Street Fighter 6 Terry Complete Move List and Beginner Combos

Terry Bogard has finally made his way to Street Fighter 6, and he’s the second character from the Year Two roster, including M. Bison, Elena, and Mai. Terry has been labeled as a “normal” character in terms of difficulty by CAPCOM, and he has fairly simple commands and specials. If you’re used to most Shoto characters, you’ll feel right at home. Here is the complete move list for Terry in Street Fighter 6, including both the classic and modern controls.
Recommended VideosStreet Fighter 6 Terry Complete Move List
Terry has a host of specials and unique attacks that allow him to close the gap, check opponents, and send out his iconic Power Wave, which serves as a great stopgap in combos.
Here is a reference for the input movements that will be mentioned in the move list below:
Screenshot by Prima GamesTerry Special Moves
MoveCommand (Classic)Command (Modern)Power WaveQuarter Circle Forward + Light or Medium PunchNeutral + SPRound WaveQuarter Circle Forward + Heavy Punch–Quick BurnQuarter Circle Back + Light Punch–Burning KnuckleQuarter Circle Back + Medium or Heavy Punch–Power ChargeQuarter Circle Forward + Any KickDown + SPCrack ShootQuarter Circle Back + Any KickBackward + SPRising TackleDragon Punch + Any PunchForward + SP Screenshot by Prima GamesTerry Super Arts
MoveSuper Gauge CostCommand (Classic)Command (Modern)Buster Wolf1Double Quarter Circle Forward + Any KickNeutral or Forward + SP HeavyPower Geyser2Double Quarter Circle Back + Any PunchBackward + SP HeavyTwin Geyser3 (Drive Gauge)Power Geyser + Light Punch, Medium Punchor Light Punch, Heavy Punch
or Medium Punch, Heavy PunchPower Geyser + Light Medium
or Light Heavy
or Medium HeavyTriple Geyser1Twin Geyser + Light Punch, Medium Punch
or Light Punch, Heavy Punch
or Medium Punch, Heavy PunchTwin Geyser + Light Medium
or Light Heavy
or Medium HeavyRising Fang3Double Quarter Circle Forward + Any PunchDown + SP Heavy Screenshot by Prima Games
Terry Unique Attacks
MoveCommand (Classic)Command (Modern)Hammer PunchFoward + Heavy PunchForward + HeavyPower DriveMedium Punch, Heavy PunchMedium, HeavyPower ShootMedium Punch, Heavy KickMedium, Forward + HeavyPower DunkMedium Punch, Heavy Kick, Heavy KickMedium, Forward + Heavy + HeavyPassing SwayMedium Punch, Medium KickMedium, MediumJumping LariatPassing Sway, Medium PunchPassing Sway + MediumJumping KneePassing Sway, Medium KickPassing Sway + HeavyFire KickDown + Medium Kick, Down + Heavy KickDown + Medium, Down + MediumSliding Kick–Down-Forward + Heavy Screenshot by Prima GamesTerry Beginner Combos
Terry’s specials and unique attacks can be converted into fairly easy links and do plenty of damage as a result. Here are a few beginner combos recommended by CAPCOM to understand the flow of his openings and reactions to punishments.
Beginner Combos for TerryMedium Punch, Heavy PunchDown + Medium Kick, Down + Heavy KickJumping Heavy Kick, Crouching Heavy KickCrouching Medium Kick, Quarter Circle Forward + Light PunchCrouching Medium Punch, Quarter Circle Back + Medium PunchDown + Medium Kick, Down + Heavy Kick, Quarter Circle Back + Heavy PunchDrive Impact (Punish Counter), Down + Medium Kick, Down + Heavy Kick, Quarter Circle Back + Heavy PunchDrive Impact (Block), Medium Punch, Heavy Kick, Heavy KickThese should get you started on more complex combos down the road. Terry has plenty of tools in Street Fighter 6 that facilitate his rush-down playstyle, and he’s great at a distance thanks to his unique projectile, which travels across the ground and can catch players off-guard.
Street Fighter 6