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While I was unable to attend GDC 2011 and meet the wonderful Swery 65, I was able to help him introduce his panel discussion, Game Design in the Coffee. A considerable honor of the highest degree, I think you’ll find. 

The above video features myself and a bunch of other game bloggers/reviewers/journalists/whatevers discussing Deadly Premonition and putting into words what 2010’s weirded game meant on a personal level. It was pretty cool to be part of it. 

Have a look if you want, and let the world know what Deadly Premonition meant to you.

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