Magic: The Gathering - Mendicant Core, Guidelight Commander Deck Guide

Mendicant Core, Guidelight features as one of the many legendary creatures in Magic: The Gathering's Aetherdrift set. This Azorius (white/blue) commander is all about artifacts, and nothing but artifacts. In fact, the deck wants to almost exclusively play artifacts, with non-artifacts acting as support cards for that card type.
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PostsMendicant Core, Guidelight encourages you to have as many artifacts as you can fit in your deck, copying them to make even more artifacts. This specific artifact commander wants you to flood the battlefield with artifacts to snowball into an uncontrollable battlefield for your opponents. Luckily, Azorius lets you play all the best artifact cards.
Decklist
Commander: Mendicant Core, Guidelight
Bronze Guardian
Cyberdrive Awakener
Cyberman Patrol
Cybermen Squadron
Digsite Engineer
Etherium Sculptor
Ethersworn Sphinx
Foundry Inspector
Gold Myr
Guidelight Synergist
Illustrious Wanderglyph
Jhoira's Familiar
Kappa Cannoneer
Karn, Legacy Reforged
Losheel, Clockwork Scholar
Master of Etherium
Master Transmuter
Mycosynth Golem
Nesting Bot
Oltec Matterweaver
Ornithopter of Paradise
Padeem, Consul of Innovation
Phyrexian Metamorph
Research Thief
Sai, Master Thopterist
Silver Myr
Solemn Simulacrum
Steel Overseer
Thought Monitor
Urza, Lord High Artificer
Urza, Prince of Kroog
Vedalken Archmage
Voyager Quickwelder
Brilliant Restoration
Fabricate
Gift of Estates
March of Progress
Organic Extinction
Supreme Verdict
Thoughtcast
Vanquish the Horde
Voyage Home
Desynchronization
Dispatch
Generous Gift
Path to Exile
Swords to Plowshares
Whir of Invention
Arcane Signet
Azorius Signet
Commander's Sphere
Fellwar Stone
Mind Stone
Salvation Engine
Sculpting Steel
Simulacrum Synthesizer
Sol Ring
Talisman of Progress
Twinning Staff
Unwinding Clock
Worldwalker Helm
Artificer Class
Mechanized Production
Tempered Steel
Thopter Spy Network
Academy Ruins
Adarkar Wastes
Amonkhet Raceway
Ancient Den
Archway of Innovation
Avishkar Raceway
Buried Ruin
Command Tower
Darksteel Citadel
Deserted Beach
Glacial Fortress
Inventors' Fair
x7 IslandMonumental Henge
Muraganda Raceway
Mystic Gate
Nimbus Maze
x5 Plains
Power Depot
Prairie Stream
Razortide Bridge
Seat of the Synod
Spire of Industry
The Mycosynth Gardens
The decklist contains 33 creatures, nine sorceries, six instants, 13 artifacts, four enchantments, and 34 lands. The vast majority of the creatures are artifact creatures, with the non-permanent package all removal or artifact support cards.
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PostsKey Cards
Mendicant Core, Guidelight
The commander of the deck, Mendicant Core, Guidelight wants you to reach max speed as quickly as possible. Once you reach max speed, you can start copying all the artifact spells you cast for just one mana. This lets you double up on the majority of the permanents in your deck since most are artifacts.
The power of Mendicant Core is dictated by how many artifacts you control. Luckily, you can easily flood the battlefield with artifacts to make Mendicant's power massive. The one downside is Mendicant Core's toughness is always going to be three at its base level. However, there are other cards that can raise its toughness with counters.
Cybermen Squadron
Nearly all of your artifact creatures on nonlegendary, making Cybermen Squadron one of your best artifact creatures available. It gives all your nonlegendary artifacts myriad, which lets you attack at every opponent as opposed to needing to focus on just one.
All of the tokens created through myriad are still artifact creatures, letting you boost up various stats on various creatures such as Mendicant itself. Although the tokens are sacrificed at the end of combat, they help you get the job done of closing out games that much quicker.
If you have ways to copy a token created through myriad, the token copy will not be sacrificed at the end step. This is a great way to double up on your best artifact creatures so you have multiple variations of its effect on the battlefield.
Karn, Legacy Reforged
Karn, Legacy Reforged makes it even easier to cast all of your artifact spells. You'll be putting a ton of artifacts onto the battlefield, so the colorless mana Karn adds to your mana pool becomes massive. The colorless mana can only be spent on artifact spells, so you can't cast non-creature spells with it.
The mana generated from Karn can be used to activate abilities. The mana's only restriction is that it can't cast nonartifact spells, but anything else is fair game.
Karn can become massive thanks to its stats being determined by the number of artifacts you control. Unlike Mendicant, this applies to Karn's toughness as well which leads to Karn becoming a threatening attacker and blocker.
Worldwalker Helm
You want to get as many artifacts on the battlefield as possible, and Worldwalker Helm is perfect for that. Any artifact tokens being made come with a Map token to boot (which is also an artifact). You can trigger this with Worldwalker Helm's own effect, and once you have one artifact token you can constantly gain more each turn.
Generally, you want to be copying tokens of artifact creatures. The best choices to copy are the tokens created from myriad from Cybermen Squadron. All of the copies of spells made by Mendicant will come in as artifact tokens, giving you another choice to copy with Worldwalker Helm.
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PostsHow Best To Play The Deck
A Mendicant Core, Guidelight Commander deck is all about flooding the battlefield with artifacts as quickly as possible after reaching max speed. While you don't have to hold back on casting spells, you want to wait to cast your best artifacts until you have max speed to ensure you'll be able to copy them.
Azorius can struggle pretty hard with ramping, but luckily, there are a ton of ways to discount artifact spells. Etherium Sculptor, Foundry Inspector, and Voyager Quickwelder all help to do that, and Artificer Class does as well and allows for artifacts to be copied once it's fully leveled up.
The majority of creatures are artifact creatures, so you want to boost their stats up to make them combat threats. Tempered Steel gives them all +1/+1, Steel Overseer taps itself to put a +1/+1 counter on all artifact creatures, and Illustrious Wanderglyph gives them +2/+2 once you have the city's blessing.
You will gain the city's blessing once you control ten or more permanents with a permanent with ascend on the battlefield.
The primary win condition of the deck is winning through combat. You can very quickly generate a massive battlefield thanks to all of your copy effects. Afterward, all the stat-boosting to artifact creatures turn your battlefield into massive threats since you can go so wide to get around blockers. If you have Unwinding Clock on the battlefield, you can even untap them during everyone's untap step so you'll still have blockers for your opponents' turns even if you attacked with everything.
The biggest flaw of the deck is its susceptibility to board wipes. You can build up a giant battlefield, which it makes it a ripe target for an opponent's board wipe which makes you start from scratch. Your max speed will stay four, so if you re-cast Mendicant Core, you'll be able to copy artifacts right away. This makes it easier to rebuild after a board wipe, but you might wind up losing your best artifact creatures in the process.
You also have artifacts and enchantments that help to generate creature tokens that are more often safe from most commonly played board wipes like Thopter Spy Network and Simulacrum Synthesizer. It's more ideal to not have your battlefield broken, but rebuilding it's the hardest, but can leave your defenses open.
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