Diablo 4 Tempered Affixes guide: All class' Tempered Affixes, explained
Diablo 4 has a ton of Temper Manuals to choose from which come with exclusive Tempered Affixes, so let’s uncover them all. This will give you a good idea of all the Tempered Affixes available in Diablo 4 and which Temper Manuals they come from.
Recommended VideosDiablo 4: All Tempered Affixes and Temper Manuals
You can only acquire Tempered Affixes from Temper Manuals. This is all a part of the new Tempering system introduced in Season 4 of Diablo 4. Once you learn one Temper Manual, you get the chance to Temper an item and earn one out of a few Tempered Affix options. Here’s the lengthy list of all Tempered Affixes and Temper Manuals.
All classesBarbarianDruidNecromancerRogueSorcererAll classes Tempered Affixes
NameRarityDescriptionElemental SurgeLegendaryLucky Hit: Up to a 40% Chance to Deal +2,000 – 4,000 Physical DamageLucky Hit: Up to a 40% Chance to Deal +2,000 – 4,000 Fire Damage
Lucky Hit: Up to a 40% Chance to Deal +2,000 – 4,000 Lightning Damage
Lucky Hit: Up to a 40% Chance to Deal +2,000 – 4,000 Cold Damage
Lucky Hit: Up to a 40% Chance to Deal +2,000 – 4,000 Poison Damage
Lucky Hit: Up to a 40% Chance to Deal +2,000 – 4,000 Shadow DamageNatural FinesseMagic+16.0 – 25.0% Damage
+31.5 – 45.0% Damage to Crowd Controlled Enemies
+47.0 – 65.0% Damage to Close Enemies
+72.5 – 95.0% Damage to Distant EnemiesNatural FinesseRare+26.0 – 35.0% Damage
+41.5 – 55.0% Damage to Crowd Controlled Enemies
+57.0 – 75.0% Damage to Close Enemies
+82.5 – 105.0% Damage to Distant EnemiesNatural FinesseLegendary+31.5 – 45.0% Damage
+47.0 – 65.0% Damage to Crowd Controlled Enemies
+62.5 – 85.0% Damage to Close Enemies
+88.0 – 115.0% Damage to Distant EnemiesNatural MotionMagic+5.5 – 7.5% Movement Speed
+13.0 – 17.5% Movement Speed for 4 Seconds After Killing an Elite
4.0 – 6.0% Mobility Cooldown Reduction
8.0 – 12.5% Evade Cooldown ReductionNatural MotionRare+8.0 – 10.0% Movement Speed
+15.5 – 20.0% Movement Speed for 4 Seconds After Killing an Elite
5.0 – 7.0% Mobility Cooldown Reduction
10.5 – 15.0% Evade Cooldown ReductionNatural MotionLegendary+8.0 – 12.5% Movement Speed
+13.5 – 22.5% Movement Speed for 4 Seconds After Killing an Elite
6.0 – 8.0% Mobility Cooldown Reduction
13.0 – 17.5% Evade Cooldown ReductionNatural ResistenceMagicNatural ResistanceNatural ResistanceRare+31.5 – 45.0% Fire Resistance
+31.5 – 45.0% Lightning Resistance
+31.5 – 45.0% Cold Resistance
+31.5 – 45.0% Poison Resistance
+31.5 – 45.0% Shadow ResistanceNatural ResistanceLegendary+36.5 – 50.0% Fire Resistance
+36.5 – 50.0% Lightning Resistance
+36.5 – 50.0% Cold Resistance
+36.5 – 50.0% Poison Resistance
+36.5 – 50.0% Shadow ResistanceNatural SchemesMagic+99 – 155 Thorns
+8.0 – 12.5% Crowd Control Duration
+5.5 – 7.5% Barrier GenerationNatural SchemesRare+265 – 414 Thorns
+10.5 – 15.0% Crowd Control Duration
+8.0 – 10.0% Barrier GenerationNatural SchemesLegendary+537 – 840 Thorns
+13.0 – 17.5% Crowd Control Duration
+8.0 – 12.5% Barrier GenerationWorldly EnduranceMagic+65 – 93 Maximum Life
+8.0 – 10.0% Total Armor
3.0 – 5.0% Dodge ChanceWorldly EnduranceRare+174 – 249 Maximum Life
+8.0 – 12.5% Total Armor
4.0 – 6.0% Dodge ChanceWorldly EnduranceLegendary+353 – 504 Maximum Life
+10.5 – 15.0% Total Armor
5.0 – 7.0% Dodge ChanceWorldly FortuneMagicLucky Hit: Up to a +16.0 – 25.0% Chance to Slow for 2 Seconds
Lucky Hit: Up to a +13.0 – 17.5% Chance to Immobilize for 2 Seconds
Lucky Hit: Up to a +8.0 – 12.5% Chance to Stun for 2 Seconds
Lucky Hit: Up to a +8.0 – 12.5% Chance to Freeze for 2 SecondsWorldly FortuneRareLucky Hit: Up to a +18.5 – 27.5% Chance to Slow for 2 Seconds
Lucky Hit: Up to a +15.5 – 20.0% Chance to Immobilize for 2 Seconds
Lucky Hit: Up to a +10.5 – 15.0% Chance to Stun for 2 Seconds
Lucky Hit: Up to a +10.5 – 15.0% Chance to Freeze for 2 SecondsWorldly FortuneLegendaryLucky Hit: Up to a +21.0 – 30.0% Chance to Slow for 2 Seconds
Lucky Hit: Up to a +13.5 – 22.5% Chance to Immobilize for 2 Seconds
Lucky Hit: Up to a +13.0 – 17.5% Chance to Stun for 2 Seconds
Lucky Hit: Up to a +13.0 – 17.5% Chance to Freeze for 2 SecondsWorldly StabilityMagic6.0 – 8.0% Resource Generation
6.0 – 8.0% Resource Cost Reduction
Lucky Hit: Up to a 5% Chance to Restore +8.0 – 10.0% Primary ResourceWorldly StabilityRare8.0 – 10.0% Resource Generation
7.0 – 9.0% Resource Cost Reduction
Lucky Hit: Up to a 5% Chance to Restore +8.0 – 12.5% Primary ResourceWorldly StabilityLegendary8.0 – 12.5% Resource Generation
8.0 – 10.0% Resource Cost Reduction
Lucky Hit: Up to a 5% Chance to Restore +10.5 – 15.0% Primary Resource
Barbarian Tempered Affixes
NameRarityTypeDescriptionArsenal FinesseMagicOffensive+26.0 – 35.0% Damage with Two-Handed Bludgeoning Weapons+26.0 – 35.0% Damage with Dual-Wielded Weapons
+26.0 – 35.0% Damage with Two-Handed Slashing Weapons
+62.5 – 85.0% Damage when Swapping WeaponsArsenal FinesseRareOffensive+31.5 – 45.0% Damage with Two-Handed Bludgeoning Weapons
+31.5 – 45.0% Damage with Dual-Wielded Weapons
+31.5 – 45.0% Damage with Two-Handed Slashing Weapons
+72.5 – 95.0% Damage when Swapping WeaponsArsenal FinesseLegendaryOffensive+41.5 – 55.0% Damage with Two-Handed Bludgeoning Weapons
+41.5 – 55.0% Damage with Dual-Wielded Weapons
+41.5 – 55.0% Damage with Two-Handed Slashing Weapons
+82.5 – 105.0% Damage when Swapping WeaponsBarbarian ControlLegendaryUtility+110.0 – 150.0% Steel Grasp Effect
+90.0 – 130.0% Upheaval Effect
+16.0 – 25.0% Stun Duration
+1 – 2 to ConcussionBarbarian MotionMagicMobility+5.5 – 7.5% Movement Speed
+13.0 – 17.5% Movement Speed for 4 Seconds After Killing an Elite
+8.0 – 12.5% Lunging Strike Range
6.0 – 8.0% Charge Cooldown Reduction
6.0 – 8.0% Leap Cooldown ReductionBarbarian MotionRareMobility+8.0 – 10.0% Movement Speed
+15.5 – 20.0% Movement Speed for 4 Seconds After Killing an Elite
+10.5 – 15.0% Lunging Strike Range
7.0 – 9.0% Charge Cooldown Reduction
7.0 – 9.0% Leap Cooldown ReductionBarbarian MotionLegendaryMobility+8.0 – 12.5% Movement Speed
+13.5 – 22.5% Movement Speed for 4 Seconds After Killing an Elite
+13.0 – 17.5% Lunging Strike Range
8.0 – 10.0% Charge Cooldown Reduction
8.0 – 10.0% Leap Cooldown ReductionBarbarian ProtectionRareDefensive+1 to Imposing Presence
+1 to Martial Vigor
+1 to Guttural Yell
+1 to Defensive StanceBarbarian RecoveryRareDefensive+36.5 – 50.0% Chance for Lunging Strike Projectiles to Cast Twice
+1 to Raid Leader
+1 to Invigorating FuryBarbarian RecoveryLegendaryDefensive+41.5 – 55.0% Chance for Lunging Strike Projectiles to Cast Twice
+1 – 2 to Raid Leader
+1 – 2 to Invigorating FuryBarbarian StrategyMagicDefensive15.5 – 20.0% Ground Stomp Cooldown Reduction
6.0 – 8.0% Iron Skin Cooldown Reduction
4.0 – 6.0% Challenging Shout Cooldown ReductionBarbarian StrategyRareDefensive13.0 – 17.5% Ground Stomp Cooldown Reduction
7.0 – 9.0% Iron Skin Cooldown Reduction
5.0 – 7.0% Challenging Shout Cooldown ReductionBarbarian StrategyLegendaryDefensive10.5 – 15.0% Ground Stomp Cooldown Reduction
8.0 – 10.0% Iron Skin Cooldown Reduction
6.0 – 8.0% Challenging Shout Cooldown ReductionBerserking AugmentsMagicWeapon+13.0 – 17.5% Double Swing Size
+13.0 – 17.5% Whirlwind Size
+28.5 – 37.5% Frenzy Duration
+26.0 – 35.0% Berserking DurationBerserking AugmentsRareWeapon+15.5 – 20.0% Double Swing Size
+15.5 – 20.0% Whirlwind Size
+26.5 – 40.0% Frenzy Duration
+26.5 – 40.0% Berserking DurationBerserking AugmentsLegendaryWeapon+13.5 – 22.5% Double Swing Size
+13.5 – 22.5% Whirlwind Size
+29.0 – 42.5% Frenzy Duration
+31.5 – 45.0% Berserking DurationBerserking FinesseMagicOffensive+26.0 – 35.0% Damage while Berserking is Active
+62.5 – 85.0% Damage while Wrath of the Berserker is Active
+47.0 – 65.0% Damage while War Cry is ActiveBerserking FinesseRareOffensive+31.5 – 45.0% Damage while Berserking is Active
+72.5 – 95.0% Damage while Wrath of the Berserker is Active
+57.0 – 75.0% Damage while War Cry is ActiveBerserking FinesseLegendaryOffensive+41.5 – 55.0% Damage while Berserking is Active
+82.5 – 105.0% Damage while Wrath of the Berserker is Active
+62.5 – 85.0% Damage while War Cry is ActiveBleed AugmentsMagicWeapon+13.0 – 17.5% Rend Size
+16.0 – 25.0% Rupture Size
+21.0 – 30.0% Flay Duration
+1 to Pressure Point
+1 to Expose VulnerabilityBleed AugmentsRareWeapon+15.5 – 20.0% Rend Size
+18.5 – 27.5% Rupture Size
+23.5 – 32.5% Flay Duration
+1 to Pressure Point
+1 to Expose VulnerabilityBleed AugmentsLegendaryWeapon+13.5 – 22.5% Rend Size
+21.0 – 30.0% Rupture Size
+26.0 – 35.0% Flay Duration
+1 – 2 to Pressure Point
+1 – 2 to Expose VulnerabilityBrawling EfficiencyMagicResource4.0 – 6.0% Brawling Cooldown Reduction
8.0 – 10.0% Kick Cooldown Reduction
8.0 – 10.0% War Cry Cooldown ReductionBrawling EfficiencyRareResource5.0 – 7.0% Brawling Cooldown Reduction
8.0 – 12.5% Kick Cooldown Reduction
9.0 – 11.0% War Cry Cooldown ReductionBrawling EfficiencyLegendaryResource6.0 – 8.0% Brawling Cooldown Reduction
10.5 – 15.0% Kick Cooldown Reduction
8.0 – 12.5% War Cry Cooldown ReductionDemolition FinesseMagicOffensive+114.0 – 150.0% Kick Damage
+57.0 – 75.0% Charge Damage
+62.5 – 85.0% Death Blow Damage
+98.5 – 130.0% Damage while Iron Maelstrom is ActiveDemolition FinesseRareOffensive+129.5 – 170.0% Kick Damage
+62.5 – 85.0% Charge Damage
+72.5 – 95.0% Death Blow Damage
+108.5 – 140.0% Damage while Iron Maelstrom is ActiveDemolition FinesseLegendaryOffensive+144.5 – 185.0% Kick Damage
+72.5 – 95.0% Charge Damage
+82.5 – 105.0% Death Blow Damage
+114.0 – 150.0% Damage while Iron Maelstrom is ActiveFurious AugmentsMagicWeaponBash Cleaves for +62.5 – 85.0% Damage
+13.0 – 17.5% Hammer of the Ancients Size
+13.0 – 17.5% Upheaval Size
+219.0 – 300.0% Kick EffectFurious AugmentsRareWeaponBash Cleaves for +72.5 – 95.0% Damage
+15.5 – 20.0% Hammer of the Ancients Size
+15.5 – 20.0% Upheaval Size
+235.0 – 325.0% Kick EffectFurious AugmentsLegendaryWeaponBash Cleaves for +82.5 – 105.0% Damage
+13.5 – 22.5% Hammer of the Ancients Size
+13.5 – 22.5% Upheaval Size
+251.0 – 350.0% Kick EffectSandstorm AugmentsMagicWeapon+62.5 – 85.0% Dust Devil Damage
+13.0 – 17.5% Chance for Dust Devil Projectiles to Cast Twice
+16.0 – 25.0% Dust Devil SizeSandstorm AugmentsRareWeapon+72.5 – 95.0% Dust Devil Damage
+15.5 – 20.0% Chance for Dust Devil Projectiles to Cast Twice
+18.5 – 27.5% Dust Devil SizeSandstorm AugmentsLegendaryWeapon+82.5 – 105.0% Dust Devil Damage
+13.5 – 22.5% Chance for Dust Devil Projectiles to Cast Twice
+21.0 – 30.0% Dust Devil SizeThorn BodyRareUtility+8.0 – 10.0% Thorns while Fortified
+1 to Outburst
+1 to Tough as NailsThorn BodyLegendaryUtility+9.0 – 11.0% Thorns while Fortified
+1 – 2 to Outburst
+1 – 2 to Tough as NailsUltimate Efficiency – BarbarianMagicResourceCasting Ultimate Skills Restores +26 – 35 Primary Resource
13.0 – 17.5% Call of the Ancients Cooldown Reduction
13.0 – 17.5% Iron Maelstrom Cooldown Reduction
8.0 – 10.0% Wrath of the Berserker Cooldown ReductionUltimate Efficiency – BarbarianRareResourceCasting Ultimate Skills Restores +31 – 40 Primary Resource
15.5 – 20.0% Call of the Ancients Cooldown Reduction
15.5 – 20.0% Iron Maelstrom Cooldown Reduction
8.0 – 12.5% Wrath of the Berserker Cooldown ReductionUltimate Efficiency – BarbarianLegendaryResourceCasting Ultimate Skills Restores +36 – 45 Primary Resource
13.5 – 22.5% Call of the Ancients Cooldown Reduction
13.5 – 22.5% Iron Maelstrom Cooldown Reduction
10.5 – 15.0% Wrath of the Berserker Cooldown ReductionWasteland AugmentsMagicWeapon+26.0 – 35.0% Ground Stomp Size
+26.5 – 40.0% Leap Size
+16.0 – 25.0% Earthquake Size
+18.5 – 27.5% Earthquake DurationWasteland AugmentsRareWeapon+28.5 – 37.5% Ground Stomp Size
+29.0 – 42.5% Leap Size
+18.5 – 27.5% Earthquake Size
+21.0 – 30.0% Earthquake DurationWasteland AugmentsLegendaryWeapon+26.5 – 40.0% Ground Stomp Size
+31.5 – 45.0% Leap Size
+21.0 – 30.0% Earthquake Size
+23.5 – 32.5% Earthquake DurationWeapon Attunement – BarbarianMagicResource15.5 – 20.0% Basic Resource Generation
+8.0 – 12.5% Resource Generation with Two-Handed Bludgeoning Weapons
+8.0 – 12.5% Resource Generation with Dual-Wielded Weapons
+8.0 – 12.5% Resource Generation with Two-Handed Slashing WeaponsWeapon Attunement – BarbarianRareResource13.5 – 22.5% Basic Resource Generation
+10.5 – 15.0% Resource Generation with Two-Handed Bludgeoning Weapons
+10.5 – 15.0% Resource Generation with Dual-Wielded Weapons
+10.5 – 15.0% Resource Generation with Two-Handed Slashing WeaponsWeapon Attunement – BarbarianLegendaryResource16.0 – 25.0% Basic Resource Generation
+13.0 – 17.5% Resource Generation with Two-Handed Bludgeoning Weapons
+13.0 – 17.5% Resource Generation with Dual-Wielded Weapons
+13.0 – 17.5% Resource Generation with Two-Handed Slashing WeaponsWeapon Mastery EfficiencyMagicResource5.5 – 7.5% Weapon Mastery Cooldown Reduction
8.0 – 10.0% Death Blow Cooldown Reduction
8.0 – 10.0% Rupture Cooldown Reduction
10.5 – 15.0% Steel Grasp Cooldown ReductionWeapon Mastery EfficiencyRareResource8.0 – 10.0% Weapon Mastery Cooldown Reduction
8.0 – 12.5% Death Blow Cooldown Reduction
8.0 – 12.5% Rupture Cooldown Reduction
13.0 – 17.5% Steel Grasp Cooldown ReductionWeapon Mastery EfficiencyLegendaryResource8.0 – 12.5% Weapon Mastery Cooldown Reduction
10.5 – 15.0% Death Blow Cooldown Reduction
10.5 – 15.0% Rupture Cooldown Reduction
15.5 – 20.0% Steel Grasp Cooldown Reduction
Druid Tempered Affixes
NameRarityTypeDescriptionCompanion EfficiencyMagicResource5.5 – 7.5% Companion Cooldown Reduction18.5 – 27.5% Wolves Cooldown Reduction
8.0 – 10.0% Poison Creeper Cooldown Reduction
10.5 – 15.0% Ravens Cooldown ReductionCompanion EfficiencyRareResource8.0 – 10.0% Companion Cooldown Reduction
21.0 – 30.0% Wolves Cooldown Reduction
8.0 – 12.5% Poison Creeper Cooldown Reduction
13.0 – 17.5% Ravens Cooldown ReductionCompanion EfficiencyLegendaryResource8.0 – 12.5% Companion Cooldown Reduction
23.5 – 32.5% Wolves Cooldown Reduction
10.5 – 15.0% Poison Creeper Cooldown Reduction
15.5 – 20.0% Ravens Cooldown ReductionCompanion FinesseMagicOffensive+57.0 – 75.0% Companion Damage
+62.5 – 85.0% Wolves Damage
+114.0 – 150.0% Poison Creeper Damage
+114.0 – 150.0% Ravens DamageCompanion FinesseRareOffensive+62.5 – 85.0% Companion Damage
+72.5 – 95.0% Wolves Damage
+129.5 – 170.0% Poison Creeper Damage
+129.5 – 170.0% Ravens DamageCompanion FinesseLegendaryOffensive+72.5 – 95.0% Companion Damage
+82.5 – 105.0% Wolves Damage
+144.5 – 185.0% Poison Creeper Damage
+144.5 – 185.0% Ravens DamageCompanion InnovationMagicUtility+8.0 – 12.5% Wolves Attack Speed
+13.5 – 22.5% Ravens Attack Speed
+13.0 – 17.5% Poison Creeper Duration
+26.5 – 40.0% Ravens SizeCompanion InnovationRareUtility+10.5 – 15.0% Wolves Attack Speed
+16.0 – 25.0% Ravens Attack Speed
+15.5 – 20.0% Poison Creeper Duration
+29.0 – 42.5% Ravens SizeCompanion InnovationLegendaryUtility+13.0 – 17.5% Wolves Attack Speed
+18.5 – 27.5% Ravens Attack Speed
+13.5 – 22.5% Poison Creeper Duration
+31.5 – 45.0% Ravens SizeDruid InvigorationRareResourceCasting Wrath Skills Restores +8 – 12 Primary Resource
Casting Ultimate Skills Restores +31 – 40 Primary Resource
+1 to AbundanceDruid InvigorationLegendaryResourceCasting Wrath Skills Restores +10 – 14 Primary Resource
Casting Ultimate Skills Restores +36 – 45 Primary Resource
+1 – 2 to AbundanceDruid MotionMagicMobility+5.5 – 7.5% Movement Speed
6.0 – 8.0% Trample Cooldown Reduction
+2 – 4 to Digitigrade GaitDruid MotionRareMobility+8.0 – 10.0% Movement Speed
7.0 – 9.0% Trample Cooldown Reduction
+3 – 5 to Digitigrade GaitDruid MotionLegendaryMobility+8.0 – 12.5% Movement Speed
8.0 – 10.0% Trample Cooldown Reduction
+4 – 6 to Digitigrade GaitEarth AugmentsMagicWeapon+18.5 – 27.5% Chance for Earth Spike Projectiles to Cast Twice
+8.0 – 10.0% Chance for Landslide Projectiles to Cast Twice
+13.0 – 17.5% Chance for Boulder Projectiles to Cast Twice
+26.5 – 40.0% Petrify DurationEarth AugmentsRareWeapon+21.0 – 30.0% Chance for Earth Spike Projectiles to Cast Twice
+10.5 – 15.0% Chance for Landslide Projectiles to Cast Twice
+15.5 – 20.0% Chance for Boulder Projectiles to Cast Twice
+31.5 – 45.0% Petrify DurationEarth AugmentsLegendaryWeapon+23.5 – 32.5% Chance for Earth Spike Projectiles to Cast Twice
+13.0 – 17.5% Chance for Landslide Projectiles to Cast Twice
+13.5 – 22.5% Chance for Boulder Projectiles to Cast Twice
+36.5 – 50.0% Petrify DurationEarth FinesseMagicOffensive+26.0 – 35.0% Earth Damage
+2.5 – 4.0% Earth Lucky Hit Chance
+2.5 – 4.0% Earth Critical Strike Chance
+47.0 – 65.0% Earth Overpower Damage
+57.0 – 75.0% Boulder DamageEarth FinesseRareOffensive+31.5 – 45.0% Earth Damage
+3.0 – 5.0% Earth Lucky Hit Chance
+3.0 – 5.0% Earth Critical Strike Chance
+57.0 – 75.0% Earth Overpower Damage
+62.5 – 85.0% Boulder DamageEarth FinesseLegendaryOffensive+41.5 – 55.0% Earth Damage
+4.0 – 6.0% Earth Lucky Hit Chance
+4.0 – 6.0% Earth Critical Strike Chance
+62.5 – 85.0% Earth Overpower Damage
+72.5 – 95.0% Boulder DamageNature Magic WallMagicDefensive10.5 – 15.0% Cyclone Armor Cooldown Reduction
6.0 – 8.0% Earthen Bulwark Cooldown Reduction
+26.5 – 40.0% Cyclone Armor Size
+10.5 – 15.0% Earthen Bulwark DurationNature Magic WallRareDefensive13.0 – 17.5% Cyclone Armor Cooldown Reduction
7.0 – 9.0% Earthen Bulwark Cooldown Reduction
+29.0 – 42.5% Cyclone Armor Size
+13.0 – 17.5% Earthen Bulwark DurationNature Magic WallLegendaryDefensive15.5 – 20.0% Cyclone Armor Cooldown Reduction
8.0 – 10.0% Earthen Bulwark Cooldown Reduction
+31.5 – 45.0% Cyclone Armor Size
+15.5 – 20.0% Earthen Bulwark DurationShapeshifting EnduranceMagicDefensive6.0 – 8.0% Blood Howl Cooldown Reduction
4.0 – 6.0% Debilitating Roar Cooldown Reduction
+8.0 – 10.0% Debilitating Roar Duration
+1 to Nature’s ResolveShapeshifting EnduranceRareDefensive7.0 – 9.0% Blood Howl Cooldown Reduction
5.0 – 7.0% Debilitating Roar Cooldown Reduction
+8.0 – 12.5% Debilitating Roar Duration
+1 to Nature’s ResolveShapeshifting EnduranceLegendaryDefensive8.0 – 10.0% Blood Howl Cooldown Reduction
6.0 – 8.0% Debilitating Roar Cooldown Reduction
+10.5 – 15.0% Debilitating Roar Duration
+1 – 2 to Nature’s ResolveShapeshifting FinesseMagicOffensive+7.0 – 9.0% Werewolf Attack Speed
+114.0 – 150.0% Rabies Damage
+114.0 – 150.0% Trample Damage
+98.5 – 130.0% Lacerate Damage
+2.5 – 4.0% Werewolf Critical Strike Chance
+47.0 – 65.0% Werebear Overpower DamageShapeshifting FinesseRareOffensive+8.0 – 10.0% Werewolf Attack Speed
+129.5 – 170.0% Rabies Damage
+129.5 – 170.0% Trample Damage
+108.5 – 140.0% Lacerate Damage
+3.0 – 5.0% Werewolf Critical Strike Chance
+57.0 – 75.0% Werebear Overpower DamageShapeshifting FinesseLegendaryOffensive+9.0 – 11.0% Werewolf Attack Speed
+144.5 – 185.0% Rabies Damage
+144.5 – 185.0% Trample Damage
+114.0 – 150.0% Lacerate Damage
+4.0 – 6.0% Werewolf Critical Strike Chance
+62.5 – 85.0% Werebear Overpower DamageStorm AugmentsMagicWeapon+18.5 – 27.5% Chance for Wind Shear Projectiles to Cast Twice
+8.0 – 10.0% Chance for Tornado Projectiles to Cast Twice
+26.5 – 40.0% Hurricane Size
+28.5 – 37.5% Lightning Storm Duration
+28.5 – 37.5% Hurricane DurationStorm AugmentsRareWeapon+21.0 – 30.0% Chance for Wind Shear Projectiles to Cast Twice
+10.5 – 15.0% Chance for Tornado Projectiles to Cast Twice
+29.0 – 42.5% Hurricane Size
+26.5 – 40.0% Lightning Storm Duration
+26.5 – 40.0% Hurricane DurationStorm AugmentsLegendaryWeapon+23.5 – 32.5% Chance for Wind Shear Projectiles to Cast Twice
+13.0 – 17.5% Chance for Tornado Projectiles to Cast Twice
+31.5 – 45.0% Hurricane Size
+29.0 – 42.5% Lightning Storm Duration
+29.0 – 42.5% Hurricane DurationStorm FinesseMagicOffensive+26.0 – 35.0% Storm Damage
+114.0 – 150.0% Hurricane Damage
+98.5 – 130.0% Cataclysm Damage
+62.5 – 85.0% Lightning Bolt Damage
+2.5 – 4.0% Storm Critical Strike ChanceStorm FinesseRareOffensive+31.5 – 45.0% Storm Damage
+129.5 – 170.0% Hurricane Damage
+108.5 – 140.0% Cataclysm Damage
+72.5 – 95.0% Lightning Bolt Damage
+3.0 – 5.0% Storm Critical Strike ChanceStorm FinesseLegendaryOffensive+41.5 – 55.0% Storm Damage
+144.5 – 185.0% Hurricane Damage
+114.0 – 150.0% Cataclysm Damage
+82.5 – 105.0% Lightning Bolt Damage
+4.0 – 6.0% Storm Critical Strike ChanceWerebear AugmentsMagicWeapon+23.5 – 32.5% Maul Size
+13.0 – 17.5% Pulverize Size
+15.5 – 20.0% Grizzly Rage DurationWerebear AugmentsRareWeapon+26.0 – 35.0% Maul Size
+15.5 – 20.0% Pulverize Size
+13.5 – 22.5% Grizzly Rage DurationWerebear AugmentsLegendaryWeapon+28.5 – 37.5% Maul Size
+13.5 – 22.5% Pulverize Size
+16.0 – 25.0% Grizzly Rage DurationWerewolf AugmentsMagicWeapon+2.5 – 4.0% Shred Critical Strike Chance
+28.5 – 37.5% Rabies Duration
+8.0 – 12.5% Lacerate DurationWerewolf AugmentsRareWeapon+3.0 – 5.0% Shred Critical Strike Chance
+26.5 – 40.0% Rabies Duration
+10.5 – 15.0% Lacerate DurationWerewolf AugmentsLegendaryWeapon+4.0 – 6.0% Shred Critical Strike Chance
+29.0 – 42.5% Rabies Duration
+13.0 – 17.5% Lacerate DurationWrath EfficiencyMagicResource8.0 – 10.0% Hurricane Cooldown Reduction
8.0 – 10.0% Boulder Cooldown Reduction
8.0 – 10.0% Rabies Cooldown ReductionWrath EfficiencyRareResource8.0 – 12.5% Hurricane Cooldown Reduction
8.0 – 12.5% Boulder Cooldown Reduction
8.0 – 12.5% Rabies Cooldown ReductionWrath EfficiencyLegendaryResource10.5 – 15.0% Hurricane Cooldown Reduction
10.5 – 15.0% Boulder Cooldown Reduction
10.5 – 15.0% Rabies Cooldown Reduction
Necromancer Tempered Affixes
NameRarityTypeDescriptionBlood AugmentsMagicWeapon+23.5 – 32.5% Hemorrhage Size+13.0 – 17.5% Blood Surge Size
+28.5 – 37.5% Blood Lance DurationBlood AugmentsRareWeapon+26.0 – 35.0% Hemorrhage Size
+15.5 – 20.0% Blood Surge Size
+26.5 – 40.0% Blood Lance DurationBlood AugmentsLegendaryWeapon+28.5 – 37.5% Hemorrhage Size
+13.5 – 22.5% Blood Surge Size
+29.0 – 42.5% Blood Lance DurationBlood EnduranceMagicDefensive+36.5 – 50.0% Chance for Hemorrhage to Form Blood Orbs
+16.0 – 25.0% Blood Orb Healing
+8.0 – 10.0% Blood Mist Duration
4.0 – 6.0% Blood Mist Cooldown ReductionBlood EnduranceRareDefensive+46.5 – 60.0% Chance for Hemorrhage to Form Blood Orbs
+18.5 – 27.5% Blood Orb Healing
+8.0 – 12.5% Blood Mist Duration
5.0 – 7.0% Blood Mist Cooldown ReductionBlood EnduranceLegendaryDefensive+52.0 – 70.0% Chance for Hemorrhage to Form Blood Orbs
+21.0 – 30.0% Blood Orb Healing
+10.5 – 15.0% Blood Mist Duration
6.0 – 8.0% Blood Mist Cooldown ReductionBlood FinesseMagicOffensive+7.0 – 9.0% Blood Attack Speed
+26.0 – 35.0% Blood Damage
+47.0 – 65.0% Blood Overpower Damage
+26.0 – 35.0% Damage while FortifiedBlood FinesseRareOffensive+8.0 – 10.0% Blood Attack Speed
+31.5 – 45.0% Blood Damage
+57.0 – 75.0% Blood Overpower Damage
+31.5 – 45.0% Damage while FortifiedBlood FinesseLegendaryOffensive+9.0 – 11.0% Blood Attack Speed
+41.5 – 55.0% Blood Damage
+62.5 – 85.0% Blood Overpower Damage
+41.5 – 55.0% Damage while FortifiedBone AugmentsMagicWeapon+18.5 – 27.5% Chance for Bone Splinters Projectiles to Cast Twice
+8.0 – 10.0% Chance for Bone Spear Projectiles to Cast Twice
+21.0 – 30.0% Bone Spirit Size
+15.5 – 20.0% Bone Storm DurationBone AugmentsRareWeapon+21.0 – 30.0% Chance for Bone Splinters Projectiles to Cast Twice
+10.5 – 15.0% Chance for Bone Spear Projectiles to Cast Twice
+23.5 – 32.5% Bone Spirit Size
+13.5 – 22.5% Bone Storm DurationBone AugmentsLegendaryWeapon+23.5 – 32.5% Chance for Bone Splinters Projectiles to Cast Twice
+13.0 – 17.5% Chance for Bone Spear Projectiles to Cast Twice
+26.0 – 35.0% Bone Spirit Size
+16.0 – 25.0% Bone Storm DurationBone FinesseMagicOffensive+26.0 – 35.0% Bone Damage
+2.5 – 4.0% Bone Critical Strike Chance
+47.0 – 65.0% Bone Critical Strike Damage
+88.0 – 115.0% Bone Spirit DamageBone FinesseRareOffensive+31.5 – 45.0% Bone Damage
+3.0 – 5.0% Bone Critical Strike Chance
+57.0 – 75.0% Bone Critical Strike Damage
+98.0 – 125.0% Bone Spirit DamageBone FinesseLegendaryOffensive+41.5 – 55.0% Bone Damage
+4.0 – 6.0% Bone Critical Strike Chance
+62.5 – 85.0% Bone Critical Strike Damage
+103.5 – 135.0% Bone Spirit DamageNecromancer EfficiencyMagicResource6.0 – 8.0% Ultimate Cooldown Reduction
13.0 – 17.5% Golem Cooldown Reduction
8.0 – 10.0% Bone Spirit Cooldown Reduction
+1 to Rapid OssificationNecromancer EfficiencyRareResource7.0 – 9.0% Ultimate Cooldown Reduction
15.5 – 20.0% Golem Cooldown Reduction
8.0 – 12.5% Bone Spirit Cooldown Reduction
+1 to Rapid OssificationNecromancer EfficiencyLegendaryResource8.0 – 10.0% Ultimate Cooldown Reduction
16.0 – 25.0% Golem Cooldown Reduction
10.5 – 15.0% Bone Spirit Cooldown Reduction
+1 – 2 to Rapid OssificationNecromancer InvigorationMagicResource+300.0 – 400.0% Chance for Projectiles to Cast Twice
Casting Macabre Skills Restores +9 – 15 Primary Resource
Casting Ultimate Skills Restores +26 – 35 Primary ResourceNecromancer InvigorationRareResource7.0 – 9.0% Ultimate Cooldown Reduction
15.5 – 20.0% Golem Cooldown Reduction
8.0 – 12.5% Bone Spirit Cooldown Reduction
+1 to Rapid OssificationNecromancer InvigorationLegendaryResource+500.0 – 600.0% Chance for Projectiles to Cast Twice
Casting Macabre Skills Restores +15 – 21 Primary Resource
Casting Ultimate Skills Restores +36 – 45 Primary ResourceNecromancer MotionMagicMobility+5.5 – 7.5% Movement Speed
+13.0 – 17.5% Movement Speed for 4 Seconds After Killing an Elite
+23.5 – 32.5% Chance for Blood Mist Projectiles to Cast TwiceNecromancer MotionRareMobility+8.0 – 10.0% Movement Speed
+15.5 – 20.0% Movement Speed for 4 Seconds After Killing an Elite
+28.5 – 37.5% Chance for Blood Mist Projectiles to Cast TwiceNecromancer MotionLegendaryMobility+8.0 – 12.5% Movement Speed
+13.5 – 22.5% Movement Speed for 4 Seconds After Killing an Elite
+29.0 – 42.5% Chance for Blood Mist Projectiles to Cast TwiceProfane CageMagicDefensive+21.0 – 30.0% Blight Effect
+28.5 – 37.5% Corpse Tendrils Duration
+1 to Crippling DarknessProfane CageRareDefensive+26.0 – 35.0% Blight Effect
+26.5 – 40.0% Corpse Tendrils Duration
+1 to Crippling DarknessProfane CageLegendaryDefensive+26.5 – 40.0% Blight Effect
+29.0 – 42.5% Corpse Tendrils Duration
+1 – 2 to Crippling DarknessProfane FinesseMagicOffensive+31.5 – 45.0% Damage to Enemies Affected by Curse Skills
+62.5 – 85.0% Macabre Damage
+82.5 – 105.0% Iron Maiden Damage
+187.0 – 250.0% Corpse Tendrils DamageProfane FinesseRareOffensive+41.5 – 55.0% Damage to Enemies Affected by Curse Skills
+72.5 – 95.0% Macabre Damage
+88.0 – 115.0% Iron Maiden Damage
+203.0 – 275.0% Corpse Tendrils DamageProfane FinesseLegendaryOffensive+47.0 – 65.0% Damage to Enemies Affected by Curse Skills
+82.5 – 105.0% Macabre Damage
+98.0 – 125.0% Iron Maiden Damage
+219.0 – 300.0% Corpse Tendrils DamageProfance InnovationMagicUtility+13.0 – 17.5% Corpse Explosion Size
+26.0 – 35.0% Corpse Tendrils Size
+26.5 – 40.0% Iron Maiden Size
+26.5 – 40.0% Decrepify Size
+28.5 – 37.5% Curse DurationProfance InnovationRareUtility+15.5 – 20.0% Corpse Explosion Size
+28.5 – 37.5% Corpse Tendrils Size
+29.0 – 42.5% Iron Maiden Size
+29.0 – 42.5% Decrepify Size
+26.5 – 40.0% Curse DurationProfance InnovationLegendaryUtility+13.5 – 22.5% Corpse Explosion Size
+26.5 – 40.0% Corpse Tendrils Size
+31.5 – 45.0% Iron Maiden Size
+31.5 – 45.0% Decrepify Size
+29.0 – 42.5% Curse DurationShadow Augements – DecayMagicWeapon+23.5 – 32.5% Decompose Size
+8.0 – 10.0% Chance for Blight Projectiles to Cast Twice
+13.0 – 17.5% Blight SizeShadow Augements – DecayRareWeapon+26.0 – 35.0% Decompose Size
+10.5 – 15.0% Chance for Blight Projectiles to Cast Twice
+15.5 – 20.0% Blight SizeShadow Augements – DecayLegendaryWeapon+28.5 – 37.5% Decompose Size
+13.0 – 17.5% Chance for Blight Projectiles to Cast Twice
+13.5 – 22.5% Blight SizeShadow Augments – ExecutionMagicWeapon+8.0 – 10.0% Chance for Sever Projectiles to Cast Twice
+13.0 – 17.5% Sever Size
+28.5 – 37.5% Reap DurationShadow Augments – ExecutionRareWeapon+10.5 – 15.0% Chance for Sever Projectiles to Cast Twice
+15.5 – 20.0% Sever Size
+26.5 – 40.0% Reap DurationShadow Augments – ExecutionLegendaryWeapon+13.0 – 17.5% Chance for Sever Projectiles to Cast Twice
+13.5 – 22.5% Sever Size
+29.0 – 42.5% Reap DurationShadow FinesseRareOffensive+47.0 – 65.0% Shadow Damage Over Time
+31.5 – 45.0% Darkness Damage
+72.5 – 95.0% Desecrated Ground Damage
+62.5 – 85.0% Corpse Explosion DamageSummoning AugmentsMagicWeapon+7.0 – 9.0% Minion Attack Speed
+13.0 – 17.5% Chance for Projectiles to Cast Twice
+26.5 – 40.0% Skeleton Priest Effect DurationSummoning AugmentsRareWeapon+8.0 – 10.0% Minion Attack Speed
+15.5 – 20.0% Chance for Projectiles to Cast Twice
+29.0 – 42.5% Skeleton Priest Effect DurationSummoning AugmentsLegendaryWeapon+9.0 – 11.0% Minion Attack Speed
+13.5 – 22.5% Chance for Projectiles to Cast Twice
+31.5 – 45.0% Skeleton Priest Effect DurationSummoning FinesseMagicOffensive+26.0 – 35.0% Summoning Damage
+47.0 – 65.0% Skeletal Mages Damage
+62.5 – 85.0% Golems DamageSummoning FinesseRareOffensive+31.5 – 45.0% Summoning Damage
+57.0 – 75.0% Skeletal Mages Damage
+72.5 – 95.0% Golems DamageSummoning FinesseLegendaryOffensive+41.5 – 55.0% Summoning Damage
+62.5 – 85.0% Skeletal Mages Damage
+82.5 – 105.0% Golems DamageThorn ArmyMagicUtility+7.0 – 9.0% Thorns while Fortified
Minions Inherit +5.5 – 7.5% of Your Thorns
Skeletal Warriors Inherit +8.0 – 10.0% of Your Thorns
Skeletal Mages Inherit +8.0 – 12.5% of Your Thorns
Golems Inherit +13.0 – 17.5% of Your ThornsThorn ArmyRareUtility+8.0 – 10.0% Thorns while Fortified
Minions Inherit +8.0 – 10.0% of Your Thorns
Skeletal Warriors Inherit +8.0 – 12.5% of Your Thorns
Skeletal Mages Inherit +10.5 – 15.0% of Your Thorns
Golems Inherit +15.5 – 20.0% of Your ThornsThorn ArmyLegendaryUtility+9.0 – 11.0% Thorns while Fortified
Minions Inherit +8.0 – 12.5% of Your Thorns
Skeletal Warriors Inherit +10.5 – 15.0% of Your Thorns
Skeletal Mages Inherit +13.0 – 17.5% of Your Thorns
Golems Inherit +13.5 – 22.5% of Your ThornsWeapon Attunement – NecromancerMagicResource15.5 – 20.0% Basic Resource Generation
+8.0 – 12.5% Resource Generation with Scythes
+8.0 – 12.5% Resource Generation with ShieldsWeapon Attunement – NecromancerRareResource13.5 – 22.5% Basic Resource Generation
+10.5 – 15.0% Resource Generation with Scythes
+10.5 – 15.0% Resource Generation with ShieldsWeapon Attunement – NecromancerLegendaryResource16.0 – 25.0% Basic Resource Generation
+13.0 – 17.5% Resource Generation with Scythes
+13.0 – 17.5% Resource Generation with Shields
Rogue Tempered Affixes
NameRarityTypeDescriptionAgility EfficiencyMagicResource4.0 – 6.0% Agility Cooldown Reduction6.0 – 8.0% Shadow Step Cooldown Reduction
13.0 – 17.5% Caltrops Cooldown Reduction
6.0 – 8.0% Dash Cooldown ReductionAgility EfficiencyRareResource5.0 – 7.0% Agility Cooldown Reduction
7.0 – 9.0% Shadow Step Cooldown Reduction
15.5 – 20.0% Caltrops Cooldown Reduction
7.0 – 9.0% Dash Cooldown ReductionAgility EfficiencyLegendaryResource6.0 – 8.0% Agility Cooldown Reduction
8.0 – 10.0% Shadow Step Cooldown Reduction
16.0 – 25.0% Caltrops Cooldown Reduction
8.0 – 10.0% Dash Cooldown ReductionAlchemist ControlRareUtility+1 to Trick Attacks
+1 to Chilling Weight
+1 to Shadow CrashAlchemist ControlLegendaryUtility+1 – 2 to Trick Attacks
+1 – 2 to Chilling Weight
+1 – 2 to Shadow CrashBasic Augments – RogueMagicWeapon+18.5 – 27.5% Chance for Puncture Projectiles to Cast Twice
+18.5 – 27.5% Chance for Heartseeker Projectiles to Cast Twice
+18.5 – 27.5% Chance for Forceful Arrow Projectiles to Cast Twice
+28.5 – 37.5% Invigorating Strike Duration
+28.5 – 37.5% Heartseeker DurationBasic Augments – RogueRareWeapon+21.0 – 30.0% Chance for Puncture Projectiles to Cast Twice
+21.0 – 30.0% Chance for Heartseeker Projectiles to Cast Twice
+21.0 – 30.0% Chance for Forceful Arrow Projectiles to Cast Twice
+26.5 – 40.0% Invigorating Strike Duration
+26.5 – 40.0% Heartseeker DurationBasic Augments – RogueLegendaryWeapon+23.5 – 32.5% Chance for Puncture Projectiles to Cast Twice
+23.5 – 32.5% Chance for Heartseeker Projectiles to Cast Twice
+23.5 – 32.5% Chance for Forceful Arrow Projectiles to Cast Twice
+29.0 – 42.5% Invigorating Strike Duration
+29.0 – 42.5% Heartseeker DurationCore Augments – RogueMagicWeapon+15.5 – 20.0% Twisting Blades Effect
+8.0 – 10.0% Chance for Barrage Projectiles to Cast Twice
+8.0 – 10.0% Chance for Rapid Fire Projectiles to Cast Twice
+8.0 – 10.0% Chance for Penetrating Shot Projectiles to Cast Twice
+13.0 – 17.5% Flurry SizeCore Augments – RogueRareWeapon+16.0 – 25.0% Twisting Blades Effect
+10.5 – 15.0% Chance for Barrage Projectiles to Cast Twice
+10.5 – 15.0% Chance for Rapid Fire Projectiles to Cast Twice
+10.5 – 15.0% Chance for Penetrating Shot Projectiles to Cast Twice
+15.5 – 20.0% Flurry SizeCore Augments – RogueLegendaryWeapon+21.0 – 30.0% Twisting Blades Effect
+13.0 – 17.5% Chance for Barrage Projectiles to Cast Twice
+13.0 – 17.5% Chance for Rapid Fire Projectiles to Cast Twice
+13.0 – 17.5% Chance for Penetrating Shot Projectiles to Cast Twice
+13.5 – 22.5% Flurry SizeCutthroat FinesseMagicOffensive+26.0 – 35.0% Vulnerable Damage
+26.0 – 35.0% Cutthroat Damage
+7.0 – 9.0% Cutthroat Attack Speed
+2.5 – 4.0% Cutthroat Critical Strike ChanceCutthroat FinesseRareOffensive+31.5 – 45.0% Vulnerable Damage
+31.5 – 45.0% Cutthroat Damage
+8.0 – 10.0% Cutthroat Attack Speed
+3.0 – 5.0% Cutthroat Critical Strike ChanceCutthroat FinesseLegendaryOffensive+41.5 – 55.0% Vulnerable Damage
+41.5 – 55.0% Cutthroat Damage
+9.0 – 11.0% Cutthroat Attack Speed
+4.0 – 6.0% Cutthroat Critical Strike ChanceDaze ControlMagicUtilityLucky Hit: Up to a +8.0 – 12.5% Chance to Daze for 2 Seconds
10.5 – 15.0% Smoke Grenade Cooldown Reduction
+23.5 – 32.5% Smoke Grenade DurationDaze ControlRareUtilityLucky Hit: Up to a +10.5 – 15.0% Chance to Daze for 2 Seconds
13.0 – 17.5% Smoke Grenade Cooldown Reduction
+26.0 – 35.0% Smoke Grenade DurationDaze ControlLegendaryUtilityLucky Hit: Up to a +13.0 – 17.5% Chance to Daze for 2 Seconds
15.5 – 20.0% Smoke Grenade Cooldown Reduction
+28.5 – 37.5% Smoke Grenade DurationImbuement AbundanceRareResource+1 Shadow Imbuement Count
+1 Poison Imbuement Count
+1 Cold Imbuement CountImbuement AbundanceLegendaryResource+1 – 2 Shadow Imbuement Count
+1 – 2 Poison Imbuement Count
+1 – 2 Cold Imbuement CountMarksman FinesseMagicOffensive+47.0 – 65.0% Critical Strike Damage
+26.0 – 35.0% Marksman Damage
+2.5 – 4.0% Marksman Critical Strike Chance
+98.5 – 130.0% Rain of Arrows DamageMarksman FinesseRareOffensive+57.0 – 75.0% Critical Strike Damage
+31.5 – 45.0% Marksman Damage
+3.0 – 5.0% Marksman Critical Strike Chance
+108.5 – 140.0% Rain of Arrows DamageMarksman FinesseLegendaryOffensive+62.5 – 85.0% Critical Strike Damage
+41.5 – 55.0% Marksman Damage
+4.0 – 6.0% Marksman Critical Strike Chance
+114.0 – 150.0% Rain of Arrows DamageRogue CloakingMagicDefensive6.0 – 8.0% Concealment Cooldown Reduction
+10.5 – 15.0% Concealment Duration
+1 to AgileRogue CloakingRareDefensive7.0 – 9.0% Concealment Cooldown Reduction
+13.0 – 17.5% Concealment Duration
+1 to AgileRogue CloakingLegendaryDefensive8.0 – 10.0% Concealment Cooldown Reduction
+15.5 – 20.0% Concealment Duration
+1 – 2 to AgileRogue InvigorationMagicResource47.0 – 65.0% Puncture Resource Generation
+13.5 – 22.5% Invigorating Strike Effect
+1 to Innervation
+1 to Adrenaline RushRogue InvigorationRareResource57.0 – 75.0% Puncture Resource Generation
+16.0 – 25.0% Invigorating Strike Effect
+1 to Innervation
+1 to Adrenaline RushRogue InvigorationLegendaryResource62.5 – 85.0% Puncture Resource Generation
+18.5 – 27.5% Invigorating Strike Effect
+1 – 2 to Innervation
+1 – 2 to Adrenaline RushRogue MotionMagicMobility+5.5 – 7.5% Movement Speed
+46.5 – 60.0% Movement Speed from Blade Shift
+1.5 – 2.5% Chance for Dark Shroud Projectiles to Cast Twice
+36.5 – 50.0% Shadow Step Duration
+2 to Stutter StepRogue MotionRareMobility+8.0 – 10.0% Movement Speed
+52.0 – 70.0% Movement Speed from Blade Shift
+2.0 – 3.0% Chance for Dark Shroud Projectiles to Cast Twice
+41.5 – 55.0% Shadow Step Duration
+2 to Stutter StepRogue MotionLegendaryMobility+8.0 – 12.5% Movement Speed
+57.5 – 80.0% Movement Speed from Blade Shift
+2.5 – 4.0% Chance for Dark Shroud Projectiles to Cast Twice
+46.5 – 60.0% Shadow Step Duration
+2 – 3 to Stutter StepRogue RecoveryRareDefensive+21.0 – 30.0% Chance for Flurry Projectiles to Cast Twice
+1 to Siphoning Strikes
+1 to Mending ObscurityRogue RecoveryLegendaryDefensive+23.5 – 32.5% Chance for Flurry Projectiles to Cast Twice
+1 – 2 to Siphoning Strikes
+1 – 2 to Mending ObscurityScoundrel FinesseMagicOffensive+31.5 – 45.0% Damage to Poisoned Enemies
+31.5 – 45.0% Damage to Enemies Affected by Trap Skills
+47.0 – 65.0% Imbued Damage
+57.0 – 75.0% Trap DamageScoundrel FinesseRareOffensive+41.5 – 55.0% Damage to Poisoned Enemies
+41.5 – 55.0% Damage to Enemies Affected by Trap Skills
+57.0 – 75.0% Imbued Damage
+62.5 – 85.0% Trap DamageScoundrel FinesseLegendaryOffensive+47.0 – 65.0% Damage to Poisoned Enemies
+47.0 – 65.0% Damage to Enemies Affected by Trap Skills
+62.5 – 85.0% Imbued Damage
+72.5 – 95.0% Trap DamageSpecialist EvolutionMagicOffensive+16.0 – 25.0% Damage per Combo Point Spent
+21.0 – 30.0% Chance for Rain of Arrows Projectiles to Cast Twice
+16.0 – 25.0% Stun Grenade Size
+15.5 – 20.0% Shadow Clone Duration
+16.0 – 25.0% Inner Sight DurationSpecialist EvolutionRareOffensive+21.0 – 30.0% Damage per Combo Point Spent
+26.0 – 35.0% Chance for Rain of Arrows Projectiles to Cast Twice
+18.5 – 27.5% Stun Grenade Size
+13.5 – 22.5% Shadow Clone Duration
+21.0 – 30.0% Inner Sight DurationSpecialist EvolutionLegendaryOffensive+26.0 – 35.0% Damage per Combo Point Spent
+26.5 – 40.0% Chance for Rain of Arrows Projectiles to Cast Twice
+21.0 – 30.0% Stun Grenade Size
+16.0 – 25.0% Shadow Clone Duration
+26.0 – 35.0% Inner Sight DurationSubterfuge EfficiencyMagicResource6.0 – 8.0% Subterfuge Cooldown Reduction
5.5 – 7.5% Trap Cooldown Reduction
8.0 – 10.0% Poison Trap Cooldown Reduction
10.5 – 15.0% Dark Shroud Cooldown ReductionSubterfuge EfficiencyRareResource7.0 – 9.0% Subterfuge Cooldown Reduction
8.0 – 10.0% Trap Cooldown Reduction
8.0 – 12.5% Poison Trap Cooldown Reduction
13.0 – 17.5% Dark Shroud Cooldown ReductionSubterfuge EfficiencyLegendaryResource8.0 – 10.0% Subterfuge Cooldown Reduction
8.0 – 12.5% Trap Cooldown Reduction
10.5 – 15.0% Poison Trap Cooldown Reduction
15.5 – 20.0% Dark Shroud Cooldown ReductionTrap AugmentsMagicWeaponTraps Arm 0.2 – 0.4 Seconds Faster
+26.5 – 40.0% Caltrops Size
+26.5 – 40.0% Caltrops Duration
+28.5 – 37.5% Poison Trap DurationTrap AugmentsRareWeaponTraps Arm 0.3 – 0.5 Seconds Faster
+29.0 – 42.5% Caltrops Size
+29.0 – 42.5% Caltrops Duration
+26.5 – 40.0% Poison Trap DurationTrap AugmentsLegendaryWeaponTraps Arm 0.4 – 0.6 Seconds Faster
+31.5 – 45.0% Caltrops Size
+31.5 – 45.0% Caltrops Duration
+29.0 – 42.5% Poison Trap DurationTrickster FinesseMagicOffensive+114.0 – 150.0% Shadow Step Damage
+114.0 – 150.0% Dash Damage
+98.5 – 130.0% Shadow Clone Damage
+62.5 – 85.0% Stun Grenade DamageTrickster FinesseRareOffensive+129.5 – 170.0% Shadow Step Damage
+129.5 – 170.0% Dash Damage
+108.5 – 140.0% Shadow Clone Damage
+72.5 – 95.0% Stun Grenade DamageTrickster FinesseLegendaryOffensive+144.5 – 185.0% Shadow Step Damage
+144.5 – 185.0% Dash Damage
+114.0 – 150.0% Shadow Clone Damage
+82.5 – 105.0% Stun Grenade Damage
Sorcerer Tempered Affixes
NameRarityTypeDescriptionConjuration EfficiencyMagicResource13.5 – 22.5% Hydra Resource Cost Reduction8.0 – 10.0% Ice Blades Cooldown Reduction
8.0 – 10.0% Lightning Spear Cooldown ReductionConjuration EfficiencyRareResource18.5 – 27.5% Hydra Resource Cost Reduction
9.0 – 11.0% Ice Blades Cooldown Reduction
9.0 – 11.0% Lightning Spear Cooldown ReductionConjuration EfficiencyLegendaryResource23.5 – 32.5% Hydra Resource Cost Reduction
8.0 – 12.5% Ice Blades Cooldown Reduction
8.0 – 12.5% Lightning Spear Cooldown ReductionConjuration FinesseMagicOffensive+57.0 – 75.0% Conjuration Damage
+82.5 – 105.0% Hydra Damage
+82.5 – 105.0% Ice Blades Damage
+82.5 – 105.0% Lightning Spear DamageConjuration FinesseRareOffensive+62.5 – 85.0% Conjuration Damage
+88.0 – 115.0% Hydra Damage
+88.0 – 115.0% Ice Blades Damage
+88.0 – 115.0% Lightning Spear DamageConjuration FinesseLegendaryOffensive+72.5 – 95.0% Conjuration Damage
+98.0 – 125.0% Hydra Damage
+98.0 – 125.0% Ice Blades Damage
+98.0 – 125.0% Lightning Spear DamageFrost AugmentsMagicWeapon+18.5 – 27.5% Chance for Frost Bolt Projectiles to Cast Twice
+8.0 – 10.0% Chance for Frozen Orb Projectiles to Cast Twice
+8.0 – 10.0% Chance for Ice Shards Projectiles to Cast Twice
+13.5 – 22.5% Blizzard SizeFrost AugmentsRareWeapon+21.0 – 30.0% Chance for Frost Bolt Projectiles to Cast Twice
+10.5 – 15.0% Chance for Frozen Orb Projectiles to Cast Twice
+10.5 – 15.0% Chance for Ice Shards Projectiles to Cast Twice
+16.0 – 25.0% Blizzard SizeFrost AugmentsLegendaryWeapon+23.5 – 32.5% Chance for Frost Bolt Projectiles to Cast Twice
+13.0 – 17.5% Chance for Frozen Orb Projectiles to Cast Twice
+13.0 – 17.5% Chance for Ice Shards Projectiles to Cast Twice
+18.5 – 27.5% Blizzard SizeFrost CageMagicDefensive10.5 – 15.0% Frost Nova Cooldown Reduction
+16.0 – 25.0% Chill Slow Potency
+1 to Cold FrontFrost CageRareDefensive13.0 – 17.5% Frost Nova Cooldown Reduction
+18.5 – 27.5% Chill Slow Potency
+1 to Cold FrontFrost CageLegendaryDefensive15.5 – 20.0% Frost Nova Cooldown Reduction
+21.0 – 30.0% Chill Slow Potency
+1 – 2 to Cold FrontFrost FinesseMagicOffensive+26.0 – 35.0% Cold Damage
+26.0 – 35.0% Vulnerable Damage
+47.0 – 65.0% Damage to Frozen Enemies
+57.0 – 75.0% Blizzard Damage
+62.5 – 85.0% Ice Spike DamageFrost FinesseRareOffensive+31.5 – 45.0% Cold Damage
+31.5 – 45.0% Vulnerable Damage
+57.0 – 75.0% Damage to Frozen Enemies
+62.5 – 85.0% Blizzard Damage
+72.5 – 95.0% Ice Spike DamageFrost FinesseLegendaryOffensive+41.5 – 55.0% Cold Damage
+41.5 – 55.0% Vulnerable Damage
+62.5 – 85.0% Damage to Frozen Enemies
+72.5 – 95.0% Blizzard Damage
+82.5 – 105.0% Ice Spike DamagePyromancy AugmentsMagicWeapon+18.5 – 27.5% Chance for Fire Bolt Projectiles to Cast Twice
+8.0 – 10.0% Chance for Fireball Projectiles to Cast Twice
+13.0 – 17.5% Incinerate Size
+13.0 – 17.5% Meteor Size
+13.5 – 22.5% Firewall SizePyromancy AugmentsRareWeapon+21.0 – 30.0% Chance for Fire Bolt Projectiles to Cast Twice
+10.5 – 15.0% Chance for Fireball Projectiles to Cast Twice
+15.5 – 20.0% Incinerate Size
+15.5 – 20.0% Meteor Size
+16.0 – 25.0% Firewall SizePyromancy AugmentsLegendaryWeapon+23.5 – 32.5% Chance for Fire Bolt Projectiles to Cast Twice
+13.0 – 17.5% Chance for Fireball Projectiles to Cast Twice
+13.5 – 22.5% Incinerate Size
+13.5 – 22.5% Meteor Size
+18.5 – 27.5% Firewall SizePyromancy EnduranceMagicDefensiveLucky Hit: Up to a 5% Chance to Heal +161 – 217 Life
+8.0 – 10.0% Flame Shield Duration
+1 to WarmthPyromancy EnduranceRareDefensiveLucky Hit: Up to a 5% Chance to Heal +431 – 580 Life
+8.0 – 12.5% Flame Shield Duration
+1 to WarmthPyromancy EnduranceLegendaryDefensiveLucky Hit: Up to a 5% Chance to Heal +873 – 1,175 Life
+10.5 – 15.0% Flame Shield Duration
+1 – 2 to WarmthPyromancy FinesseMagicOffensive+26.0 – 35.0% Fire Damage
+41.5 – 55.0% Fire Damage Over Time
+7.0 – 9.0% Pyromancy Attack Speed
+47.0 – 65.0% Pyromancy Critical Strike Damage
+47.0 – 65.0% Mastery DamagePyromancy FinesseRareOffensive+31.5 – 45.0% Fire Damage
+47.0 – 65.0% Fire Damage Over Time
+8.0 – 10.0% Pyromancy Attack Speed
+57.0 – 75.0% Pyromancy Critical Strike Damage
+57.0 – 75.0% Mastery DamagePyromancy FinesseLegendaryOffensive+41.5 – 55.0% Fire Damage
+57.0 – 75.0% Fire Damage Over Time
+9.0 – 11.0% Pyromancy Attack Speed
+62.5 – 85.0% Pyromancy Critical Strike Damage
+62.5 – 85.0% Mastery DamageShock AugmentsMagicWeapon+18.5 – 27.5% Chance for Spark Projectiles to Cast Twice
+8.0 – 10.0% Chance for Chain Lightning Projectiles to Cast Twice
+8.0 – 10.0% Chance for Charged Bolts Projectiles to Cast Twice
+8.0 – 10.0% Chance for Ball Lightning Projectiles to Cast Twice
+26.5 – 40.0% Teleport SizeShock AugmentsRareWeapon+21.0 – 30.0% Chance for Spark Projectiles to Cast Twice
+10.5 – 15.0% Chance for Chain Lightning Projectiles to Cast Twice
+10.5 – 15.0% Chance for Charged Bolts Projectiles to Cast Twice
+10.5 – 15.0% Chance for Ball Lightning Projectiles to Cast Twice
+31.5 – 45.0% Teleport SizeShock AugmentsLegendaryWeapon+23.5 – 32.5% Chance for Spark Projectiles to Cast Twice
+13.0 – 17.5% Chance for Chain Lightning Projectiles to Cast Twice
+13.0 – 17.5% Chance for Charged Bolts Projectiles to Cast Twice
+13.0 – 17.5% Chance for Ball Lightning Projectiles to Cast Twice
+36.5 – 50.0% Teleport SizeShock FinesseMagicOffensive+26.0 – 35.0% Lightning Damage
+2.5 – 4.0% Shock Critical Strike Chance
+47.0 – 65.0% Shock Critical Strike Damage
+124.0 – 160.0% Teleport Damage
+62.5 – 85.0% Crackling Energy DamageShock FinesseRareOffensive+31.5 – 45.0% Lightning Damage
+3.0 – 5.0% Shock Critical Strike Chance
+57.0 – 75.0% Shock Critical Strike Damage
+144.5 – 185.0% Teleport Damage
+72.5 – 95.0% Crackling Energy DamageShock FinesseLegendaryOffensive+41.5 – 55.0% Lightning Damage
+4.0 – 6.0% Shock Critical Strike Chance
+62.5 – 85.0% Shock Critical Strike Damage
+155.0 – 200.0% Teleport Damage
+82.5 – 105.0% Crackling Energy DamageSorcerer ControlMagicUtility+13.0 – 17.5% Immobilize Duration
+15.5 – 20.0% Stun Duration
+15.5 – 20.0% Freeze Duration
+26.0 – 35.0% Frost Nova SizeSorcerer ControlRareUtility+15.5 – 20.0% Immobilize Duration
+13.5 – 22.5% Stun Duration
+13.5 – 22.5% Freeze Duration
+28.5 – 37.5% Frost Nova SizeSorcerer ControlLegendaryUtility+13.5 – 22.5% Immobilize Duration
+16.0 – 25.0% Stun Duration
+16.0 – 25.0% Freeze Duration
+26.5 – 40.0% Frost Nova SizeSorcerer MotionMagicMobility+5.5 – 7.5% Movement Speed
+13.0 – 17.5% Movement Speed for 4 Seconds After Killing an Elite
6.0 – 8.0% Teleport Cooldown ReductionSorcerer MotionRareMobility+8.0 – 10.0% Movement Speed
+15.5 – 20.0% Movement Speed for 4 Seconds After Killing an Elite
7.0 – 9.0% Teleport Cooldown ReductionSorcerer MotionLegendaryMobility+8.0 – 12.5% Movement Speed
+13.5 – 22.5% Movement Speed for 4 Seconds After Killing an Elite
8.0 – 10.0% Teleport Cooldown ReductionSorcerer StabilityRareResource+1 to Invigorating Conduit
+1 to Frigid Breeze
+1 to Fiery SurgeSorcerer StabilityLegendaryResource+1 – 2 to Invigorating Conduit
+1 – 2 to Frigid Breeze
+1 – 2 to Fiery SurgeUltimate Efficiency – SorcererMagicResourceCasting Ultimate Skills Restores +26 – 35 Primary Resource
8.0 – 10.0% Deep Freeze Cooldown Reduction
13.0 – 17.5% Inferno Cooldown Reduction
8.0 – 10.0% Unstable Currents Cooldown ReductionUltimate Efficiency – SorcererRareResourceCasting Ultimate Skills Restores +31 – 40 Primary Resource
9.0 – 11.0% Deep Freeze Cooldown Reduction
15.5 – 20.0% Inferno Cooldown Reduction
8.0 – 12.5% Unstable Currents Cooldown ReductionUltimate Efficiency – SorcererLegendaryResourceCasting Ultimate Skills Restores +36 – 45 Primary Resource
8.0 – 12.5% Deep Freeze Cooldown Reduction
13.5 – 22.5% Inferno Cooldown Reduction
10.5 – 15.0% Unstable Currents Cooldown Reduction
Now that you know which Tempered Affixes you’re looking for, look for where you can you get Temper Manuals in Diablo 4.
Diablo 4