Xbox One's anti-used features have been condoned by former Epic Games designer Cliff Bleszinski on Twitter. The designer has stated that the high budgets required by triple-a games today cannot be recouped if used games are allowed to exist.

PS Lifestyle spotted Bleszinski's tweets this morning, and they go as follows:

You cannot have game and marketing budgets this high while also having used and rental games existing. The numbers do NOT work people.

— Cliff Bleszinski (@therealcliffyb) June 12, 2013

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The visual fidelity and feature sets we expect from games now come with sky high costs. Assasins Creed games are made by thousands of devs.

— Cliff Bleszinski (@therealcliffyb) June 12, 2013

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Newsflash. This is why you're seeing free to play and microtransactions everywhere. The disc based day one $60 model is crumbling.

— Cliff Bleszinski (@therealcliffyb) June 12, 2013

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Those of you telling me "then just lower game budgets" do understand how silly you sound, right?

— Cliff Bleszinski (@therealcliffyb) June 13, 2013

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The man does have a point somewhat, as yes, used games to detract from a publisher's income. However, is an anti-used policy on Xbox One the best way to combat the issue?

Let us know below.

Thanks OXM.