Chapter 5 is now available in Deltarune, and we can continue our journey past the previous releases. You can continue with your previous save file, but I chose to begin fresh.
Recommended VideosDisclaimer: This guide is a work in progress. I am currently focusing on completing the chapter and then looking for collectibles. I will have a separate collectible guide up after I have cleared Chapter 5.
Deltarune Chapter 5 walkthrough
The chapter begins with the player character jumping into the room and grabbing the first heart. Go to the other room, and you’ll be tasked with warming a toast. Use the nearby toaster to begin the process and then wait for 10 seconds.
Screenshot by DestructoidHand over the honey toast to Toriel, who will then drop a plan to surprise your brother. Once the conversation is over, head outside. Go straight, take a right, and then take the path going to the right.
You’ll then hear a story about your mother’s love life (yes). If you decide to listen to the serious matter, the Flower King will tell you that it must be hard for your mother to sustain things on her salary. He also hopes to get his job back if things go well with Carol.
Screenshot by DestructoidTake the path south and then turn right until you reach the school. Head straight, and you’ll find the black door to enter the realm. There, you meet with Ralsei and Lancer first.
Go inside the castle, and you’ll get a wall puzzle to solve. The puzzle is basic, and you need to avoid the bars coming down. If you get stuck, your progress will reset either partially or entirely (depending on how much climb you have completed). At the end, you’ll meet a mysterious character who will promise to help if someone troubles you.
Screenshot by DestructoidOutside the castle, you can check out the store to buy something you want. You can also check out your recruits at the cafe. Once done, head north, and you’ll find Lancer once more. He will ask you to design a dress for Susie. You have a vast list of options to pick from, and there are no bad choices.
Continue further, and you’ll eventually reach Ralsei’s room with Susie. You’ll find the room empty, but Susie promises that you (Kris) and she will help fill it up. At this point, you can soothe Ralsei by telling her to be herself. Susie will reappear with a garbage bin, claiming that’s the first piece of furniture.
Screenshot by DestructoidOnce all set and done, exit back to your school with Susie in company. You’ll meet Noelle outside the school waiting for the two of you. After a brief conversation between Noelle and Susie, the latter will ask you to be the guide, and the duo will start following you.
Screenshot by DestructoidNext, continue the path that goes south, and you’ll find Noelle’s dad working on the Town Hall Decorations. Ask him about Noelle’s mom, and you’ll learn about her whereabouts.
Head towards the top and look for the gate that reads “Festival”. If you now go left, you’ll find that the black gate is open (it was closed earlier).
Screenshot by DestructoidGo past the gate, and you’ll reach an extended area of the festival. If you continue along the left, you’ll come across a stage with a comedy act going on. If you go to the right, you can first cast your vote for the Festival King and Queen. Continue right, and you can exit the festival and go to the beach.
Screenshot by DestructoidThere’s a really nice scene between Susie and Noelle that takes place at the beach. It begins with Susie throwing Noelle’s phone, but something quite romantic takes place next. However, Noelle also gets told by her mom that her dad has fallen off the ladder. As Susie returns, Noelle is already gone by then.
Screenshot by DestructoidAs Susie returns with Kris, the latter is left heartbroken. While Susie goes in to buy the flowers, Kris dumps his heart, but retrieves it later as a Dark World emerges at his father’s flower shop. He enters the realm after being pushed along by Susie.
Screenshot by DestructoidInside, they find Kris’ dad talking to someone. This will be followed by a really cool and funny cutscene that introduces Flowery. He is apparently really close to Kris’ dad, and he makes a flower grow out of Susie’s hand.
Screenshot by DestructoidAs Kris’ dad disappears, he and Susie chase him. You’ll next find four different wardrobes along the path. The first three contain useless things, but the fourth one has Ralsei hidden. Open it, and Ralsei will join your adventure. Proceed further, and you’ll find Flowery.
Speak with Flowery, and go to the next area. Continue along the path, and you’ll have your first battle. The battle is easy, and you need to defeat both enemies.
Screenshot by DestructoidNext, head south and take the path that goes left. You’ll find a treasure chest that will hand you the Red Ribbon. It’s really powerful to have in the early part of the chapter.
Screenshot by DestructoidNext, return to the previous point and take the path to the right. To unlock the road ahead, push the block on to the switch. Next, you’ll come to an area where the block and the switch will be in two separate areas.
Screenshot by DestructoidFirst, consume at least two Mushrooms. As you return, one of the mushrooms will fall.
Screenshot by DestructoidThe block will turn into a fox and go after the mushroom. Pick up the fox and drop it in the area with the switch. You’ll unlock the next path on the journey.
Screenshot by DestuctoidNext, follow the scissors and take the path that goes to the top. I went with the path going left and then to the top. If Kris gets in contact with the scissors, he will take the damage. To prevent that, move in right after a scissor passes you, and follow its direction. Try to stay stationary and observe the pattern.
Screenshot by DestuctoidYou’ll come across a locked door, with two Floradims on either side. Defeat either of them. When you try to defeat the second Floradim, Flowery will join and help you win the battle.
Screenshot by DestructoidNext, go through the door, and you’ll find a watering can. This is an essential item as it allows you to create grass and walking path in marked spaces.
We will first use it to reach the Treasure Chest in the middle of the path with the scissors. Open the chest to find Green Tea.
Screenshot by DestructoidNext, reach the front of the gate, and you’ll find that the enemies Flowery defeated will be passive. Use the watering can to create a walking path in front of you.
Screenshot by DestructoidYou’ll reach a location where a Floradim will be blocking your path. Use the watering can to bloom a flower in each of the green buds. This will cause the scissors to clear them, and it will remove the Floradim that was blocking your path earlier.
Screenshot by DestructoidFor the next phase, you’ll come across two sets of paths blocked by grass figurines. You can clear them by growing the green buds by watering them.
Screenshot by DestructoidFirst, take the path that goes right. It will lead you to a room where you’ll find a yellow pot and massive image being hidden. Use water from the pot to clear the grass, and it will reveal the image of Flowery’s face.
Screenshot by DestructoidInteract with the vines and Flowery will appear. He will leave behind a treasure chest that hands you the Thatchet weapon.
Screenshot by DestructoidThe other blocked path allows you to proceed forward. However, you’ll have to defeat two Shearys. Focus your attacks on one at a time, and try to negate their offense since it’s dangerous. Once cleared, proceed along the main path.
Screenshot by DestructoidYou’ll next reach a diner where Kris’ dad is being misled by Flowery once more. While you try to call out, he can’t hear you. Instead, Flowery offers you Root Beer on the house. You can purchase and sell items at the diner.
Screenshot by DestructoidNext, you’ll come across a set of doors with strings attached to them. You can use the strings to generate pace and go beyond the edges of the cliff. Use the set of doors on in the middle and lower layers to reach the Treasure Chest that gifts you the Revive Mint.
Screenshot by DestructoidThen, use the doors with the rope on the upper layer to reach an area with platform puzzles. The puzzle is pretty easy to solve. You have to start the timer and stand on all the glowing platforms.
The next room will have a similar puzzle, but this time, you need a fourth person to unlock the door. Susie will go past the spikes on the floor to find someone. As you and Ralsei follow her, you’ll observe that Susie has found Flowery, who has given her something to drink. There’s a puzzle here that Ralsei solves on her own, and she then tells a tale about the Dark World.
Screenshot by DestructoidOnce the story ends, return to the room of the platforms. This time around, you have Flowery to help you. However, he will take the matters on his hand and use a skateboard to solve the puzzle.
Screenshot by DestructoidAs you go in through the locked door, Flowery will tell you to leave this place. However, Susie says that you should pursue Kris’ father. If you try to escape, she will grab you and refuse to let you go (tried it already).
Screenshot by DestructoidNext, we will have to track Flowery, who seems to moving upwards. You’ll find that you can’t climb the vines, and there are mysterious structures you can interact with. First, return to the point from where Flowery offered you an escape. Head left, reach the diner, and take the door in the middle.
Screenshot by DestructoidContinue on the path, go right, and you’ll reach a watering can. Don’t escape the location; instead, use the watering can to reveal as many paths as you can. You can also find the Green Tea item with its help. You’ll find a torii gate near the Green Tea chest with a rock surface opening.
Screenshot by DestructoidUse the opening to meet Aqua, as she will ambush you. Defeat her, and she will grant you the ability to use the Petal Feather. Follow the linear path and you’ll reach the Feather.
Screenshot by DestructoidThis mysterious item allows you to jump and also interact with the structures to change the terrain.
Screenshot by DestructoidReturn to the original set of vines after obtaining the Feather. You’ll also encounter Aqua’s Bullet Pattern on the route (you must defeat it and avoid the flying blades).
Screenshot by DestructoidGo to the room on the right of the original set of vines, and interact with the structure. Go back to the room with the vines, and you’ll instead find a set of leaves that have been converted into jumpable platforms. Reach the top using the platforms to continue your chase.
Screenshot by DestructoidTake the vine from the right of the structure you see in the image above (change your form first). You’ll find Asgore with Flowery. While Asgore finally manages to see Kris and his friends, Flowery tricks and sends him to the Flower Castle. He then escapes as you continue your pursuit.
Screenshot by DestructoidFrom here, you need to follow the linear path. However, you’ll need to change your form using the Petal Feather as and when required. You’ll also encounter two fights along the way.
Screenshot by DestructoidMeanwhile, Aqua is seen quarreling with another character about her wish to be named like a human. As you follow the path, you’ll figure out more about Aqua and her companion, Seth. Next, you’ll have to defeat Seth’s Bullet Pattern.
Screenshot by DestructoidYou’ll be fighting a gigantic set of specs that throws swords at you. Your objective is to break the specs. To do so, use an Act and target the middle of the specs. Then, target any of the handles with your Act. Once Ralsei hangs from one of the handles, you can hit the middle once again to do damage.
Screenshot by DestructoidNext, repeat the exact process for the other handle, and do damage in the middle. Continue with this method a few times, and you’ll defeat Seth’s Bullet Pattern. You’ll then get to know that they (Seth and Aqua) wants something good for Asgore. Proceed along the linear path, and you’ll eventually reach the stairs to head to the cliffs area. There’s a shop you’ll find at this location.
Screenshot by DestructoidNext, go right and rush past the wheat while actively avoiding incoming damage from enemies.
Screenshot by DestructoidFollow the path, activate the mysterious structure, and jump on the flowers to move across.
Screenshot by DestructoidContinue along the path while avoiding damage. You’ll soon reach a spot with few Treasure chests.
Screenshot by DestructoidThe one on the top will reward you with the Mistle.
Screenshot by DestructoidNext, head inside through the entrance shown in the image above. You’ll need to traverse upwards using the plants you find at this location.
Screenshot by DestructoidThis can be a slightly tricky task. Eventually, you’ll reach a spot where you have to activate a fan with your Act.
Screenshot by DestructoidDoing so will throw you, Seth, and Aqua upwards. What follows is a battle where you have to defeat the duo. Make your way past them after discussing about friendship, and take the stairs to reach the Flower Castle.
Screenshot by DestructoidThere, you’ll meet Flowery, who will declare that they want to keep Asgore. While Kris refuses to believe the claim, Asgore appears in king’s clothing, and pushes Kris and Susie into the portal. While he tells the duo not to return, Susie invents a back door to refuse the order.
Screenshot by DestructoidThey get trapped in the jail the moment they land back in the Dark World. Thankfully, Aqua gets trapped with them, and she manages to convince Seth to open the door.
Screenshot by DestructoidWhile they escape, Seth gets accidentally trapped in the prison. The scene then follows Ralsei rejoining the duo as they make to the cafe inside the castle.
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