With a grand total of 182 cards in the My Hero Academia CCG Series 1, it can be hard for new players to the game to be able to tell which ones they should use. Certain Character cards are either hard to come by or play with; but with the right strategy, you can utilize their unique strengths and use them to your advantage.

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You have several play styles to choose from, and these cards have different types as well. The right Attack, Foundation, and Character cards can either make or break your game depending on how you build your deck around using them.

10 Pull No Punches

This Foundation card featuring All-Might has a reasonable Difficulty cost in exchange for several benefits, like a speed buff for the Enhance Destroy ability. Not just that, the second ability adds to your momentum and gives weight to your next attack.

Pull No Punches is a great tool to considerably block any high attacks from your opponent while offering a ton of Control. It’s got enough to justify its place in any deck as a card with defensive capabilities.

9 Reverse Throw

An Attack card that gives you an advantage for using it? Imagine dealing a considerable amount of damage to your opponent's health and then getting rewarded for it afterward with a free draw. The only drawback is the high Difficulty cost.

Although, what makes it worth it is the Throw ability you can use to deal half damage even if your attack gets blocked. Obviously this card requires quite a commitment from you, but it pays off rather well for it and offers enough low defense to justify the costs.

8 Expert Flurry

This Ranged Attack card is high in stats in almost every department, with a low enough Difficulty cost to make it extremely viable for Control decks. Not only do the Enhance abilities grant you a damage buff, but also the chance to cripple your opponent's next attack if they drop a card with the same ability.

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Neutralizing one of your opponent's momentum cards can be a real game-changer, and the high attack and Block are a huge bonus for anyone rocking a Fury deck.

7 Hardened Pummel

A great Attack card is easy to spot once you notice the total damage and potential buffs you receive for playing it in-game. This card can pulverize your enemy’s health in a pinch for the cost of 1 Momentum.

Not only that, it’s a card that limits your opponent's options to play Action cards as well. It debilitates them and offers decent mid damage to boot. It is totally worth the 5 Difficulty cost required to play it.

6 Binding Cloth Capture

Eraser Head is one of the strongest heroes in the series, and this card embodies his combat style rather well. You get an advantage just for playing this card after an Action, which speaks for itself.

Not only does it offer substantial low damage, but it even covers its high Difficulty cost by allowing you to avail of an Enhance ability that discards the enemy player’s foundation. Considering the cost, the card is easy to play, and it’s a great way to annoy your rivals.

5 Zero Gravity Capture

Don’t get fooled by the lack of high damage points you see on this card, the capable Urakara's Zero Gravity Capture is an excellent way to accumulate buffs without sacrificing a ton to execute it in-game.

The +3 damage from the Enhance and momentum buffs are just the tip of the iceberg. Being able to use a card like this with decent Difficulty and respectable low Block potential is a huge asset for you and your offense game.

4 Massive Flash Freeze

Reasonable Difficulty cost and exceptional mid damage make this card an exceptional centerpiece for attacking. This Ranged Attack card brings out the best of what Shoto has to offer in the anime, a best-of-both-worlds situation.

Even though the Deadlock Enhance ability seems less viable to play out in a normal competitive scenario, this card covers those losses with the perks it brings for you when you’re planning your moves ahead. Getting a damage buff on your next ranged attack is just the cherry on top.

3 Long-Lasting Explosion

Being one of the best cards in the series, this Charge Fury Attack card has the potential to turn the game around for you if you’re in a pinch. Even though the Difficulty cost may be high enough to make it hard to play in-game, the damage boosts more than make up for it.

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It is an exceptional attack and defense trump card that boasts a speed boost capable of dealing high damage. If you’re looking to strike mid, this Attack card also offers a +3 damage buff.

2 Resistance

One of the best defense cards Series 1 had to offer, this Foundation boasts abilities capable of tanking any devastating attacks thrown your way. The low Difficulty cost, high Block, and decent Control make this a very viable option to play in any competitive setting.

This card can be used to defend mid attacks and nerf anything you might have to face after it playing with its Enhance ability. Getting stunned is the only potential drawback to playing this in-game.

1 Erase!

Calling this a good card would be an understatement, Erase! is essential for any workable Control deck that’s meant to mess up your opponent’s ability to generate an attack against you. This Action card's low Difficulty cost makes it one of the more common cards to see in most decks you’ll find out there.

It basically nerfs your rival’s Character cards in a way where they can’t utilize any abilities during a proceeding attack. Much like the anime, Eraser Head's ability completely shuts down any chance of a comeback headed your way while offering a high degree of Control.

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