enchant creature
As long as another player controls enchanted creature, it can't attack or block. Otherwise, Dog Umbra has umbra armor. (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
Envoy of the Ancestors
Two generic, one white creature - Human Cleric - 2/3 - Uncommon
Outlast: one white mana (One white, Tap: Put a +1/+1 counter on this creature. Outlast only as a sorcery.)
Modified creatures you control have lifelink. (Equipment, Auras you control, and counters are modifications.)
Essence Reliquary
Two generic, one white artifact - Uncommon
Tap: Return another target permanent you control and all Auras you control attached to it to their owner's hand. Activate only during your turn.
Expel The Unworthy
One generic, one white sorcery - Common
Kicker two generic, one white (You may pay an additional two generic, one white as you cast this spell.)
Choose target creature with mana value 3 or less. If this spell was kicked, instead choose target creature. Exile the chosen creature, then its controller gains life equal to its mana value.
Flare of Fortitude
Two generic, two white instant - Rare
You may sacrifice a nontoken white creature rather than pay this spell's mana cost.
Until end of turn, your life total can't change, and permanents you control gain hexproof and indestructible.
Glyph Elemental
One generic, one white enchantment creature - Elemenal - 2/2 - Uncommon
Bestow one generic, one white (If you cast this card for its bestow cost, it's an Aura spell with enchantment (a creature). If it doesn't, it becomes a creature again.)
Landfall – Whenever a land enters the battlefield under your control, put a +1/-1 counter on Glyph Elemental.
Enchanted creature gets a +1/+1 for each +1/+1 counter on Glyph Elemental.
Guardian of the Forgotten
Three generic, one white creature - Elephant Warrior - 4/4 - Uncommon
Vigilance
Whenever a modified creature you control dies, manifest the top card of your library. (Equipment, Auras you control, and counters are modifications. To manifest a card, put the top card of your library onto the battlefield face down as a 2/2. Turn it face up at any time for its mana cost if it's a creature card.)
Guide of Souls
One white creature - Human Cleric - 1/2 - Rare
Whenever another creature enters the battlefield under you control, you gain 1 life and gain one energy.
Whenever you attack, you may pay three energy. When you do, put two +1/+1 counters and a flying counter on target attacking creature. It becomes an Angel in addition to its other types.
Hexgold Slith
One generic, one white artifact creature - Slith - 2/1 - Common
When Hexgold Slith enters the battlefield, you get two energy.
Whenever Hexgold Slith attacks, you may pay two energy. If you do, it gains first strike until end of turn.
Whenever Hexgold Slith deals combat damage to a player, put a +1/+1 counter on it.
Indebted Spirit
One white enchantment creature - Spirit - 1/1 - Uncommon
Bestow: Two generic, one white (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached.)
Afterlife 1 (When this permanent is put into the graveyard from the battlefield, create a 1/1 white and black Spirit creature token with flying.)
Enchanted creature gets +1/+1 and has afterlife 1.
Inspired Inventor
Two generic, one white creature - Human Artificer - 2/2 - Common
When Inspired Inventor enters the battlefield, choose one -
- You get three energy counters.
- Put a +1/+1 counter on target creature.
- Create a 1/1 colorless Servo artifact creature token.
Jolted Awake
One white sorcery - Common
Choose up to one target artifact or creature card in your graveyard. You may get two energy counters. Then you may pay an amount of energy counters equal to that card's mana value. If you do, return it from your graveyard to the battlefield.
Cycling: two generic (Two generic, Discard this card: Draw a card.)
Mandibular Kite
One white artifact - Equipment - Common
Living weapon
Equipped creature gets +1/+1 and has flying.
Equip three generic, one white
Metastatic Evangel
One generic, one white creature - Phyrexian Human Clerk - 3/1 - Uncommon
Whenever another nontoken creature enters the battlefield under your control, proliferate.
Muster the Departed
Two generic, one white enchantment - Uncommon
When Muster the Departed enters the battlefield, create a 1/1 white Spirit creature token with flying.
Morbid - At the beginning of your end step, if a creature died this turn, populate. (Create a token that's a copy of a creature token you control.)
Nyxborn Unicorn
One generic, one white enchantment creature - Unicorn - 2/2 - Common
Bestow: Three generic, one white (If you cast this card for its bestow cost, it's an Aura spell with "enchant enchant creature. It becomes a creature again if it is not attached.")
Mentor (Whenever this creature attacks, put a +1/+1 counter on a target attacking creature with lower power.)
Enchanted creature gets +2/+2 and has mentor.
Ocelot Pride
One white creature - Cat - 1/1 - Mythic Rare
First strike, lifelink
Ascend
At the beginning of your end step, if you gained life this turn, create a 1/1 white Cat create token. Then if you have the city's blessing, for each token you control that entered the battlefield this turn, create a token that's a copy of it.
Orim's Chant
One white instant – Rare
Kicker: one white (You may pay an additional one white mana as you cast this spell.)
Target player can't cast spells this turn. If this spell was kicked, creatures can't attack this turn.
Pearl-Ear, Imperial Advisor
One generic, two white legendary creature - Fox Advisor - 3/4 - Rare
Lifelink
Enchantment spells you cast have affinity for Auras. (They cost one generic less to cast for each Aura you control.)
Whenever you cast an Aura spell that targets a modified permanent you control, draw a card. (Equipment, Auras you control, and counters are modifications.)
Phelia, Exuberaqnt Shepherd
One generic, one white legendary creature - Dog - 2/2 - Rare
Flash
Whenever Phelia, Exuberant Shepherd attacks, exile up to one other target nonland permanent. At the beginning of the next end step, return that card to the battlefield under its owner's control. If it entered under your control, put a +1/+1 counter on Phelia.
Proud Pack-Rino
Two generic, one white creature - Rhino - 3/3 - Uncommon
When Proud Pack-Rhino enters the battlefield, choose one -
- Put a shield counter on target permanent. (If it would be dealt damage or destroyed, remove a shield counter from it instead.)
- Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Razorgrass Ambush//Razorgrass Field
Razorgrass Ambush
Razorgrass Ambush deals three damage to target attacking or blocking creature.
Razorgrass Field
As Razorgrass Field enters the battlefield, you may pay three life. If you don't, it enters the battlefield tapped.
Tap: Add one white.
Recruiter Of The Guard
Two generic, one white creature - Human Solider - 1/1 - Mythic Rare
When Recruiter of the Guard enters the battlefield, you may search your library for a creature card with toughness 2 or less, reveal it, put it into your hand, then shuffle.
Rosecot Knight
Four generic, one white creature - Human Knight - 3/4 - Common
Vigilance
When Rosecot Knight enters the battlefield, look at the top six cards of your library. You may reveal an artifact or enchantment card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. If you didn't put a card into your hand this way, put a +1/+1 counter on Rosecot Knight.
Sevinne's Reclamation
Two generic, one white sorcery - Rare
Return target permanent card with mana value 3 or less from your graveyard to the battlefield. If this spell was cast from a graveyard, you may copy this spell and may choose a new target for the copy.
Flashback four generic, one white (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Solstice Zealot
Two generic, one white creature - Rhino Cleric - 2/3 - Common
When Solstice Zealot enters the battlefield, you get two energy counters.
Tap, Pay one energy counter: Tap target creature.
Static Prison
One white enchantment - Uncommon
When Static Prison enters the battlefield, exile target nonland permanent an opponent controls until Static Prison leaves the battlefield. You get two energy counters.
At the beginning of your precombat main phase, sacrifice Static Prison unless you pay energy counter.
Thraben Charm
One generic, one white instant - Common
Choose one -
- Thraben Charm deals damage equal to twice the number of creatures you control to target creature.
- Destroy target enchatment.
- Exile any number of target players' graveyards.
Volstorm Angel
Three generic, two white creature - Angel - 4/4 - Uncommon
Flying
When Voltstorm Angel enters the battlefield, you get three energy counters.
At the beginning of combat on your turn, you may pay energy counters. When you do, choose one —
- Voltstorm Angel gains vigilance and lifelink until end of turn.
- Other creatures you control get +1/+1 until end of turn.
Witch Enchanter//Witch-Blessed Meadow
Witch Enchanter
Creature - Human Warlock - 2/2 - Uncommon
When Witch Enchanter enters the battlefield, destroy target artifact or enchantment an opponent controls.
Witch-Blessed Meadow
Land
As Witch-Blessed Meadow enters the battlefield, you may pay 3 life. If you don't, it enters the battlefield tapped.
Tap: Add one white mana.
White Orchid Phantom
Two white creature - Spirit Knight - 2/2 - Rare
Flying, first strike
When White Orchid Phantom enters the battlefield, destroy up to one target nonbasic land. Its controller may search their library for a basic land card, put it onto the battlefield tapped, then shuffle.
Wing It
One generic, one white instant - Common
Target creature gets +2/+2 until end of turn. Put a flying counter on it. Scry 1.
Wrath Of The Skies
X generic, two white sorcery - Rare
You get X energy counters, then you may pay any amount of energy counters. Destroy each artifact, creature, and enchantment with mana value less than or equal to the amount of energy counters paid this way.
Blue
Kappa Cannoneer by Jesper EjsingKappa Cannoneer, the legacy staple, makes its way to Modern with Modern Horizons 3. We've also got the return of Tamiyo, long before she was compleated by the Phyrexians, and a new take on every Judge's nightmare, Sphinx of the Second Sun.
Every Blue Card In Modern Horizons 3
Image
Name
Description
Aether Spike
One generic, one blue instant - Common
Choose target spell. You get two energy counters, then you may pay any amount of energy. Counter that spell unless its controller pays one generic for each energy paid this way.
Amphibian Downpour
Two generic, one blue enchantment - Aura - Rare
Flash
Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies. Copies become tokens.)
Enchant creature.
Enchanted creature loses all abilities and is a blue Frog creature with base power and toughness 1/1.
Bespoke Battlewagon
Three generic, one blue artifact - Vehicle - 5/6 - Uncommon
Tap: You get two energy counters.
Tap, pay two energy: Tap target creature.
Tap, pay three energy: Draw a card.
Pay four energy: Bespoke Battlewagon becomes an artifact creature until end of turn.
Crew 4
Brainsurge
Two generic, one blue instant - uncommon
Draw four cards, then put two cards from your hand on top of your library in any order.
Consign to Memory
One blue instant - Uncommon
Replicate one generic (When you cast this spell, copy it for each time you paid the replicate cost. You may choose new targets for the copies.)
Counter target triggered ability or colorless spell.
Copycrook
Two generic, two blue creature - Shapeshifter Rogue - Uncommon
You may have Copycrook enter the battlefield as a copy of any creature on the battlefield, except it has "Whenever this creature attacks, it connives."
Corrupted Shapeshifter
Three generic, one blue creature - Eldrazi Shapeshifter - */* - Common
Devoid (This card has no color.)
As Corrupted Shapeshifter enters the battlefield, it becomes your choice of a 3/3 creature with flying, a 2/5 creature with vigilance, or a 0/12 creature with defender.
Deem Inferior
Three generic, one blue sorcery - Common
This spell costs one generic less to cast for each card you've drawn this turn.
The owner of target nonland permanent puts it into their library second from the top or on the bottom.
Deep Analysis
Three generic, one blue sorcery - Uncommon
Target player draws two cards.
Flashback: one generic, one blue, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Depth Defiler
Three generic, two blue creature - Eldrazi - 3/5 - Uncommon
Devoid (This card has no color.)
Kicker: one colorless mana (You may pay an additional colorless mana as you cast this spell.)
When you cast this spell, choose one. If it was kicked, choose both instead.
- Return target creature to its owner's hand.
- Target player draws two cards, then discards a card.
Dreamtide Whale
Two generic, one blue creature - Whale - 7/5 - Rare
Vanishing 2
Whenever a player casts their second spell each turn, proliferate.
Electrozoa
Two generic, one blue creature - Jellyfish - 3/1 - Common
Flash
Flying
When Electrozoa enters the battlefield, you get two energy counters.
At the beginning of your precombat main phase, tap Electrozoa unless you pay one energy counter.
Emrakul's Messenger
One generic, one blue creature - Eldrazi Faerie Rogue - 2/1 - Uncommon
Devoid (This card has no color.)
Flying
Whenever you draw your second card each turn, create a 0/1 colorless Eldrazi Spawn creature token with "Sacrifice this creature: Add one colorless mana."
Estrid's Invocation
Two generic, one blue enchantment - Rare
You may have Estrid's Invocation enters the battlefield as a copy of an enchantment you control, except it has "At the beginning of your upkeep, you may exile this enchantment. If you do, return it to the battlefield under its owner's control."
Flare of Denial
One generic, two blue instant - Rare
You may sacrifice a nontoken blue creature rather than pay this spell's mana cost.
Counter target spell.
Harbinger of the Seas
One generic, two blue creature - Merfolk Wizard - 2/2 - Rare
Nonbasic lands are Islands.
Hope-Ender Coatl
Two generic, one blue creature - Eldrazi Snake - 2/2 - Common
Devoid (This card has no color.)
Flash
When you cast this spell, counter target spell an opponent controls unless they pay one generic.
Flying
Hydroelectric Specimen / Hydroelectric Laboratory
Hydroelectric Specimen
Two generic, one blue creature - Weird - 1/4 - Uncommon
Flash
When Hydroelectric Specimen enters the battlefield, you may change the target of target instant or sorcery spell with a single target to Hydroelectric Specimen.
Hydroelectric Laboratory
Land
As Hydroelectric Laboratory enters the battlefield, you may pay three life. If you don't it enters the battlefield tapped.
Tap: Add one blue.
Kappa Cannoneer
Five generic, one blue artifact creature - Turtle Warrior - 4/4 - Rare
Improvise (Your artifacts can help you cast this spell. Each artifact you tap after you're done activating mana abilities pays for one generic.)
Ward: four generic
Whenever Kappa Cannoneer or another artifact enters the battlefield under your control, put a +1/+1 counter on Kappa Cannoneer and it can't be blocked this turn.
Kozilek's Unsealing
Two generic, one blue enchantment - Uncommon
Devoid (This card has no color.)
Whenever you cast a creature spell with mana value 4, 5, or 6, create two 0/1 colorless Eldrazi Spawn creature tokens with "Sacrifice this creature: Add one colorless mana."
Whenever you cast a creature spell with mana value 7 or greater, draw three cards.
Petrifying Meddler
Four generic, one blue creature - Eldrazi - 4/5 - Common
Devoid (This card has no color.)
When you cast this spell, tap up to one target creature and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove on from it instead.)
Reach
Reef Worm
Three generic, one blue creature - Worm - 0/1 - Uncommon
When Reef Worm dies, create a 3/3 blue Fish creature token with “When this creature dies, create a 6/6 blue Whale creature token with ‘When this creature dies, create a 9/9 blue Kraken creature token.’”
Roil Cartographer
One generic, one blue creature - Merfolk Rogue - 1/3 - Uncommon
Landfall — Whenever a land enters the battlefield under your control, you get an energy counter.
Tap, Pay six energy counter: Draw three cards.
Sage of the Unknowable
One generic, one blue creature - Human Wizard - 0/4 - Common
Tap: Add one colorless mana. Spend this mana only to cast a colorless spell or to activate an ability.
Serum Visionary
Two generic, one blue creature - Vedalken Wizard - 2/2 - Common
When Vedalken Visionary enters the battlefield, draw a card, then scry 2.
Shadow of the Second Sun
Four generic, two blue enchantment - Aura - Mythic Rare
Enchant player
At the beginning of enchanted player's postcombat main phase, there is an additional beginning phase after this phase. (The end step happens after the added untap, upkeep, and draw steps.)
Shrieking Drake
One blue creature - Drake - 1/1 - Uncommon
Flying
When Shrieking Drake enters the battlefield, return a creature you control to its owner's hand.
Sink into Stupor//Soporific Springs
Sink into Stupor
One generic, two blue instant - Uncommon
Return target spell or nonland permanent an opponent controls to its owner's hand.
Soporific Springs
As Soporific Springs enters the battlefield, you may pay three life. If you don't, it enters the battlefield tapped.
Tap: Add one blue.
Strix Serenade
Two blue instant - Rare
Counter target artifact, creature, or planeswalker spell. Its controller creates a 2/2 blue Bird creature token with flying.
Tamiyo, Inquisitive Student//Tamiyo, Seasoned Scholar
Tamiyo, Inquisitive Student
One blue legendary creature - Moonfolk Wizard - 0/3 - Mythic Rare
Flying
Whenever Tamiyo, Inquisitive Student attacks, investigate. (Create a Clue token. It's an artifact with "Two generic, Sacrifice this artifact: Draw a card.")
When you draw your third card in a turn, exile Tamiyo, then return her to the battlefield transformed under her owner's control.
(Blue/Green) Legendary planeswalker - Tamiyo - 2 Starting Loyalty
- +2: Until your next turn, whenever a creature attacks you or a planeswalker you control, it gets -1/-0 until end of turn.
- -3: Return target instant or sorcery card from your graveyard to your hand. If it's a green card, add one mana of any color.
- -7: Draw cards equal to half the number of cards in your library, rounded up. You get an emblem with "You have no maximum hand size."
Tamiyo Meets the Story Circle
One generic, one blue enchantment - Saga - Uncommon
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
- Until your next turn, whenever a creature attacks you or a planeswalker you control, it gets -2/-0 until end of turn.
- Discard any number of cards, then investigate twice for each card discarded this way.
- Shuffle up to three target cards from your graveyard into your library.
Tempest Harvester
One generic, one blue creature - Merfolk Wizard - 2/1 - Common
When Tempest Harvester enters the battlefield, you get two energy counters.
Tap, Pay energy counter: Draw a card, then discard a card.
Triton Wavebreaker
One blue enchantment creature - Merfolk Wizard - 1/1 - Uncommon
Bestow one generic, one blue (If you cast this card for its bestow cost, it’s an Aura spell with enchant creature. It becomes a creature again if it’s not attached.)
As long as Triton Wavebreaker is a creature, it has prowess. (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Enchanted creature gets +1/+1 and has prowess.
Tune the Narrative
One blue instant - Common
Draw a card. You get two energy.
Ugin's Binding (TBC)
Two generic, one blue instant - Mythic Rare
Devoid (This card is colorless.)
You control target nonland permanent. Return it to owner's hand.
Whenever you track down a colorless spell with a mana total of 7 or more, you may exile Ugin's Binding from your dreamland. When you do, return each nonland permanent you control to its owner's hand.
Unfathomable Truths
Four generic, one blue instant - Common
Devoid (This card has no color.)
Draw three cards and create a 0/1 colorless Eldrazi Spawn creature token with "Sacrifice this creature: Add one colorless mana."
Utter Insignificance
One generic, one blue enchantment - Aura - Common
Flash
Enchant creature
Enchanted creature loses all abilities and has base power and toughness 1/1.
Two generic, one colorless: Exile enchanted creature.
Volatile Stormdrake
One generic, one blue creature - Drake - 3/2 - Rare
Flying, hexproof from activated and triggered abilities.
When Volatile Stormdrake enters the battlefield, exchange control of Volatile Stormdrake and target creature an opponent controls. If you do, you get four energy, then sacrifice that creature unless you pay an amount of energy equal to its mana value.
Black
Chthonian Nightmare by Josu SolanoIn a set full of Lhurgoyfs, black's graveyard abilities are going to be incredibly powerful.
Every Black Card In Modern Horizons 3
Image
Name
Description
Accursed Marauder
One generic, one black creature - Zombie Warrior - 2/1 - Common
When Accursed Marauder enters the battlefield, each player sacrifices a nontoken creature.
Arcbound Condor
Two generic, two black artifact creature - Bird - 0/0 - Uncommon
Flying
Modular 3 (This creature enters the battlefield with three +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
When another artifact enters the battlefield under your control, target creature an opponent controls gets -1/-1 until end of turn.
Boggart Trawler//Boggart Bog
Boggart Trawler
Two generic, one black creature - Goblin - 3/1 - Uncommon
When Boggart Trawler enters the battlefield, exile target player's graveyard.
Boggart Bog
Land
As Boggart Bog enters the battlefield, you may pay 3 life. If you don't, it enters the battlefield tapped.
Tap: Add one black mana.
Breathe Your Last
One generic, two black instant - Common
Destroy target creature or planeswalker. You gain 1 life for each of its colors.
Buried Alive
Two generic, one black sorcery - Uncommon
Search your library for up to three creature cards, put them into your graveyard, then shuffle.
Chthonian Nightmare
One generic, one black enchantment - Rare
When Chthonian Nightmare enters the battlefield, you get three energy counters.
Pay X energy counters, Sacrifice a creature, return Chthonian Nightmare to its owner's hand: Return target creature card with mana value X from your graveyard to the battlefield. Activate only as a sorcery.
Consuming Corruption
Two black instant - Uncommon
Consuming Corruption deals X damage to target creature or planeswalker and you gain X life, where X is the number of Swamps you control.
Crabomination
Four generic, two black creature - Crab Demon - 5/5 - Rare
Emerge from artifact: Five generic, two black (You may cast this spell by sacrificing an artifact and paying the emerge cost reduced by that artifact's mana value.)
When Crabomination enters the battlefield, target permanent exiles the top card of their library, a card at random from their graveyard, and a card at random from among their hand. You may cast a spell from among the cards exiled this way without paying its mana cost.
Dreadmobile
Two generic, one black artifact - Vehicle - 3/3 - Uncommon
Menace
1 generic, Sacrifice another artifact or creature: Put a +1/+1 counter on Dreadmobile.
Crew 1
Dreamdrinker Vampire
One generic, one black creature - Vampire - 2/1 - Common
Lifelink
One generic, one black: Adapt 1. (If this creature has no +1/+1 counters on it, put a +1/+1 counter on it.)
Whenever one or more +1/+1 counters are put on Dreamdrinker Vampire, it gains menace until end of turn.
Drossclaw
One generic, one black artifact - Equipment - Common
Living Weapon
Equipped creature gets +1/+1.
Whenever equipped creature attacks, each opponent loses one life.
Equip two generic
Emperor of Bones
One generic, one black creature - Skeleton Noble - 2/2 - Rare
At the beginning of combat on your turn, exile up to one target card from a graveyard.
One generic, one black: Adapt two.
Whenever one or more +1/+1 counters are put on Emperor of Bones, put a creature card exiled with Emperor of Bones onto the battlefield under your control with a finality counter on it. It gains haste. Sacrifice it at the beginning of the next end step.
Etched Slith
One generic, one black artifact creature - Phyrexian Slith - 1/1 - Uncommon
Menace
Whenever Etched Slith deals combat damage to a player, you may put a +1/+1 counter on it. When you do, you may remove a counter from another target permanent or opponent.
Etherium Pteramander
One black artifact creature - Salamander Drake - 1/1 - Uncommon
Flight.
Etherium Pteramander can only block creatures with flying.
Six generic, one black: Adapt 4. This ability costs one generic less to activate for each other artifact you control. (If there are no +1/+1 counters on this creature, put four +1/+1 counters on it)
Eviscerator's Insight
One generic, one black instant - Common
As an additional cost to cast this spell, sacrifice an artifact or a creature.
Draw two cards.
Flashback: four generic, one black (You may cast this card from your graveyard for its flashback cost and any additional costs. Then exile it.)
Fell the Profane//Fell Mire
Fell the Profane
Two generic, two black instant - Uncommon
Destroy target creature or planeswalker.
Fell Mire
As Fell Mire enters the battlefield, you may pay three life. If you don't, it enters the battlefield tapped.
Tap: Add one black.
Fetid Gargantua
Four generic, one white creature - Horror - 4/4 - Common
Two generic, one black: Adapt 2. (If this creature has no +1/+1 counters on it, put two +1/+1 counters on it.)
Whenever one or more +1/+1 counters are put on Fetid Gargantua, you may draw two cards. If you do, you lose 2 life.
Flare of Malice
Two generic, two black instant - Rare
You may sacrifice a nontoken black creature rather than pay this spell's mana cost.
Each opponent sacrifices a creature or planeswalker with the greatest mana value among creatures and planeswalkers they control.
Gravedig
One generic, one black sorcery - Common
Choose one —
- Target player creates a 2/2 black Zombie creature token.
- Return target creature card from your graveyard to your hand.
Entwine two generic (Choose both if you pay the entwine cost.)
Grim Servant
Three generic, one black creature- Zombie Warlock - 3/2 - Uncommon
Menace
When Grim Servant enters the battlefield, search your library for a card with aman valu eless than or equal to your devotion to black, reveal it, put it into your hand, then shuffle. You lose three life.
Kami of Jealous Thirst
Two generic, one black creature - Spirit - 1/3 - Common
Deathtouch
Four generic, one black: Each opponent loses two life and you gain two life. This ability costs four generic and one black less to activate if you've draw three or more cards this turn. Activeate only once each turn.
K'rrik, Son of Yawgmoth
Four generic, three phyrexian black legendary creature - Phyrexian Horror Minion 2/2 - Rare
Lifelink
For each black mana in a cost, you may pay 2 life rather than pay that mana.
Whenever you cast a black spell, put a +1/+1 counter on K'rrik, Son of Yawgmoth.
Lethal Throwdown
One black sorcery - Uncommon
As an additional cost to cast this spell, sacrifice a creature or sacrifice a modified creature.
Destroy target creature or planeswalker. If the modified creature was sacrificed, draw a card.
Marionette Apprentice
One generic, one black creature - Human Artificer - 1/2 - Uncommon
Fabricate 1 (When this creature enters the battlefield, put a +1/+1 counter on it or create a 1/1 colorless Servo artifact creature token.)
Whenever another creature or artifact you control is put into a graveyard from the battlefield, each opponent loses 1 life.
Mindless Conscription
Two generic, one black enchantment - Uncommon
When Mindless Conscription enters the battlefield and whenever you draw your third card each turn, amass Zombies 3. (Put three +1/+1 counters on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
Nadier's Nightblade
Two generic, one black creature - Elf Warrior - 1/3 - Uncommon
Whenever a token you control leaves the battlefield, each opponent loses 1 life and you gain 1 life.
Necrodominance
Three black legendary enchantment - Mythic Rare
Skip your draw step. At the beginning of your end step, you may pay any amount of life. If you do, draw that many cards.
Your maximum hand size is five.
If a card or token would be put into your graveyard from anywhere, exile it instead.
Nethergoyf
One black creature - Lhurgoyf - */1+* - Mythic Rare
Nethergoyf's power is equal to the number of card types among cards in your graveyard and its toughness is equal to that number plus 1.
Escape: two generic, one black, Exile any number of other cards from your graveyard with four or more card types among them. (You may cast this card from your graveyard for its escape cost.)
Ophiomancer
Two generic, one black creature - Human Shaman - 2/2 - Rare
At the beginning of each upkeep, if you control no Snakes, create a 1/1 black Snake creature token with deathtouch.
Phyrexian Slith
One generic, one black artifact creature - Phyrexian Slith - 1/1 - Uncommon
Menace
Whenever Phyrexian Slith deals combat damage to a player, put a +1/+1 counter on it. When you do, you may remove a counter from another target permanent or opponent.
Quest For The Necropolis
One black enchantment - Uncommon
Landfall — Whenever a land enters the battlefield under your control, put a quest counter on Quest for the Necropolis.
Five generic, one black, Sacrifice Quest for the Necropolis: Put target creature card from a graveyard onto the battlefield under your control. This ability costs one generic less to activate for each quest counter on Quest for the Necropolis. Activate only as a sorcery.
Refurbished Familiar
Three generic, one black artifact creature - Zombie Rat - 2/1 - Uncommon
Affinity for artifacts (This spell costs one generic less to cast for each artifact you control.)
Flying
Whenever Refurbished Familiar enters the battlefield, each opponent discards a card. For each opponent who can't, you draw a card.
Retrofitted Transmogrant
One black artifact creature - Zombie - 1/1 - Common
Three generic, one black: Return Retrofitted Transmogrant from your gravyeard to the battlefield tapped with two +1/+1 counters on it.
Ripples of Undeath
One generic, one black enchantment - Rare
At the beginning of your precombat main phase, mill three cards. Then you may pay one generic and 3 life. If you do, put a card from among those cards into your hand.
Scurrilous Sentry
Three generic, one black creature - Human Knight Rogue - 2/3 - Common
Menace
Whenever Scurrilous Sentry enters the battlefield or attacks, it connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)
Shilgengar, Sire of Famine
Three generic, two black legendary creature - Elder Demon - 6/6 - Rare
Flying
Sacrifice another creature: Create a Blood token. If you sacrificed an Angel this way, create a number of Blood tokens equal to its toughness instead.
Three white/black hybrid, Sacrifice six Blood tokens: Return each creature card from your graveyard to the battlefield with a finality counter on it. those creature are Vampires in addition to their other types.
Sorin of House Markov//Sorin, Ravenous Neonate
Sorin of House Markov
Legendary Creature - Human Noble - 1/4 - Mythic Rare
Lifelink
Extort (Whenever you cast a spell, you may pay one white or one black. If you do, each opponent loses 1 life and you gain that much life.)
At the beginning of your postcombat main phase, if you gained three or more life this turn, exile Sorin of House Markov, then return him to the battlefield transformed under his owner's control.
Sorin, Ravenous Neonate
(White/Black) Legendary planeswalker - Sorin - 3 Starting Loyalty
Extort (Whenever you cast a spell, you may pay one white or one black. If you do, each opponent loses 1 life and you gain that much life.)
- +2: Create a Food token.
- -1: Sorin, Ravenous Neonate deals damage equal to the amount of life you gained this turn to any target.
- -6: Gain control of target creature. It becomes a Vampire in addition to its other types. Put a lifelink counter on it if you control a white permanent other than that creature or Sorin.
The Creation Of Avacyn
One generic, two black enchantment - Uncommon
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Search your library for a card, exile it face down, then shuffle. II — Turn the exiled card face up. If it’s a creature card, you lose life equal to its mana value. III — You may put the exiled card onto the battlefield if it’s a creature card. If you don’t put it onto the battlefield, put it into its owner's hand.
Toxic Deluge
Two generic, one black sorcery - Rare
As an additional cost to cast this spell, pay X life.
All creatures get -X/-X until end of turn.
Victimize
Two generic, one black sorcery - Uncommon
Choose two target creature cards in your graveyard. Sacrifice a creature. If you do, return the chosen cards to the battlefield tapped.
Warren Soultrader
Two generic, one black creature - Zombie Goblin Wizard - 3/3 - Rare
Pay 1 life, Sacrifice another creature: Create a Treasure token. (It's an artifact with "Tap, Sacrifice this artifact: Add one mana of any color.")
Wither and Bloom
One generic, one black instant - Common
Target creature gets -3/-3 until end of turn.
One generic, one black, Exile Wither and Bloom from your graveyard: Put a +1/+1 counter on target creature you control. Activate only as a sorcery.
Wurmcoil Larva
Three generic, two black artifact creature - Phyrexian Wurm - 3/3 - Uncommon
Deathtouch, lifelink
When Wurmcoil Larva dies, create a 1/2 black Phyrexian Wurm artifact creature token with deathtouch and a 2/1 black Phyrexian Wurm artifact creature token with lifelink.
Red
Powerbalance by Steve EllisBurn, chaos, and Goblins abound in Modern Horizons 3's red cards.
Every Red Card In Modern Horizons 3
Image
Name
Description
Aether Revolt
Two generic, two red enchantment - Rare
Revolt — As long as a permanent you controlled left the battlefield this turn, if a source you control would deal noncombat damage to an opponent or a permanent an opponent controls, it deals that much damage plus 2 instead.
Whenever you get one or more energy counter, Aether Revolt deals that much damage to any target.
Amped Raptor
One generic, one red creature - Dinosaur - 2/1 - Uncommon
First strike
When Amped Raptor enters the battlefield, you get two energy counters. Then if you cast it from your hand, exile cards from the top of your library until you exile a nonland card. You may cast that card by paying an amount of energy counter equal to its mana value rather than paying its mana cost.
Ashling, Flame Dancer
Two generic, two red legendary creature - Elemental Shaman - 4/4 - Mythic Rare
You don't lose unspent red mana as steps and phases end.
Magecraft: Whenever you cast or copy an instant or sorcery spell, discard a card, then draw a card. If this is the second time this ability has resolved this turn, Ashling, Flame Dancer deals 2 damage to each opponent and each creature they control. If it's the third time, add four red mana.
Cursed Mirror
Two generic, one red artifact - Rare
Tap: Add one red mana.
As Cursed Mirror enters the battlefield, you may have it become a copy of any creature on the battlefield until end of turn, except it has haste.
Detective's Phoenix
Two generic, one red enchantment creature - Phoenix - 2/2 - Rare
Bestow - One red, collect evidence six
Flying, haste
Enchanted creature gets +2/+2 and has flying and haste.
You may cast Detective's Phoenix from your graveyard using its bestow ability.
Eldrazi Linebreaker
One generic, one colorless, one red creature - Eldrazi - 3/3 - Uncommon
Devoid (This card has no color.)
Trample
At the beginning of combat on your turn, target creature you control gains haste and gets +X/+0 until end of turn, where X is the number of Eldrazi you control.
Fanged Flames
One generic, one red sorcery - Common
Devoid (This card has no color.)
Fanged Flames deals 4 damage to target creature or planeswalker. If that creature or planeswalker would die this turn, exile it instead.
Flare of Duplication
One generic, two red instant - Rare
You may sacrifice a nontoken red creature rather than pay this spell's mana cost.
Copy target instant or sorcery spell. You may choose new targets for the copy.
Fledgling Dragon
Two generic, two red creature - Dragon - 2/2 - Uncommon
Flying
Threshold - As long as seven or more cards are in your graveyard, Fledgling Dragon gets +3/+3 and hasd "One red mana: Fledgling Dragon gets +1/+0 until end of turn."
Frogmyr Enforcer
Seven generic artifact creature - Frog Myr - 4/4 - Uncommon
Prototype: three generic, two red - 2/2 (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.)
Affinity for artifacts (This spell costs one generic less to cast for each artifact you control.)
Furnace Hellkite
Five generic, two red artifact creature - Dragon - 5/5 - Uncommon
Affinity for artifacts (This spell costs one generic less to cast for each artifact you control.)
Flying
Tap: Furnace Hellkite gets +1/+0 until end of turn.
Galvanic Discharge
One red instant - Common
Choose target creature or planeswalker. You get three energy counters, then you may pay any amount of energy counter. Galvanic Discharge deals that much damage to that permanent.
Ghostfire Slice
Two generic, two red instant - Uncommon
Devoid (This card has no color.)
This spell costs two generic less to cast if an opponent controls a multicolored permanent. Ghostfire Slice deals 4 damage to any target.
Glimpse the Impossible
Two generic, one red sorcery - Common
Exile the top three cards of your library. You may play those cards this turn. At the beginning of the next end step, if any of those cards email exiled, put them into your graveyard, then create a 0/1 colorless Eldrazi Spawn creature token for each card put into your graveyard this way. Those tokens have "Sacrifice this creature: Add one generic."
Hideous Taskmaster
Six generic, one red creature - Eldrazi - 7/2 - Rare
Devoid
When you cast this spell, for each opponent, gain control of up to one target creature that player controls until end of turn. Untap those creatures. They gain trample, haste, and annihilator one until of turn.
Trample, haste, annihilator one.
Infernal Captor
Three generic, one red creature - Devil Rogue - 3/3 - Uncommon
Exploit (When this creature enters the battlefield, you may sacrifice a creature.)
When Infernal Captor exploits a creature, gain control of target artifact or creature until end of turn. Untap that permanent. It gains haste until end of turn.
Inventor's Axe
One red artifact - Equipment - Common
Flash
When Inventor's Axe enters the battlefield, you get two energy counters.
When Inventor's Axe enters the battlefield, attach it to target creature you control.
Equipped creature gets +2/+0.
Equip: Pay two energy counters.
Laelia, the Blade Reforged
Two generic, one red legendary creature - Spirit Warrior - 2/2 - Rare
Haste
Whenever Laelia, the Blade Reforged attacks, exile the top card of your library. You may play that card this turn.
Whenever one or more cards are put into exile from your library and/or your graveyard, put a +1/+1 counter on Laelia.
Meltdown
X generic, one red sorcery - Uncommon
Destroy each artifact with mana value X or less.
Meteoric Mace
Four generic, two red artifact - Equipment - Uncommon
Equopped creature gets +4/+0 and has trample.
Equip: four generic
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Mogg Mob
Three red creature - Goblin - 3/3 - Uncommon
Sacrifice Mogg Mob: It deals 3 damage divided as you choose among one, two, or three targets.
Molten Gatekeeper
Two generic, one red artifact creature - Golem - 2/3 - Common
Whenever another creature enters the battlefield under your control, Molten Gatekeeper deals 1 damage to each opponent.
Unearth: one red mana (One red mana: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Party Thrasher
One generic, one red creature - Lizard Wizard - 1/4 - Rare
Noncreature spells you cast from exile have convoke. (Each creature you tap while casting a noncreature spell from exile pays for one generic or one mana of that creature's color.)
At the beginning of your precombat main phase, you may discard a card. If you do, exile the top two cards of your library, then choose one of them. You may play that card this turn.
Phyrexian Ironworks
Two generic, one red artifact - Common
Whenever you attack, you get an energy counter.
Tap, Pay three energy counters: Create a 3/3 colorless Phyrexian Golem artifact creature token. Activate only as a sorcery.
Pinnacle Monk//Mystic Peak
Pinnacle Monk
Three generic, two red creature - Djinn Monk - 2/2 - Uncommon
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.
When Pinnacle Monk enters the battlefield, return target instant or sorcery card from your graveyard to your hand.
Mystic Peak
Land
As Mystic Peak enters the battlefield, you may pay 3 life. If you don't, it enters the battlefield tapped.
Tap: Add one red mana.
Powerbalance
Two red enchantment - Rare
Whenever an opponent casts a spell, you may reveal the top card of your library. If you do, you may cast that card without paying its mana cost if the two spells have the same mana value.
Ral And The Implicit Maze
Three generic, two red enchantment - Saga - Uncommon
(Add a lore counter when this saga is played and after your draw step. Sacrifice it after III)
- Ral and the Implicit Maze deal 2 damage to each creature and each planeswalker your opponents control.
- You may discard one card. If you do, exile the top two cards of your library. You may play them until the end of your next turn.
- Create a Spellgorger Weird token. This is a two generic, one red 2/2 Weird creature with "Whenever you cast a noncreature spell, put a +1/+1 counter on Spellgorger Weird."
Ral, Monsoon Mage//Ral, Leyline Prodigy
Ral, Monsoon Mage
One generic, one red legendary creature - Human Wizard - 1/3 - Mythic Rare
Instants and sorcery spells you cast cost one generic less to cast.
Whenever you cast an instant or sorcery spell during your turn, flip a coin. If you lose the flip, Ral, Monsoon Mage deals 1 damage to you. If you want the flip, you may exile Ral. If you do, return him to the battlefield transformed under his owner's control.
Ral, Leyline Prodigy
(Blue/Red) Legendary planeswalker - Ral - 2 Starting Loyalty
Ral, Leyline Prodigy enters the battlefield with an additional loyalty counter on him for each instant and sorcery spell you've cast this turn.
- +1: Until your next turn, instant and sorcery spells you cast cost 1 less to cast.
- -2: Ral deals 2 damage divided as you choose among one or two targets. Draw a card if you control a blue permanent other than Ral.
- -8: Exile the top eight cards of your library. You may cast instant and sorcery spells from among them this turn without paying their mana costs.
Reckless Pyrosufer
One generic, one red creature - Human Scout - 2/2 - Uncommon
Haste
Landfall — Whenever a land enters the battlefield under your control, Reckless Pyrosurfer gains battle cry until end of turn. (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn. Each instance of battle cry triggers separately.)
Reiterating Bolt
One generic, one red sorcery - Uncommon
Replicate — Pay three energy counters. (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)
Reiterating Bolt deals 3 damage to target creature or planeswalker.
Sarpadian Simulacrum
One red artifact creature - Goblin - 1/1 - Common
Haste
Three generic, one red, Sacrifice Sapradian Simulacrum: It deals 4 damage to target creature.
Siege Smash
One generic, one red instant - Common
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
Choose one -
- Destroy target artifact.
- Target creature gets +3/+2 and gains trample until end of turn.
Skittering Precursor
Two generic, one red creature - Eldrazi Drone - 3/3 - Uncommon
Devoid
Menace
Whenever you sacrifice a nontoken permanent, create a 0/1 colorless Eldrarzi Spawn creature token with "Sacrifice this creature: Add one generic."
Skoa, Embermage
Four generic, two red legendary creature - Goblin Wizard - 4/4 - Common
When Skoa, Embermage enters the battlefield, it deals 4 damage to any target.
Grandeur — Discard another card named Skoa, Embermage, Sacrifice two Mountains: Skoa deals 4 damage to any target.
Smelted Chargebug
One generic, one red artifact creature - Insect - 1/3 - Common
Menace
When Smelted Chargebug enters the battlefield, you get two energy counters.
Whenever Smelted Chargebug attacks, you may pay one energy counter. If you do, another target attacking creature gets +1/+0 and gains menace until end of turn.
Spawn-Gang Commander
Three generic, two red creature - Eldrazi Goblin - 2/2 - Uncommon
Devoid (This card has no color.)
When you cast this spell, create three 0/1 colorless Eldrazi Spawn creature tokens with "Sacrifice this creature: Add one colorless mana."
One generic, one colorless, Sacrifice an Eldrazi: Spawn-Gang Commander deals 2 damage to any target.
Sundering Eruption//Volcanic Fissure
Sundering Eruption
Two generic, one red sorcery - Uncommon
Destroy target land. Its controller may search their library for a basic land card, put it onto the battlefield tapped, then shuffle. Creatures without flying can't block this turn.
Volcanic Fissure
As Volcanic Fissure enters the battlefield, you may pay three life. If you don't, it enters the battlefield tapped.
Tap: Add one red.
Thriving Skyclaw
Two generic, two red creature - Cat Dragon - 3/2 - Common
Flying
When Thriving Skyclaw enters the battlefield, you get three energy counters.
Whenever Thriving Skyclaw attacks, you may pay three energy counters. If you do, put a +1/+1 counter on it.
Unstable Amulet
One generic, one red artifact - Uncommon
When Unstable Amulet enters the battlefield, you get two energy counters.
Whenever you cast a spell from anywhere other than your hand, Unstable Amulet deals 1 damage to each opponent.
Tap, Pay two energy counters: Exile the top card of your library. You may play it until you exile another card with Unstable Amulet.
Voidpouncer
One generic, one red creature - Eldrazi - 3/1 - Common
Devoid (This card has no color.)
Kicker: two generic, one colorless mana. (You may pay an additional two generic and one colorless to cast this spell.)
If Voidpouncer was kicked, it enters the battlefield with two +1/+1 counters and a trample counter on it and with haste.
Wheel of Potential
Two generic, one red sorcery - Rare
You get three energy counters, then you may pay X energy counters.
Each player may exile their hand and draw X cards. If X is 7 or more, you may play cards you own exiled this way until the end of your next turn.
Green
Flare of Cultivation by Billy ChristianHere is every green card in Modern Horizons 3, including a return of Six, living its best life post-Wrenn.
Every Green Card In Modern Horizons 3
Image
Name
Description
Annoyed Altisaur
Five generic, two green creature - Dinosaur - 6/5 - Uncommon
Reach, trample
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exile cards onto the bottom in a random order.)
Basking Broodscale
One generic, one green creature - Eldrazi Lizard - 2/2 - Common
Devoid (This card has no color.)
One generic, one green: Adapt 1. (If this creature has no +1/+1 counters on it, put a +1/+1 counter on it.)
Whenever one or more +1/+1 counters are put on Basking Broodscale, you may create a 0/1 colorless Eldrazi Spawn creature token with "Sacrifice this creature: Add one colorless mana."
Birthing Ritual
One generic, one green enchantment - Mythic Rare
At the beginning of your end step, if you control a creature, look at the top seven cards of your library. Then you may sacrifice a creature. If you do, you may put a creature card with mana value X or less from among those cards onto the battlefield, where X is 1 plus the sacrificed creature's mana value. Put the rest on the bottom of your library in a random order.
Branching Evolution
Two generic, one green enchantment - Rare
If one or more +1/+1 counters would be put on a creature you control, twice that many +1/+1 counters are put on that creature instead.
Bridgeworks Battle//Tanglespan Bridgeworks
Bridgeworks Battle
Two generic, one green sorcery - Uncommon
Target creature you control gets +2/+2 until end of turn. It fights up to one target creature you don't control.
Tanglespan Bridgeworks
As Tanglespand Bridgeworks enters the battlefield, you may pay three life. If you don't, it enters the battlefield tapped.
Tap: Add one green.
Collective Resistance
One generic, one green instant - Uncommon
Escalate: one generic (Pay this cost for each mode chosen beyond the first.)
Choose one or more -
- Destroy target artifact.
- Destroy target enchantment.
- Target creature gains hexproof and indestructible until end of turn.
Colossal Dreadmask
Four generic, two white green artifact - Equipment - Common
Living weapon (When this Equipment enters the battlefield, create a 0/0 black Phyrexian Germ creature token, then attach this to it.)
Equipped creature gets +6/+6 and has trample.
Equip three generic, two green
Disciple of Freyalise//Garden of Freyalise
Disciple of Freyalise
Three generic, three green creature - Elf Druid - 3/3 - Uncommon
When Disciple of Freyalise enters the battlefield, you may sacrifice another creature. If you do, you gain X life and draw X cards, where X is that creature's power.
Garden of Freyalise
Land
As Garden of Freyalise enters the battlefield, you may pay three life. If you don't, it enters the battlefield tapped.
Tap: Add one green.
Eladamri, Korvecdal
One generic, two green legendary creature - Elf Warrior - 3/3 - Mythic Rare
You may look at the top card of your library at any time.
You may cast creature spells from the top of your library.
One green, tap, tap two untapped creatures you control: Reveal a card from your hand or the top of your library. If you reveal a creature card this way, put it onto the battlefield. Activate only during your turn.
Eldrazi Repurposer
Two generic, one green creature - Eldrazi Drone - 3/3 - Common
Devoid (This card has no color.)
When you cast this spell and when Eldrazi Repurposer dies, create a 0/1 colorless Eldrazi Spawn creature token with "Sacrifice this creature: Add one colorless mana."
Evolution Witness
Two generic, one green creature - Elf Shaman Mutant - 2/1 - Common
One generic, one green: Adapt two.
Whenever one or more +1/+1 counters are put on Evolution Witness, return target permanent card from your graveyard to your hand.
Fanatic Of Rhonas
One generic, one green creature - Snake Druid - 1/4 - Rare
Tap: Add one generic. Ferocious — Tap: Add four green. Activate only if you control a creature with power 4 or greater.
Eternalize two generic, two green (Two generic, two green, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Snake Druid with no mana cost. Eternalize only as a sorcery.)
Fangs Of Kalonia
One generic, one green sorcery - Uncommon
Put a +1/+1 counter on target creature you control, then double the number of +1/+1 counters on each creature that had a +1/+1 counter put on it this way.
Overload four generic, two green (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Flare of Cultivation
One generic, two green sorcery - Rare
You may sacrifice a nontoken green creature rather than pay this spell's mana cost.
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
Fowl Strike
One generic, one green instant - Common
Destroy target creature with flying.
Reinforce two - Two generic, one green.
Gift of the Viper
One green instant - Common
Put a +1/+1 counter, a reach counter, and a deathtouch counter on target creature. Untap it.
Grist, Voracious Larva//Grist, The Plague Swarm
Grist, Voracious Larva
One green legendary creature - Insect - 1/2 - Mythic Rare
Deathtouch
Whenever Grist, Voracious Larva or another creature enters the battlefield under your control, if it entered from your graveyard or you cast it from your graveyard, you may pay one green mana. If you do, exile Grist, then return it to the battlefield transformed under its owner's control.
Grist, the Plague Swarm
(Black/Green) Legendary planeswalker - Grist - 3 Starting Loyalty
- +1: Create a 1/1 black and green Insect creature token, then mill two cards. Put a deathtouch counter on the token if a black card was milled this way.
- -2: Destroy target artifact or enchantment.
- -6: For each creature card in your graveyard, create a token that's a copy of it, except it's a 1/1 black and green Insect.
Horrific Assault
One green sorcery - Common
Target creature you control deals damage equal to its power to target creature or planeswalker you don't control. If you control an Eldrazi, you gain 3 life.
Hydra Trainer
One generic, one green creature - Human Warrior - 1/1 - Uncommon
You may exert Hydra Trainer as it attacks. When you do, target creature gets +X/+X until end of turn, where X is the number of counters on permanents you control. (An exerted creature won’t untap during your next untap step.)
Two generic, one green: Adapt 2. (If this creature has no +1/+1 counters on it, put two +1/+1 counters on it.)
Lion Umbra
Two green enchantment - Aura - Uncommon
Enchant modified creature
Enchanted creature gets +3/+3 and has vigilance and reach.
Umbra armor
Malevolent Rumble
One generic, one green sorcery - Common
Reveal the top four cards of your library. You may put a permanent card from among them into your hand. Put the rest into your graveyard. Create a 0/1 colorless Eldrazi Spawn creature token with "Sacrifice this creature: Add one colorless mana."
Monstrous Vortex
Three generic, one green enchantment - Uncommon
Whenever you cast a creature spell with power 5 or greater, discover X, where X is that spell's mana value. (Exile cards from the top of your library until you exile a nonland card with that mana value or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
Nightshade Dryad
One generic, one green creature - Dryad - 1/2 - Common
Deathtouch
Tap: Add one colorless mana.
Tap: Add one mana of any color.
Nyxborn Hydra
X generic, one green enchantment creature - Hydra - 0/1 - Common
Bestow x generic, two green (If you cast this card for its bestow cost, it’s an Aura spell with enchant creature. It becomes a creature again if it’s not attached.)
Reach, trample
Nyxborn Hydra enters the battlefield with X +1/+1 counters on it.
Enchanted creature gets +1/+1 for each +1/+1 counter on Nyxborn Hydra and has reach and trample.
Path Of Annihilation
One generic, one green enchantment - Uncommon
Devoid (This card has no color.)
When Path of Annihilation enters the battlefield, create two 0/1 colorless Eldrazi Spawn creature tokens with "Sacrifice this creature: Add one colorless"
Eldrazi you control have "Tap: Add one mana of any color."
Whenever you cast a creature spell with mana value 7 or greater, you gain 4 life.
Priest of Titania
One generic, one green creature - Elf Druid - 1/1 - Uncommon
Tap: Add one green mana for each Elf on the battlefield.
Primal Prayers
Two generic, two green enchantment - Rare
When Primal Prayers enters the battlefield, you get two energy counters.
You may cast creature spells with mana value 3 or less by paying energy counter rather than paying their mana costs. If you cast a spell this way, you may cast it as though it had flash.
Propagator Drone
One generic, one green creature - Eldrazi Drone - 2/2 - Uncommon
Devoid (This card has no color.)
Creature tokens you control have evolve. (They have "Whenever a creature enters the battlefield under your control, if it has a greater power or toughness than this token, put a +1/+1 counter on this token." They see this creature enter.)
Three generic, one green: Create a 0/1 colorless Eldrazi Spawn creature token with "Sacrifice this creature: Add one colorless mana."
Signature Slam
Two generic, one green Instant - Uncommon
Put a +1/+1 counter on target creature you control, then each modified creature you control deals damage equal to its power to target creature you don't control.
Six
Two generic, one green legendary creature - Treefolk - 2/4 - Rare
Reach
Whenever Six attacks, mill three cards. You may put a land card from among them into your hand.
As long as it's your turn, nonland permanent cards in your graveyard have retrace. (You may cast permanent cards from your graveyard by discarding a land card in addition to paying their other costs.)
Sowing Mycospawn
Three generic, one green creature - Eldrazi Fungus - 3/3 - Rare
Devoid
Kicker one generic, one colorless
When you cast this spell, search your library for a land card, out it onto the battlefield, then shuffle.
When you cast this spell, if it was kicked, exile target land.
Springheart Nantuko
One generic, one green enchantment creature - Insect Monk - 1/1 - Rare
Bestow: one generic, one green
Enchanted creature gets +1/+1.
Landfall - Whenever a land enters the battlefield under your control, you may pay one generic and one green mana if Springheart Nantuko is attached to a creature you control. If you do, create a token that's a copy of that creature. If you didn't create a token this way, create a 1/1 green Insect creature token.
Sylvan Safekeeper
One green creature - Human Wizard - 1/1 - Rare
Sacrifice a land: Target creature you control gains shroud until end of turn. (It can't be the target of spells or abilities.)
Temeperamental Oozewagg
Three generic, one green creature - Ooze Brushwagg - 4/4 - Common
Two generic, one green: Adapt 2. (If this creature has no +1/+1 counters on it, put two +1/+1 counters on it.)
Modified creatures you control have trample. (Equipment, Auras you control, and counters are modifications.)
Territory Culler
Four generic, one green creature - Eldrazi - 7/5 - Uncommon
Devoid
Reach
Landfall - Whenever a land enters the battlefield under your control, look at the top card of your library. If it's a creature card, you may reveal it and put it into your hand. If you don't put the card into your hand, you may put it into your graveyard.
The Hunger Tide Rises
Two generic, two green enchantment - Saga - Uncommon
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I: Create a 1/1 black and green Insect creature token. II:III:IV: Sacrifice any number of creatures. Search your library and/or graveyard for a creature card with mana value less than or equal to the number of creatures sacrificed this way and put it onto the battlefield. If you search your library this way, shuffle.
Thief of Existence
One generic, one colorless, one green creature - Eldrazi - 3/4 - Rare
Devoid (This card has no color.)
When you cast this spell, exile up to one target noncreature, nonland permanent an opponent controls with mana value 4 or less. If you do, Thief of Existence gains "When this creature leaves the battlefield, target opponent draws a card."
Trickster's Elk
Two generic, one green enchantment creature - Elk - 3/3 - Uncommon
Bestow: one generic, one green (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached.)
Enchanted creature loses all abilities and is a green Elk creature with base power and toughness 3/3.
Wirewood Symbiote
One green creature - Insect - 1/1 - Uncommon
Return an Elf you control to its owner’s hand: Untap target creature. Activate only once each turn.
Wumpus Aberration
Three generic, one green creature - Eldrazi Beast - 6/6 - Uncommon
Devoid (This card has no color.)
When you cast this spell, if colorless mana wasn't spent to cast it, target opponent may put a creature card from their hand onto the battlefield.
Trample
Multicolored
Psychic Frog by Pete VentersHere is every multicoloured card in Modern Horizons 3, including the many legendary creatures that give this set a distinctly Commander-y feel.
Every Multicolored Card In Modern Horizons 3
Image
Name
Description
Emissary of Soulfire
One generic, one white, one blue creature - Djinn Monk - 1/4 - Uncommon
When Emissary of Soulfire enters the battlefield, you get three energy counters.
Pay two energy counters: Put an exalted counter on target creature you control. Activate only as a sorcery. (Whenever a creature you control attacks alone, it gets +1/+1 until end of turn for each instance of exalted among permanents you control.)
Genku, Future Shaper
Two generic, one white, one blue legendary creature - Moonfolk Wizard - 2/5 - Rare
Whenever another nontoken permanent you control leaves the battlefield, choose one that hasn't been chosen this turn. Create a creature token with those characteristics.
- 2/2 white Fox with vigilance.
- 1/2 blue Moonfolk with flying.
- 1/1 black Rat with lifelink.
Three generic, one white, one blue: Put a +1/+1 counter on each creature you control.
Riddle Gate Gargoyle
One white, one blue artifact creature - Gargoyle - 2/2 - Common
Flying
When Riddle Gate Gargoyle enters the battlefield, you get three energy counters.
Whenever you attack, you may pay two energy counters. When you do, target creature you control gains lifelink until end of turn.
Suppression Ray//Orderly Plaza
Suppression Ray
Three generic, two white/blue hybrid sorcery - Uncommon
Tap all creatures target player controls. You may pay X energy, then choose up to X creatures tapped this way. Put a stun counter on each of them.
Orderly Plaza
Orderly Plaza enters the battlefield tapped.
Tap: Add one white or one blue.
Horrid Shadowspinner
One generic, one blue, one black creature - Horror - 2/3 - Uncommon
Lifelink
Whenever Horrid Shadowspinner attacks, you may draw cards equal to its power. If you do, discard that many cards.
Psychic Frog
One blue, one black creature - Frog - 1/2 - Rare
Whenever Psychic Frog deals combat damage to a player of a planeswalker, draw a card.
Discard a card: Put a +1/+1 counter on Psychic Frog.
Exile three cards from your graveyard: Psychic Frog gains flying until end of turn.
Sneaky Snacker
One blue, one black creature - Faerie Rogue - 2/1 - Common
Flying
When you draw your third card in a turn, return Sneaky Snacker from your graveyard to the battlefield tapped.
Waterlogged Teachings//Inudated Archive
Waterlogged Teachings
Search your library for an instant card or a card with flash, reveal it, put it into your hand, then shuffle.
Inudated Archive
Inudated Archive enters the battlefield tapped.
Tap: Add one blue or one black.
Bloodsoaked Insight//Sanguine Morass
Bloodsoaked Insight
Five generic, two black/red hybrid sorcery - Uncommon
This spell costs one generic less to cast for each one life your opponents have lost this turn.
Target opponent exiles the top three cards of their library. Until the end of your turn, you may play those cards. If you cast a spell this way, mana of any type can be spent to cast it.
Sanguine Morass
Sanguine Morass enters the battlefield tapped.
Tap: Add one black or one red.
Cranial Ram
One black, one red artifact - Equipment - Common
Living Weapon
Equipped creature gets +X/+1, where X is the number of artifacts you control.
Equip: two generic.
Imskir Iron-Eater
Six generic, one black, one red legendary creature - Demon - 5/5 - Rare
Affinity for artifacts (This spell costs one generic less to cast for each artifact you control.)
When Imskir Iron-Eater enters the battlefield, you draw X cards and you lose X life, where X is half the number of artifacts you control, rounded down.
Three generic, one red, Sacrifice an artifact: Imskir deals damage equal to the sacrificed artifact’s mana value to any target.
Pyretic Rebirth
Two generic, one black, one red instant - Uncommon
Return target artifact or creature card from your graveyard to your hand. Pyretic Rebirth deals damage equal to that card's mana value to up to one target creature or planeswalker.
Rosheen, Roaring Prophet
Two generic, one red, one green legendary creature - Giant Shaman - 4/4 - Rare
When Rosheen, Roaring Prophet enters the battlefield, mill six cards. You may put a card with X generic in its mana cost from among them into your hand.
Tap: Reveal any number of cards with X generic in their mana cost in your hand. Add two generic for each card revealed this way. Spend this mana only on costs that contain X generic.
Stump Stomp//Burnwillow Clearing
Stump Stomp
One generic, one red/green hybrid sorcery - Uncommon
Target creature you control deals damage equal to its power to target creature or planeswalker you don't control.
Burnwillow Clearing
Burnwillow Clearing enters the battlefield tapped.
Tap: Add one red or one green.
Writhing Chrysalis
Two generic, one red, one green creature - Eldrazi Drone - 2/3 - Common
Devoid (This card has no color.)
When you cast this spell, create two 0/1 colorless Eldrazi Spawn creature tokens with "Sacrifice this creature: Add one colorless mana."
Reach
Whenever you sacrifice another Eldrazi, put a +1/+1 counter on Writhing Chrysalis.
Faithful Watchdog
One green, one white creature - Dog - 0/0 - Common
Vigilance
Faithful Watchdog enters the battlefield with three +1/+1 counters on it.
Golden-Tail Trainer
One generic, one green, one white creature - Fox Samurai - 1/3 - Uncommon
Aura and Equipment spells you cast cost X generic less to cast, where X is Golden-Tail Trainer’s power.
Whenever Golden-Tail Trainer attacks, other modified creatures you control get +𝑋X/+𝑋X until end of turn, where 𝑋X is Golden-Tail Trainer’s power. (Equipment, Auras you control, and counters are modifications.)
Kudo, King Among Bears
One green, one white legendary creature - Bear - 2/2 - Rare
Other creatures have base power and toughness 2/2 and are Bears in addition to their other types.
Strength of the Harvest//Haven of the Harvest
Strength of the Harvest
Two generic, one green/white hybrid enchantment - Aura - Uncommon
Enchant creature
Enchanted creature gets +1/+1 for each creature and/or enchantment you control.
Haven of the Harvest
Haven of the Harvest enters the battlefield tapped.
Tap: Add one green or one white.
Abstruse Appropriation
Two generic, one white, one black instant - Rare
Devoid (This card has no color.)
Exile target nonland permanent. You may cast that card for as long as it remains exiled, and you may spend colorless mana as though it were mana of any color to cast that spell.
Glasswing Grace//Age-Graced Chapel
Glasswing Grace
Three generic, two white/black hybrid enchantment - Aura - Uncommon
Enchant creature
Enchanted creature gets +2/+2 and has flying and lifelink.
Age-Graced Chapel
Age-Graced Chapel enters the battlefield tapped.
Tap: Add one white or one black.
Ondu Knotmaster//Throw A Line
Ondu Knotmaster
Two generic, one white, one black creature - Kor Rogue - 2/2 - Uncommon
Lifelink
Whenever another modified creature you control dies, put two +1/+1 counters on Ondu Knotmaster.
Throw A Line
One white, one black sorcery - Adventure
Distribute two +1/+1 counters among one or two target creatures. (Then exile this card. You may cast the creature later from exile.)
Cyclops Superconductor
One generic, one blue, one red creature - Cyclops Wizard - 2/2 - Common
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
When Cyclops Superconductor enters the battlefield, you get three energy counters.
When Cyclops Superconductor dies, you may pay three energy counters. If you do, Cyclops Superconductor deals damage equal to its power to any target.
Obstinate Gargoyle
One generic, one white, one black artifact creature - Gargoyle - 2/2 - Common
Obstinate Gargoyle has flying as long as it's modified. (Equipment, Auras you control, and counters are modifications.)
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
Invert Polarity
Two blue, one red instant - Rare
Choose target spell, then flip a coin. If you win the flip, gain control of that spell and you may choose new targets for it. If you lose the flip, counter that spell.
Izzet Generatorium
One blue, one red artifact - Uncommon
If you would get one or more energy counters, you get that many plus one energy counters instead.
Tap: Draw a card. Activate only if you've paid or lost four or more energy counters this turn.
Legion Leadership//Legion Stronghold
Legion Leadership
One generic, one red/white hybrid instant - Uncommon
Until end of turn, double target creature's power and it gains first strike.
Legion Stronghold
Land
Legion Stronghold enters the battlefield tapped.
Tap: Add one red or one white.
Cursed Wombat
One black, one green creature - Nightmare Wombat - 2/3 - Uncommon
Two generic, one black, one green: Adapt 2. (If th is creature has no +1/+1 counters on it, put two +1/+1 counters on it.)
Permanents you control have "Whenever one or more +1/+1 counters are put on this permanent, put an additional +1/+1 counter on it. This ability triggers only once each turn."
Snapping Voidcraw (TBC)
One generic, one green, one blue creature - Eldrazi Turtle - 1/3 - Common
Devoid
Tap: Add two colorless.
Three generic, one colorless, tap: Draw a card.
Revitalizing Repast//Old-Growth Grove
Revitalizing Repast
One black/green hybrid instant - Uncommon
Put a +1/+1 counter on target creature. It gains indestructible until end of turn.
Old-Growth Grove
Old-Growth Grove eners the battlefield tapped.
Tap: Add one black or green.
Expanding Ooze
One generic, one black, one green creature - Ooze - 3/3 - Common
One black, one green: Adapt 1. (If this creature has no +1/+1 counters on it, put a +1/+1 counter on it.)
Whenever Expanding Ooze attacks, put a +1/+1 counter on target modified creature you control. (Equipment, Auras you control, and counters are modifications.)
Wight of the Reliquary
One black, one green creature - Zombie Knight - 2/2 - Rare
Vigilance
Wight of the Reliquary gets +1/+1 for each creature card in your graveyard.
Tap, Sacrifice another creature: Search your library for a land card, put it onto the battlefield, then shuffle.
Conduit Goblin
One red, one white creature - Goblin Warrior - 2/2 - Common
When Conduit Goblin enters the battlefield, you get two energy counters.
At the beginning of combat on your turn, you may pay energy counter. If you do, another target creature you control gets +1/+0 and gains haste until end of turn.
Legion Leadership//Legion Stronghold
Legion Leadership
One generic, one red/white hybrid instant - Uncommon
Until end of turn, double target creature's power and it gains first strike.
Legion Stronghold
Land
Legion Stronghold enters the battlefield tapped.
Tap: Add one red or one white.
Phlage, Titan Of Fire's Fury
One generic, one red, one white legendary creature - Elder Giant - 6/6 - Mythic Rare
When Phlage enters the battlefield, sacrifice it unless it escaped.
Whenever Phlage enters the battlefield or attacks, it deals 3 damage to any target and you gain 3 life.
Escape — Two red, two white, Exile five other cards from your graveyard.
Scurry of Gremlins
Two generic, one red, one white enchantment - Uncommon
When Scurry of Gremlins enters the battlefield, create two 1/1 red Gremlin creature tokens. Then you get an amount of energy counters equal to the number of creatures you control.
Pay four energy counters: Creatures you control get +1/+0 and gain haste until end of turn.
Drowner of Truth//Drowned Jungle
Drowner of Truth
Five generic, two green/blue hybrid creature - Eldrazi - 7/6 - Uncommon
Devoid
When you cast this spell, if colorless was spent to cast it, create two 0/1 colorless Eldrazi Spawn creature tokens with "Sacrifice this creature: Add one generic."
Land
Drowned Jungle enters the battlefield tapped.
Tap: Add one green or one blue.
Nadu, Winged Wisdom
One generic, one green, one blue legendary creature - Bird Wizard - 3/4 - Rare
Flying
Creatures you control have "Whenever this creature becomes the target of a spell or ability, reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise. put it into your hand. This ability triggers only twice each turn."
Planar Genesis
One green, one blue instant - Unommon
Look at the top four cards of your library. You may put a land card from among them onto the battlefield tapped. If you don't, put a card from among them into your hand. Put the rest on the bottom of your library in a random order.
Arna Kennerud, Skycaptain
Two generic, one white, one blue, one black legendary creature - Human Knight - 4/4 - Mythic Rare
Flying, lifelink
Ward - Discard a card.
Whenever a modified creature you control attacks, double the number of each kind of counter on it. Then for each nontoken permanent attached to it, create a token that's a copy of that permanent attached to that creature.
Arna Kennerud, Skycaptain
Two generic, one white, one blue, one black legendary creature - Human Knight - 4/4 - Mythic Rare
Flying, lifelink
Ward - Discard a card.
Whenever a modified creature you control attacks, double the number of each kind of counter on it. Then for each nontoken permanent attached to it, create a token that's a copy of that permanent attached to that creature.
Kaalia of the Vast
One generic, one red, one white, one black legendary creature - Human Cleric - 2/2 - Mythic Rare
Flying
Whenever Kaalia of the Vast attacks an opponent, you may put an Angel, Demon, or Dragon creature card from your hand onto the battlefield tapped and attacking that opponent.
The Necrobloom
One generic, one white, one black, one green legendary creature - Plant - 2/7 - Rare
Landfall — Whenever a land enters the battlefield under your control, create a 0/1 green Plant creature token. If you control seven or more lands with different names, create a 2/2 black Zombie creature token instead.
Land cards in your graveyard have dredge 2. (You may return a land card from your graveyard to your hand and mill two cards instead of drawing a card.)
Breya, Etherium Shaper
One white, one blue, one black, one red legendary artifact creature - Human - 4/4 - Mythic Rare
When Breya, Etherium Shaper enters the battlefield, create two 1/1 blue Thopter artifact creature tokens with flying.
Two generic, sacrifice two artifacts: Choose one -
- Breya deals three damage to target player or planeswalker.
- Target creature gets -4/-4 until end of turn.
- You gain 5 life.
Colorless
In any set with an Eldrazi theme, there's going to be tons of colourless cards in there too.
We're organising these previews by colours in the mana cost, meaning anything with devoid is in the table of its cost's colours, rather than here.
Every Colorless Card In Modern Horizons 3
Image
Name
Description
Breaker of Creation
Six generic, two colorless creature - Eldrazi - 8/4 - Uncommon
When you cast this spell, you gain 1 life for each colorless permanent you control.
Hexproof from each color.
Annihilator 2 (Whenever this creature attacks, defending player sacrifices two permanents.)
Glaring Fleshraker
Two generic, one colorless creature - Eldrazi Drone - 2/2 - Uncommon
Whenever you cast a colorless spell, create a 0/1 colorless Eldrazi Spawn creature token with "Sacrifice this creature: Add one colorless mana."
Whenever a colorless creature other than this enters the battlefield under your control, Glaring Fleshraker deals 1 damage to each opponent.
Devourer of Destiny
Five generic, two colorless creature - Eldrazi - 6/6 - Rare
You may reveal this card from your opening hand. If you do, look at the top four cards of your library. You may put one of those cards back on top of your library. Exile the rest.
When you cast this spell, exile target permanent that's one or more colors.
Disruptor Flute
Two generic artifact - Rare
Flash
As Disruptor Flute enters the battlefield, choose a card name.
Spells with the chosen name cost three generic more to cast.
Activated abilities of sources with the chosen name can't be activated unless they're mana abilities.
Drownyard Lurker
Seven generic creature - Eldrazi Trilobite - 7/7 - Common
Vigilance
When you cast or cycle Drownyard Lurker, create a 0/1 colorless Eldrazi Spawn creature token with "Sacrifice this creature: Add one colorless mana."
Cycling: Two generic, one blue (Two generic, one blue, Discard this card: Draw a card.)
Echoes of Eternity
Three generic, three colorless kindred enchantment - Eldrazi - Rare
If a triggered ability of a colorless spell you control or another colorless permanent you control triggers, that ability triggers an additional time.
Whenever you cast a colorless spell, copy it. You may choose new targets for the copy. (A copy of a permanent spell becomes a token.)
Eldrazi Ravager
Five generic, one colorless creature - Eldrazi - 6/6 - Uncommon
Annihilator 1 (Whenever this creature attacks, defending player sacrifices a permanent.)
Sacrifice two Eldrazi: Return Eldrazi Ravager from your graveyard to your hand.
Cycling 2 (2, Discard this card: Draw a card.)
Emerald Medallion
Two generic artifact - Rare
Green spells you cast cost 1 less to cast.
Emrakul, the World Anew
12 generic legendary creature - Eldrazi - 12/12 - Mythic Rare
When you cast this spell, gain control of all creatures target player controls.
Flying, protection from spells and from permanents that were cast this turn.
When Emrakul, the World Anew leaves the battlefield, sacrifice all creatures you control.
Madness – pay six colorless mana.
Herigast, Erupting Nullkite
Nine generic legendary creature - Eldrazi Dragon - 6/6 - Mythic Rare
Emerge: six generic, two red (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.)
When you cast this spell, you may exile your hand. If you do, draw three cards.
Flying
Each creature spell you cast has emerge. The emerge cost is equal to its mana cost.
Idol of False Gods
Two generic kindrec artifact - Eldrazi - Uncommon
One generic, one colorless, Tap: Create a 0/1 colorless Eldrazi Spawn creature token with "Sacrifice this creature: Add one colorless mana."
Whenever another Eldrazi you control dies, put a +1/+1 counter on Idol of False Gods.
As long as Idol of False Gods has eight or more +1/+1 counters on it, it's a 0/0 creature in addition to its other types and it has annihilator 2.
It That Heralds The End
One generic, one colorless creature - Eldrazi Drone - 2/2 - Uncommon
Colorless spells you cast with mana value 7 or greater cost one generic less to cast.
Other colorless creatures you control get +1/+1.
Jet Medallion
Two generic artifact - Rare
Black spells you cast cost 1 less to cast.
Junk Diver
Three generic artifact creature - Bird - 1/1 - Uncommon
Flying
When Junk Diver dies, return another target artifact card from your graveyard to your hand.
Kozilek's Command
X generic, two colorless Kindred instant - Eldrazi - Rare
Choose two:
- Target player creates X 0/1 colorless Eldrazi Spawn creature tokens with "Sacrifice this creature: Add one colorless mana."
- Target player scries X, then draws a card.
- Exile target creature with mana value X or less.
- Exile up to X target cards from graveyards.
Nulldrifter
Seven generic creature - Eldrazi Elemantal - 4/4 - Rare
When you cast this spell, draw two cards.
Flying
Annihilator 1 (Whenever this permanent attacks, defending player sacrifices a permanent.)
Evoke: two generic, one blue (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
Null Elemental Blast
One colorless instant - Uncommon
Choose one –
- Counter target multicolored spell.
- Destroy target multicolored permanent.
Pearl Medallion
Two generic artifact - Rare
White spells you cast cost 1 less to cast.
Ruby Medallion
Two generic artifact - Rare
Red spells you cast cost 1 less to cast.
Sapphire Medallion
Two generic artifact - Rare
Blue spells you cast cost 1 less to cast.
Solar Transformer
Two generic artifact - Uncommon
Solar Transformer enters the battlefield tapped.
When Solar Transformer enters the battlefield, you get three energy.
Tap: Add one generic.
Tap, Pay one energy: Add one mana of any color.
Twisted Riddlekeeper
Eight generic creature - Eldrazi Sphinx - 5/5 - Uncommon
Emerge five generic, one colorless, one blue
When you cast this spell, tap up to two target permanents. Put a stun counter on each of them.
Flying.
Urza's Incubator
Three generic artifact - Rare
As Urza's Incubator enters the battlefield, choose a creature type.
Creature spells of the chose type cost two generic less to cast.
Vexing Bauble
One generic artifact - Uncommon
Whenever a player casts a spell, if no mana was spent to cast it, counter that spell.
One generic, Tap, Sacrifice Vexing Bauble: Draw a card.
Warped Tusker
Seven generic creature - Eldrazi Board Beast - 6/8 - Common
Reach
When you cast or cycle Warped Tusker, create a 0/1 colorless Eldrazi Spawn creature token with "Sacrifice this creature: Add one colorless mana."
Cycling: two generic, one green (Two generic, one green, Discard this card: Draw a card.)
Wastescape Battlemage
One generic, one colorless creature - Eldrazi Wizard - 2/2 - Uncommon
Kicker: One green, Kicker: One generic, one blue
When you cast this spell, if it was kicked with one green mana, exile target artifact or enchantment an opponent controls.
When you kick this spell, if it was kicked with one generic and one blue, return target creature an opponent controls to its owner's hand.
Winter Moon
Two generic artifact - Rare
Players can't untap more than one nonbasic land during their untap steps.
Worn Powerstone
Three generic artifact - Uncommon
Worn Powerstone enters the battlefield tapped.
Tap: Add two colorless
Lands
Arena of Glory
Land - Rare
Arena of Glory enters the battlefield tapped unless you control a Mountain.
Tap: Add one red mana.
One red, Tap, Exert Arena of Glory: Add two red mana. If that mana is spent on a creature spell, it gains haste until end of turn. (An exerted permanent won't untap during your untap step.)
Archway of Innovation
Land - Rare
Archway of Innovation enters the battlefield tapped unless you control an Island.
Tap: Add one blue mana.
One blue mana, Tap: The next spell you cast this turn has improvise. (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for one generic mana.)
Barbarian Ring
Land - Uncommon
Tap: Add one red. Barbarian Ring deals 1 damage to you.
Threshold — One red, tap, Sacrifice Barbarian Ring: It deals 2 damage to any target. Activate only if seven or more cards are in your graveyard.
Bloodstained Mire
Land - Rare
Tap, Pay 1 life, Sacrifice Bloodstained Mire: Search your library for a Swamp or Mountain card, put it onto the battlefield, then shuffle.
Bountiful Landscape
Land - Common
Tap: Add one colorless.
Tap, Sacrifice Bountiful Landscape: Search your library for a basic Forest, Island, or Mountain card, put it onto the battlefield tapped, then shuffle.
Cycling one green, one blue, one red
Contaminated Landscape
Land - Common
Tap: Add one colorless.
Tap, Sacrifice Contaminated Landscape: Search your library for a basic Plains, Island, or Swamp card, put it onto the battlefield tapped, then shuffle.
Cycling one white, one blue, one black
Cephalid Coliseum
Land - Uncommon
Tap: Add one blue. Cephalid Coliseum deals 1 damage to you.
Threshold — One blue, Tap, Sacrifice Cephalid Coliseum: Target player draws three cards, then discards three cards. Activate only if seven or more cards are in your graveyard.
Deceptive Landscape
Land - Common
Tap: Add one colorless.
Tap, Sacrifice Deceptive Landscape: Search your library for a basic Plains, Swamp, or Forest card, put it onto the battlefield tapped, then shuffle.
Cycling one white, one black, one green
Deserted Temple
Land - Rare
Tap: Add one generic.
One generic, tap: Untap target land.
Foreboding Landscape
Land - Common
Tap: Add one colorless.
Tap, Sacrifice Foreboding Landscape: Search your library for a basic Swamp, Forest, or Island card, put it onto the battlefield tapped, then shuffle.
Cycling one black, one green, one blue
Monumental Henge
Land - Rare
Monumental Henge enters the battlefield tapped unless you control a Plains.
Tap: Add one white mana.
Two generic, two white, Tap: Look at the top five cards of your library. You may reveal a historic card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. (Artifacts, legendaries, and Sagas are historic.)
Perilous Landscape
Land - Common
Tap: Add one colorless.
Tap, Sacrifice Perilous Landscape: Search your library for a basic Island, Mountain, or Plains card, put it onto the battlefield tapped, then shuffle.
Cycling one blue, one red, one white
Phyrexian Tower
Legendary Land - Mythic Rare
Tap: Add one colorless
Tap, Sacrifice a creature: Add two generic.
Polluted Delta
Land - Rare
Tap, Pay 1 life, Sacrifice Polluted Delta: Search your library for an Island or Swamp card, put it onto the battlefield, then shuffle.
Seething Landscape
Land - Common
Tap: Add one colorless.
Tap, Sacrifice Seething Landscape: Search your library for a basic Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.
Cycling one blue, one black, one red
Shattered Landscape
Land - Common
Tap: Add one colorless.
Tap, Sacrifice Shattered Landscape: Search your library for a basic Mountain, Plains, or Swamp card, put it onto the battlefield tapped, then shuffle.
Cycling one red, one white, one black
Sheltering Landscape
Land - Common
Tap: Add one colorless.
Tap, Sacrifice Sheltering Landscape: Search your library for a basic Mountain, Forest, or Plains card, put it onto the battlefield tapped, then shuffle.
Cycling one red, one green, one white
Shifting Woodland
Land - Rare
Shifting Woodland enters the battlefield tapped unless you control a Forest.
Tap: Add one green.
Delirium — two generic, two green: Shifting Woodland becomes a copy of target permanent card in your graveyard until end of turn. Activate only if there are four or more card types among cards in your graveyard.
Snow-Covered Wastes
Basic Snow Land - Uncommon
Tap: Add one colorless mana.
Spymaster's Vault
Land - Rare
Spymaster's Vault enters the battlefield tapped unless you control a Swap.
Tap: Add one black mana.
One black mana, Tap: Target creature you control connives X, where X is the number of creatures that died this turn. (Draw X cards, then discard X cards. Put a +1/+1 counter on that creature for each nonland card discarded this way.)
Tranquil Landscape
Land - Common
Tap: Add one colorless.
Tap, Sacrifice Tranquil Landscape: Search your library for a basic Forest, Plains, or Island card, put it onto the battlefield tapped, then shuffle.
Cycling one green, one white, one blue
Twisted Landscape
Land - Common
Tap: Add one colorless.
Tap, Sacrifice Twisted Landscape: Search your library for a basic Swamp, Mountain, or Forest card, put it onto the battlefield tapped, then shuffle.
Cycling one black, one red, one green
Ugin's Labyrinth
Land - Mythic Rare
Imprint - When Ugin's Labyrinth enters the battlefield, you may exile a colorless card with mana value 7 or greater from your hand.
Tap: Add one colorless mana. If a card is exiled with Ugin's Labyrinth, add two colorless mana instead.
Tap: Return the exiled card to its owner's hand.
Urza's Cave
Land - Urza's Cave - Uncommon
Tap: Add one colourless mana.
Three generic, Tap, Sacrifice Urza's Cave: Search your library for a land card, put it onto the battlefield tapped, then shuffle.
Wooded Foothills
Land - Rare
Tap, Pay 1 life, Sacrifice Wooded Foothills: Search your library for a Mountain or a Forest card, put it onto the battlefield, then shuffle.
Windswept Heath
Land - Rare
Tap, Pay 1 life, Sacrifice Windswept Heath: Search your library for a Forest or Plains card, put it onto the battlefield, then shuffle.
Retro-Frame Reprints
Ragavan, Nimble Pilferer by Simon Dominic BrewerExclusive to Collector boosters, these cards are reprints from Modern Horizons and Modern Horizons 2 in the retro frame. These aren't parts of the set's limited environment, and use their originating set's set icon, but can still be pulled if you want to bling out your Modern decks.
Every Retro-Frame Reprint In Modern Horizons 3
Image
Name
Description
Abiding Grace
Two generic, one white enchantment - Uncommon
At the beginning of your end step, choose one —
- You gain 1 life.
- Return target creature card with mana value 1 from your graveyard to the battlefield.
Esper Sentinel
One white artifact creature - Human Solider - 1/1 - Rare
Whenever an opponent casts their first noncreature spell each turn, draw a card unless that player pays X, where X is Esper Sentinel's power.
Solitude
Three generic, two white creature - Elemental Incarnation - 3/2 - Mythic Rare
Flash
Lifelink
When Solitude enters the battlefield, exile up to one other target creature. That creature's controller gains life equal to its power.
Evoke - Exile a white card from your hand.
Subtlety
Two generic, two blue creature - Elemental Incarnation - 3/3 - Mythic Rare
Flash
Flying
When Subtlety enters the battlefield, choose up to one target creature spell or planeswalker spell. Its owner puts it on the top or bottom of their library.
Evoke - Exile a blue card from your hand.
Hard Evidence
One blue sorcery - Common
Create a 0/3 blue Crab creature token.
Investigate.
Dress Down
One generic, one blue enchantment - Rare
Flash
When Dress Down enters the battlefield, draw a card.
Creatures lose all abilities.
At the beginning of the end step, sacrifice Dress Down.
Grief
Two generic, two black creature - Elemental Incarnation - 3/2 - Mythic Rare
Menace
When Grief enters the battlefield, target opponent reveals their hand. You choose a nonland card from it. That player discards that card.
Evoke - Exile a black card from your hand.
Sling-Gang Lieutenant
Three generic, one black creature - Goblin - 1/1 - Uncommon
When Sling-Gang Lieutenant enters the battlefield, create two 1/1 red Goblin creature tokens.
Sacrifice a Goblin: Target player loses 1 life and you gain 1 life.
Dragon's Rage Channeler
One red creature - Human Shaman - 1/1 - Uncommon
Whenever you cast a noncreature spell, surveil 1.
Delirium — As long as there are four or more card types among cards in your graveyard, Dragon's Rage Channeler gets +2/+2, has flying, and attacks each combat if able.
Fury
Three generic, two red creature - Elemental Incarnation - 3/3 - Mythic Rare
Double strike
When Fury enters the battlefield, it deals 4 damage divided as you choose among any number of target creatures and/or planeswalkers.
Evoke - Exile a red card from your hand.
Ragavan, Nimble Pilferer
One red legendary creature - Monkey Pirate - 2/1 - Mythic Rare
Whenever Ragavan, Nimble Pilferer deals combat damage to a player, create a Treasure token and exile the top card of that player's library. Until end of turn, you may cast that card.
Dash: one generic, one red
Strike It Rich
One red sorcery - Uncommon
Create a Treasure token.
Flashback: two generic, one red
Endurance
One generic, two green creature - Elemental Incarnation - 3/4 - Mythic Rare
Flash
Reach
When Endurance enters the battlefield, up to one target player puts all the cards from their graveyard on the bottom of their library in a random order.
Evoke - Exile a green card from your hand.
Special Guests
Thought-Knot Seer by Svetlin YelinovFound in one in 62 Play boosters, Special Guests in this set include the cycle of evoke creatures that made Modern Horizons 2 so infamous, as well as a few other choices.
Every Special Guest In Modern Horizons 3
Image
Name
Description
Prismatic Ending
X generic, one white sorcery - Mythic Rare
Converge — Exile target nonland permanent if its mana value is less than or equal to the number of colors of mana spent to cast this spell.
Solitude
Three generic, two white creature - Elemental Incarnation - 3/2 - Mythic Rare
Flash
Lifelink
When Solitude enters the battlefield, exile up to one other target creature. That creature’s controller gains life equal to its power.
Evoke—Exile a white card from your hand.
Subtlety
Two generic, two blue creature - Elemental Incarnation - 3/3 - Mythic Rare
Flash
Flying
When Subtlety enters the battlefield, choose up to one target creature spell or planeswalker spell. Its owner puts it on the top or bottom of their library.
Evoke - Exile a blue card from your hand.
Dismember
One generic, two phyrexian black mana instant - Mythic Rare
Target creature gets -5/-5 until end of turn.
Persist
One generic, one black sorcery - Mythic Rare
Return target nonlegendary creature card from your graveyard to the battlefield with a -1/-1 counter on it.
Grief
Two generic, two black creature - Elemental Incarnation - 3/2 - Mythic Rare
Menace
When Grief enters the battlefield, target opponent reveals their hand. You choose a nonland card from it. That player discards that card.
Evoke - Exile a black card from your hand.
Fury
Three generic, two red creature - Elemental Incarnation - 3/3 - Mythic Rare
Double strike
When Fury enters the battlefield, it deals 4 damage divided as you choose among any number of target creatures and/or planeswalkers.
Evoke - Exile a red card from your hand.
Endurance
One generic, two green creature - Elemental Incarnation - 3/4 - Mythic Rare
Flash
Reach
When Endurance enters the battlefield, up to one target player puts all the cards from their graveyard on the bottom of their library in a random order.
Evoke - Exile a green card from your hand.
Expressive Iteration
One blue, one red sorcery - Mythic Rare
Look at the top three cards of your library. Put one of them into your hand, put one of them on the bottom of your library, and exile one of them. You may play the exiled card this turn.
Thought-Knot Seer
Three generic, one colorless creature - Eldrazi - 4/4 - Mythic Rare
When Thought-Knot Seer enters the battlefield, target opponent reveals their hand. You choose a nonland card from it and exile that card.
When Thought-Knot Seer leaves the battlefield, target opponent draws a card.
Commander Decks
Like most sets these days, Modern Horizons 3 is launching alongside four preconstructed Commander decks, full of brand-new cards, cards found in Modern Horizons 3, and reprints of older staples.
Despite the name, cards in these decks aren't legal in Modern unless they already were before the set released. These are not a straight-to-Modern product like the set's booster packs.
Tricky Terrain
You're a changeling, and you're a changeling, and you're a changeling with Omo, Queen of Vesuva. Anything with an everything counter on it is every possible type it can be, which has some really interesting outcomes.
Want to turn off Mutate? Put an everything counter on your opponent's creature, and it suddenly becomes a Human unable to be mutated on to. Want to play lots of lords and have them all buff each other up? Everything counter. Turn on Tron with just one land? Everything counter. Maze's End win? Everything counters to make your lands Gates.
Omo finally takes the changeling ideal of being everything at once and makes it more than just a cheap way to shore up Kindred decks.
Every New Card In Modern Horizons 3's Tricky Terrain Commander Deck
Image
Name
Description
Omo, Queen of Vesuva
Two generic, one blue/green hybrid legendary creature - Shapeshifter Noble - 1/5 - Mythic Rare
Whenever Omo, Queen of Vesuva enters the battlefield or attacks, put an everything counter on each of up to one target land and up to one target creature.
Each land with an everything counter on it is every land type in addition to its other types.
Each nonland creature with an everything counter on it is every creature type.
Jyoti, Moag Ancient
Two generic, one green, one blue legendary creature - Elemental - Mythic Rare
When Jyoti, Moag Ancient enters the battlefield, create a 1/1 green Forest Dryad land creature token for each time you've cast your commander from the command zone this game. (They're affected by summoning sickness.)
At the beginning of each combat, land creatures you control get +X/+X until end of turn, where X is Jyoti's power.
Copy Land
Two generic, one blue enchantment - Rare
You may have Copy Land enter the battlefield as a copy of any land on the battlefield, except it's an enchantment in addition to its other types.
March from Velis Vel
Two generic, one blue sorcery - Rare
Choose a nonbasic land type. Each land you control of that type becomes a copy of target creature you control until end of turn and gains haste until end of turn.
Flashback: four generic, one blue (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Wonderscape Sage
One generic, one blue creature - Moonfolk Wizard - 1/3 - Rare
Flying
Tap, Return a land you control to its owner's hand: Draw a card. Then discard a card unless that land had a nonbasic land type.
Desert Warfare
Three generic, one green enchantment - Rare
Whenever you sacrifice a Desert and whenever a Desert card is put into your graveyard from your hand or library, put that card onto the battlefield under your control at the beginning of the next end step.
At the beginning of combat on your turn, if you control five or more Deserts, create that many 1/1 red, green, and white Sand Warrior creature tokens. They gain haste.
Sage of the Maze
Two generic, one green creature - Elf Wizard - 1/3 - Rare
Tap: Add two mana in any combination of colors.
Tap: Until end of turn, target land you control becomes an X/X Citizen creature with haste in addition to its other types, where X is twice the number of Gates you control. Activate only as a sorcery.
Tap an untapped Gate you control: Untap Sage of the Maze.
Rampant Frogantua
Two generic, one green creature - Frog - 3/3 - Rare
Trample
Rampant Frogantua gets +10/+10 for each player who has lost the game.
Whenever Rampant Frogantua deals combat damage to a player, you may mill that many cards. Put any number of land cards from among them onto the battlefield tapped.
Aggressive Biomancy
X generic, X generic, one green, one blue sorcery - Rare
Create X tokens that are copies of target creatures you control, except they have "When this creature enters the battlefield, it fights up to one target creature you don't control."
Horizon of Progress
Land - Rare
Tap, Pay 1 life: Add one mana of any type that a land you control could produce.
Three generic, Tap: You may put a land card from your hand onto the battlefield tapped.
One generic, Tap, Sacrifice Horizon of Progress: Draw a card.
Lazotep Quarry
Land - Desert - Rare
Tap: Add one colorless mana.
Tap, Sacrifice a creature: Add one mana of any color.
X generic, two generic, Tap, Sacrifice a Desert: Exile target creature card with mana value X from your graveyard. Create a token that's a copy of it, except it's a 4/4 black Zombie. Activate only as a sorcery.
Planar Nexus
Land - Rare
Planar Nexus is every nonbasic land type. (Nonbasic land types include Cave, Desert, Gate, Lair, Locus, Mine, Power-Plant, Sphere, Tower, and Urza's.)
Tap: Add one colorless mana.
One generic, Tap: Add one mana of any color.
Sunken Palace
Land - Cave - Rare
Sunken Palace enters the battlefield tapped.
Tap: Add one blue mana.
One generic, one blue, Tap, Exile seven cards from your graveyard: Add one blue mana. When you spend this mana to cast a spell or activate an ability, copy that spell or ability. You may choose new targets for the copy. (Mana abilities can't be copied.)
Talon Gates of Madara
Land - Gate - Rare
When Talon Gates of Madara enters the battlefield, up to one target creature phases out.
Tap: Add one colorless mana.
One generic, Tap: Add one mana of any color.
Four generic mana: Put Talon Gates of Madara from your hand onto the battlefield.
Trenchpost
Land - Locus - Rare
Tap: Add one colorless mana.
Three generic, Tap: Target player mills a card for each Locus you control.
Full Decklist
3 Island
4 Forest
Acidic Slime
Aggressive Biomancy
Apex Devastator
Arcane Denial
Arcane Signet
Avenger of Zendikar
Basilisk Gate
Beast Within
Blast Zone
Chromatic Lantern
Cloudpost
Command Tower
Copy Land
Curse of the Swine
Dark Depths
Desert of the Indomitable
Desert of the Mindful
Desert Warfare
Dreamroot Cascade
Drown in Dreams
Dryad of the Ilysian Grove
Elvish Rejuvenator
Eureka Moment
Evacuation
Expedition Map
Finale of Revelation
Flooded Grove
Floriferous Vinewall
Fog Bank
Glimmerpost
Growth Spiral
Harmonize
Hashep Oasis
Hidden Cataract
Hidden Nursery
Horizon of Progress
Hour of Promise
Hydra Broodmaster
Hydroid Krasis
Jyoti, Moag Ancient
Lair of the Hydra
Lazotep Quarry
Lumbering Falls
Lush Oasis
Magus of the Candelabra
Mana Reflection
March from Velis Vel
Mirage Mirror
Nissa, Steward of Elements
Oblivion Stone
Omo, Queen of Vesuva
Overflowing Basin
Planar Nexus
Poison Dart Frog
Pongify
Propaganda
Quandrix Campus
Rampaging Baloths
Rampant Frogantua
Ramunap Excavator
Replication Technique
Sage of the Maze
Satyr Wayfinder
Scute Swarm
Seer's Sundial
Simic Growth Chamber
Simic Guildgate
Skullwinder
Sol Ring
Summary Dismissal
Sunken Palace
Sylvan Scrying
Talon Gates of Madara
Tatyova, Benthic Druid
Temple of Mystery
Terastodon
Thespian's Stage
Thornwood Falls
Treasure Cruise
Trenchpost
Ulvenwald Hydra
Urban Evolution
Uro, Titan of Nature's Wrath
Urza's Mine
Urza's Power Plant
Urza's Tower
Vesuva
Vineglimmer Snarl
Vivien Reid
Volatile Fault
Wonderscape Sage
Yavimaya Coast
Yavimaya, Cradle of Growth
read moreGraveyard Overdrive
Lhurgoyfs is a big theme of Modern Horizons 3, with the all-time famous creature type getting lots of new cards.
But Disa is about more than just Lhurgoyfs. It's a strong self-mill commander with Lhurgoyf recursion, and rewards smashing with them with even more Tarmogoyf tokens.
Exactly what a Tarmogoyf token is is yet to be revealed, but it's likely a token version of the Tarmogyf card itself.
Every New Card In Modern Horizons 3's Graveyard Overdrive Commander Deck
Image
Name
Description
Disa the Restless
Two generic, one black, one red, one green legendary creature - Human Scout - 5/6 - Mythic Rare
Whenever a Lhurgoyf permanent card is put into your graveyard from anywhere other than the battlefield, put it onto the battlefield.
Whenever one or more creatures you control deal combat damage to a player, create a Tarmogoyf token.
Coram, the Undertaker
One generic, one black, one red, one green legendary creature - Human Warrior - 0/5 - Mythic Rare
Coram, the Undertaker gets +X/+0, where X is the greatest power among creature cards in all graveyards.
Whenever Coram attacks, each player mills a card.
During each of your turns, you may play a land and cast a spell from among cards in graveyards that were put there from libraries this turn.
1
Infested Thrinax (TBC)
Three generic, one black, one green creature - Lizard - 4/4- Rare
Flash
When Infested Thrinax comes into play, the following applies until the end of turn. Whenever a nontoken creature you control dies, create a 1/1 green Sproling creature tokens equal to that creature's power.
Ravenous Hell Dragon (TBC)
Two X generic, one black, one red, one green creature - Dragon - 3/3 - Rare
When you cast this spell, each player sacrifices X creatures. Ravenous Hell Dragon enters the battlefield with two +1/-1 counters for each creature sacrificed this way.
Flying, grants tramples.
Barrowgoyf (TBC)
Two generic, one black creature - Lhurgoyf - */1+* - Rare
Deathtouch, lifelink
Barrowgoyf's power is equal to the number of card types among cards in all graveyards and it's toughness is equal to that number plus 1.
Whenever Barrowgoyf deals combat damage to a player, you may mill that many cards. If you do, you may put a creature card from among them into your hand.
Last Act (TBC)
Four generic, two black witchcraft - Rare
Choose one or more –
- Destroy all creatures.
- Destroy all planeswalkers.
- Destroy all battles.
- Exile all graveyards.
- Each opponent loses all counters.
Pyrogoyf (TBC)
Three generic, one red creature - Lhurgoyf - */1+* - Rare
Pyrogoyf's power is equal to the number of card types among cards in all graveyards and it's toughness is equal to that number plus 1.
Whenever Pyrogoyf or another Lhurgoyf creature enters the battlefield under your control, that creature deals damage equal to its power to any target.
Sawhorn Nemesis (TBC)
Three generic, one red creature - Dinosaur - 2/4 - Rare
As Sawhorn Nemesis enters the battlefield, choose a player.
If a source would deal damage to the chosen player or a permanent they control, it deals double that damage instead.
Siege-Gang Lieutenant (TBC)
Three genric, one red creature - Goblin - 2/2 - Rare
Lieutenant — At the beginning of combat on your turn, if you control your commander, create two 1/1 red Goblin creature tokens. Those tokens gain haste until end of turn.
Two generic, Sacrifice a Goblin: Siege-Gang Lieutenant deals 1 damage to any target.
Tempt With Mayhem (TBC)
One generic, two red instant - Rare
Tempting offer — Choose target instant or sorcery spell. Each opponent may copy that spell and may choose new targets for the copy they control. You copy that spell once plus an additional time for each opponent who copied the spell this way. You may choose new targets for the copies you control.
Polygoyf (TBC)
Two generic, one green creature - Lhurgoyf */1+* - Rare
Trample, Myriad
Polygoyf's power is equal to the number fo card types among cards in all graveyards and its toughness is equal to that number plus one.
Tarmogoyf Nest (TBC)
Two generic, one green Kindred Enchantment - Lhurgoyf Aura - Rare
Enchant land
Enchanted land has "One generic, one green, tap: Create a Tarmogoyf token. (It's a one generic, one green Lhurgoyf creature with "Tarmogoyf's power is equal to the number of card types among cards in all graveyards and its toughness is equal to that number plus one."
Obliterating Magmarch (TBC)
Two generic, one black, one red artifact creature - Phyrexian, Construct - 5/3 -Rare
Whenever you cast an instant or sorcery spell that targets only a single nonland permanent that an opponent controls, and if another opponent controls at least one nonland permanent that that spell could target, choose one of the permanents. Copy the spell. The copy has the specific permanent as its destination.
One generic, one black : Regenerate the Obliterating Magmarch.
Bloodbraid Challenger
Three generic, one red, one green creature - 4/3 - Rare
Cascade
Haste
Escape - Three generic, one red, one green, Exile three other cards from your graveyard.
Titans' Vanguard
Three generic, one red, one green creature - Eldrazi - 5/5 - Uncommon
Devoid (This card has no color.)
When you cast this spell and whenever Titans' Vanguard attacks, put a +1/+1 counter on each colorless creature you control.
Trample
Broodmate Tyrant (TBC)
Four generic, one black, one red, one green creature - Dragon - 5/5 - Rare
Flying
When Broodmate Tyrant enters the battlefield, create a 5/5 Red Dragon creature token with flying.
Encore five generic, one black, one red, one green
Creative Energy
Energy has been a recent focus for Commander products, thanks to Fallout's Science! deck making energy counters more viable a strategy.
Spending counters, proliferating, and making lots of energy is the aim here, with an added token copy theme bolted on for extra swinginess.
Every New Card In Modern Horizons 3's Creative Energy Commander Deck
Image
Name
Description
Satya, Aetherflux Genius
One generic, one blue, one red, one white legendary creature - Human Artificer - 3/5 - Mythic Rare
Menace, haste
Whenever Satya, Aetherflux Genius attacks, create a tapped and attacking token that's a copy of up to one other target nontoken creature you control. You get two energy counters. At the beginning of the next end step, sacrifice that token unless you pay an amount of energy counters equal to its mana value.
Cayth, Famed Mechanist
One generic, one blue, one red, one white legendary creature - Dwarf Artificer 3/3 - Mythic Rare
Fabricate 1 (When this creature enters the battlefield, put one +1/+1 counters on it or create one 1/1 colorless Servo artifact creature token.)
Other nontoken creatures you control have fabricate one.
Two generic, tap: Choose one -
- Populate.
- Proliferate.
Hourglass of the Lost
Two generic, one white artifact - Rare
Tap: Add one white. Put a time counter on Hourglass of the Lost.
Tap, Remove X time counters from Hourglass of the Lost and exile it: Return each nonland permanent card with mana value X from your graveyard to the battlefield. Activate only as a sorcery.
Localized Destruction
Three generic, two white sorcery - Rare
You get an energy counter, then you may pay one or more energy counters. If you do, each creature you control with power equal to the amount of energy paid this way gains indestructible until end of turn.
Destroy all creatures.
Razorfield Ripper
Two generic, one white artifact creature - Equipment Rhino - 3/3 - Rare
Whenever Razorfield Ripper or equipped creature attacks, you get an energy counter, then it gets +X/+X until end of turn, where X is the amount of energy you have.
Reconfigure - Pay two generic or three energy.
Salvation Colossus
Six generic, two white artifact creature - Construct - 9/9 - Rare
Flying, vigilance, trample
Whenever you attack, other creatures you control get +2/+2 and gain indestructible until end of turn.
Unearth - Pay eight energy.
Silverquill Lecturer
Four generic, one white creature - Kor Wizard - 3/3 - Rare
Creature spells you cast have demonstrate.
Aurora Shifter
One generic, one blue creature - Shapeshifter - 1/3 - Rare
Whenever Aurora Shifter deals combat damage to a player, you get that many energy counters.
At the beginning of combat on your turn, you may pay two energy. When you do, Aurora Shifter becomes a copy of another target creature you control, except it has this ability and "Whenever this creature deals combat damage to a player, you get that many energy counters."
Aether Refinery
Four generic, two red artifact - Rare
If you would get one or more energy counters, you get twice that many energy counters instead.
Tap: You get energy counter, then you may pay one or more energy counter. If you do, create an X/X black Aetherborn creature token, where X is the amount of energy counters paid this way.
Blaster Hulk
Six generic, two red artifact creature - Pirate - 8/8 - Rare
This spell costs one generic less to cast for each energy counter you've paid or lost this turn.
Haste
Whenever Blaster Hulk attacks, you get two energy, then you may pay eight energy. When you do, Blaster HJulk deals eight damage divided as you choose among up to eight targets.
Filigree Racer
Three generic, one red artifact - Vehicle - 5/5 - Rare
When Filigree Racer enters the battlefield, you get four energy.
Whenever Filigree Racer attacks, you may pay two energy. When you do, target instant or sorcery card in your graveyard gains jump-start until end of turn.
Crew one
Overclocked Electromancer
Two generic, one red creature - Lizard Wizard - 2/2 - Rare
At the beginning of combat on your turn, you may pay three energy. If you do, put a +1/+1 counter on Overclocked Electromancer.
Whenever Overclocked Electromancer attacks, double its power until end of turn.Whenever Overclocked Electromancer deals combat damage to a creature, if that creature was dealt excess damage this turn, you get X energy, where X is that excess damage.
Sphinx of the Revelation
Three generic, one white, one blue artifact creature - Sphinx - 4/5 - Rare
Flying, lifelink
Whenever you gain life, you get that many energy counters.
One white, two blue, tap, Pay X energy: Draw X cards.
Conversion Apparatus
Three generic artifact - Rare
Tap: Add one generic.
Three generic, tap: You get three energy counters.
Tap, pay three energy: Add three mana in any combination of colors.
Stone Idol Generator
Five generic artifact - Rare
Whenever a creature you control attacks, you get an energy counter.
Tap, Pay six energy: Create a 6/12 colorless Construct artifact creature token with trample. Activate only as a sorcery.
Full Decklist
10 Plains
5 Island
5 Mountain
Adarkar Wastes
Aether Hub
Aether Refinery
Aethergeode Miner
Aethersphere Harvester
Aethersquall Ancient
Aetherstorm Roc
Aethertide Whale
Aetherworks Marvel
Akroma's Will
Amped Raptor
Angel of Invention
Arcane Signet
Aurora Shifter
Austere Command
Azorius Chancery
Battlefield Forge
Bespoke Battlewagon
Bident of Thassa
Blaster Hulk
Brudiclad, Telchor Engineer
Burnished Hart
Castle Vantress
Cayth, Famed Mechanist
Coalition Relic
Combustible Gearhulk
Command Tower
Confiscation Coup
Conversion Apparatus
Coveted Jewel
Decoction Module
Demolition Field
Era of Innovation
Farewell
Filigree Racer
Frostboil Snarl
Furycalm Snarl
Glimmer of Genius
Goldspan Dragon
Gonti's Aether Heart
Grenzo, Havoc Raiser
Hourglass of the Lost
Izzet Boilerworks
Izzet Generatorium
Jolted Awake
Legion Loyalty
Lightning Runner
Localized Destruction
Midnight Clock
Myr Battlesphere
Mystic Gate
Mystic Monastery
Overclocked Electromancer
Port Town
Prairie Stream
Professional Face-Breaker
Razorfield Ripper
Roil Cartographer
Salvation Colossus
Satya, Aetherflux Genius
Scurry of Gremlins
Shivan Reef
Silverquill Lecturer
Skyclave Apparition
Sol Ring
Solar Transformer
Solemn Simulacrum
Sphinx of the Revelation
Stone Idol Generator
Swords to Plowshares
Talisman of Conviction
Talisman of Creativity
Talisman of Progress
Temple of Enlightenment
Temple of Epiphany
Temple of Triumph
Tezzeret's Gambit
Unstable Amulet
Wayfarer's Bauble
Whirler Virtuoso
read moreEldrazi Incursion
This is Wizards' second whack at an Eldrazi deck, after the Commander Masters Eldrazi Unbound deck proved to be more of a generic colourless-matters deck over being about everyone favourite's extra-planar tentacle monsters.
Expect lots of colourless cards, plenty of devoid, and, of course, lots and lots of Eldrazi to devastate the board harder than Zendikar.
Every New Card In Modern Horizons 3's Eldrazi Incursion Commander Deck
Image
Name
Description
Ulalek, Fused Atrocity
One colorless/white hybrid, one colorless/blue hybrid, one colorless/black hybrid, one colorless/red hybrid, one colorless/green hybrid legendary creature - Eldrazi - 2/5 - Mythic Rare
Devoid (This card has no color.)
Whenever you cast an Eldrazi spell, you may pay two colorless mana. If you do, copy all spells you control, then copy all other activated and triggered abilities you control. You may choose new targets for the copies. (Mana abilities can't be copied.)
Azlask, the Swelling Scourge
Three generic legendary creature - Eldrazi 2/2 - Mythic Rare
Whenever Azlask, the Swelling Scourge or another colorless creature you control dies, you get an experience counter.
One white, one blue, one black, one red, one green: Creatures you control get +X/+X until end of turn, where X is the number of experience counters you have. Scions and Spawns you control gain indestructible and annihilator one until end of turn.
Angelic Aberration (TBC)
Five generic, one white creature - Eldrazi Angle - 4/4 - Rare
Devoid
Flying, Vigilance
When Angelic Aberration enterst the battlefield, sacrifice any number of creatures with base power or toughness one or less. Create that many 4/4 colorless Eldrazi Angel creature tokens with flying and vigilance.
Bismuth Mindrender (TBC)
Three generic, one black creature - Eldrazi - 4/3 - Rare
Devoid
Menace
Whenever Bismuth Mindrender deals combat damage to a player, that player exiles cards from the top of their library until they exile a nonland card. You may cast that card by paying life equal to the spell's mana value rather than paying its mana cost.
Hideous Taskmaster
Six generic, one red creature - Eldrazi - 7/2 - Rare
Devoid
When you cast this spell, for each opponent, gain control of up to one target creature that player controls until end of turn. Untap those creatures. They gain trample, haste, and annihilator one until of turn.
Trample, haste, annihilator one.
Chittering Dispatcher (TBC)
Two generic, one green creature - Eldrazi Drone - 2/3 - Rare
Devoid
Myriad
When Chittering Dispatcher leaves the battlefield, create a 0/1 colorless Eldrazi Spawn creature token with "Sacrifice this creature: Add one colorless."
Eldrazi Confluence (TBC)
Two generic, two colorless instant - Rare
Choose three. You may choose the same mode more than once.
- Target creature gets +3/-3.
- Exile target nonland permanent, then return it to the battlefield tapped under its owner's control.
- Create a 1/1 colorless Eldrazi Scion creature token with "Sacrifice this creature: Add one colorless."
Eldrazi Immunity (TBC)
One colorless Kindred Instant - Eldrazi - Rare
Target creature you control gains protection from each color until end of turn.
Overload four generic, one colorless
Selective Obliteration (TBC)
Three generic, two colorless sorcery - Rare
Each player chooses a color. Then exile each permanent unless it's colorless or it's only the color the controller chose.
Twins of Discord (TBC)
Seven generic creature - Eldrazi - 8/6 - Rare
Whenever you attack, choose odd or even. Creatures with mana value of that quality can't block this turn.
Each other colorless creature you control has bloodthirst 2.
Ulamog's Dreadsire (TBC)
Ten generic creature - Eldrazi - 10/10- Rare
Vigilance
Ward - Sacrifice a permanent with mana value one or greater.
Tap: Create a 10/10 colorless Eldrazi creature token.
Full Decklist
Adarkar Wastes
All Is Dust
Ancient Stirrings
Angelic Aberration
Arcane Signet
Artisan of Kozilek
Ash Barrens
Awakening Zone
Azlask, the Swelling Scourge
Battlefield Forge
Benthic Anomaly
Bismuth Mindrender
Bonders' Enclave
Brushland
Cascading Cataracts
Caves of Koilos
Chittering Dispatcher
Command Tower
Corrupted Crossroads
Crib Swap
Deepfathom Skulker
Dreamstone Hedron
Drowner of Hope
Elder Deep-Fiend
Eldrazi Confluence
Eldrazi Conscription
Eldrazi Displacer
Eldrazi Monument
Eldrazi Temple
Eldritch Immunity
Endbringer
Everflowing Chalice
Exotic Orchard
Forest
Forsaken Monument
Garruk's Uprising
Glaring Fleshraker
Hedron Archive
Herald's Horn
Hideous Taskmaster
Idol of Oblivion
Imprisoned in the Moon
Inversion Behemoth
Island
Karplusan Forest
Kozilek's Return
Llanowar Wastes
Morophon, the Boundless
Mountain
Mutated Cultist
Mystic Forge
Oblivion Sower
Opal Palace
Path of Ancestry
Plains
Reliquary Tower
Return of the Wildspeaker
Rishkar's Expertise
Ruins of Oran-Rief
Secluded Courtyard
Selective Obliteration
Shivan Reef
Shrine of the Forsaken Gods
Sifter of Skulls
Sire of Stagnation
Skittering Invasion
Snapping Voidcraw
Sol Ring
Spawnbed Protector
Spawning Bed
Suffer the Past
Sulfurous Springs
Swamp
Talisman of Curiosity
Talisman of Dominance
Talisman of Impulse
Talisman of Resilience
Tectonic Edge
Temple of Malady
Temple of Silence
Tendo Ice Bridge
Titans' Vanguard
Tomb of the Spirit Dragon
Tranquil Landscape
Twins of Discord
Twisted Landscape
Ugin, the Ineffable
Ugin's Insight
Ulalek, Fused Atrocity
Ulamog's Crusher
Ulamog's Dreadsire
Ulamog's Nullifier
Unclaimed Territory
Underground River
Vile Redeemer
Warping Wail
Wastes
Wastescape Battlemage
World Breaker
Yavimaya Coast
read more NextTCG Release Dates 2024
TheGamer's calendar for every major trading card game release, including MTG, Pokemon, Yu-Gi-Oh!, Flesh And Blood, Disney Lorcana, and more.
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