When you wake up in the Spawning Pools in Mudborne, you’re given one objective: follow the Compendium given to you by the frog in the stars and repopulate the area using frogs that have all kinds of varying traits. Best grab some breeding equipment from Hopert and get to tinkering.

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With seven potential traits, measured by the acryonym A.N.O.U.R.E.S., you’ve got your work cut out for you if you’re hoping to log every frog in Mudborne into your Encyclopedia. You’ll find 29 individual frog species in Mudborne by using a careful selection of magic muds to tinker with their traits.

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New Species Have Unique Traits Bred Into Them

One of the very first instructions you're given when you wake up as your cute little frog in the Spawning Pools is to help repopulate the area that's been decimated of all but a few frog species after an unnamed catastrophe. From here, it's up to you to help replenish the area's population by breeding new frogs. There are 29 different kinds of frogs you'll find in Mudborne, but most of them, you'll need to do some careful breeding to bring back.

The first frog you're likely to see is the Common Green frog, the little green pals hopping around out in the pond when you first walk out of the Carpenter's Shop. Following the Compendium and learning to use your net will help you catch a few of these guys, since they're one of two base frogs for breeding. The other base frog is the Dozy Dreamer, the reddish frog with white eyes you see around the dream world - they're the Common Greens of the other realm, so to speak.

Past these two basic frogs, every other trait will need to be bred into your future generations of frogs by selective genetic breeding, a careful process by which you'll create several new species of frogs. Place these frogs from your inventory and watch them hang out around the different maps in the game, colorfully decorating each area. As such, you may want to breed for several frogspawn eggs early in the game, both from the Common Greens and Dozy Dreamers, since you'll need them to further your tinkering with traits.

After you've got frogspawn eggs from one of the base frogs, you'll use magic mud to alter the eggs' traits as they turn into the tadpoles that you feed to grow into full-size frogs. By combining three mushrooms into one nutrient-rich mud for the eggs to lay in as they grow into tadpoles, the resulting frogs will take on the trait changes specified on the bucket of magic mud.

Check the trait changes on your magic mud carefully, as every frog starts with a base and changes from there. While you may find it takes a generation or two to breed frogs' traits up or down to the specific number you need, with each A.N.O.U.R.E.S. stat listed with a number one through seven, with one being the lowest end of that statistic and seven being the highest. You'll need frogs with extremely specific traits to open the Reflection Pools and the various gates into the Gateway Nexus, so pay sharp attention to your breeding procedures and how traits change.

Eventually, you'll unlock better machinery that allows you to make even more powerful magic muds, so if some of the trait changes are tough to achieve in the early game, you'll either need to use more advanced equipment or use a different assortment of mushrooms in your magic mud.

For more information about how traits change through generations, you can use either the predictor to plug in mushroom species to see the traits of a frog if they're grown in a magic mud made from those three mushrooms, or the proginator to see the previous six generations of any frog's lineage. There are certain times you'll need a specific lineage on a frog to use a Reflection Pool, so be mindful of how many generations it takes you to make any requisite changes, too.

Early in the game, the Encyclopedia offers hints at the genetic makeup of each frog before you've logged it, but you'll need to breed and catch a frog to log a new species into your Encyclopedia. You can release them again if you'd like or use them to further your breeding work, but pay attention to the feeder when they're almost done growing up from tadpoles, since the fully-grown frogs hop out of the feeder once they've grown up - you'll need to be nearby with a net if you're logging a new species!

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Every Frog And Their Variations

In the tables below, you'll see the traits of all 29 frog species in Mudborne, broken down by which base frog you'll need to begin with to breed said species. We've also listed each species' two variants and the stat changes required to make them.

Every Frog With A Common Green Base

Common Green

  • Amplitude: 4
  • Nobility: 4
  • Odour: 4
  • Umbrage: 4
  • Ribbit: 4
  • Edacity: 4
  • Saturation: 4

Vast Mudlurker

  • Amplitude: 7
  • Nobility: 4
  • Odour: 4
  • Umbrage: 4
  • Ribbit: 4
  • Edacity: 4
  • Saturation: 4

Long-Legged Dazzler

  • Amplitude: 4
  • Nobility: 7
  • Odour: 7
  • Umbrage: 4
  • Ribbit: 4
  • Edacity: 4
  • Saturation: 4

Furious Lurker

  • Amplitude: 4
  • Nobility: 4
  • Odour: 4
  • Umbrage: 7
  • Ribbit: 4
  • Edacity: 7
  • Saturation: 4

Weeny Sponge

  • Amplitude: 1
  • Nobility: 4
  • Odour: 4
  • Umbrage: 4
  • Ribbit: 4
  • Edacity: 4
  • Saturation: 1

Pristine Peach-Eyes

  • Amplitude: 1
  • Nobility: 4
  • Odour: 1
  • Umbrage: 4
  • Ribbit: 4
  • Edacity: 4
  • Saturation: 4

Dripping Giant

  • Amplitude: 7
  • Nobility: 4
  • Odour: 4
  • Umbrage: 4
  • Ribbit: 4
  • Edacity: 4
  • Saturation: 7

Foul Screamer

  • Amplitude: 4
  • Nobility: 4
  • Odour: 7
  • Umbrage: 4
  • Ribbit: 7
  • Edacity: 4
  • Saturation: 4

Black-eyed Bawler

  • Amplitude: 7
  • Nobility: 4
  • Odour: 4
  • Umbrage: 4
  • Ribbit: 7
  • Edacity: 4
  • Saturation: 4

Red-Backed Fury

  • Amplitude: 4
  • Nobility: 4
  • Odour: 4
  • Umbrage: 7
  • Ribbit: 7
  • Edacity: 4
  • Saturation: 7

Frosty Hollow

  • Amplitude: 4
  • Nobility: 4
  • Odour: 4
  • Umbrage: 1
  • Ribbit: 4
  • Edacity: 7
  • Saturation: 4

Reeking Sneaker

  • Amplitude: 4
  • Nobility: 4
  • Odour: 7
  • Umbrage: 4
  • Ribbit: 1
  • Edacity: 4
  • Saturation: 4

Bloated Thunder

  • Amplitude: 7
  • Nobility: 4
  • Odour: 4
  • Umbrage: 7
  • Ribbit: 7
  • Edacity: 7
  • Saturation: 4

Every Frog With A Dozy Dreamer Base

Dozy Dreamer

  • Amplitude: 5
  • Nobility: 5
  • Odour: 5
  • Umbrage: 5
  • Ribbit: 5
  • Edacity: 5
  • Saturation: 5

Grubby Rascal

  • Amplitude: 5
  • Nobility: 1
  • Odour: 7
  • Umbrage: 5
  • Ribbit: 5
  • Edacity: 5
  • Saturation: 5

Pocket Snoozer

  • Amplitude: 1
  • Nobility: 5
  • Odour: 5
  • Umbrage: 5
  • Ribbit: 5
  • Edacity: 5
  • Saturation: 5

Spotless Napper

  • Amplitude: 5
  • Nobility: 5
  • Odour: 1
  • Umbrage: 5
  • Ribbit: 5
  • Edacity: 5
  • Saturation: 5

Drowsy Deluge

  • Amplitude: 5
  • Nobility: 1
  • Odour: 5
  • Umbrage: 5
  • Ribbit: 5
  • Edacity: 5
  • Saturation: 7

Wilted Skulker

  • Amplitude: 5
  • Nobility: 5
  • Odour: 1
  • Umbrage: 1
  • Ribbit: 5
  • Edacity: 5
  • Saturation: 1

Dinky Furnace

  • Amplitude: 1
  • Nobility: 5
  • Odour: 5
  • Umbrage: 7
  • Ribbit: 5
  • Edacity: 1
  • Saturation: 5

Peaceful Spadefoot

  • Amplitude: 5
  • Nobility: 5
  • Odour: 5
  • Umbrage: 1
  • Ribbit: 1
  • Edacity: 1
  • Saturation: 5

Every Frog Made Using Any Base

Soggy Marcher

  • Amplitude: 1
  • Nobility: 2
  • Odour: 3
  • Umbrage: 4
  • Ribbit: 5
  • Edacity: 6
  • Saturation: 7

Waning Bullfrog

  • Amplitude: 7
  • Nobility: 6
  • Odour: 5
  • Umbrage: 4
  • Ribbit: 3
  • Edacity: 2
  • Saturation: 1

Stubby Scamp

  • Amplitude: 1
  • Nobility: 1
  • Odour: 1
  • Umbrage: 1
  • Ribbit: 1
  • Edacity: 1
  • Saturation: 1

Towering Prince

  • Amplitude: 7
  • Nobility: 7
  • Odour: 7
  • Umbrage: 7
  • Ribbit: 7
  • Edacity: 7
  • Saturation: 7

Second-Rate Prowler

  • Amplitude: 2
  • Nobility: 2
  • Odour: 2
  • Umbrage: 2
  • Ribbit: 2
  • Edacity: 2
  • Saturation: 2

Imperfect Blabber

  • Amplitude: 6
  • Nobility: 6
  • Odour: 6
  • Umbrage: 6
  • Ribbit: 6
  • Edacity: 6
  • Saturation: 6

Low-Grade Croaker

  • Amplitude: 3
  • Nobility: 3
  • Odour: 3
  • Umbrage: 3
  • Ribbit: 3
  • Edacity: 3
  • Saturation: 3

Sublime Empyrean *

  • Amplitude: TBD
  • Nobility: TBD
  • Odour: TBD
  • Umbrage: TBD
  • Ribbit: TBD
  • Edacity: TBD
  • Saturation: TBD

* Even if you get the genetics down, you can't make the Sublime Empyrean until the requisite point in the story.

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