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[Update: Epic contacted us to say that Ubisoft is using the considerably older Unreal Engine 2, not Unreal Engine 3. Looks like that Infinity Blade 3D will have to wait.]

A while ago, Epic’s Mark Rein said his studio wasn’t supporting the Nintendo 3DS because it wasn’t powerful enough to run its popular Unreal Engine. Apparently, Ubisoft does what Epican’t, as it’s had no trouble running Unreal on the system. 

“The 3DS is powerful, and we are able to run the Unreal Engine on this console, which is pretty impressive for a handheld machine, and the 3D doesn’t affect the performance (thanks to my amazing programmers),” boasts Splinter Cell 3DS producer Fabrice Cuny.

Rein said Epic would be on the 3DS “like water on a fish” if it were powerful enough to handle its software. Well, it would appear the ball is in Epic’s court now … so are we going to get Infinity Blade 3D or what?

Sarcastic smugness aside, we should probably wait and see how Ubisoft’s games turn out first, but it’s still a pretty big step. Hopefully this leads to some visually impressive games on the system. 

Splinter Cell 3D Q&A [GameSpot]

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