Magic: The Gathering - 10 Combos From March Of The Machine

It's no secret that Magic: The Gathering has plenty of cards for players who love complicated combos. With weird synergies, bounce effects, dying triggers, extra turns, and damage being dished out, there’s a combo for every type of player in the game.
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The March of the Machine set is one of the most fascinating and possibly combo-filled in recent years. Cards from March of the Machine can find homes across multiple formats, though the most potential comes from Standard and Commander. Let’s break down some of the better combos from the set and see how they work.
10 Yargle And Multani + Voldaren Thrillseeker
Ready to use in Standard or even a Limited deck if you’re lucky enough, combining the legendary team-up card Yargle and Multani with Voldaren Thrillseeker can help you take out 20 points of damage in one turn.
All you have to do is have a Yargle and Multani in play first, then cast Voldaren Thrillseeker. The Thrillseeker’s backup 2 ability will trigger, giving Yargle and Multani two +1/+1 counters to bring their power to 20 as well as the ability to pay mana to sacrifice it to deal damage equal to its power to an opponent.
It might be very mana intensive, but hilarious to execute.
9 Ghalta And Mavren + Sorin, Imperious Bloodlord
At first glance, this combo could easily be overlooked without some careful consideration of creature types. Sorn, Imperious Bloodlord has a -3 loyalty ability that lets you put a Vampire card from your hand on the battlefield, and Ghalta and Mavren is both a Dinosaur and a Vampire creature, letting you cheat it into play on turn three.
Putting Ghalta and Mavren into play so early either force your opponent to burn a removal spell earlier than they would have liked, letting you cast other spells into the vacuum left by the Dinosaur Vampire’s presence, or risk dying on their next turn.
8 Invasion Of Arcavios + Displacer Kitten + Time Warp
The perfect Commander combo involves battles, a kitten, and infinite turns. While the combo is a little mana intensive, it is extremely reliable.
When Invasion of Arcavios enters the battlefield, you get to search your library, graveyard, or exile for an instant or sorcery, grabbing any spell that lets you take another turn, like Time Warp.
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When you cast Time Warp with a Displacer Kitten out, you’ll trigger the Kitten, letting you bounce the Invasion of Arcavios to return Time Warp from your graveyard to your hand. You need at least ten mana to get this combo going, as well as having Displacer Kitten out, but once you get going there’s very little that can stop you.
7 Rona, Herald Of Invasion + Mox Amber + Retraction Helix
The big thing in this combo is Rona, Herald of Invasion’s ability to untap when you cast a legendary spell. All you have to do is find a free legendary spell, like Mox Amber, and the catalyst, Retraction Helix, and you’ll have infinite mana to spend and a storm count to end the game.
With Rona in the Command Zone, you can guarantee you will have at least one piece of the combo at all times. Casting Retraction Helix on Rona gives her the ability to tap to bounce another permanent back to its owner’s hand for a turn.
You can then tap Rona to bounce the Mox Amber back to your hand, only to cast it again for free to untap Rona. Tap the Mox for mana and then tap Rona to send it back to your hand, creating an infinite loop.
6 Zimone and Dina + The Locust God + Intruder Alarm
There are so many ways to combo with Intruder Alarm but being so reliable it’s hard to ignore. This four-color combo can give you tons of draw triggers, creatures entering the battlefield, and untap triggers.
While it does require all pieces to be in play, once it gets going it’ll be incredibly hard to stop. With a spare creature in play, you can activate Zimone and Dina to sacrifice another creature to draw a card and put a land from your hand into play, repeating it if you have at least eight lands.
Drawing a card triggers The Locust God, making a 1/1 Insect creature token with haste. Then, once the token comes into play, Intruder Alarm will trigger, untapping all your creatures including Zimone and Dina. Rinse and repeat to win the game.
5 Slimefoot And Squee + Dockside Extortionist + Goblin Bombardment
It turns out there are tons of Slimefoot and Squee combos out there but pairing it with Dockside Extortionist might be the easiest and most consistent. This combo is a little situational, requiring your opponent to have at least four artifacts or enchantments in play when Dockside Extortionist hits.
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The most straightforward approach to the combo is to have all three cards in play, with Dockside Extortionist having made at least four Treasure tokens. Sacrifice both creatures to Goblin Bombardment, dealing two damage to a target.
With those Treasure tokens, activate Slimefoot and Squee’s ability to return it and another creature to play, choosing Dockside Extortionist. Keep repeating this loop, netting a 1/1 Saproling token and possibly some Treasure tokens each time to take out your opponents.
4 Hoarding Broodlord + Saw In Half
There are only two cards in this combo because the end result is anything you want it to be. When Hoarding Broodlord comes into play, you get to search your library for a card and exile, and you can then cast that card from exile, even convoking it if you have the available creatures.
The card you grab is Saw in Half, which destroys a creature you control, like Hoarding Broodlord, to tutor up two more cards. From there you can get anything from removal spells, other missing combo pieces, or even a whole another combo with Burnt Offering and Peer Into The Abyss to draw half your deck.
3 Kroxa And Kunoros + Altar Of Dementia
One of the most efficient combos out of March of the Machine comes from Kroxa and Kunoros and Altar of Dementia. Another combo that can go infinite very easily, the combo is dependant on a weird ruling with Kroxa and Kunoro’s ability.
If you hold priority after they enter the battlefield ability triggers, you can respond to the first part, exiling five cards from your graveyard, by sacrificing it to Altar of Dementia. When you do, you mill six cards, equal to Kroxa and Kunoros’ power.
You can then exile five of the new six cards in your graveyard to target Kroxa and Kunoros with their own trigger. With Kroxa and Kunoros back in play, you can sacrifice it again with its trigger on the stack, to keep looping until you have gotten rid of your library.
With that out of the way, you can choose to return a Thassa’s Oracle as your last target and win the game.
2 Shalai And Hallar + The Red Terror
Some of the best combos are ones that need exceedingly little work to execute and have a few redundancies in case the worst happens. With both creatures out in play, you just need to put a +1/+1 counter on something to start the loop, even just attacking with one of them will get it going.
Once a +1/+1 counter is put on a trigger, Shalai and Hallar will trigger, dealing one point of damage to an opponent. Since the two are red sources, The Red Terror will also trigger, putting a +1/+1 counter on itself, and from there, you can repeat infinitely, dishing out damage until all your opponents are out of the game.
1 Invasion Of Ikoria + Vampire Hexmage
One of the most efficient combos out of March of the Machine is the pairing of Invasion of Ikoria and Vampire Hexmage. For just four mana, you can get a massive 8/8 Dinosaur that can deal damage to your opponents even if it is blocked.
All you have to do is cast Invasion of Ikoria with the X cost for two. Then you need to search up a Vampire Hexmage, which has the ability to sacrifice itself to remove all counters from a permanent.
With the last defense counter removed, you can cast it again transformed as Zilortha, Apex of Ikoria.
Next: Magic: The Gathering – The Best Commanders From March Of The Machine